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AssetPlus
Loads custom sound banks, TMP fonts, and language files
Date uploaded | 4 years ago |
Version | 0.1.0 |
Download link | mistername-AssetPlus-0.1.0.zip |
Downloads | 375 |
Dependency string | mistername-AssetPlus-0.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.0.0README
Sound
- Loads custom .bnk files from the plugin folder if they are named .sound instead.
- Loads custom .bnk files passed to `AssetPlus.SoundBanks.Add()`.
- The bank files should be from wwise 2018.1
Language
- Loads any *.language file located inside `\BepInEx\plugins\` or passed to `AssetPlus.Languages.Add()`
- They should have the same structure as the ingame language files, look at angry text mod as example
- If the loaded file has the same value as files inside `Risk of Rain 2_Data\Language\*` it overrides their value.
- Currently last loaded file has priority.
font
- Loads TMP_TMPFont from assetbundles that have extension .font or passed to `AssetPlus.Fonts.Add()`
- Uses the first font loaded into it, .font are loaded first
Installation
Drop AssetPlus.dll
into \BepInEx\plugins\
Changelog
- v0.1.0
- release
ToDo
- Bank Unloading