AdditionalKeyBinds
Bind skills to more than one button.
| Last updated | 4 years ago |
| Total downloads | 72 |
| Total rating | 0 |
| Categories | Mods Client-side |
| Dependency string | jasonmarco-AdditionalKeyBinds-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.0README
Additional Key Binds
Bind character skills to an extra button.
First Time Use
Please run the game with this mod loaded to generate configuration files. By default, no key bindings will be active.
Enabling Key Bindings
Key configurations must set to true in the Enabled Section of the configuration.
Otherwise, any Key Bindings made will be ignored.
By default, all keybindings are ignored / set to false.
Setting Key Codes
Key Codes are set in the Controls section of the configuration.
You can find a list of acceptable Key Codes at: https://docs.unity3d.com/ScriptReference/KeyCode.html.
Please note that certain Key Codes start at 0 instead of 1.
For example, if you were to bind a skill in-game to Mouse 4 the game will likely display the M4 key.
If we were to do the same using the mod, we would need to enter Mouse3 instead.