Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of NREater v0.0.1
plugins/NRE/NRE.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NRE")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: AssemblyInformationalVersion("0.0.1+699d44c84c452f77e1ce6fc6b6b278ff65859051")] [assembly: AssemblyProduct("NRE")] [assembly: AssemblyTitle("NRE")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace itsschwer.RoR2.NRE { [BepInPlugin("itsschwer.NREater", "NREater", "0.0.1")] public sealed class Plugin : BaseUnityPlugin { public const string GUID = "itsschwer.NREater"; public const string Author = "itsschwer"; public const string Name = "NREater"; public const string Version = "0.0.1"; internal static ManualLogSource Logger { get; private set; } private void Awake() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) Logger.Sources.Remove((ILogSource)(object)((BaseUnityPlugin)this).Logger); Logger = Logger.CreateLogSource("itsschwer.NREater"); new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll(); Logger.LogMessage((object)"Patched."); } } } namespace itsschwer.RoR2.NRE.IL { [HarmonyPatch] internal static class ElusiveAntlersPickup { [HarmonyILManipulator] [HarmonyPatch(typeof(ElusiveAntlersPickup), "FixedUpdate")] private static void ElusiveAntlersPickup_FixedUpdate(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_00f0: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); Func<Instruction, bool>[] array = new Func<Instruction, bool>[6] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<ElusiveAntlersPickup>(x, "ownerBody"), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<Component>(x, "get_gameObject"), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<GameObject>(x, "get_transform"), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<Transform>(x, "get_position"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, 0) }; if (val.TryGotoNext(array)) { val.RemoveRange(array.Length - 1); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<ElusiveAntlersPickup, Vector3>>((Func<ElusiveAntlersPickup, Vector3>)delegate(ElusiveAntlersPickup @this) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)@this.ownerBody)) { return ((Component)@this.ownerBody).gameObject.transform.position; } Vector3 position = ((Component)@this).gameObject.transform.position; position.z += @this.maxDistanceFromOwner + 1f; return position; }); } else { Plugin.Logger.LogError((object)"ElusiveAntlersPickup_FixedUpdate> Cannot hook: failed to match IL instructions."); } } } }