using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using Microsoft.CodeAnalysis;
using MoreMinibosses.Components.TemplarEvent;
using MoreMinibosses.StageAddons;
using R2API;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ExpansionManagement;
using RoR2BepInExPack.GameAssetPaths.Version_1_35_0;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreMinibosses")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0b7aca910110abe036f0028b48eed8b8d0643082")]
[assembly: AssemblyProduct("MoreMinibosses")]
[assembly: AssemblyTitle("MoreMinibosses")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreMinibosses
{
public class Assets
{
public static AssetBundle assetBundle;
public static CharacterSpawnCard cscTemplarMiniboss;
public static GameObject templarCellVentPrefab;
public static void Init()
{
CreateTemplarCellVentEvent();
}
private static void CreateTemplarCellVentEvent()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Expected O, but got Unknown
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Expected O, but got Unknown
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_02dc: Expected O, but got Unknown
//IL_039b: Unknown result type (might be due to invalid IL or missing references)
//IL_03a5: Expected O, but got Unknown
//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
cscTemplarMiniboss = Object.Instantiate<CharacterSpawnCard>(Addressables.LoadAssetAsync<CharacterSpawnCard>((object)RoR2_Base_ClayBruiser.cscClayBruiser_asset).WaitForCompletion());
cscTemplarMiniboss.equipmentToGrant = (EquipmentDef[])(object)new EquipmentDef[1] { Addressables.LoadAssetAsync<EquipmentDef>((object)RoR2_Base_EliteLightning.EliteLightningEquipment_asset).WaitForCompletion() };
cscTemplarMiniboss.itemsToGrant = (ItemCountPair[])(object)new ItemCountPair[4]
{
new ItemCountPair
{
itemDef = Addressables.LoadAssetAsync<ItemDef>((object)RoR2_DLC1_MissileVoid.MissileVoid_asset).WaitForCompletion(),
count = 1
},
new ItemCountPair
{
itemDef = Addressables.LoadAssetAsync<ItemDef>((object)RoR2_DLC1_MoreMissile.MoreMissile_asset).WaitForCompletion(),
count = 1
},
new ItemCountPair
{
itemDef = Addressables.LoadAssetAsync<ItemDef>((object)RoR2_Base_BoostHp.BoostHp_asset).WaitForCompletion(),
count = 30
},
new ItemCountPair
{
itemDef = Addressables.LoadAssetAsync<ItemDef>((object)RoR2_Base_BoostDamage.BoostDamage_asset).WaitForCompletion(),
count = 10
}
};
templarCellVentPrefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_NullSafeWard.NullSafeWard_prefab).WaitForCompletion(), "TemplarCellVent");
Object.Destroy((Object)(object)templarCellVentPrefab.GetComponent<HoldoutZoneController>());
Object.Destroy((Object)(object)templarCellVentPrefab.GetComponent<SphereZone>());
Object.Destroy((Object)(object)((Component)templarCellVentPrefab.transform.Find("BuiltInEffects/WardOn")).gameObject);
Object.Destroy((Object)(object)((Component)templarCellVentPrefab.transform.Find("BuiltInEffects/Complete")).gameObject);
Transform val = templarCellVentPrefab.transform.Find("Model/Gem");
Material val2 = new Material(((Renderer)((Component)val).GetComponent<MeshRenderer>()).sharedMaterial);
val2.SetTexture("_MainTex", (Texture)null);
val2.SetColor("_Color", new Color(0.19f, 0f, 0.87f, 0.08f));
val2.SetFloat("_EmissionPower", 0.437f);
((Renderer)((Component)val).GetComponent<MeshRenderer>()).sharedMaterial = val2;
Transform val3 = templarCellVentPrefab.transform.Find("Model/Holder");
Material val4 = new Material(((Renderer)((Component)val3).GetComponent<MeshRenderer>()).sharedMaterial);
val4.SetTexture("_SnowTex", Addressables.LoadAssetAsync<Texture>((object)RoR2_DLC1_ancientloft.texAncientLoft_TileRustyMetal_tif).WaitForCompletion());
val4.SetColor("_Color", new Color(0f, 0f, 0f, 1f));
val4.SetFloat("_SnowBias", -0.4378476f);
val4.SetFloat("_SpecularStrength", 0f);
((Renderer)((Component)val3).GetComponent<MeshRenderer>()).sharedMaterial = val4;
Transform val5 = templarCellVentPrefab.transform.Find("Indicator/IndicatorSphere");
Material val6 = new Material(((Renderer)((Component)val5).GetComponent<MeshRenderer>()).sharedMaterials[1]);
val6.SetFloat("_InvFade", 0.3631961f);
val6.SetFloat("_SoftPower", 0.1f);
val6.SetFloat("_RimStrength", 0.1331203f);
val6.SetFloat("_IntersectionStrength", 4.494142f);
Material[] sharedMaterials = ((Renderer)((Component)val5).GetComponent<MeshRenderer>()).sharedMaterials;
sharedMaterials[1] = val6;
((Renderer)((Component)val5).GetComponent<MeshRenderer>()).sharedMaterials = sharedMaterials;
EntityStateMachine component = templarCellVentPrefab.GetComponent<EntityStateMachine>();
((SerializableEntityStateType)(ref component.initialStateType)).typeName = "EntityStates.Idle";
((SerializableEntityStateType)(ref component.mainStateType)).typeName = "EntityStates.Idle";
PurchaseInteraction component2 = templarCellVentPrefab.GetComponent<PurchaseInteraction>();
component2.displayNameToken = Language.Add("CELLVENT", "Tarnished Cell Vent");
component2.onPurchase = new PurchaseEvent();
component2.costType = (CostTypeIndex)12;
component2.cost = 1;
component2.requiredExpansion = Addressables.LoadAssetAsync<ExpansionDef>((object)RoR2_DLC1_Common.DLC1_asset).WaitForCompletion();
TemplarEventController templarEventController = templarCellVentPrefab.AddComponent<TemplarEventController>();
templarEventController.interaction = component2;
}
private static void GetAssetBundle()
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("MoreMinibosses.moreminibosses");
if (stream != null)
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
public static class Language
{
private const string prefix = "MIYOWI_MOREMINIBOSSES_";
public static string Add(string token, string text)
{
string text2 = "MIYOWI_MOREMINIBOSSES_token";
LanguageAPI.Add(text2, text);
return text2;
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("mwmw.MoreMinibosses", "MoreMinibosses", "1.0.2")]
public class MoreMinibosses : BaseUnityPlugin
{
public const string PluginGUID = "mwmw.MoreMinibosses";
public const string PluginAuthor = "mwmw";
public const string PluginName = "MoreMinibosses";
public const string PluginVersion = "1.0.2";
public static ConfigFile config;
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
config = ((BaseUnityPlugin)this).Config;
RegisterNetMessages();
Assets.Init();
new AphelianSanctuaryAddon().Init();
}
private void OnLoadFinished()
{
}
private void RegisterNetMessages()
{
}
}
public class Options
{
private static bool? _rooEnabled;
public static bool rooEnabled
{
get
{
if (!_rooEnabled.HasValue)
{
_rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
}
return _rooEnabled.Value;
}
}
public static ConfigEntry<bool> placeholderOption { get; set; }
public static void Init()
{
placeholderOption = MoreMinibosses.config.Bind<bool>("placeholder section", "placeholder title", true, "placeholder description");
if (rooEnabled)
{
RoOInit();
}
}
private static void RoOInit()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(placeholderOption, new CheckBoxConfig()));
ModSettingsManager.SetModDescription("placeholder");
}
}
}
namespace MoreMinibosses.StageAddons
{
public class AphelianSanctuaryAddon : BaseStageAddon
{
protected override string scene_name => "ancientloft";
protected override void CreateAddons()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(Assets.templarCellVentPrefab);
switch (Random.RandomRangeInt(0, 3))
{
case 0:
val.transform.position = new Vector3(-65.82f, 40.41f, -59.85f);
break;
case 1:
val.transform.position = new Vector3(165.54f, 7.53f, -28.11f);
break;
case 2:
val.transform.position = new Vector3(-70.52f, 27.23f, 84.24f);
break;
}
NetworkServer.Spawn(val);
}
}
public abstract class BaseStageAddon
{
protected abstract string scene_name { get; }
private void CreateAddonsOnScene(Stage stage)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == scene_name)
{
CreateAddons();
}
}
protected abstract void CreateAddons();
public void Init()
{
Stage.onServerStageBegin += CreateAddonsOnScene;
}
}
}
namespace MoreMinibosses.Components.TemplarEvent
{
public class TemplarEventController : MonoBehaviour
{
[CompilerGenerated]
private sealed class <InteractionFadeOut>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public TemplarEventController <>4__this;
private Transform <tIndicator>5__1;
private Material <matIndicator>5__2;
private Transform <tGem>5__3;
private Material <matGem>5__4;
private Color <targetColor>5__5;
private Color <currentColor>5__6;
private float <colorDistance>5__7;
private float <sparkleVisiblity>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <InteractionFadeOut>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<tIndicator>5__1 = null;
<matIndicator>5__2 = null;
<tGem>5__3 = null;
<matGem>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<tIndicator>5__1 = ((Component)<>4__this).transform.Find("Indicator/IndicatorSphere");
<matIndicator>5__2 = ((Renderer)((Component)<tIndicator>5__1).GetComponent<MeshRenderer>()).materials[1];
<tGem>5__3 = ((Component)<>4__this).transform.Find("Model/Gem");
<matGem>5__4 = ((Renderer)((Component)<tGem>5__3).GetComponent<MeshRenderer>()).material;
<matGem>5__4.SetColor("_Color", new Color(0.19f, 0f, 0.87f, 0.08f));
<targetColor>5__5 = new Color(0.09f, 0.02f, 0.33f, 0.08f);
<currentColor>5__6 = <matGem>5__4.GetColor("_Color");
<colorDistance>5__7 = Vector4.Distance(Color.op_Implicit(<currentColor>5__6), Color.op_Implicit(<targetColor>5__5));
<sparkleVisiblity>5__8 = <matIndicator>5__2.GetFloat("_Boost");
break;
case 1:
<>1__state = -1;
break;
}
if (<sparkleVisiblity>5__8 > 0f || <colorDistance>5__7 > 0f)
{
<matIndicator>5__2.SetFloat("_Boost", Mathf.Lerp(<sparkleVisiblity>5__8, 0f, <sparkleVisiblity>5__8 * Time.deltaTime * 5f));
<matGem>5__4.SetColor("_Color", Color.Lerp(<currentColor>5__6, <targetColor>5__5, <colorDistance>5__7 * Time.deltaTime * 5f));
<currentColor>5__6 = <matGem>5__4.GetColor("_Color");
<colorDistance>5__7 = Vector4.Distance(Color.op_Implicit(<currentColor>5__6), Color.op_Implicit(<targetColor>5__5));
<sparkleVisiblity>5__8 = <matIndicator>5__2.GetFloat("_Boost");
<>2__current = null;
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public PurchaseInteraction interaction;
public void Awake()
{
SetupBeginEvent();
}
private void SetupBeginEvent()
{
((UnityEvent<PayCostContext, PayCostResults>)(object)interaction.onDetailedPurchaseServer).AddListener((UnityAction<PayCostContext, PayCostResults>)delegate
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Expected O, but got Unknown
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Expected O, but got Unknown
interaction.SetAvailable(false);
Ray val = default(Ray);
((Ray)(ref val))..ctor(((Component)this).transform.position + Vector3.up * 15f, Vector3.down);
Vector3 val2 = ((Component)this).transform.position + Vector3.up * 15f;
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val, ref val3, 15f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)))
{
val2 = ((RaycastHit)(ref val3)).point + Vector3.up * 0.5f;
}
DirectorSpawnRequest val4 = new DirectorSpawnRequest((SpawnCard)(object)Assets.cscTemplarMiniboss, new DirectorPlacementRule
{
placementMode = (PlacementMode)0,
position = val2
}, RoR2Application.rng);
val4.summonerBodyObject = null;
val4.ignoreTeamMemberLimit = true;
val4.teamIndexOverride = (TeamIndex)2;
GameObject spawnedInstance = ((SpawnCard)Assets.cscTemplarMiniboss).DoSpawn(val2, Quaternion.identity, val4).spawnedInstance;
if (Object.op_Implicit((Object)(object)spawnedInstance))
{
string text = "[WARNING] Clay Templar has been released from the Cell..!";
StringBuilder stringBuilder = new StringBuilder();
string text2 = text;
foreach (char value in text2)
{
if (Random.value <= 0.05f)
{
stringBuilder.Append("?");
}
else if (Random.value <= 0.08f)
{
stringBuilder.Append("??");
}
stringBuilder.Append(value);
}
Chat.ServerAttemptBroadcastChat("<style=cWorldEvent>" + stringBuilder.ToString() + "</style>");
Util.PlaySound("Play_ui_obj_nullWard_activate", ((Component)this).gameObject);
CharacterMaster master = spawnedInstance.GetComponent<CharacterMaster>();
master.onBodyDeath.AddListener((UnityAction)delegate
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
PickupDropletController.CreatePickupDroplet(new UniquePickup(PickupCatalog.FindPickupIndex("ItemIndex.MoreMissile")), master.GetBody().coreTransform.position, new Vector3(Random.Range(-1f, 1f), 20f, Random.Range(-1f, 1f)), false);
((Component)((Component)this).transform.Find("BuiltInEffects/Active")).gameObject.SetActive(false);
((MonoBehaviour)this).StartCoroutine(InteractionFadeOut());
});
}
((Component)((Component)this).transform.Find("BuiltInEffects/Active")).gameObject.SetActive(true);
});
}
[IteratorStateMachine(typeof(<InteractionFadeOut>d__3))]
private IEnumerator InteractionFadeOut()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <InteractionFadeOut>d__3(0)
{
<>4__this = this
};
}
}
}