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KejserModpack
A modpack designed for me and my friends.
| Last updated | 4 years ago |
| Total downloads | 816 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | mememem-KejserModpack-1.0.2 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1801ontrigger-ItemStatsMod
Calculates and shows stack bonuses in the item tooltip. Now with BepIn support!
Preferred version: 2.2.1frostycpu-UnmoddedVersion
Changes the version string to its unmodified counterpart, allowing you to play with unmodded clients.
Preferred version: 1.0.1XoXFaby-BetterUI
Now with better buff tooltips! Various UI improvements like ordered items with multiple ways of sorting, DPSMeter, Item Counters, Skill/Equipment/Item Information, Command/Scrapper counters and other improvements, customizable StatsDisplay, and much more.
Preferred version: 2.3.3XoXFaby-MMHOOK_Standalone
Standalone MMHOOK_Assembly-CSharp for other mods to depend on.
Preferred version: 1.0.3README
- might be possible to add animation exceptions to
RTAutoSprintAddonin order to prevent AA cancelling with characters like Commando or Acrid - [ ] tweak/test
ChensMinionRetargetin combination withPingprovements - Greg brought up that sharing lunar coins might be affecting the percieved amount of coins available in multiplayer IF the drop rate is based on the number of players in-game
- IIRC the drop rate is not affected, but if more enemies are spawning due to more players, this could be a factor; might be worth looking into
Potential Bugs
- [ ] does
ItemExchangeNotifierwork properly with Scrappers? thought I noticed some strange chat formatting - [ ] Greg got
ArtificerExtendedTemperature Drop unlock while hosting but not playing Artificer (I was)- unsure if this unlock normally requires you to be playing the character
- also double-check that this issue isn't noted on the Thunderstore page yet; seem to maybe recall something about it
Custom To-Do
- while
ScalingBloodShrinesis good, blood shrines pose little actual risk to veteran players- randomize and hide the health cost of blood shrines and allow them to kill (inspired by
DiluvianDifficulty) - could possibly implement as an artifact instead
- randomize and hide the health cost of blood shrines and allow them to kill (inspired by
- bring back the multi-shop improvements from
HarbTweaks- consider that it technically does reduce RNG in builds slightly
- implement
Faster3DPrintersfor Scrappers; ideally would not close the UI every time you pick an item, allowing you to rapidly choose items (might have conflicts/interactions withBetterUI) - recreate the QOL tweaks in
Raincoat- allied Malachite patches are a different color
- I think he actually used the purple translucent spikes from the Void Fields map?
- the label color for Engi turrets is red to make them stand out
- Capacitor (probably expand to any damaging equip) won't trigger while in the Bazaar and piss off the shopkeeper while using Gesture of the Drowned
- need to make sure that tonic (and any other important ones?) will continue triggering
- if GotD is an artifact instead, this probably isn't needed and should maybe be kept as a unique side effect
- allied Malachite patches are a different color
- recreate the noise alert before Engi shield drops; might be worth checking the archives for a random copy of
EngiShieldNotificationfor somewhere to start - bring back items from HarbCrate?
Language Improvements
- create a dynamic system for calculating proc chance OR modify the tooltips in
BetterUIto reflect the changes made by mods - use the rewritten descriptions from
BakedLanguageEdits