Some mods may be broken due to the recent Alloyed Collective update.
ZoeaRework
Changes the Newly Hatched Zoea item.
CHANGELOG
1.2.0
Updated for Alloyed Collective, please contact me if there's any problems.
- Updated DLLs, API requirements and code to function correctly with Alloyed Collective.
- Small config changes that I can't recall.
- Void allies won't spawn in the Computational Exchange, similar to the Bazaar.
- Probably broke something in the process.
1.1.8
- Added additional checks to help avoid a null reference for OnInventoryChanged.
1.1.7
- Fixed item inheritance breaking with Tesla Trooper installed.
Allies:
- Changed "Base Recall Distance" default configuration. (120 -> 130)
Void Reaver Ally:
- Changed "Recall Cooldown" default value. (15 -> 20)
Rework:
- Added "Base Damage" and "Base Health" configurations, controls the base health and damage of the Void Devastator.
- Changed "Stack Health Bonus" default configuration. (0 -> 1)
1.1.6
- Removed code that was made redundant in Patch 1.2.4.
1.1.5
General:
- Summons are unaffected by Swarms.
- Summons now ignore the ally limit.
Rework:
- Changed "Stack Damage Bonus" default configuration. (3 -> 2)
1.1.4
General:
- Void allies are no longer summoned in the Bazaar.
Allies:
- Changed "Recall Distance Scaler" default value. (3 -> 4)
Buff:
- Fixed leash distance not being updated.
1.1.3
Allies:
- Fixed their teleport sending them to the centre of the map if their owner is in an invalid spot.
- Teleport animation speed doubled.
- The distance at which the AI will use the recall ability now scales with the current difficulty.
- Added "AI Shared" configuration category.
- Added "Base Recall Distance" configuration, controls the minimum distance the AI will use its recall ability.
- Added "Max Recall Distance" configuration, caps the distance the AI will use its recall ability.
- Added "Recall Distance Scaler" configuration, scales the distance the AI will use its recall ability based on the run's difficulty.
1.1.2
Rework:
- Added a seperate configuration section for item inheritance called "Rework Inheritance".
- Added "Item Blacklist" configuration, allows you to prevent the Void Devastator from gaining specific items.
- Added "Tier Blacklist" configuration, allows you to prevent the Void Devastator from gaining items from a specific tier.
- Added "Golden Knurl", "Guardian's Eye" and "Titanic Great Sword" from Skell's GoldenCoastPlus to the "Corrupt List" configuration.
1.1.1
Changed the corruptions list and made them configurable for compatability. Made the rework by default take any yellow item that is intended to drop from a boss, also reduced its stacking power to compensate for this.
Rework:
- Added "Corrupt List" configuration, allows you to set a list of items that the Newly Hatched Zoea can corrupt.
- Fixed item displays requiring the rework to be disabled.
- Changed "Stack Damage Bonus" default value. (4 -> 3)
Buff:
- Added "Corrupt List" configuration, allows you to set a list of items that the Newly Hatched Zoea can corrupt.
Void Reaver Ally:
- Changed "Recall Cooldown" default value. (25 -> 15)
- Changed "Base Movement Speed" default value. (6 -> 8)
1.1.0
Configs:
- Recategorise all configurations, be sure to reset yours.
- Changed "Stack Damage Bonus" default value. (10 -> 4) (Was actually meant to be 5).
Other:
- Added a choice between buffing the item's original functionality or using this rework.
- Now uses a unique language token for the pickup and detailed descriptions, to prevent other mods from changing it.
- Added a few more deployable checks to help prevent too many allies from spawning.
1.0.0
- Public release.