Decompiled source of Vegeta v1.4.1
PlayableVegeta.dll
Decompiled 2 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using EntityStates; using KinematicCharacterController; using NS_KingModUtilities; using R2API; using RoR2; using RoR2.CharacterAI; using RoR2.Projectile; using RoR2.Skills; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PlayableVegeta")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: AssemblyProduct("PlayableVegeta")] [assembly: AssemblyTitle("PlayableVegeta")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyVersion("1.0.0.0")] namespace NS_Vegeta; public class MajinHandler : CharacterModComponent { private static bool s_majinModeActive; private static bool s_majinModeRequested; private static bool s_majinModeLost; private static bool s_refuseVoiceDone_0; private static bool s_refuseVoiceDone_1; private static bool s_refuseVoiceDone_2; private static bool s_majinDebuffsDisabled; private bool m_majinModeActive; private readonly int MIN_MASTERY_FOR_MAJIN = 22; private readonly int MAX_MASTERY_FOR_MAJIN = 32; private readonly int MIN_MASTERY_FOR_BREAKOUT = 48; private const string m_firstTimeMajinTransformationStateName = "Majin_Transform_0"; private const string m_majinSufferAnimationStateName = "Majin_Suffer_0"; private const string m_majinBreakoutAnimationStateName = "Majin_Breakout_0"; private TransformationHandler m_transformationHandler; private float m_buttonHeldTimer; private const float MIN_TIME_ACCEPT = 3f; private const float MIN_FADE_VALUE = 0f; private const float MAX_FADE_VALUE = 0.4f; private float m_currentAlphaFadeValue; private float m_targetAlphaFadeValue; private float m_currentAlphaChangeSpeedMult; private float m_timeSpentBlinded; private const string m_bsbName = "MajinBonus"; private float m_sufferTimer; private const float MIN_SUFFER_TIME_DELAY = 20f; private const float MAX_SUFFER_TIME_DELAY = 40f; private uint m_currentMajinBreakoutSoundEvent; public bool GetMajinModeActive() { return m_majinModeActive; } public bool GetsMajinDebuffsDisabled() { return s_majinDebuffsDisabled; } public static void ResetStaticValues() { MainPlugin.DebugLog("MajinHandler::ResetStaticValues() Called"); s_majinModeActive = false; s_majinModeRequested = false; s_majinModeLost = false; s_refuseVoiceDone_0 = false; s_refuseVoiceDone_1 = false; s_refuseVoiceDone_2 = false; s_majinDebuffsDisabled = false; } public override void Init() { m_transformationHandler = ((Component)this).GetComponent<TransformationHandler>(); if ((Object)(object)m_transformationHandler != (Object)null) { if (((NetworkComponent)this).IsAuthority()) { ResetSufferTimer(); } ((CharacterModComponent)this).Init(); } } protected override bool InitUI() { if (UIManager.Get().FindHUDUIElement("UI_Majin") is UI_Majin uI_Majin && uI_Majin.Init(this)) { return true; } return false; } protected override void InternalUpdate() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) if (!((NetworkComponent)this).IsAuthority()) { return; } if (MainPlugin.DEBUG_MODE && Input.GetKeyDown((KeyCode)110)) { m_sufferTimer = 0f; } if (CanRequestMajinMode()) { if (!s_majinModeRequested) { s_majinModeRequested = true; MainPlugin.GetPopUpTextHandler().AddNewPopUpText("An evil power tries to control you", false); PopUpTextHandler popUpTextHandler = MainPlugin.GetPopUpTextHandler(); string[] obj = new string[5] { "Hold ", null, null, null, null }; KeyCode value = MainPlugin.Config_TransformKey.Value; obj[1] = ((object)(KeyCode)(ref value)).ToString(); obj[2] = " for "; obj[3] = 3f.ToString("n0"); obj[4] = " seconds to accept it"; popUpTextHandler.AddNewPopUpText(string.Concat(obj), false); } else if (!s_majinModeLost && ((CharacterModComponent)this).IsInMainState()) { if (Input.GetKey(MainPlugin.Config_TransformKey.Value)) { m_buttonHeldTimer += Time.deltaTime; } else { m_buttonHeldTimer = 0f; } } } else if (CanNoLongerRequestMajinMode() && !s_majinModeLost) { s_majinModeLost = true; MainPlugin.GetPopUpTextHandler().AddNewPopUpText("The evil power fades away...", false); } if (m_majinModeActive && !s_majinDebuffsDisabled) { m_sufferTimer -= Time.deltaTime; m_sufferTimer = Mathf.Clamp(m_sufferTimer, 0f, 40f); if (m_sufferTimer == 0f && CanTriggerSuffer()) { if (m_transformationHandler.GetTotalMasteryLevels() > MIN_MASTERY_FOR_BREAKOUT) { s_majinDebuffsDisabled = true; MainPlugin.DebugLog("Majin power debuffs disabled!"); TriggerMajinBreakout(); } else { TriggerSuffer(0.4f, babidiCommand: true); } } } CheckStaticMajinMode(); CheckMajinMode(); } private bool CanTriggerSuffer() { if (((CharacterModComponent)this).CanBeStunned()) { return ((CharacterModComponent)this).GetCharacterBody().healthComponent.alive; } return false; } private void TriggerMajinBreakout() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) ((Component)this).GetComponent<NetworkHandler>().PlaySoundNetworked(((Component)this).gameObject, BaseSounds.kicharge_start, 100, false); m_currentMajinBreakoutSoundEvent = MainPlugin.PlaySoundEvent(((Component)this).gameObject, BaseSounds.kicharge_loop, 100); ((Component)this).GetComponent<NetworkHandler>().PlaySoundNetworked(((Component)this).gameObject, VegetaSounds.vgt_majin_reject_FINAL, 100, true); TransformationCutsceneState val = new TransformationCutsceneState(); val.cutsceneTime = 8f; val.forceToGround = true; ((CharacterModComponent)this).GetEntityStateMachine().SetState((EntityState)(object)val); ((Component)this).GetComponent<NetworkHandler>().ApplyBuffNetworked(((Component)this).gameObject, Buffs.Immune.buffIndex, 10f); ((Component)this).GetComponent<NetworkHandler>().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), "Majin_Breakout_0", 0.1f, 0, false); ((Component)this).GetComponent<NetworkHandler>().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), "UpperIdle", 0f, 1, false); MainPlugin.CreateCameraShake(((Component)this).transform.position, 6.3f, 100f, 0.35f, 180f, 0f, false); MainPlugin.SpawnFX(BaseAssets.EmpoweredKiChargeFX, ((Component)this).transform.position, Quaternion.identity, 6.3f); ((MonoBehaviour)this).Invoke("PostMajinBreakout", 6.3f); } private void ResetSufferTimer() { m_sufferTimer = Random.Range(20f, 40f); } private void TriggerSuffer(float fadeInSpeedMult, bool babidiCommand) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown ResetSufferTimer(); MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_majin_pains, 100); if (babidiCommand) { MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_babidi_commands, 100); TransformationCutsceneState val = new TransformationCutsceneState(); val.cutsceneTime = 2.1f; val.forceToGround = false; ((CharacterModComponent)this).GetEntityStateMachine().SetState((EntityState)(object)val); ((Component)this).GetComponent<NetworkHandler>().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), ((CharacterModComponent)this).GetCharacterMotor().isGrounded ? "UpperIdle" : "Idle", 0.1f, ((CharacterModComponent)this).GetCharacterMotor().isGrounded ? 1 : 0, false); ((Component)this).GetComponent<NetworkHandler>().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), "Majin_Suffer_0", 0.1f, (!((CharacterModComponent)this).GetCharacterMotor().isGrounded) ? 1 : 0, false); } SetTargetFadeValue(0.4f, fadeInSpeedMult); ((MonoBehaviour)this).Invoke("TryVegetaReject", 3f); } private void TryVegetaReject() { if (!s_refuseVoiceDone_2 && m_transformationHandler.GetTotalMasteryLevels() > Mathf.RoundToInt(Mathf.Lerp((float)MAX_MASTERY_FOR_MAJIN, (float)MIN_MASTERY_FOR_BREAKOUT, 0.9f))) { s_refuseVoiceDone_2 = true; MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_majin_reject_2, 100); } else if (!s_refuseVoiceDone_1 && m_transformationHandler.GetTotalMasteryLevels() > Mathf.RoundToInt(Mathf.Lerp((float)MAX_MASTERY_FOR_MAJIN, (float)MIN_MASTERY_FOR_BREAKOUT, 0.7f))) { s_refuseVoiceDone_1 = true; MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_majin_reject_1, 100); } else if (!s_refuseVoiceDone_0 && m_transformationHandler.GetTotalMasteryLevels() > Mathf.RoundToInt(Mathf.Lerp((float)MAX_MASTERY_FOR_MAJIN, (float)MIN_MASTERY_FOR_BREAKOUT, 0.4f))) { s_refuseVoiceDone_0 = true; MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_majin_reject_0, 100); } } private void PostMajinBreakout() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) ((Component)this).GetComponent<NetworkHandler>().PlaySoundNetworked(((Component)this).gameObject, BaseSounds.transformation, 100, false); MainPlugin.StopSoundEvent(ref m_currentMajinBreakoutSoundEvent); MainPlugin.SpawnFX(VegetaAssets.BigBangAttackExplosionFX, ((Component)this).transform.position, Quaternion.identity, 3f); MainPlugin.CreateCameraShake(((Component)this).transform.position, 2.5f, 100f, 0.65f, 180f, 0f, true); ((MonoBehaviour)this).Invoke("PostMajinBreakoutMessage", 1.5f); } private void PostMajinBreakoutMessage() { MainPlugin.GetPopUpTextHandler().AddNewPopUpText("The evil vanishes, but the power remains...", false); } private bool CanRequestMajinMode() { if (m_transformationHandler.GetTotalMasteryLevels() > MIN_MASTERY_FOR_MAJIN) { return m_transformationHandler.GetTotalMasteryLevels() < MAX_MASTERY_FOR_MAJIN; } return false; } private bool CanNoLongerRequestMajinMode() { if (m_transformationHandler.GetTotalMasteryLevels() > MAX_MASTERY_FOR_MAJIN) { return !s_majinModeActive; } return false; } private void CheckMajinMode() { if (s_majinModeActive && !m_majinModeActive) { m_majinModeActive = true; OnMajinModeActivated(); } } private void OnMajinModeActivated() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) VegetaCharacterModelSwap vegetaCharacterModelSwap = ((CharacterModComponent)this).GetCharacterModelSwap() as VegetaCharacterModelSwap; if ((Object)(object)vegetaCharacterModelSwap != (Object)null) { vegetaCharacterModelSwap.EnableMajinMark(enable: true); } BonusStatBundle val = default(BonusStatBundle); ((BonusStatBundle)(ref val))..ctor("MajinBonus", (GameObject)null, 0f); BonusStat val2 = new BonusStat("damage", 0f, KingUtil.PercentToMult(50f)); ((BonusStatBundle)(ref val)).AddBonusStat(ref val2); val2 = new BonusStat("armor", 0f, KingUtil.PercentToMult(50f)); ((BonusStatBundle)(ref val)).AddBonusStat(ref val2); val2 = new BonusStat("moveSpeed", 0f, KingUtil.PercentToMult(20f)); ((BonusStatBundle)(ref val)).AddBonusStat(ref val2); val2 = new BonusStat("attackSpeed", 0f, KingUtil.PercentToMult(20f)); ((BonusStatBundle)(ref val)).AddBonusStat(ref val2); ((Component)this).GetComponent<BonusStatHandler>().AddBonusStatBundle(val); ((CharacterModComponent)this).GetCharacterModelSwap().ChangeLoopingAura(VegetaAssets.Aura_Majin_FX, (ETransformationType)1, Vector3.zero); } private void OnMajinFirstActivated() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) TriggerSuffer(0.3f, babidiCommand: false); MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_babidi_laugh, 100); TransformationCutsceneState val = new TransformationCutsceneState(); val.cutsceneTime = 4f; val.forceToGround = false; val.lerpingZoomCam = true; ((CharacterModComponent)this).GetEntityStateMachine().SetState((EntityState)(object)val); ((Component)this).GetComponent<NetworkHandler>().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), "Majin_Transform_0", 0.1f, 0, false); ((Component)this).GetComponent<NetworkHandler>().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), "UpperIdle", 0f, 1, false); ((Component)this).GetComponent<NetworkHandler>().ApplyBuffNetworked(((Component)this).gameObject, Buffs.Immune.buffIndex, 4f); MainPlugin.CreateCameraShake(((Component)this).transform.position, 3.8f, 100f, 0.25f, 180f, 0f, false); ((MonoBehaviour)this).Invoke("OnMajinFirstActivatedTransformed", 2.6f); } private void OnMajinFirstActivatedTransformed() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) ((Component)this).GetComponent<NetworkHandler>().PlaySoundNetworked(((Component)this).gameObject, BaseSounds.transformation, 100, false); GameObject val = MainPlugin.SpawnFX(VegetaAssets.AuraStart_Majin_FX, ((Component)this).transform.position, Quaternion.identity, 3f); if (Object.op_Implicit((Object)(object)val)) { val.transform.SetParent(((Component)this).transform.root); } ((MonoBehaviour)this).Invoke("OnMajinFirstActivatedTransformedMessage", 2.5f); } private void OnMajinFirstActivatedTransformedMessage() { MainPlugin.GetPopUpTextHandler().AddNewPopUpText("Majin power gained...", false); MainPlugin.GetPopUpTextHandler().AddNewPopUpText("But at a price...", false); } private void CheckStaticMajinMode() { if (CanTriggerSuffer() && ((CharacterModComponent)this).IsInMainState() && m_buttonHeldTimer > 3f && !s_majinModeActive) { s_majinModeActive = true; OnMajinFirstActivated(); } } private void OnGUI() { if (((NetworkComponent)this).IsAuthority() && MainPlugin.ShowInGameUI) { UpdateMajinActivationUI(); } } private void UpdateMajinActivationUI() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) if (!m_majinModeActive) { return; } m_currentAlphaFadeValue = Mathf.Lerp(m_currentAlphaFadeValue, m_targetAlphaFadeValue, Time.deltaTime * m_currentAlphaChangeSpeedMult); if (m_currentAlphaFadeValue > 0.01f) { Rect val = new Rect(MainPlugin.GetScreenSizeScaled(new Vector2(0f, 0f)), MainPlugin.GetScreenSizeScaled(new Vector2(1f, 1f))); Rect val2 = default(Rect); ((Rect)(ref val2))..ctor(MainPlugin.GetScreenSizeScaled(new Vector2(0f, 0f)), MainPlugin.GetScreenSizeScaled(new Vector2(1f, 1f))); GUI.DrawTexture(val, (Texture)(object)BaseAssets.Black_Background.texture, (ScaleMode)0, true, 0f, new Color(1f, 1f, 1f, m_currentAlphaFadeValue), 0f, 0f); GUI.DrawTexture(val2, (Texture)(object)VegetaAssets.Babidi_Scare.texture, (ScaleMode)2, true, 0f, new Color(1f, 1f, 1f, m_currentAlphaFadeValue), 0f, 0f); } if (m_currentAlphaFadeValue >= 0.3f) { m_timeSpentBlinded += Time.deltaTime; if (m_timeSpentBlinded > 0.5f) { SetTargetFadeValue(0f, 2f); } } else { m_timeSpentBlinded = 0f; } } private void SetTargetFadeValue(float targetValue, float fadeSpeed) { m_targetAlphaFadeValue = targetValue; m_currentAlphaChangeSpeedMult = fadeSpeed; } private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = ((CharacterModComponent)this).OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { ((CharacterModComponent)this).OnDeserialize(reader, initialState); } } public class VegetaCharacterModelSwap : CharacterModelSwapBase { protected Transform m_currentMajinMark; private const string MAJIN_MARK_NAME = "MAJIN_MARK"; protected override GameObject GetCharacterAssetPrefab() { return VegetaAssets.LocalAssetBundle.LoadAsset<GameObject>(VegetaCharacterRegistration.CharacterAssetPrefabName); } private void Start() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) base.m_skinCount = 2; ((CharacterModelSwapBase)this).InitCharacterModel(CharacterModDataManager.GetCharacterNameData(VegetaCharacterRegistration.CharacterName)); } protected override void SetEyebrowMaterial(Material newMat) { if (Object.op_Implicit((Object)(object)base.m_faceRenderer)) { Material[] materials = ((Renderer)base.m_faceRenderer).materials; materials[0] = newMat; materials[1] = newMat; RendererSetMaterialsExtension.SetMaterials((Renderer)(object)base.m_faceRenderer, materials, materials.Length); } } protected override void OnDisplayModelEnter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) ((CharacterModelSwapBase)this).OnDisplayModelEnter(); Transform transform = ((Component)this).transform; transform.rotation *= Quaternion.Euler(0f, -45f, 0f); MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, VegetaSounds.vgt_vegeta_select, 100); } protected override void InitAdditionalParts(Transform currentSkinTransform) { m_currentMajinMark = MainPlugin.FindTransformRecursive(currentSkinTransform, ((CharacterModelSwapBase)this).GetSkinTransformName() + "_MAJIN_MARK"); EnableMajinMark(enable: false); } public void EnableMajinMark(bool enable) { if ((Object)(object)m_currentMajinMark != (Object)null) { ((Component)m_currentMajinMark).gameObject.SetActive(enable); } } private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = ((CharacterModelSwapBase)this).OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { ((CharacterModelSwapBase)this).OnDeserialize(reader, initialState); } } public class VegetaDuoSkillHandler : DuoSkillHandler { protected override uint GetRequestSoundID() { return VegetaSounds.vgt_request_voices; } private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = ((DuoSkillHandler)this).OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { ((DuoSkillHandler)this).OnDeserialize(reader, initialState); } } public class VegetaNetworkHandler : NetworkComponent { private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = ((NetworkComponent)this).OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { ((NetworkComponent)this).OnDeserialize(reader, initialState); } } public class VegetaTransformationData : CharacterTransformationData { public override string GetTransformationSkillName(string transformationSkillNameID) { switch (transformationSkillNameID) { case "TSuperSaiyan": return BigBangAttackSkill.SkillName; case "TAscendedSuperSaiyan": return "Final Flash"; case "TSuperSaiyan2": return FinalExplosionSkill.SkillName; case "TSuperSaiyan3": return "Final Flash"; case "TSuperSaiyanGod3": case "TSuperSaiyanGod": return "Prominence Flash"; case "TSuperSaiyanBlue": case "TSuperSaiyanBlue3": return NiagraPummelSkill.SkillName; case "TSuperSaiyanBlueEvolved": case "TSuperSaiyanBlueEvolved3": return FullPowerFinalExplosionSkill.SkillName; case "TSuperSaiyan4": return "Final Shine Attack"; default: return "None"; } } public override TModifier GetTransformationModifier() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) TModifier transformationModifier = ((CharacterTransformationData)this).GetTransformationModifier(); ((TModifier)(ref transformationModifier)).AddElement("m_damagePercentBonus", KingUtil.PercentToMult(10f), 1f); ((TModifier)(ref transformationModifier)).AddElement("m_armorPercentBonus", KingUtil.PercentToMult(10f), 1f); ((TModifier)(ref transformationModifier)).AddElement("m_chargeMultMod", 0.1f, 1f); ((TModifier)(ref transformationModifier)).AddElement("m_totalMasteryLevelsToUnlock", 0f, 1.25f); return transformationModifier; } private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = ((CharacterTransformationData)this).OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { ((CharacterTransformationData)this).OnDeserialize(reader, initialState); } } public class VegetaTransformationHandler : TransformationHandler { protected override void OnTransformedFirstTime(MainTransformationState mTState) { if (mTState != null) { uint num = 0u; switch (((TransformationState)mTState).GetName()) { case "Super Saiyan": num = VegetaSounds.vgt_first_ssj; break; case "Ascended Super Saiyan": num = VegetaSounds.vgt_first_assj; break; case "Super Saiyan God": num = VegetaSounds.vgt_first_ssg; break; case "Super Saiyan Blue": num = VegetaSounds.vgt_first_ssb; break; case "Super Saiyan Blue Evolved": num = VegetaSounds.vgt_first_ssbe; break; case "Super Saiyan 4": num = VegetaSounds.vgt_first_ssj4; break; } ((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, num, 100, true); } } protected override void OnStartTransforming(MainTransformationState mTState) { ((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, VegetaSounds.vgt_medium_yell, 100, true); } protected override float GetMasteryTimeExperienceMult() { return ((TransformationHandler)this).GetMasteryTimeExperienceMult() * 2f; } private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = ((TransformationHandler)this).OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { ((TransformationHandler)this).OnDeserialize(reader, initialState); } } public class DuoFinalKamehamehaSkill_Vegeta : DuoFinalKamehamehaSkill { private bool spawnedChargeFX; private GameObject m_chargeFX_0; private GameObject m_chargeFX_1; public override void OnEnter() { ((DuoFinalKamehamehaSkill)this).OnEnter(); _ = ((EntityState)this).isAuthority; } public override void Update() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) ((DuoFinalKamehamehaSkill)this).Update(); if (!spawnedChargeFX && ((EntityState)this).fixedAge > 2.1f) { spawnedChargeFX = true; SpawnChargeFX(); } if ((Object)(object)m_chargeFX_0 != (Object)null && (Object)(object)m_chargeFX_1 != (Object)null) { m_chargeFX_0.transform.position = ((CharacterModSkillState)this).GetLeftHandBonePosition(); m_chargeFX_1.transform.position = ((CharacterModSkillState)this).GetRightHandBonePosition(); } _ = ((EntityState)this).isAuthority; } public override void OnExit() { ((DuoFinalKamehamehaSkill)this).OnExit(); DestroyChargeFX(); _ = ((EntityState)this).isAuthority; } private void SpawnChargeFX() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) m_chargeFX_0 = MainPlugin.SpawnFX(VegetaAssets.FinalFlashChargeFX, Vector3.zero, Quaternion.identity, -1f); m_chargeFX_1 = MainPlugin.SpawnFX(VegetaAssets.FinalFlashChargeFX, Vector3.zero, Quaternion.identity, -1f); } private void DestroyChargeFX() { if ((Object)(object)m_chargeFX_0 != (Object)null) { EntityState.Destroy((Object)(object)m_chargeFX_0); } if ((Object)(object)m_chargeFX_1 != (Object)null) { EntityState.Destroy((Object)(object)m_chargeFX_1); } } } public class DuoGalickGunSkill_Vegeta : DuoGalickGunSkill { public override void OnEnter() { ((DuoGalickGunSkill)this).OnEnter(); MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, VegetaSounds.vgt_galickgun_voices, 100); } public override void Update() { ((DuoGalickGunSkill)this).Update(); } public override void OnExit() { ((DuoGalickGunSkill)this).OnExit(); MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, VegetaSounds.vgt_long_yell, 100); } } public class VegetaMeleeStrikeSkill : MeleeStrikeSkill { public static string GetSkillDescription() { return MeleeStrikeSkill.GetBaseSkillDescription(); } protected override string ConstructMeleeAttackAnimName(int num) { if (num < 10) { return $"VGT_BAS_BONE|VGT_BAS_BONE|VGT_ATC_00{num}|VGT_ATC_00{num}_Layer0"; } return $"VGT_BAS_BONE|VGT_BAS_BONE|VGT_ATC_0{num}|VGT_ATC_0{num}_Layer0"; } protected override uint GetSwingVoiceSoundID(int voiceIdx) { uint result = 0u; switch (voiceIdx) { case 0: result = VegetaSounds.vgt_primary_swing_voices_0; break; case 1: result = VegetaSounds.vgt_primary_swing_voices_1; break; case 2: result = VegetaSounds.vgt_primary_swing_voices_2; break; } return result; } protected override void InitMeleeAttackData() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) base.m_meleeAttacks = (NewMeleeAttackData[])(object)new NewMeleeAttackData[6] { new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(0), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(6), 0, BaseSounds.primary_swing_0, 0, 0.33f, 0.15f, false), new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(1), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(7), 0, BaseSounds.primary_swing_1, 1, 0.32f, 0.05f, true), new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(2), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(10), 0, BaseSounds.primary_swing_2, 2, 0.38f, 0.08f, false), new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(3), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(5), 0, BaseSounds.primary_swing_1, 1, 0.3f, 0.15f, true), new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(4), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(3), 0, BaseSounds.primary_swing_0, 0, 0.39f, 0.15f, false), new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(5), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(4), 0, BaseSounds.primary_swing_1, 1, 0.29f, 0.05f, true) }; } protected override void LockHipPosition() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) ((CharacterModSkillState)this).m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 0.75f, 0f), true); } } public class ContinuousEnergyBlastSkill : CharacterModSkillState { private string FireAnimationStateName = "ContinuousEnergyBlast_Skill_0"; public const string SkillName = "Continuous Energy Blast"; public const float SkillDamageMult = 1.2f; public const float SkillMinimumDuration = 1f; public const string KiblastProjectileName = "YellowKiBlastProjectile"; public const float ProjectileSpeed = 110f; public const float ProjectileSpread = 2.5f; public const float ProjectileCollisionRadius = 0.8f; private Transform m_handRightBone; private Transform m_handLeftBone; public static float BaseKiCost = 10f; public static float KiCostPerSecond = 18f; private float m_baseAttackTime = 0.22f; private float m_attackTimer; public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(BaseKiCost.ToString("n0")) + "\nConcentrate and rapidly fire Ki Blasts, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " with each one!\n" + MainPlugin.ColorText("Holding this skill drains ", "#03f4fc") + MainPlugin.ColorText(KiCostPerSecond + " Ki ", "#03bcff") + MainPlugin.ColorText("per second.", "#03f4fc")); } public static string GetDisplayBaseDamage() { return 120.00001f.ToString(); } private bool HasValidHandBones() { if ((Object)(object)m_handRightBone != (Object)null) { return (Object)(object)m_handLeftBone != (Object)null; } return false; } private Vector3 GetCentreHandsPosition() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (HasValidHandBones()) { return (((Component)m_handRightBone).transform.position + ((Component)m_handLeftBone).transform.position) / 2f; } return Vector3.zero; } private void FireKiblast() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) Vector3 centreHandsPosition = GetCentreHandsPosition(); Quaternion val = Util.QuaternionSafeLookRotation(((CharacterModSkillState)this).GetAimRayDirection()); val *= Quaternion.Euler(Random.Range(-2.5f, 2.5f), Random.Range(-2.5f, 2.5f), Random.Range(-2.5f, 2.5f)); GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(ProjectileCatalog.FindProjectileIndex("YellowKiBlastProjectile")); if ((Object)(object)projectilePrefab != (Object)null) { ProjectileManager.instance.FireProjectile(projectilePrefab, centreHandsPosition, val, ((EntityState)this).gameObject, ((BaseState)this).damageStat * 1.2f, 1f, Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, 110f); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, BaseSounds.kiblast_fire, 100, false); } Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection(); aimRayDirection.y = 0f; Quaternion val2 = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, 0f); ((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(VegetaAssets.YellowKiBlastFireFX, centreHandsPosition, val2, 1f, -1f, false); MainPlugin.SpawnFX(VegetaAssets.YellowKiBlastFireFX, centreHandsPosition, val2, 1f).transform.SetParent(((EntityState)this).transform); Wave val3 = default(Wave); val3.amplitude = 0.12f; val3.frequency = 50f; val3.cycleOffset = 0f; Wave val4 = val3; ShakeEmitter.CreateSimpleShakeEmitter(((EntityState)this).transform.position, val4, 0.1f, 100f, true); } public override void OnEnter() { ((CharacterModSkillState)this).OnEnter(); if (((EntityState)this).isAuthority) { m_handRightBone = ((EntityState)this).characterDirection.modelAnimator.GetBoneTransform((HumanBodyBones)18); m_handLeftBone = ((EntityState)this).characterDirection.modelAnimator.GetBoneTransform((HumanBodyBones)17); base.m_allowHover = true; base.m_skillAttackSpeedCap = 8f; ((CharacterModSkillState)this).PlaySkillAnimation(FireAnimationStateName, 0f, 1, true, true); ((BaseState)this).StartAimMode(1f, true); m_attackTimer = 0.4f; } } public override void Update() { ((EntityState)this).Update(); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).ProcessMainStateMovement(true); if (m_attackTimer <= 0f) { m_attackTimer = m_baseAttackTime / ((EntityState)this).characterBody.attackSpeed; FireKiblast(); ((BaseState)this).StartAimMode(m_attackTimer, true); } else { m_attackTimer -= Time.deltaTime; } ((CharacterModSkillState)this).GetKiHandler().AddCurrentKi((0f - KiCostPerSecond) * Time.deltaTime); if (((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() <= 0f) { ((EntityState)this).outer.SetNextStateToMain(); } } } public override void FixedUpdate() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority) { base.m_characterModelSwap.SetChestTargetLookAt(((EntityState)this).transform.position + ((CharacterModSkillState)this).GetAimRayDirection() * 10f); if (((EntityState)this).fixedAge > 1f && !((EntityState)this).inputBank.skill2.down) { ((EntityState)this).outer.SetNextStateToMain(); } } } public override void OnExit() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).PlaySkillAnimation("UpperIdle", 0f, 1, true, true); ((CharacterModSkillState)this).ResetMainStateMovement(); base.m_characterModelSwap.SetChestTargetLookAt(Vector3.zero); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class SledgehammerSkill : CharacterModSkillState { public const string SkillName = "Rising Sledgehammer"; private float m_currentAnimationTime; private const string m_animationStateNameP1 = "Sledgehammer_Skill_0"; private const string m_animationNameP1 = "VGT_BAS_BONE|VGT_BAS_BONE|VGT_ATC_011|VGT_ATC_011_Layer0"; private const string m_animationStateNameP2 = "Sledgehammer_Skill_1"; private const string m_animationNameP2 = "SledgehammerAnim"; private TargetTracker m_targetTracker; private const float m_SkillDamageMult_P1 = 4f; private const float m_SkillDamageMult_P2 = 11f; private const float m_hitRadius = 3.5f; private const float groundedForwardOffset = 1f; private const float groundedMaxYDiff = 3f; private const float groundedCoef = 1f; public const float BaseKiCost = 30f; private const float m_hitTimePercentP1 = 0.33f; private const float m_hitTimePercentP2 = 0.31f; private bool m_p1HitDone; private bool m_p2Started; private bool m_p2HitDone; private List<HurtBox> m_possibleHitTargets = new List<HurtBox>(); private HurtBox m_hitTarget; private float m_p1HitTime; private float m_p2StartTime; private const float m_timeDelayForP2 = 0.4f; private Vector3 m_offsetPositionForP2 = Vector3.zero; private bool m_hadTarget; public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(30f.ToString()) + "\nStrike and launch enemies upwards, dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamageP1()) + "!\nHolding the button follows-up with an additional downward strike, knocking-down enemies and dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamageP2()) + "!\n"); } public override void OnEnter() { //IL_00de: Unknown result type (might be due to invalid IL or missing references) ((CharacterModSkillState)this).OnEnter(); base.m_animationSpeedMulti = 0.75f; base.m_skillAttackSpeedCap = 3f; if (((EntityState)this).isAuthority) { m_targetTracker = ((EntityState)this).GetComponent<TargetTracker>(); base.m_skillAttackSpeedCap = 3f; ((CharacterModSkillState)this).AddGravityDisableCounter(); m_currentAnimationTime = ((CharacterModSkillState)this).GetAnimationTime("VGT_BAS_BONE|VGT_BAS_BONE|VGT_ATC_011|VGT_ATC_011_Layer0"); ((CharacterModSkillState)this).PlaySkillAnimation("Sledgehammer_Skill_0", 0.1f, 0, true, true); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.primary_swing_0, 100, false); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_primary_swing_voices_1, 80, true); ((CharacterModSkillState)this).TryMoveTowardsTarget(m_targetTracker, 28f, 14f, 10f, true, 0.33f); ((BaseState)this).StartAimMode(m_currentAnimationTime, true); } base.m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 0.75f, 0f), true); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); } public override void Update() { //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).Update(); if (!((EntityState)this).isAuthority) { return; } if (!m_p1HitDone) { if (((EntityState)this).fixedAge > m_currentAnimationTime * 0.33f) { m_p1HitDone = true; ((CharacterModSkillState)this).EnableCollisions(false); ApplyDamageP1(4f); SpawnSwingFX(270); m_p1HitTime = ((EntityState)this).fixedAge; } } else if (((EntityState)this).fixedAge > m_p1HitTime + 0.4f * (1f / ((EntityState)this).characterBody.attackSpeed)) { if (!m_p2Started) { if (((EntityState)this).inputBank.skill2.down) { m_p2Started = true; m_p2StartTime = ((EntityState)this).fixedAge; foreach (HurtBox possibleHitTarget in m_possibleHitTargets) { if (possibleHitTarget.healthComponent.alive) { m_hitTarget = possibleHitTarget; break; } } if ((Object)(object)m_hitTarget != (Object)null) { float num = Mathf.Pow(m_hitTarget.volume, 0.25f); Vector3 zero = Vector3.zero; m_offsetPositionForP2 = new Vector3(0f, num, 0f) + zero; ((CharacterModSkillState)this).DoTeleport(Vector3.zero, ((Component)m_hitTarget).transform.position + m_offsetPositionForP2, 0f); ((MonoBehaviour)base.m_characterModelSwap).Invoke("RemoveHideBodyCounter", 0.1f); m_currentAnimationTime = ((CharacterModSkillState)this).GetAnimationTime("SledgehammerAnim"); ((CharacterModSkillState)this).PlaySkillAnimation("Sledgehammer_Skill_1", 0.1f, 0, true, true); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.primary_swing_2, 100, false); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_primary_swing_voices_2, 100, true); ((BaseState)this).StartAimMode(m_currentAnimationTime, true); m_hadTarget = true; } } } else if ((Object)(object)m_hitTarget != (Object)null) { if (!m_p2HitDone) { ((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPosition(((Component)m_hitTarget).transform.position + m_offsetPositionForP2, true); } if (((EntityState)this).fixedAge - m_p2StartTime > m_currentAnimationTime * 0.31f && !m_p2HitDone) { m_p2HitDone = true; ApplyDamageP2(m_hitTarget, 11f); SpawnSwingFX(90); } } } if (!m_p1HitDone) { return; } bool flag = false; if ((Object)(object)m_hitTarget == (Object)null) { if (((EntityState)this).fixedAge > m_currentAnimationTime * 0.9f) { flag = true; } } else if (m_p2Started && m_p2HitDone && ((EntityState)this).fixedAge - m_p2StartTime > m_currentAnimationTime * 0.95f) { flag = true; } if (flag) { ((EntityState)this).outer.SetNextStateToMain(); } } public static string GetDisplayBaseDamageP1() { return 400f.ToString(); } public static string GetDisplayBaseDamageP2() { return 1100f.ToString(); } private void ApplyDamageP1(float dmgMult) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) Collider[] array = CollectEnemies(3.5f, ((EntityState)this).transform.position + ((EntityState)this).characterDirection.forward * 1f, 3f); if (ColliderDamage(array, dmgMult, 1f, 1f)) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.hits_medium, 100, false); ((EntityState)this).characterMotor.velocity = Vector3.zero; } } private void ApplyDamageP2(HurtBox hurtBoxToDamage, float dmgMult) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) Collider[] array = CollectEnemies(3.5f, ((EntityState)this).transform.position + ((EntityState)this).characterDirection.forward * 1f, 3f); Collider[] array2 = (Collider[])(object)new Collider[array.Length + 1]; array.CopyTo(array2, 0); array2[^1] = ((Component)hurtBoxToDamage).GetComponent<Collider>(); if (ColliderDamage(array2, dmgMult, 1f, -2.5f)) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.hits_large, 100, false); MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 0.5f, 100f, 1f, 180f, 0f, true); ((EntityState)this).characterMotor.velocity = Vector3.zero; } } private Collider[] CollectEnemies(float radius, Vector3 position, float maxYDiff) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) LayerIndex entityPrecise = LayerIndex.entityPrecise; return (from x in Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask)) where Mathf.Abs(x.ClosestPoint(((EntityState)this).transform.position).y - ((EntityState)this).transform.position.y) <= maxYDiff select x).ToArray(); } private bool ColliderDamage(Collider[] array, float damageMulti, float coeff, float yAxisMult) { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null); List<HurtBoxGroup> list = new List<HurtBoxGroup>(); foreach (Collider item in enumerable) { HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>(); if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0)) { _ = hurtBox2; list.Add(hurtBox2.hurtBoxGroup); DamageInfo val = new DamageInfo(); val.damage = ((BaseState)this).damageStat * damageMulti; val.attacker = ((EntityState)this).gameObject; val.procCoefficient = coeff; val.position = ((Component)hurtBox2).transform.position; val.crit = ((BaseState)this).RollCrit(); val.damageType = DamageTypeCombo.op_Implicit((DamageType)32); float num = 2800f; num *= yAxisMult; float mass = ((Component)hurtBox2.healthComponent).GetComponent<Rigidbody>().mass; num *= mass / 100f; if (hurtBox2.healthComponent.body.isChampion) { num = 0f; } val.force = new Vector3(0f, 1f, 0f) * num; ((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject); m_possibleHitTargets.Add(hurtBox2); Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position); MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f); } } if (list == null) { return false; } return list.Count() > 0; } private void SpawnSwingFX(int rotVal) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection(); aimRayDirection.y = 0f; Vector3 position = ((EntityState)this).transform.position; Quaternion val = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, (float)rotVal); ((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(BaseAssets.PrimaryAttackFX, position, val, 2f, -1f, false); MainPlugin.SpawnFX(BaseAssets.PrimaryAttackFX, position, val, 2f).transform.SetParent(((EntityState)this).transform); } public override void OnExit() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.1f, 0, true, true); ((CharacterModSkillState)this).RemoveGravityDisableCounter(); } ((CharacterModSkillState)this).EnableCollisions(true); base.m_characterModelSwap.SetLockHipPosition(false, default(Vector3), true); ((EntityState)this).OnExit(); } private void TryGiveKi() { bool flag = false; if ((Object)(object)m_hitTarget != (Object)null) { if (!m_hitTarget.healthComponent.alive) { flag = true; } } else if (m_hadTarget) { flag = true; } if (flag) { ((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(30f); } } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)0; } } public class GalaxyBreakerSkill : BaseBeamChargeSkillState { public const string SkillName = "Galaxy Breaker"; public const float skillBaseDamageMult = 36f; public const float skillDamagePerChargeMult = 16f; public const float BaseKiCost = 100f; private GameObject m_chargeFX; private GameObject m_chargeFX2; private ShakeEmitter m_currentShake; protected override void InitSkillValues() { //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) base.m_beamChargeValues.chargeAnimationStateName = "GalaxyBreaker_Skill_0"; base.m_beamChargeValues.beamMinChargeTime = 2f; base.m_beamChargeValues.addBSB = true; base.m_beamChargeValues.bsb_baseArmorAdd = 400f; base.m_beamChargeValues.beamChargeSoundEventID = VegetaSounds.vgt_galaxybreaker_charge; base.m_beamChargeValues.beamChargeVoiceSoundEventID = VegetaSounds.vgt_galaxybreaker_charge_voices; base.m_beamChargeValues.chargeFX = null; base.m_beamChargeValues.baseKiDrainPerSecond = 50f; base.m_beamChargeValues.addKiDrainPerSecond = 50f; base.m_beamChargeValues.canMoveDuringCharge = false; base.m_beamChargeValues.canAimDuringCharge = false; base.m_beamFireValuesToSend.beamDuration = 1.8f; base.m_beamFireValuesToSend.beamBaseRange = 100f; base.m_beamFireValuesToSend.beamBaseRadius = 3.5f; base.m_beamFireValuesToSend.beamRadiusChargeAdd = 3.5f; base.m_beamFireValuesToSend.beamDamageChargeAddMult = 16f; base.m_beamFireValuesToSend.beamBaseDamageMult = 36f; base.m_beamFireValuesToSend.beamCoeff = 1f; base.m_beamFireValuesToSend.beamFX = VegetaAssets.GalaxyBreakerFX; base.m_beamFireValuesToSend.beamFireSoundID = VegetaSounds.vgt_galaxybreaker_fire; base.m_beamFireValuesToSend.beamFireVoiceSoundID = VegetaSounds.vgt_long_yell; base.m_beamFireValuesToSend.fireAnimationStateName = "GalaxyBreaker_Skill_1"; base.m_beamFireValuesToSend.forcedFireDirection = Vector3.up; base.m_beamFireValuesToSend.rotateChestToFiringDirection = false; base.m_beamFireValuesToSend.scaleBeamVisuals = true; base.m_beamFireValuesToSend.sendChargingCameraOffset = true; base.m_beamFireValuesToSend.fireBeamLocation = (EFireBeamLocation)3; } protected override bool ChildCanFireBeam() { return !((EntityState)this).inputBank.skill4.down; } public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(100f.ToString("n0")) + "\nGenerate immense power to fire an energy wave upwards, dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active!\nConsume additional Ki and increase damage by " + MainPlugin.CreateDamageDescription(GetDisplayDamagePerCharge()) + " and size per second of charging!\n" + MainPlugin.ColorText("Ki consumption gradually increases the longer you charge!", "#03f4fc")); } public static string GetDisplayBaseDamage() { return 3600f.ToString(); } public static string GetDisplayDamagePerCharge() { return 1600f.ToString(); } public override void OnEnter() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) ((BaseBeamChargeSkillState)this).OnEnter(); m_chargeFX = MainPlugin.SpawnFX(BaseAssets.KiChargeFX, ((EntityState)this).transform.position, Quaternion.identity, -1f); m_chargeFX2 = MainPlugin.SpawnFX(VegetaAssets.GalaxyBreakerChargeFX, ((EntityState)this).transform.position, Quaternion.identity, -1f); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).m_canBeStunned = false; ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.prepare_move_0, 100, false); } m_currentShake = MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 999f, 100f, 0.2f, 180f, 0f, false); } public override void Update() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) ((BaseBeamChargeSkillState)this).Update(); if ((Object)(object)m_chargeFX != (Object)null) { m_chargeFX.transform.position = ((EntityState)this).transform.position; KichargeSkill.ModifyKiChargeColor(((CharacterModSkillState)this).GetTransformationHandler(), m_chargeFX); } if ((Object)(object)m_chargeFX2 != (Object)null) { m_chargeFX2.transform.position = ((EntityState)this).transform.position; } if (((EntityState)this).isAuthority) { ((EntityState)this).characterMotor.velocity = Vector3.zero; base.m_beamFireValuesToSend.customFireBeamLocation = ((EntityState)this).transform.position - new Vector3(0f, 0.5f, 0f); } } public override void FixedUpdate() { ((BaseBeamChargeSkillState)this).FixedUpdate(); } public override void OnExit() { ((BaseBeamChargeSkillState)this).OnExit(); if ((Object)(object)m_chargeFX != (Object)null) { EntityState.Destroy((Object)(object)m_chargeFX); } if ((Object)(object)m_chargeFX2 != (Object)null) { EntityState.Destroy((Object)(object)m_chargeFX2); } if ((Object)(object)m_currentShake != (Object)null) { Object.Destroy((Object)(object)m_currentShake); } _ = ((EntityState)this).isAuthority; } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class GalickGunSkill : BaseBeamChargeSkillState { public const string SkillName = "Galick Gun"; public const float skillBaseDamageMult = 15f; public const float skillDamageChargeAddMult = 8f; public const float BaseKiCost = 40f; protected override void InitSkillValues() { //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) base.m_beamChargeValues.chargeAnimationStateName = "GalickGun_Skill_0"; base.m_beamChargeValues.beamMinChargeTime = 1.5f; base.m_beamChargeValues.addBSB = true; base.m_beamChargeValues.bsb_baseArmorAdd = 35f; base.m_beamChargeValues.bsb_multMovementSpeed = 0.5f; base.m_beamChargeValues.beamChargeSoundEventID = BaseSounds.galickgun_charge; base.m_beamChargeValues.beamChargeVoiceSoundEventID = VegetaSounds.vgt_galickgun_voices; base.m_beamChargeValues.chargeFX = VegetaAssets.GalickGunChargeFX; base.m_beamChargeValues.baseKiDrainPerSecond = 15f; base.m_beamChargeValues.addKiDrainPerSecond = 30f; base.m_beamFireValuesToSend.beamDuration = 2f; base.m_beamFireValuesToSend.beamBaseRange = 75f; base.m_beamFireValuesToSend.beamRangePerCharge = 20f; base.m_beamFireValuesToSend.beamBaseRadius = 1.4f; base.m_beamFireValuesToSend.beamRadiusChargeAdd = 0.33f; base.m_beamFireValuesToSend.beamBaseDamageMult = 15f; base.m_beamFireValuesToSend.beamDamageChargeAddMult = 8f; base.m_beamFireValuesToSend.beamCoeff = 1f; base.m_beamFireValuesToSend.beamFX = VegetaAssets.GalickGunFX; base.m_beamFireValuesToSend.beamFireSoundID = VegetaSounds.vgt_galickgun_fire; base.m_beamFireValuesToSend.beamFireVoiceSoundID = VegetaSounds.vgt_long_yell; base.m_beamFireValuesToSend.fireAnimationStateName = "GalickGun_Skill_1"; base.m_beamFireValuesToSend.fireChestRotationOffset = new Vector3(0f, 90f, 0f); } protected override bool ChildCanFireBeam() { return !((EntityState)this).inputBank.skill4.down; } public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(40f.ToString("n0")) + "\nCharge and unleash a Galick Gun, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active! \nConsume additional Ki and increase damage by " + MainPlugin.CreateDamageDescription(GetDisplayDamagePerCharge()) + " per second of charging!\n" + MainPlugin.ColorText("Ki consumption gradually increases the longer you charge!", "#03f4fc")); } public static string GetDisplayBaseDamage() { return 1500f.ToString(); } public static string GetDisplayDamagePerCharge() { return 800f.ToString(); } public override void OnEnter() { ((BaseBeamChargeSkillState)this).OnEnter(); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.prepare_move_0, 100, false); } } public override void Update() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) ((BaseBeamChargeSkillState)this).Update(); if (((EntityState)this).isAuthority) { Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection(); aimRayDirection = MainPlugin.RotateAroundPoint(Vector3.zero, aimRayDirection, Quaternion.Euler(0f, 90f, 0f)); ((CharacterModSkillState)this).m_characterModelSwap.SetChestTargetLookAt(((EntityState)this).transform.position + aimRayDirection * 10f); } } public override void FixedUpdate() { ((BaseBeamChargeSkillState)this).FixedUpdate(); } public override void OnExit() { ((BaseBeamChargeSkillState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class BigBangAttackSkill : CharacterModSkillState { public static string SkillName = "Big Bang Attack"; public const string ProjectileName = "BigBangAttackProjectile"; public const float ProjectileCollisionRadius = 1.25f; public const float ProjectileExplosionCollisionRadius = 10f; public const float kiblastBaseDamageMult = 16f; public float kiblastProjectileSpeed = 100f; public float kiblastCoeff = 1f; public float SkillDuration = 1.8f; private Transform m_handRightBone; private Transform m_handLeftBone; public const int BaseKiCost = 60; private bool m_hasFired; private bool m_hasSpawnedChargeFX; private GameObject m_chargeFX; private bool HasValidHandBones() { if ((Object)(object)m_handRightBone != (Object)null) { return (Object)(object)m_handLeftBone != (Object)null; } return false; } public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(60.ToString()) + "\nUnleash an explosive ball of energy! \nExplodes on hit, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + "!\n"); } public static string GetDisplayBaseDamage() { return 1600f.ToString(); } public override void OnEnter() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) ((CharacterModSkillState)this).OnEnter(); if (((EntityState)this).isAuthority) { base.m_canBeStunned = false; ((CharacterModSkillState)this).PlaySkillAnimation("BigBangAttack_Skill_0", 0.1f, 0, true, true); ((BaseState)this).StartAimMode(SkillDuration, true); base.m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 1.1f, 0f), true); ((CharacterModSkillState)this).AddGravityDisableCounter(); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_bigbangattack_start, 100, false); } m_handRightBone = ((EntityState)this).characterDirection.modelAnimator.GetBoneTransform((HumanBodyBones)18); m_handLeftBone = ((EntityState)this).characterDirection.modelAnimator.GetBoneTransform((HumanBodyBones)17); } public override void FixedUpdate() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if ((Object)(object)m_chargeFX != (Object)null && (Object)(object)m_handRightBone != (Object)null) { m_chargeFX.transform.position = m_handRightBone.position; } if (!m_hasSpawnedChargeFX && ((EntityState)this).fixedAge > 0.75f) { m_hasSpawnedChargeFX = true; Vector3 position = m_handRightBone.position; m_chargeFX = MainPlugin.SpawnFX(VegetaAssets.BigBangAttackChargeFX, position, Quaternion.identity, 5f); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_bigbangattack_charge, 100, false); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_bigbangattack_voices, 70, true); } if (!((EntityState)this).isAuthority) { return; } ((EntityState)this).characterMotor.velocity = Vector3.zero; if (!m_hasFired) { Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection(); aimRayDirection = MainPlugin.RotateAroundPoint(Vector3.zero, aimRayDirection, Quaternion.Euler(new Vector3(0f, 45f, 0f))); base.m_characterModelSwap.SetChestTargetLookAt(((EntityState)this).transform.position + aimRayDirection * 10f); ((EntityState)this).characterDirection.moveVector = ((CharacterModSkillState)this).GetAimRayDirection(); if (((EntityState)this).fixedAge > SkillDuration * 0.7f) { FireBigBangAttackProjectile(); m_hasFired = true; } } if (((EntityState)this).fixedAge >= SkillDuration) { ((EntityState)this).outer.SetNextStateToMain(); } } private void FireBigBangAttackProjectile() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Vector3 position = m_handRightBone.position; Quaternion val = Util.QuaternionSafeLookRotation(((CharacterModSkillState)this).GetAimRayDirection()); GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(ProjectileCatalog.FindProjectileIndex("BigBangAttackProjectile")); if ((Object)(object)projectilePrefab != (Object)null) { ProjectileManager.instance.FireProjectile(projectilePrefab, position, val, ((EntityState)this).gameObject, ((BaseState)this).damageStat * 16f, 1f, Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, kiblastProjectileSpeed); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_bigbangattack_fire, 100, false); } Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection(); aimRayDirection.y = 0f; Vector3 position2 = m_handRightBone.position; Quaternion val2 = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, 0f); ((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(VegetaAssets.YellowKiBlastFireFX, position2, val2, 1f, -1f, false); MainPlugin.SpawnFX(VegetaAssets.YellowKiBlastFireFX, position2, val2, 1f).transform.SetParent(((EntityState)this).transform); MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 0.25f, 50f, 1f, 180f, 0f, true); } public override void OnExit() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.1f, 0, true, true); base.m_characterModelSwap.SetChestTargetLookAt(Vector3.zero); ((CharacterModSkillState)this).RemoveGravityDisableCounter(); base.m_characterModelSwap.SetLockHipPosition(false, default(Vector3), true); } ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class FinalExplosionSkill : CharacterModSkillState { public static string SkillName = "Final Explosion"; public const float SkillBaseDamageMult = 25f; public float SkillCoeff = 1f; public const float SkillStartTime = 0.55f; public const float SkillExplosionStartTime = 10f; public const float SkillExplosionStartTimeFast = 3f; public const int BaseKiCost = 200; public const float DrainValuePercentPerSecond = 0.4f; private GameObject m_currentChargeFX; private GameObject m_currentExplosionFX; private const float ScaleGrowthPerSecond = 8.3f; private float m_currentScale = 1f; private const float HitTimerMax = 0.1f; private float m_hitTimer; private bool m_explosionStarted; private bool m_skillStarted; private bool m_screamStarted; private bool m_healthDraining; private float m_calculatedDamage; private const float CameraPositionGrowthScale = 1.15f; protected bool m_isLethal = true; protected bool m_fasterMode; protected virtual float GetCalculatedDrainCost() { return 0.4f * ((CharacterModSkillState)this).GetKiHandler().GetMaxKi(); } protected virtual float GetScaleGrowthPerSecond() { return 8.3f; } protected virtual GameObject GetFinalExplosionChargeFX() { return VegetaAssets.FinalExplosionChargeFX; } protected virtual GameObject GetFinalExplosionExplosionFX() { return VegetaAssets.FinalExplosionExplodeFX; } protected virtual float GetSkillBaseDamageMult() { return 25f; } protected virtual float GetCameraPositionGrowthScale() { return 1.15f; } private float GetTotalSkillDuration() { return GetExplosionStartTime() + 7f; } private float GetExplosionDuration() { return GetTotalSkillDuration() - GetExplosionStartTime(); } private float GetExplosionStartTime() { if (!m_fasterMode) { return 10f; } return 3f; } public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(200.ToString()) + "\nRelease a massively expanding explosion, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " and\ndraining " + MainPlugin.ColorText(40f.ToString("n0") + "% of Max Ki", "#03bcff") + " per second!\n" + MainPlugin.ColorText("Once Ki reaches 0, Health is drained instead, Can be fatal...", "#FF0000")); } public static string GetDisplayBaseDamage() { return 2500f.ToString(); } public override void OnEnter() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) ((CharacterModSkillState)this).OnEnter(); base.m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 1.1f, 0f), true); if (((EntityState)this).isAuthority) { base.m_canBeStunned = false; ((CharacterModSkillState)this).PlaySkillAnimation("FinalExplosion_Skill_0", 0.1f, 0, true, true); ((CharacterModSkillState)this).AddGravityDisableCounter(); ((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.ArmorBoost.buffIndex, GetExplosionStartTime()); m_calculatedDamage = ((BaseState)this).damageStat * GetSkillBaseDamageMult(); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.prepare_move_1, 100, false); if (!m_fasterMode) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_finalexplosion_speech, 100, true); } } m_currentChargeFX = MainPlugin.SpawnFX(GetFinalExplosionChargeFX(), ((EntityState)this).transform.position + new Vector3(0f, 0.33f, 0f), Quaternion.identity, GetTotalSkillDuration() + 1f); } public override void FixedUpdate() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority) { ((EntityState)this).characterMotor.velocity = Vector3.zero; ((EntityState)this).characterMotor.rootMotion = Vector3.zero; if (((EntityState)this).fixedAge >= GetTotalSkillDuration()) { ((EntityState)this).outer.SetNextStateToMain(); } } } public override void Update() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).Update(); if (((EntityState)this).isAuthority) { if (m_hitTimer <= 0f) { Collider[] array = CollectEnemies(m_currentScale, ((EntityState)this).transform.position); if (array.Length != 0) { ColliderDamage(array, m_calculatedDamage * 0.1f, SkillCoeff); } if (((EntityState)this).fixedAge > GetExplosionStartTime()) { if (m_healthDraining) { ((CharacterModSkillState)this).GetKiHandler().SetCurrentKi(0f); DamageSelf(); } else { ((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(0f - GetCalculatedDrainCost() * 0.1f); if (((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() <= 0f) { m_healthDraining = true; } } } m_hitTimer = 0.1f; } else { m_hitTimer -= Time.deltaTime; } if (((EntityState)this).fixedAge > 0.55f && !m_skillStarted) { m_skillStarted = true; MainPlugin.CreateCameraShake(((EntityState)this).transform.position, GetExplosionStartTime(), 100f, 0.15f, 180f, 0f, false); ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_finalexplosion_charge, 100, false); } if (!m_screamStarted && ((EntityState)this).fixedAge > GetExplosionStartTime() - 1.3f) { m_screamStarted = true; ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_finalexplosion_scream, 100, true); ((CharacterModSkillState)this).PlaySkillAnimation("FinalExplosion_Skill_1", 0.1f, 0, true, true); } } if (!(((EntityState)this).fixedAge > GetExplosionStartTime())) { return; } if (((EntityState)this).isAuthority) { m_currentScale += Time.deltaTime * GetScaleGrowthPerSecond(); } if (!m_explosionStarted) { m_explosionStarted = true; if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_finalexplosion_explode, 100, false); } MainPlugin.CreateCameraShake(((EntityState)this).transform.position, GetExplosionDuration(), 400f, 1f, 180f, 0f, false); m_currentExplosionFX = MainPlugin.SpawnFX(GetFinalExplosionExplosionFX(), ((EntityState)this).transform.position + new Vector3(0f, 0.33f, 0f), Quaternion.identity, GetExplosionDuration() + 1f); } } public override void OnExit() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) base.m_characterModelSwap.SetLockHipPosition(false, default(Vector3), true); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.1f, 0, true, true); base.m_characterModelSwap.SetChestTargetLookAt(Vector3.zero); ((CharacterModSkillState)this).RemoveGravityDisableCounter(); } EntityState.Destroy((Object)(object)m_currentChargeFX); m_currentChargeFX = null; EntityState.Destroy((Object)(object)m_currentExplosionFX); m_currentExplosionFX = null; ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } private Collider[] CollectEnemies(float radius, Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) LayerIndex entityPrecise = LayerIndex.entityPrecise; return Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask)); } private bool ColliderDamage(Collider[] array, float damage, float coeff) { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null); List<HurtBoxGroup> list = new List<HurtBoxGroup>(); foreach (Collider item in enumerable) { HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>(); if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0)) { _ = hurtBox2; list.Add(hurtBox2.hurtBoxGroup); DamageInfo val = new DamageInfo(); val.damage = damage; val.attacker = ((EntityState)this).gameObject; val.procCoefficient = coeff; val.position = ((Component)hurtBox2).transform.position; val.crit = ((BaseState)this).RollCrit(); ((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject); Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position); MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f); } } if (list == null) { return false; } return list.Count() > 0; } private void DamageSelf() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) DamageInfo val = new DamageInfo(); val.damageType = DamageTypeCombo.op_Implicit((DamageType)2); if (!m_isLethal) { val.damageType |= DamageTypeCombo.op_Implicit((DamageType)1); } val.damage = GetCalculatedDrainCost() * 0.1f; val.attacker = null; val.procCoefficient = 0f; val.position = ((EntityState)this).transform.position; val.crit = ((BaseState)this).RollCrit(); ((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)((EntityState)this).healthComponent).gameObject); } } public class FinalFlashSkill : BaseBeamChargeSkillState { public const string SkillName = "Final Flash"; public const float skillBaseDamageMult = 30f; public static float BaseKiCost = 120f; private bool m_hasSaidFiringVoice; protected bool m_sayStartVoice = true; protected override void InitSkillValues() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) base.m_beamChargeValues.chargeAnimationStateName = "FinalFlash_Skill_0"; base.m_beamChargeValues.chargeAnimationStateLayer = 0; base.m_beamChargeValues.beamMinChargeTime = 2.75f; base.m_beamChargeValues.addBSB = false; base.m_beamChargeValues.beamChargeSoundEventID = VegetaSounds.vgt_finalflash_charge; base.m_beamChargeValues.chargeFX = VegetaAssets.FinalFlashChargeFX; base.m_beamChargeValues.chargeEffectLocation = (EChargeEffectLocation)3; base.m_beamChargeValues.baseKiDrainPerSecond = 0f; base.m_beamChargeValues.addKiDrainPerSecond = 0f; base.m_beamChargeValues.canMoveDuringCharge = false; base.m_beamChargeValues.freezePositionDuringCharge = true; base.m_beamChargeValues.increaseChargeMultFromCharging = false; base.m_beamFireValuesToSend.beamDuration = 3f; base.m_beamFireValuesToSend.beamBaseRange = 200f; base.m_beamFireValuesToSend.beamBaseRadius = 2.33f; base.m_beamFireValuesToSend.beamBaseDamageMult = 30f; base.m_beamFireValuesToSend.fireAnimationStateName = "FinalFlash_Skill_1"; base.m_beamFireValuesToSend.beamFX = VegetaAssets.FinalFlashFX; base.m_beamFireValuesToSend.fireBeamLocation = (EFireBeamLocation)2; base.m_beamFireValuesToSend.beamFireSoundID = VegetaSounds.vgt_finalflash_fire; base.m_beamFireValuesToSend.scaleBeamVisuals = false; } protected override bool ChildCanFireBeam() { return true; } public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(BaseKiCost.ToString("n0")) + "\nCharge up and unleash a devastating Final Flash, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active!"); } public static string GetDisplayBaseDamage() { return 3000f.ToString(); } public static string GetDisplayMaxDamage() { return 3000f.ToString(); } public override void OnEnter() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) ((BaseBeamChargeSkillState)this).OnEnter(); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).m_canBeStunned = false; MainPlugin.CreateCameraShake(((EntityState)this).transform.position, base.m_beamChargeValues.beamMinChargeTime, 200f, 0.25f, 180f, 0f, false); ((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.ArmorBoost.buffIndex, base.m_beamChargeValues.beamMinChargeTime + base.m_beamFireValuesToSend.beamDuration); if (m_sayStartVoice) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_final_flash_voices_start, 50, true); } } } public override void Update() { ((BaseBeamChargeSkillState)this).Update(); if (((EntityState)this).isAuthority && !m_hasSaidFiringVoice && ((EntityState)this).fixedAge > 2.15f) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, VegetaSounds.vgt_final_flash_voices, 100, true); m_hasSaidFiringVoice = true; } } public override void FixedUpdate() { ((BaseBeamChargeSkillState)this).FixedUpdate(); } public override void OnExit() { ((BaseBeamChargeSkillState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class FinalShineAttackSkill : BaseBeamChargeSkillState { public const string SkillName = "Final Shine Attack"; public const float skillBaseDamageMult = 36f; public const float BaseKiCost = 80f; protected override void InitSkillValues() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) base.m_beamChargeValues.chargeAnimationStateName = "FinalShineAttack_Skill_0"; base.m_beamChargeValues.beamMinChargeTime = 1.5f; base.m_beamChargeValues.addBSB = true; base.m_beamChargeValues.bsb_baseArmorAdd = 45f; base.m_beamChargeValues.bsb_multMovementSpeed = 0.5f; base.m_beamChargeValues.beamChargeSoundEventID = VegetaSounds.vgt_finalshineattack_charge; base.m_beamChargeValues.beamChargeVoiceSoundEventID = VegetaSounds.vgt_finalshineattack_charge_voice; base.m_beamChargeValues.chargeFX = VegetaAssets.FinalShineAttackChargeFX; base.m_beamChargeValues.chargeEffectLocation = (EChargeEffectLocation)1; base.m_beamChargeValues.increaseChargeMultFromCharging = false; base.m_beamFireValuesToSend.beamDuration = 2f; base.m_beamFireValuesToSend.beamBaseRange = 100f; base.m_beamFireValuesToSend.beamBaseRadius = 1.4f; base.m_beamFireValuesToSend.beamBaseDamageMult = 36f; base.m_beamFireValuesToSend.beamCoeff = 1f; base.m_beamFireValuesToSend.beamFX = VegetaAssets.FinalShineAttackFX; base.m_beamFireValuesToSend.beamFireSoundID = VegetaSounds.vgt_galickgun_fire; base.m_beamFireValuesToSend.beamFireVoiceSoundID = VegetaSounds.vgt_finalshineattack_fire_voice; base.m_beamFireValuesToSend.fireAnimationStateName = "FinalShineAttack_Skill_1"; base.m_beamFireValuesToSend.fireChestRotationOffset = new Vector3(0f, 90f, 0f); base.m_beamFireValuesToSend.fireBeamLocation = (EFireBeamLocation)1; } protected override bool ChildCanFireBeam() { return true; } public static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(80f.ToString("n0")) + "\nUnleash a powerful Final Shine Attack, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active!"); } public static string GetDisplayBaseDamage() { return 3600f.ToString(); } public override void OnEnter() { ((BaseBeamChargeSkillState)this).OnEnter(); if (((EntityState)this).isAuthority) { ((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.prepare_move_0, 100, false); } } public override void Update() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) ((BaseBeamChargeSkillState)this).Update(); if (((EntityState)this).isAuthority) { Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection(); aimRayDirection = MainPlugin.RotateAroundPoint(Vector3.zero, aimRayDirection, Quaternion.Euler(0f, -45f, 0f)); ((CharacterModSkillState)this).m_characterModelSwap.SetChestTargetLookAt(((EntityState)this).transform.position + aimRayDirection * 10f); } } public override void FixedUpdate() { ((BaseBeamChargeSkillState)this).FixedUpdate(); } public override void OnExit() { ((BaseBeamChargeSkillState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } } public class FullPowerFinalExplosionSkill : FinalExplosionSkill { public new static string SkillName = "Full Power Final Explosion"; public new const float SkillBaseDamageMult = 27f; public new const int BaseKiCost = 400; public new const float DrainValuePercentPerSecond = 0.2f; public const float CameraPositionGrowthScale = 2.3f; private const float ScaleGrowthPerSecond = 16.8f; public new static string GetSkillDescription() { return string.Format(MainPlugin.CreateKiCostDescription(400.ToString()) + "\nRelease a massively expanding explosion, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " and\ndraining " + MainPlugin.ColorText(20f.ToString("n0") + "% of Max Ki", "#03bcff") + " per second!\n" + MainPlugin.ColorText("Once Ki reaches 0, Health is drained instead, this version won't kill you...", "#FF0000")); } public new static string GetDisplayBaseDamage() { return 2700f.ToString(); } public override void OnEnter() { m_fasterMode = true; base.OnEnter(); if (((EntityState)this).isAuthority) { m_isLethal = false; } } public override void FixedUpdate() { base.FixedUpdate(); _ = ((EntityState)this).isAuthority; } public override void Update() { base.Update(); _ = ((EntityState)this).isAuthority; } public override void OnExit() { _ = ((EntityState)this).isAuthority; base.OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)7; } protected override float GetCalculatedDrainCost() { return 0.2f * ((CharacterModSkillState)this).GetKiHandler().GetMaxKi(); } protected override float GetScaleGrowthPerSecond() { return 16.8f; } protected override GameObject GetFinalExplosionChargeFX() { return VegetaAssets.FullPowerFinalExplosionChargeFX; } protected override GameObject GetFinalExplosionExplosionFX() { return VegetaAssets.FullPowerFinalExplosionExplodeFX; } protected override float GetSkillBaseDamageMult() { return 27f; } protected override float GetCameraPositionGrowthScale() { return 2.3f; } } public class NiagraPummelSkill : CharacterModSkillState { public static string SkillName = "Niagra Pummel"; private static float m_damagePerHitPercent = KingUtil.PercentToMult(222); private const float m_finalHitDamageMult = 3f; private float groundedForwardOffset = 1f; private float groundedRadius = 2.5f; private float groundedMaxYDiff = 3f; private float groundedCoef = 0.75f; private float m_skillMovementSpeed = 21f; private float m_minTimeExecuting = 4f; private string m_startAnimName = "NiagraPummel_Skill_0"; private string m_endAnimName = "NiagraPummel_Skill_1"; private string m_loopAnimName = "RaidBlastAnimLoop"; private float m_attackTimerMax = 0.1f; private float m_attackTimer; public static float BaseKiCost = 300f; private GameObject m_loopingFX; private bool m_shouldFinish; private float m_timeFinished; public const string m_bsbName = "NiagraPummelBonus"; private const float m_baseArmorAdd = 200f; private bool m_appliedfinalHit; private const float m_startStrikeTime = 1f; private Vector3 m_endingDirection = Vector3.zero; private bool m_strikesStarted; private Transform m_handRightBone; private Transform m_handLeftBone; private GameObject m_handFX_right; private GameObject m_handFX_left; private float currentAnimDuration; private void ResetAttackTimer() { m_attackTimer = m_attackTimerMax; } public override void OnEnter() { //IL_0110: Unknow