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lemonlust-JinxMod-1.2.0 icon

JinxMod

Jinx? Stands for Jinx! Durr.

Date uploaded a year ago
Version 1.2.0
Download link lemonlust-JinxMod-1.2.0.zip
Downloads 136460
Dependency string lemonlust-JinxMod-1.2.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Core-5.0.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0

README

Jinx

JinxMod was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

My league Mods

image image

Introduction

A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom and gleefully brings her own chaotic brand of pandemonium wherever she goes.

Latest Patch Notes 1.2.0

Bug reports can be posted in discord https://discord.gg/aYuS9Wsxxx

  • New Jinx VFX Created by Violet King of WeeWISE/Emotes @ Violet Chaolan#4695
  • PowPow Bullet visual tracers adjusted slightly
  • Fish Bones explosion no longer causes the screen to shake
  • Super Mega Death Rocket! explosion will now cause the screen to shake
  • Adjusted Fish Bones homing characteristics slightly

Discord

Ko-Fi

Ko-Fi Supporters

  • Necro
  • Ashley
  • Smallegreen
  • Kayto Shields
  • Sidedflame
  • Mitchell Brown
  • Rick
  • Korhouku

Jinx Base Attributes

  • Health: 110 +30
  • Health Regen: 1/s + 0.2
  • Damage: 12 + 2.4
  • Speed: 7 m/s
  • Armor: 0
  • Jumps: 1

Skills

image

Credits

  • Violet King of WeeWISE/Emotes @ Violet Chaolan#4695 for creating the new VFX for jinx's explosions
  • All the homies at the Risk of Rain 2 Modding Discord except dotflare
  • Bubbet for helping me with everything i keep fuckin up LMAO
  • Neon Sky for helping figuring out homing issue on multiplayer
  • All the Kofi Supporters
  • League of Legends
  • Special Thanks to Dyzcroll for creating custom jump animation for Jinx.
  • Special Thanks to Smallegreen for the humongous support

Future Plans

  • Better Networking for multiplayer play.
  • Alternate skills for different play styles.

Old Patch Notes

1.1.0

  • R2API Conversion

1.0.11

  • Added Dynamic Bones on Jinx's hair.

1.0.10

  • Voicelines can now be disabled in configuration because people complained

1.0.9

  • Fixed an issue where fishbones rocket visual was not homing into targets in multiplayer games.

1.0.8

  • Pow-Pow is now client authoritative
  • Fish Bones is now client authoritative
  • Get Excited! Adjustments

1.0.7

  • Fish Bones will now be affected by Pocket I.C.B.M
  • Super Mega Death Rocket! damage is now affected by Pocket I.C.B.M
    • Super Mega Death Rocket! will not fire additional projectiles provided by Pocket I.C.B.M

1.0.6

  • Pow-Pow damage decreased to 3x165% (down from 3x200%)
  • Jinx has new character select pose and sounds
  • Fish Bones homing will not allow target loss
  • Fish Bones homing rotation increased to hit airborne enemies easier
  • Super Mega Death Rocket! will attempt to check if it's bonus damage has already been dealt to targets.
  • Super Mega Death Rocket! base damage reduced to 1350-2700% damage (down from 1600-3200%)
  • Super Mega Death Rocket! bonus damage reduced to 25% of target's missing health (down from 35%)

1.0.5

  • Pow-Pow damage increased to 3x200% (up from 3x125%)
  • Pow-Pow base duration decreased to 0.8 seconds down from 1.0 seconds.
  • Pow-Pow is no longer agile.
  • Pow-Pow now has reduced recoil
  • Pow-Pow now grants Rev'd up on hit instead of on use.
  • Fixed issue with fish bones homing during multiplayer games.
  • Fixed issue with pow-pow not granting Rev'd up during multiplayer games
  • Fish Bones now has reduced recoil.

1.0.4

  • Attempt to fix Fish Bones impact issues during multiplayer.
  • Adjusted Fish bones homing properties.
  • Reduced delay before homing on Fishbones from 1 second to 0.3 seconds.

1.0.3

  • Jinx now rotates her body toward where she's aiming during Super Mega Death Rocket!
  • Fixed an issue where Zap could cancel itself out if casted again.
  • Zap cooldown starts at the end of the skill use.
  • Super Mega Death Rocket cooldown starts at the end of the skill use.
  • Bonus damage numbers from Super Mega Death Rocket now appear above affected units instead of collision impact location.
  • Fishbones now has a 1 second delay before homing on targets.

1.0.2

  • Fixed an issue causing Get Excited Buff making Jinx immobile.
  • Fixed an issue where Rev'd Up Buff was falling off before new stacks could be added.

1.0.0

  • Initial Release

CHANGELOG

1.2.5

  • Enabled config to adjust rocket jumping force and radius

1.2.4

  • Added config
  • Changed Megarocket VFX

1.2.0

  • New Jinx VFX Created by Violet King of WeeWISE/Emotes @ Violet Chaolan#4695
  • PowPow Bullet visual tracers adjusted slightly
  • Fish Bones explosion no longer causes the screen to shake
  • Super Mega Death Rocket! explosion will now cause the screen to shake
  • Adjusted Fish Bones homing characteristics slightly

1.1.0

  • R2API Conversion

1.0.11

  • Added Dynamic Bones on Jinx's hair.

1.0.10

  • Voicelines can now be disabled in configuration because people complained

1.0.9

  • Fixed an issue where fishbones rocket visual was not homing into targets in multiplayer games.

1.0.8

  • Pow-Pow is now client authoritative
  • Fish Bones is now client authoritative
  • Get Excited! Adjustments

1.0.7

  • Fish Bones will now be affected by Pocket I.C.B.M
  • Super Mega Death Rocket! damage is now affected by Pocket I.C.B.M
    • Super Mega Death Rocket! will not fire additional projectiles provided by Pocket I.C.B.M

1.0.6

  • Pow-Pow damage decreased to 3x165% (down from 3x200%)
  • Jinx has new character select pose and sounds
  • Fish Bones homing will not allow target loss
  • Fish Bones homing rotation increased to hit airborne enemies easier
  • Super Mega Death Rocket! will attempt to check if it's bonus damage has already been dealt to targets.
  • Super Mega Death Rocket! base damage reduced to 1350-2700% damage (down from 1600-3200%)
  • Super Mega Death Rocket! bonus damage reduced to 25% of target's missing health (down from 35%)

1.0.5

  • Pow-Pow damage increased to 3x200% (up from 3x125%)
  • Pow-Pow base duration decreased to 0.8 seconds down from 1.0 seconds.
  • Pow-Pow is no longer agile.
  • Pow-Pow now has reduced recoil
  • Pow-Pow now grants Rev'd up on hit instead of on use.
  • Fixed issue with fish bones homing during multiplayer games.
  • Fixed issue with pow-pow not granting Rev'd up during multiplayer games
  • Fish Bones now has reduced recoil.

1.0.4

  • Attempt to fix Fish Bones impact issues during multiplayer.
  • Adjusted Fish bones homing properties.
  • Reduced delay before homing on Fishbones from 1 second to 0.3 seconds.

1.0.3

  • Jinx now rotates her body toward where she's aiming during Super Mega Death Rocket!
  • Fixed an issue where Zap could cancel itself out if casted again.
  • Zap cooldown starts at the end of the skill use.
  • Super Mega Death Rocket cooldown starts at the end of the skill use.
  • Bonus damage numbers from Super Mega Death Rocket now appear above affected units instead of collision impact location.
  • Fishbones now has a 1 second delay before homing on targets.

1.0.2

  • Fixed an issue causing Get Excited Buff making Jinx immobile.
  • Fixed an issue where Rev'd Up Buff was falling off before new stacks could be added.

1.0.0

  • Initial Release