using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.MajorConstruct.Weapon;
using EntityStates.RoboBallMini.Weapon;
using EntityStates.TitanMonster;
using LaserTweaks.Tweaks;
using LaserTweaks.Tweaks.States;
using Microsoft.CodeAnalysis;
using On.EntityStates.MajorConstruct.Weapon;
using On.EntityStates.TitanMonster;
using R2API;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ContentManagement;
using RoR2.Skills;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LaserTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0b7aca910110abe036f0028b48eed8b8d0643082")]
[assembly: AssemblyProduct("LaserTweaks")]
[assembly: AssemblyTitle("LaserTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LaserTweaks
{
public class Assets
{
public static AssetBundle assetBundle;
public static GameObject roboBallLaser;
public static GameObject roboBallCharge;
public static GameObject megaConstructLaser;
public static Sprite icon;
public static void Init()
{
GetAssetBundle();
CreateRoboBallPrefabs();
CreateMegaConstructPrefabs();
icon = assetBundle.LoadAsset<Sprite>("icon");
}
private static void CreateRoboBallPrefabs()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
roboBallLaser = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Golem.LaserGolem_prefab).WaitForCompletion(), "RoboBallLaser");
LineRenderer component = roboBallLaser.GetComponent<LineRenderer>();
Gradient colorGradient = component.colorGradient;
GradientColorKey[] colorKeys = colorGradient.colorKeys;
colorKeys[0].color = new Color(0f, 0.95f, 1f);
colorKeys[1].color = new Color(0.11f, 0.3f, 0.36f);
colorGradient.colorKeys = colorKeys;
component.colorGradient = colorGradient;
Material val = new Material(((Renderer)roboBallLaser.GetComponent<LineRenderer>()).sharedMaterial);
val.SetTexture("_RemapTex", Addressables.LoadAssetAsync<Texture>((object)RoR2_Base_Common_ColorRamps.texRampWispSoul_png).WaitForCompletion());
((Renderer)roboBallLaser.GetComponent<LineRenderer>()).sharedMaterial = val;
roboBallCharge = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Golem.ChargeGolem_prefab).WaitForCompletion(), "RoboBallCharge");
((Component)roboBallCharge.transform.Find("Point light")).GetComponent<Light>().color = new Color(0.27f, 0.97f, 1f);
Transform val2 = roboBallCharge.transform.Find("Particles/Glow");
ColorOverLifetimeModule colorOverLifetime = ((Component)val2).GetComponent<ParticleSystem>().colorOverLifetime;
MinMaxGradient color = ((ColorOverLifetimeModule)(ref colorOverLifetime)).color;
colorGradient = ((MinMaxGradient)(ref color)).gradient;
colorKeys = colorGradient.colorKeys;
colorKeys[0].color = new Color(0f, 0.85f, 1f);
colorKeys[1].color = new Color(0f, 0.38f, 0.62f);
colorKeys[1].color = new Color(0.49f, 0.89f, 1f);
colorGradient.colorKeys = colorKeys;
((ColorOverLifetimeModule)(ref colorOverLifetime)).color = new MinMaxGradient(colorGradient);
Transform val3 = roboBallCharge.transform.Find("Particles/Sparks");
colorOverLifetime = ((Component)val3).GetComponent<ParticleSystem>().colorOverLifetime;
color = ((ColorOverLifetimeModule)(ref colorOverLifetime)).color;
colorGradient = ((MinMaxGradient)(ref color)).gradient;
colorKeys = colorGradient.colorKeys;
colorKeys[0].color = new Color(0.14f, 1f, 1f);
colorKeys[1].color = new Color(0.03f, 0.77f, 1f);
colorKeys[1].color = new Color(0.03f, 0.69f, 1f);
colorGradient.colorKeys = colorKeys;
((ColorOverLifetimeModule)(ref colorOverLifetime)).color = new MinMaxGradient(colorGradient);
}
private static void CreateMegaConstructPrefabs()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
megaConstructLaser = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Golem.LaserGolem_prefab).WaitForCompletion(), "RoboBallLaser");
LineRenderer component = megaConstructLaser.GetComponent<LineRenderer>();
Gradient colorGradient = component.colorGradient;
GradientColorKey[] colorKeys = colorGradient.colorKeys;
colorKeys[0].color = new Color(0.79f, 0.51f, 0.02f);
colorKeys[1].color = new Color(1f, 0.64f, 0f);
colorGradient.colorKeys = colorKeys;
component.colorGradient = colorGradient;
Material val = new Material(((Renderer)megaConstructLaser.GetComponent<LineRenderer>()).sharedMaterial);
val.SetTexture("_RemapTex", Addressables.LoadAssetAsync<Texture>((object)RoR2_DLC1_Common_ColorRamps.texRampConstructLaser_png).WaitForCompletion());
((Renderer)megaConstructLaser.GetComponent<LineRenderer>()).sharedMaterial = val;
}
private static void GetAssetBundle()
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("LaserTweaks.lasertweaks");
if (stream != null)
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
internal class ContentPacks : IContentPackProvider
{
[CompilerGenerated]
private sealed class <FinalizeAsync>d__8 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public FinalizeAsyncArgs args;
public ContentPacks <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FinalizeAsync>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
args.ReportProgress(1f);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <GenerateContentPackAsync>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GetContentPackAsyncArgs args;
public ContentPacks <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GenerateContentPackAsync>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
ContentPack.Copy(<>4__this.contentPack, args.output);
args.ReportProgress(1f);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadStaticContentAsync>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public LoadStaticContentAsyncArgs args;
public ContentPacks <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadStaticContentAsync>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
<>4__this.contentPack.identifier = <>4__this.identifier;
<>4__this.contentPack.entityStateTypes.Add(entityStates.ToArray());
args.ReportProgress(1f);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal ContentPack contentPack = new ContentPack();
public static List<Type> entityStates = new List<Type>();
public string identifier => "com.Miyowi.LaserTweaks";
public void Initialize()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
}
private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)this);
}
[IteratorStateMachine(typeof(<LoadStaticContentAsync>d__6))]
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadStaticContentAsync>d__6(0)
{
<>4__this = this,
args = args
};
}
[IteratorStateMachine(typeof(<GenerateContentPackAsync>d__7))]
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GenerateContentPackAsync>d__7(0)
{
<>4__this = this,
args = args
};
}
[IteratorStateMachine(typeof(<FinalizeAsync>d__8))]
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FinalizeAsync>d__8(0)
{
<>4__this = this,
args = args
};
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("mwmw.LaserTweaks", "LaserTweaks", "1.0.2")]
public class LaserTweaksPlugin : BaseUnityPlugin
{
public const string PluginGUID = "mwmw.LaserTweaks";
public const string PluginAuthor = "mwmw";
public const string PluginName = "LaserTweaks";
public const string PluginVersion = "1.0.2";
public static ConfigFile config;
public static BaseUnityPlugin plugin;
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
config = ((BaseUnityPlugin)this).Config;
plugin = (BaseUnityPlugin)(object)this;
Assets.Init();
States.Register();
Options.Init();
TitanTweaks.Init();
RoboBallTweaks.Init();
MegaConstructTweaks.Init();
RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(OnLoadFinished));
new ContentPacks().Initialize();
}
private void OnLoadFinished()
{
Options.OnLoadFinished();
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
public class Options
{
private static bool? _rooEnabled;
public static bool rooEnabled
{
get
{
if (!_rooEnabled.HasValue)
{
_rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
}
return _rooEnabled.Value;
}
}
public static ConfigEntry<bool> disableTitanLockOn { get; set; }
public static void Init()
{
disableTitanLockOn = LaserTweaksPlugin.config.Bind<bool>("Stone Titan", "Disable Laser Lock-On", true, "Prevents the Stone Titan's laser from locking onto the player if it's within a certain range.");
if (rooEnabled)
{
RoOInit();
}
}
private static void RoOInit()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(disableTitanLockOn, new CheckBoxConfig()));
ModSettingsManager.SetModDescription("Laser tweaks.");
ModSettingsManager.SetModIcon(Assets.icon);
}
public static void OnLoadFinished()
{
}
}
public static class States
{
public static void Register()
{
ContentPacks.entityStates.Add(typeof(RoboBallChargeLaser));
ContentPacks.entityStates.Add(typeof(MegaConstructChargeLaser));
}
}
}
namespace LaserTweaks.Tweaks
{
public class MegaConstructTweaks
{
[CompilerGenerated]
private static class <>O
{
public static hook_OnEnter <0>__SetupVisual;
}
public static void Init()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
AddNewStateMachine();
object obj = <>O.<0>__SetupVisual;
if (obj == null)
{
hook_OnEnter val = SetupVisual;
<>O.<0>__SetupVisual = val;
obj = (object)val;
}
ChargeLaser.OnEnter += (hook_OnEnter)obj;
}
private static void AddNewStateMachine()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_DLC1_MajorAndMinorConstruct.MegaConstructBody_prefab).WaitForCompletion();
EntityStateMachine val2 = val.AddComponent<EntityStateMachine>();
val2.customName = "LaserCharge";
val2.initialStateType = new SerializableEntityStateType(typeof(Idle));
val2.mainStateType = new SerializableEntityStateType(typeof(Idle));
NetworkStateMachine component = val.GetComponent<NetworkStateMachine>();
component.stateMachines = component.stateMachines.Append(val2).ToArray();
CharacterDeathBehavior component2 = val.GetComponent<CharacterDeathBehavior>();
component2.idleStateMachine = component2.idleStateMachine.Append(val2).ToArray();
}
private static void SetupVisual(orig_OnEnter orig, ChargeLaser self)
{
orig.Invoke(self);
MegaConstructChargeLaser megaConstructChargeLaser = new MegaConstructChargeLaser();
megaConstructChargeLaser.localBaseDuration = self.duration;
EntityStateMachine.FindByCustomName(((EntityState)self).gameObject, "LaserCharge").SetNextState((EntityState)(object)megaConstructChargeLaser);
}
}
public class RoboBallTweaks
{
private static Xoroshiro128Plus rng;
public static void Init()
{
ChangeActivationState();
}
private static void ChangeActivationState()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
SkillDef skillDef = Addressables.LoadAssetAsync<SkillFamily>((object)RoR2_Base_RoboBallBoss.RoboBallMiniPrimaryFamily_asset).WaitForCompletion().variants[0].skillDef;
skillDef.activationState = new SerializableEntityStateType(typeof(RoboBallChargeLaser));
}
}
public class TitanTweaks
{
[CompilerGenerated]
private static class <>O
{
public static hook_UpdateLockOn <0>__PreventLockOn;
}
private static Xoroshiro128Plus rng;
public static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
object obj = <>O.<0>__PreventLockOn;
if (obj == null)
{
hook_UpdateLockOn val = PreventLockOn;
<>O.<0>__PreventLockOn = val;
obj = (object)val;
}
FireMegaLaser.UpdateLockOn += (hook_UpdateLockOn)obj;
}
private static void PreventLockOn(orig_UpdateLockOn orig, FireMegaLaser self)
{
orig.Invoke(self);
if (Options.disableTitanLockOn.Value)
{
self.foundAnyTarget = false;
self.lockedOnHurtBox = null;
}
}
}
}
namespace LaserTweaks.Tweaks.States
{
internal class MegaConstructChargeLaser : RoboBallChargeLaser
{
public override float localBaseDuration => 0.8f;
public override float localLaserMaxWidth => 0.8f;
public override GameObject localEffectPrefab => null;
public override GameObject localLaserPrefab => Assets.megaConstructLaser;
public override EntityState nextState => null;
}
internal class RoboBallChargeLaser : ChargeMegaLaser
{
private float _localBaseDuration = 2f;
public virtual float localBaseDuration
{
get
{
return _localBaseDuration;
}
set
{
_localBaseDuration = value;
}
}
public virtual float localLaserMaxWidth => 0.15f;
public virtual GameObject localEffectPrefab => Assets.roboBallCharge;
public virtual GameObject localLaserPrefab => Assets.roboBallLaser;
public virtual EntityState nextState => (EntityState)new FireEyeBeam();
public override void OnEnter()
{
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0295: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
{
((BaseState)this).attackSpeedStat = ((EntityState)this).characterBody.attackSpeed;
((BaseState)this).damageStat = ((EntityState)this).characterBody.damage;
((BaseState)this).critStat = ((EntityState)this).characterBody.crit;
((BaseState)this).moveSpeedStat = ((EntityState)this).characterBody.moveSpeed;
}
base.effectPrefab = localEffectPrefab;
base.laserPrefab = localLaserPrefab;
base.duration = localBaseDuration / ((BaseState)this).attackSpeedStat;
Transform modelTransform = ((EntityState)this).GetModelTransform();
Ray aimRay = ((BaseState)this).GetAimRay();
base.enemyFinder = new BullseyeSearch();
base.enemyFinder.maxDistanceFilter = 2000f;
base.enemyFinder.maxAngleFilter = ChargeMegaLaser.lockOnAngle;
base.enemyFinder.searchOrigin = ((Ray)(ref aimRay)).origin;
base.enemyFinder.searchDirection = ((Ray)(ref aimRay)).direction;
base.enemyFinder.filterByLoS = false;
base.enemyFinder.sortMode = (SortMode)2;
base.enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
if (Object.op_Implicit((Object)(object)((EntityState)this).teamComponent))
{
((TeamMask)(ref base.enemyFinder.teamMaskFilter)).RemoveTeam(((EntityState)this).teamComponent.teamIndex);
}
if (!Object.op_Implicit((Object)(object)modelTransform))
{
return;
}
ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
return;
}
Transform val = component.FindChild("Muzzle");
if (!Object.op_Implicit((Object)(object)val))
{
return;
}
if (Object.op_Implicit((Object)(object)base.effectPrefab))
{
if (!EffectManager.ShouldUsePooledEffect(base.effectPrefab))
{
base.chargeEffect = Object.Instantiate<GameObject>(base.effectPrefab, val.position, val.rotation);
}
else
{
base._emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(base.effectPrefab, val.position, val.rotation);
base.chargeEffect = ((Component)base._emh_chargeEffect).gameObject;
}
base.chargeEffect.transform.parent = val;
ScaleParticleSystemDuration component2 = base.chargeEffect.GetComponent<ScaleParticleSystemDuration>();
if (Object.op_Implicit((Object)(object)component2))
{
component2.newDuration = base.duration;
}
}
if (Object.op_Implicit((Object)(object)base.laserPrefab))
{
if (!EffectManager.ShouldUsePooledEffect(base.laserPrefab))
{
base.laserEffect = Object.Instantiate<GameObject>(base.laserPrefab, val.position, val.rotation);
}
else
{
base._emh_laserEffect = EffectManager.GetAndActivatePooledEffect(base.laserPrefab, val.position, val.rotation);
base.laserEffect = ((Component)base._emh_laserEffect).gameObject;
}
base.laserEffect.transform.parent = val;
base.laserLineComponent = base.laserEffect.GetComponent<LineRenderer>();
}
}
public override void Update()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).age = ((EntityState)this).age + Time.deltaTime;
if (!Object.op_Implicit((Object)(object)base.laserEffect) || !Object.op_Implicit((Object)(object)base.laserLineComponent))
{
return;
}
float num = 1000f;
Ray aimRay = ((BaseState)this).GetAimRay();
base.enemyFinder.RefreshCandidates();
base.lockedOnHurtBox = base.enemyFinder.GetResults().FirstOrDefault();
if (Object.op_Implicit((Object)(object)base.lockedOnHurtBox))
{
((Ray)(ref aimRay)).direction = ((Component)base.lockedOnHurtBox).transform.position - ((Ray)(ref aimRay)).origin;
}
Vector3 position = base.laserEffect.transform.parent.position;
Vector3 point = ((Ray)(ref aimRay)).GetPoint(num);
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(aimRay, ref val, num, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(CommonMasks.characterBodiesOrDefault)))
{
point = ((RaycastHit)(ref val)).point;
}
base.laserLineComponent.SetPosition(0, position);
base.laserLineComponent.SetPosition(1, point);
float num2;
if (base.duration - ((EntityState)this).age > 0.5f)
{
num2 = ((EntityState)this).age / base.duration;
}
else
{
base.flashTimer -= Time.deltaTime;
if (base.flashTimer <= 0f)
{
base.laserOn = !base.laserOn;
base.flashTimer = 1f / 30f;
}
num2 = (base.laserOn ? 1f : 0f);
}
num2 *= localLaserMaxWidth;
base.laserLineComponent.startWidth = num2;
base.laserLineComponent.endWidth = num2;
}
public override void FixedUpdate()
{
((EntityState)this).fixedAge = ((EntityState)this).fixedAge + ((EntityState)this).GetDeltaTime();
if (((EntityState)this).fixedAge >= base.duration && ((EntityState)this).isAuthority)
{
if (nextState != null)
{
((EntityState)this).outer.SetNextState(nextState);
}
else
{
((EntityState)this).outer.SetNextStateToMain();
}
}
}
}
}