Decompiled source of NiaMercSkin v1.4.0
NiaMercSkin.dll
Decompiled a month ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace NiaMercSkin { [BepInPlugin("com.Miyowi.NiaMercSkin", "NiaMercSkin", "1.4.0")] public class NiaMercSkinPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class DynamicSkinExtension { private Modification NiaSkincapeleftModification; private Modification NiaSkincaperightModification; private Modification NiaSkinhairbackleft2Modification; private Modification NiaSkinhairbackmiddle1Modification; private Modification NiaSkinhairbackright2Modification; private Modification NiaSkinhairfrontleft2Modification; private Modification NiaSkinhairfrontmiddle1Modification; private Modification NiaSkinhairfrontright2Modification; private Modification NiaSkinheadcatearleftrootModification; private Modification NiaSkinheadcatearrightrootModification; private Modification NiaSkinBWcapeleftModification; private Modification NiaSkinBWcaperightModification; private Modification NiaSkinBWhairbackleft2Modification; private Modification NiaSkinBWhairbackmiddle1Modification; private Modification NiaSkinBWhairbackright2Modification; private Modification NiaSkinBWhairfrontleft2Modification; private Modification NiaSkinBWhairfrontmiddle1Modification; private Modification NiaSkinBWhairfrontright2Modification; private Modification NiaSkinBWheadcatearleftrootModification; private Modification NiaSkinBWheadcatearrightrootModification; private Modification NiaSkinCScapeleftModification; private Modification NiaSkinCScaperightModification; private Modification NiaSkinCShairbackleft2Modification; private Modification NiaSkinCShairbackmiddle1Modification; private Modification NiaSkinCShairbackright2Modification; private Modification NiaSkinCShairfrontleft2Modification; private Modification NiaSkinCShairfrontmiddle1Modification; private Modification NiaSkinCShairfrontright2Modification; private Modification NiaSkinCSheadcatearleftrootModification; private Modification NiaSkinCSheadcatearrightrootModification; private Modification NiaBladeSkinskirtleftrootModification; private Modification NiaBladeSkinskirtrightrootModification; private Modification NiaBladeSkinarmsleeveleftrootModification; private Modification NiaBladeSkinarmsleeverightrootModification; private Modification NiaBladeSkinhairbackleft1Modification; private Modification NiaBladeSkinhairbackright1Modification; private Modification NiaBladeSkinhairfrontleft1Modification; private Modification NiaBladeSkinhairfrontright1Modification; private Modification NiaBladeSkinheadrabbitearleft1Modification; private Modification NiaBladeSkinheadrabbitearright1Modification; private Modification NiaBladeSkinDMskirtleftrootModification; private Modification NiaBladeSkinDMskirtrightrootModification; private Modification NiaBladeSkinDMarmsleeveleftrootModification; private Modification NiaBladeSkinDMarmsleeverightrootModification; private Modification NiaBladeSkinDMhairbackleft1Modification; private Modification NiaBladeSkinDMhairbackright1Modification; private Modification NiaBladeSkinDMhairfrontleft1Modification; private Modification NiaBladeSkinDMhairfrontright1Modification; private Modification NiaBladeSkinDMheadrabbitearleft1Modification; private Modification NiaBladeSkinDMheadrabbitearright1Modification; private Modification NiaBladeSkinLBskirtleftrootModification; private Modification NiaBladeSkinLBskirtrightrootModification; private Modification NiaBladeSkinLBarmsleeveleftrootModification; private Modification NiaBladeSkinLBarmsleeverightrootModification; private Modification NiaBladeSkinLBhairbackleft1Modification; private Modification NiaBladeSkinLBhairbackright1Modification; private Modification NiaBladeSkinLBhairfrontleft1Modification; private Modification NiaBladeSkinLBhairfrontright1Modification; private Modification NiaBladeSkinLBheadrabbitearleft1Modification; private Modification NiaBladeSkinLBheadrabbitearright1Modification; private Modification NiaBladeSkinSPskirtleftrootModification; private Modification NiaBladeSkinSPskirtrightrootModification; private Modification NiaBladeSkinSParmsleeveleftrootModification; private Modification NiaBladeSkinSParmsleeverightrootModification; private Modification NiaBladeSkinSPhairbackleft1Modification; private Modification NiaBladeSkinSPhairbackright1Modification; private Modification NiaBladeSkinSPhairfrontleft1Modification; private Modification NiaBladeSkinSPhairfrontright1Modification; private Modification NiaBladeSkinSPheadrabbitearleft1Modification; private Modification NiaBladeSkinSPheadrabbitearright1Modification; internal void BeforeStart() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { MercBodyNiaSkinSkinAddedEvent += onSkinAdded; MercBodyNiaSkinBWSkinAddedEvent += onSkinAdded; MercBodyNiaSkinCSSkinAddedEvent += onSkinAdded; MercBodyNiaBladeSkinSkinAddedEvent += onSkinAdded; MercBodyNiaBladeSkinDMSkinAddedEvent += onSkinAdded; MercBodyNiaBladeSkinLBSkinAddedEvent += onSkinAdded; MercBodyNiaBladeSkinSPSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { NiaSkincapeleftModification = new Modification("capeleft.prefab", "chest", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 88, AffectsBaseModel: true, assetBundle); NiaSkincaperightModification = new Modification("caperight.prefab", "chest", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 95, AffectsBaseModel: true, assetBundle); NiaSkinhairbackleft2Modification = new Modification("hairbackleft2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 37, AffectsBaseModel: true, assetBundle); NiaSkinhairbackmiddle1Modification = new Modification("hairbackmiddle1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 40, AffectsBaseModel: true, assetBundle); NiaSkinhairbackright2Modification = new Modification("hairbackright2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 43, AffectsBaseModel: true, assetBundle); NiaSkinhairfrontleft2Modification = new Modification("hairfrontleft2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 49, AffectsBaseModel: true, assetBundle); NiaSkinhairfrontmiddle1Modification = new Modification("hairfrontmiddle1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 46, AffectsBaseModel: true, assetBundle); NiaSkinhairfrontright2Modification = new Modification("hairfrontright2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 52, AffectsBaseModel: true, assetBundle); NiaSkinheadcatearleftrootModification = new Modification("headcatearleftroot.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 31, AffectsBaseModel: true, assetBundle); NiaSkinheadcatearrightrootModification = new Modification("headcatearrightroot.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKIN_NAME", 34, AffectsBaseModel: true, assetBundle); NiaSkinBWcapeleftModification = new Modification("capeleft.prefab", "chest", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 88, AffectsBaseModel: true, assetBundle); NiaSkinBWcaperightModification = new Modification("caperight.prefab", "chest", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 95, AffectsBaseModel: true, assetBundle); NiaSkinBWhairbackleft2Modification = new Modification("hairbackleft2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 37, AffectsBaseModel: true, assetBundle); NiaSkinBWhairbackmiddle1Modification = new Modification("hairbackmiddle1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 40, AffectsBaseModel: true, assetBundle); NiaSkinBWhairbackright2Modification = new Modification("hairbackright2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 43, AffectsBaseModel: true, assetBundle); NiaSkinBWhairfrontleft2Modification = new Modification("hairfrontleft2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 49, AffectsBaseModel: true, assetBundle); NiaSkinBWhairfrontmiddle1Modification = new Modification("hairfrontmiddle1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 46, AffectsBaseModel: true, assetBundle); NiaSkinBWhairfrontright2Modification = new Modification("hairfrontright2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 52, AffectsBaseModel: true, assetBundle); NiaSkinBWheadcatearleftrootModification = new Modification("headcatearleftroot.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 31, AffectsBaseModel: true, assetBundle); NiaSkinBWheadcatearrightrootModification = new Modification("headcatearrightroot.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINBW_NAME", 34, AffectsBaseModel: true, assetBundle); NiaSkinCScapeleftModification = new Modification("capeleft.prefab", "chest", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 88, AffectsBaseModel: true, assetBundle); NiaSkinCScaperightModification = new Modification("caperight.prefab", "chest", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 95, AffectsBaseModel: true, assetBundle); NiaSkinCShairbackleft2Modification = new Modification("hairbackleft2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 37, AffectsBaseModel: true, assetBundle); NiaSkinCShairbackmiddle1Modification = new Modification("hairbackmiddle1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 40, AffectsBaseModel: true, assetBundle); NiaSkinCShairbackright2Modification = new Modification("hairbackright2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 43, AffectsBaseModel: true, assetBundle); NiaSkinCShairfrontleft2Modification = new Modification("hairfrontleft2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 49, AffectsBaseModel: true, assetBundle); NiaSkinCShairfrontmiddle1Modification = new Modification("hairfrontmiddle1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 46, AffectsBaseModel: true, assetBundle); NiaSkinCShairfrontright2Modification = new Modification("hairfrontright2.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 52, AffectsBaseModel: true, assetBundle); NiaSkinCSheadcatearleftrootModification = new Modification("headcatearleftroot.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 31, AffectsBaseModel: true, assetBundle); NiaSkinCSheadcatearrightrootModification = new Modification("headcatearrightroot.prefab", "head", "MercBody", "MIYOWI_SKIN_NIASKINCS_NAME", 34, AffectsBaseModel: true, assetBundle); NiaBladeSkinskirtleftrootModification = new Modification("skirtleftroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 109, AffectsBaseModel: true, assetBundle); NiaBladeSkinskirtrightrootModification = new Modification("skirtrightroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 115, AffectsBaseModel: true, assetBundle); NiaBladeSkinarmsleeveleftrootModification = new Modification("armsleeveleftroot.prefab", "upper_arm.l", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 28, AffectsBaseModel: true, assetBundle); NiaBladeSkinarmsleeverightrootModification = new Modification("armsleeverightroot.prefab", "upper_arm.r", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 86, AffectsBaseModel: true, assetBundle); NiaBladeSkinhairbackleft1Modification = new Modification("hairbackleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 36, AffectsBaseModel: true, assetBundle); NiaBladeSkinhairbackright1Modification = new Modification("hairbackright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 43, AffectsBaseModel: true, assetBundle); NiaBladeSkinhairfrontleft1Modification = new Modification("hairfrontleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 50, AffectsBaseModel: true, assetBundle); NiaBladeSkinhairfrontright1Modification = new Modification("hairfrontright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 53, AffectsBaseModel: true, assetBundle); NiaBladeSkinheadrabbitearleft1Modification = new Modification("headrabbitearleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 56, AffectsBaseModel: true, assetBundle); NiaBladeSkinheadrabbitearright1Modification = new Modification("headrabbitearright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKIN_NAME", 59, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMskirtleftrootModification = new Modification("skirtleftroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 109, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMskirtrightrootModification = new Modification("skirtrightroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 115, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMarmsleeveleftrootModification = new Modification("armsleeveleftroot.prefab", "upper_arm.l", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 28, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMarmsleeverightrootModification = new Modification("armsleeverightroot.prefab", "upper_arm.r", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 86, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMhairbackleft1Modification = new Modification("hairbackleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 36, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMhairbackright1Modification = new Modification("hairbackright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 43, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMhairfrontleft1Modification = new Modification("hairfrontleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 50, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMhairfrontright1Modification = new Modification("hairfrontright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 53, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMheadrabbitearleft1Modification = new Modification("headrabbitearleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 56, AffectsBaseModel: true, assetBundle); NiaBladeSkinDMheadrabbitearright1Modification = new Modification("headrabbitearright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINDM_NAME", 59, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBskirtleftrootModification = new Modification("skirtleftroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 109, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBskirtrightrootModification = new Modification("skirtrightroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 115, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBarmsleeveleftrootModification = new Modification("armsleeveleftroot.prefab", "upper_arm.l", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 28, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBarmsleeverightrootModification = new Modification("armsleeverightroot.prefab", "upper_arm.r", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 86, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBhairbackleft1Modification = new Modification("hairbackleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 36, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBhairbackright1Modification = new Modification("hairbackright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 43, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBhairfrontleft1Modification = new Modification("hairfrontleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 50, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBhairfrontright1Modification = new Modification("hairfrontright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 53, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBheadrabbitearleft1Modification = new Modification("headrabbitearleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 56, AffectsBaseModel: true, assetBundle); NiaBladeSkinLBheadrabbitearright1Modification = new Modification("headrabbitearright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINLB_NAME", 59, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPskirtleftrootModification = new Modification("skirtleftroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 109, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPskirtrightrootModification = new Modification("skirtrightroot.prefab", "pelvis", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 115, AffectsBaseModel: true, assetBundle); NiaBladeSkinSParmsleeveleftrootModification = new Modification("armsleeveleftroot.prefab", "upper_arm.l", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 28, AffectsBaseModel: true, assetBundle); NiaBladeSkinSParmsleeverightrootModification = new Modification("armsleeverightroot.prefab", "upper_arm.r", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 86, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPhairbackleft1Modification = new Modification("hairbackleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 36, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPhairbackright1Modification = new Modification("hairbackright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 43, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPhairfrontleft1Modification = new Modification("hairfrontleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 50, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPhairfrontright1Modification = new Modification("hairfrontright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 53, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPheadrabbitearleft1Modification = new Modification("headrabbitearleft1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 56, AffectsBaseModel: true, assetBundle); NiaBladeSkinSPheadrabbitearright1Modification = new Modification("headrabbitearright1.prefab", "head", "MercBody", "MIYOWI_SKIN_NIABLADESKINSP_NAME", 59, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_045e: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_04c9: Unknown result type (might be due to invalid IL or missing references) //IL_04dd: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_05b3: Unknown result type (might be due to invalid IL or missing references) //IL_05c7: Unknown result type (might be due to invalid IL or missing references) //IL_05db: Unknown result type (might be due to invalid IL or missing references) //IL_0632: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_065a: Unknown result type (might be due to invalid IL or missing references) //IL_06b1: Unknown result type (might be due to invalid IL or missing references) //IL_06c5: Unknown result type (might be due to invalid IL or missing references) //IL_06d9: Unknown result type (might be due to invalid IL or missing references) //IL_0730: Unknown result type (might be due to invalid IL or missing references) //IL_0744: Unknown result type (might be due to invalid IL or missing references) //IL_0758: Unknown result type (might be due to invalid IL or missing references) //IL_07af: Unknown result type (might be due to invalid IL or missing references) //IL_07c3: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Unknown result type (might be due to invalid IL or missing references) //IL_082e: Unknown result type (might be due to invalid IL or missing references) //IL_0842: Unknown result type (might be due to invalid IL or missing references) //IL_0856: Unknown result type (might be due to invalid IL or missing references) //IL_08ad: Unknown result type (might be due to invalid IL or missing references) //IL_08c1: Unknown result type (might be due to invalid IL or missing references) //IL_08d5: Unknown result type (might be due to invalid IL or missing references) //IL_092c: Unknown result type (might be due to invalid IL or missing references) //IL_0940: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Unknown result type (might be due to invalid IL or missing references) //IL_09ab: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_09d3: Unknown result type (might be due to invalid IL or missing references) //IL_0a2a: Unknown result type (might be due to invalid IL or missing references) //IL_0a3e: Unknown result type (might be due to invalid IL or missing references) //IL_0a52: Unknown result type (might be due to invalid IL or missing references) //IL_0aa9: Unknown result type (might be due to invalid IL or missing references) //IL_0abd: Unknown result type (might be due to invalid IL or missing references) //IL_0ad1: Unknown result type (might be due to invalid IL or missing references) //IL_0b28: Unknown result type (might be due to invalid IL or missing references) //IL_0b3c: Unknown result type (might be due to invalid IL or missing references) //IL_0b50: Unknown result type (might be due to invalid IL or missing references) //IL_0ba7: Unknown result type (might be due to invalid IL or missing references) //IL_0bbb: Unknown result type (might be due to invalid IL or missing references) //IL_0bcf: Unknown result type (might be due to invalid IL or missing references) //IL_0c26: Unknown result type (might be due to invalid IL or missing references) //IL_0c3a: Unknown result type (might be due to invalid IL or missing references) //IL_0c4e: Unknown result type (might be due to invalid IL or missing references) //IL_0ca5: Unknown result type (might be due to invalid IL or missing references) //IL_0cb9: Unknown result type (might be due to invalid IL or missing references) //IL_0ccd: Unknown result type (might be due to invalid IL or missing references) //IL_0d24: Unknown result type (might be due to invalid IL or missing references) //IL_0d38: Unknown result type (might be due to invalid IL or missing references) //IL_0d4c: Unknown result type (might be due to invalid IL or missing references) //IL_0da3: Unknown result type (might be due to invalid IL or missing references) //IL_0db7: Unknown result type (might be due to invalid IL or missing references) //IL_0dcb: Unknown result type (might be due to invalid IL or missing references) //IL_0e22: Unknown result type (might be due to invalid IL or missing references) //IL_0e36: Unknown result type (might be due to invalid IL or missing references) //IL_0e4a: Unknown result type (might be due to invalid IL or missing references) //IL_0ea1: Unknown result type (might be due to invalid IL or missing references) //IL_0eb5: Unknown result type (might be due to invalid IL or missing references) //IL_0ec9: Unknown result type (might be due to invalid IL or missing references) //IL_0f20: Unknown result type (might be due to invalid IL or missing references) //IL_0f34: Unknown result type (might be due to invalid IL or missing references) //IL_0f48: Unknown result type (might be due to invalid IL or missing references) //IL_0f9f: Unknown result type (might be due to invalid IL or missing references) //IL_0fb3: Unknown result type (might be due to invalid IL or missing references) //IL_0fc7: Unknown result type (might be due to invalid IL or missing references) //IL_101e: Unknown result type (might be due to invalid IL or missing references) //IL_1032: Unknown result type (might be due to invalid IL or missing references) //IL_1046: Unknown result type (might be due to invalid IL or missing references) //IL_109d: Unknown result type (might be due to invalid IL or missing references) //IL_10b1: Unknown result type (might be due to invalid IL or missing references) //IL_10c5: Unknown result type (might be due to invalid IL or missing references) //IL_111c: Unknown result type (might be due to invalid IL or missing references) //IL_1130: Unknown result type (might be due to invalid IL or missing references) //IL_1144: Unknown result type (might be due to invalid IL or missing references) //IL_119b: Unknown result type (might be due to invalid IL or missing references) //IL_11af: Unknown result type (might be due to invalid IL or missing references) //IL_11c3: Unknown result type (might be due to invalid IL or missing references) //IL_121a: Unknown result type (might be due to invalid IL or missing references) //IL_122e: Unknown result type (might be due to invalid IL or missing references) //IL_1242: Unknown result type (might be due to invalid IL or missing references) //IL_1299: Unknown result type (might be due to invalid IL or missing references) //IL_12ad: Unknown result type (might be due to invalid IL or missing references) //IL_12c1: Unknown result type (might be due to invalid IL or missing references) //IL_1318: Unknown result type (might be due to invalid IL or missing references) //IL_132c: Unknown result type (might be due to invalid IL or missing references) //IL_1340: Unknown result type (might be due to invalid IL or missing references) //IL_1397: Unknown result type (might be due to invalid IL or missing references) //IL_13ab: Unknown result type (might be due to invalid IL or missing references) //IL_13bf: Unknown result type (might be due to invalid IL or missing references) //IL_1416: Unknown result type (might be due to invalid IL or missing references) //IL_142a: Unknown result type (might be due to invalid IL or missing references) //IL_143e: Unknown result type (might be due to invalid IL or missing references) //IL_1495: Unknown result type (might be due to invalid IL or missing references) //IL_14a9: Unknown result type (might be due to invalid IL or missing references) //IL_14bd: Unknown result type (might be due to invalid IL or missing references) //IL_1514: Unknown result type (might be due to invalid IL or missing references) //IL_1528: Unknown result type (might be due to invalid IL or missing references) //IL_153c: Unknown result type (might be due to invalid IL or missing references) //IL_1593: Unknown result type (might be due to invalid IL or missing references) //IL_15a7: Unknown result type (might be due to invalid IL or missing references) //IL_15bb: Unknown result type (might be due to invalid IL or missing references) //IL_1612: Unknown result type (might be due to invalid IL or missing references) //IL_1626: Unknown result type (might be due to invalid IL or missing references) //IL_163a: Unknown result type (might be due to invalid IL or missing references) //IL_1691: Unknown result type (might be due to invalid IL or missing references) //IL_16a5: Unknown result type (might be due to invalid IL or missing references) //IL_16b9: Unknown result type (might be due to invalid IL or missing references) //IL_1710: Unknown result type (might be due to invalid IL or missing references) //IL_1724: Unknown result type (might be due to invalid IL or missing references) //IL_1738: Unknown result type (might be due to invalid IL or missing references) //IL_178f: Unknown result type (might be due to invalid IL or missing references) //IL_17a3: Unknown result type (might be due to invalid IL or missing references) //IL_17b7: Unknown result type (might be due to invalid IL or missing references) //IL_180e: Unknown result type (might be due to invalid IL or missing references) //IL_1822: Unknown result type (might be due to invalid IL or missing references) //IL_1836: Unknown result type (might be due to invalid IL or missing references) //IL_188d: Unknown result type (might be due to invalid IL or missing references) //IL_18a1: Unknown result type (might be due to invalid IL or missing references) //IL_18b5: Unknown result type (might be due to invalid IL or missing references) //IL_190c: Unknown result type (might be due to invalid IL or missing references) //IL_1920: Unknown result type (might be due to invalid IL or missing references) //IL_1934: Unknown result type (might be due to invalid IL or missing references) //IL_198b: Unknown result type (might be due to invalid IL or missing references) //IL_199f: Unknown result type (might be due to invalid IL or missing references) //IL_19b3: Unknown result type (might be due to invalid IL or missing references) //IL_1a0a: Unknown result type (might be due to invalid IL or missing references) //IL_1a1e: Unknown result type (might be due to invalid IL or missing references) //IL_1a32: Unknown result type (might be due to invalid IL or missing references) //IL_1a89: Unknown result type (might be due to invalid IL or missing references) //IL_1a9d: Unknown result type (might be due to invalid IL or missing references) //IL_1ab1: Unknown result type (might be due to invalid IL or missing references) //IL_1b08: Unknown result type (might be due to invalid IL or missing references) //IL_1b1c: Unknown result type (might be due to invalid IL or missing references) //IL_1b30: Unknown result type (might be due to invalid IL or missing references) //IL_1b87: Unknown result type (might be due to invalid IL or missing references) //IL_1b9b: Unknown result type (might be due to invalid IL or missing references) //IL_1baf: Unknown result type (might be due to invalid IL or missing references) //IL_1c06: Unknown result type (might be due to invalid IL or missing references) //IL_1c1a: Unknown result type (might be due to invalid IL or missing references) //IL_1c2e: Unknown result type (might be due to invalid IL or missing references) //IL_1c85: Unknown result type (might be due to invalid IL or missing references) //IL_1c99: Unknown result type (might be due to invalid IL or missing references) //IL_1cad: Unknown result type (might be due to invalid IL or missing references) //IL_1d04: Unknown result type (might be due to invalid IL or missing references) //IL_1d18: Unknown result type (might be due to invalid IL or missing references) //IL_1d2c: Unknown result type (might be due to invalid IL or missing references) //IL_1d83: Unknown result type (might be due to invalid IL or missing references) //IL_1d97: Unknown result type (might be due to invalid IL or missing references) //IL_1dab: Unknown result type (might be due to invalid IL or missing references) //IL_1e02: Unknown result type (might be due to invalid IL or missing references) //IL_1e16: Unknown result type (might be due to invalid IL or missing references) //IL_1e2a: Unknown result type (might be due to invalid IL or missing references) //IL_1e81: Unknown result type (might be due to invalid IL or missing references) //IL_1e95: Unknown result type (might be due to invalid IL or missing references) //IL_1ea9: Unknown result type (might be due to invalid IL or missing references) //IL_1f00: Unknown result type (might be due to invalid IL or missing references) //IL_1f14: Unknown result type (might be due to invalid IL or missing references) //IL_1f28: Unknown result type (might be due to invalid IL or missing references) //IL_1f7f: Unknown result type (might be due to invalid IL or missing references) //IL_1f93: Unknown result type (might be due to invalid IL or missing references) //IL_1fa7: Unknown result type (might be due to invalid IL or missing references) //IL_1ffe: Unknown result type (might be due to invalid IL or missing references) //IL_2012: Unknown result type (might be due to invalid IL or missing references) //IL_2026: Unknown result type (might be due to invalid IL or missing references) //IL_207d: Unknown result type (might be due to invalid IL or missing references) //IL_2091: Unknown result type (might be due to invalid IL or missing references) //IL_20a5: Unknown result type (might be due to invalid IL or missing references) //IL_20fc: Unknown result type (might be due to invalid IL or missing references) //IL_2110: Unknown result type (might be due to invalid IL or missing references) //IL_2124: Unknown result type (might be due to invalid IL or missing references) //IL_217b: Unknown result type (might be due to invalid IL or missing references) //IL_218f: Unknown result type (might be due to invalid IL or missing references) //IL_21a3: Unknown result type (might be due to invalid IL or missing references) //IL_21fa: Unknown result type (might be due to invalid IL or missing references) //IL_220e: Unknown result type (might be due to invalid IL or missing references) //IL_2222: Unknown result type (might be due to invalid IL or missing references) //IL_2279: Unknown result type (might be due to invalid IL or missing references) //IL_228d: Unknown result type (might be due to invalid IL or missing references) //IL_22a1: Unknown result type (might be due to invalid IL or missing references) NiaSkincapeleftModification.dynamicBoneData = new DynamicBoneData("capeleft", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkincaperightModification.dynamicBoneData = new DynamicBoneData("caperight", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinhairbackleft2Modification.dynamicBoneData = new DynamicBoneData("hairbackleft2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinhairbackmiddle1Modification.dynamicBoneData = new DynamicBoneData("hairbackmiddle1", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinhairbackright2Modification.dynamicBoneData = new DynamicBoneData("hairbackright2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinhairfrontleft2Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinhairfrontmiddle1Modification.dynamicBoneData = new DynamicBoneData("hairfrontmiddle1", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinhairfrontright2Modification.dynamicBoneData = new DynamicBoneData("hairfrontright2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinheadcatearleftrootModification.dynamicBoneData = new DynamicBoneData("headcatearleftroot", 0.5f, null, 0.018f, null, 0.75f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinheadcatearrightrootModification.dynamicBoneData = new DynamicBoneData("headcatearrightroot", 0.5f, null, 0.018f, null, 0.75f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWcapeleftModification.dynamicBoneData = new DynamicBoneData("capeleft", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWcaperightModification.dynamicBoneData = new DynamicBoneData("caperight", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWhairbackleft2Modification.dynamicBoneData = new DynamicBoneData("hairbackleft2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWhairbackmiddle1Modification.dynamicBoneData = new DynamicBoneData("hairbackmiddle1", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWhairbackright2Modification.dynamicBoneData = new DynamicBoneData("hairbackright2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWhairfrontleft2Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWhairfrontmiddle1Modification.dynamicBoneData = new DynamicBoneData("hairfrontmiddle1", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWhairfrontright2Modification.dynamicBoneData = new DynamicBoneData("hairfrontright2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWheadcatearleftrootModification.dynamicBoneData = new DynamicBoneData("headcatearleftroot", 0.5f, null, 0.018f, null, 0.75f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinBWheadcatearrightrootModification.dynamicBoneData = new DynamicBoneData("headcatearrightroot", 0.5f, null, 0.018f, null, 0.75f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCScapeleftModification.dynamicBoneData = new DynamicBoneData("capeleft", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCScaperightModification.dynamicBoneData = new DynamicBoneData("caperight", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCShairbackleft2Modification.dynamicBoneData = new DynamicBoneData("hairbackleft2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCShairbackmiddle1Modification.dynamicBoneData = new DynamicBoneData("hairbackmiddle1", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCShairbackright2Modification.dynamicBoneData = new DynamicBoneData("hairbackright2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCShairfrontleft2Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCShairfrontmiddle1Modification.dynamicBoneData = new DynamicBoneData("hairfrontmiddle1", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCShairfrontright2Modification.dynamicBoneData = new DynamicBoneData("hairfrontright2", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCSheadcatearleftrootModification.dynamicBoneData = new DynamicBoneData("headcatearleftroot", 0.5f, null, 0.018f, null, 0.75f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaSkinCSheadcatearrightrootModification.dynamicBoneData = new DynamicBoneData("headcatearrightroot", 0.5f, null, 0.018f, null, 0.75f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinskirtleftrootModification.dynamicBoneData = new DynamicBoneData("skirtleftroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinskirtrightrootModification.dynamicBoneData = new DynamicBoneData("skirtrightroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinarmsleeveleftrootModification.dynamicBoneData = new DynamicBoneData("armsleeveleftroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinarmsleeverightrootModification.dynamicBoneData = new DynamicBoneData("armsleeverightroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinhairbackleft1Modification.dynamicBoneData = new DynamicBoneData("hairbackleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinhairbackright1Modification.dynamicBoneData = new DynamicBoneData("hairbackright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinhairfrontleft1Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinhairfrontright1Modification.dynamicBoneData = new DynamicBoneData("hairfrontright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinheadrabbitearleft1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearleft1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinheadrabbitearright1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearright1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMskirtleftrootModification.dynamicBoneData = new DynamicBoneData("skirtleftroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMskirtrightrootModification.dynamicBoneData = new DynamicBoneData("skirtrightroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMarmsleeveleftrootModification.dynamicBoneData = new DynamicBoneData("armsleeveleftroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMarmsleeverightrootModification.dynamicBoneData = new DynamicBoneData("armsleeverightroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMhairbackleft1Modification.dynamicBoneData = new DynamicBoneData("hairbackleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMhairbackright1Modification.dynamicBoneData = new DynamicBoneData("hairbackright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMhairfrontleft1Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMhairfrontright1Modification.dynamicBoneData = new DynamicBoneData("hairfrontright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMheadrabbitearleft1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearleft1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinDMheadrabbitearright1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearright1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBskirtleftrootModification.dynamicBoneData = new DynamicBoneData("skirtleftroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBskirtrightrootModification.dynamicBoneData = new DynamicBoneData("skirtrightroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBarmsleeveleftrootModification.dynamicBoneData = new DynamicBoneData("armsleeveleftroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBarmsleeverightrootModification.dynamicBoneData = new DynamicBoneData("armsleeverightroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBhairbackleft1Modification.dynamicBoneData = new DynamicBoneData("hairbackleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBhairbackright1Modification.dynamicBoneData = new DynamicBoneData("hairbackright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBhairfrontleft1Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBhairfrontright1Modification.dynamicBoneData = new DynamicBoneData("hairfrontright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBheadrabbitearleft1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearleft1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinLBheadrabbitearright1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearright1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPskirtleftrootModification.dynamicBoneData = new DynamicBoneData("skirtleftroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPskirtrightrootModification.dynamicBoneData = new DynamicBoneData("skirtrightroot", 0.04f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSParmsleeveleftrootModification.dynamicBoneData = new DynamicBoneData("armsleeveleftroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSParmsleeverightrootModification.dynamicBoneData = new DynamicBoneData("armsleeverightroot", 0.04f, null, 0.005f, null, 0.735f, null, 0.953f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPhairbackleft1Modification.dynamicBoneData = new DynamicBoneData("hairbackleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPhairbackright1Modification.dynamicBoneData = new DynamicBoneData("hairbackright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, -0.005f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPhairfrontleft1Modification.dynamicBoneData = new DynamicBoneData("hairfrontleft1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPhairfrontright1Modification.dynamicBoneData = new DynamicBoneData("hairfrontright1", 0.894f, null, 0.1f, null, 0.7f, null, 0.2f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPheadrabbitearleft1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearleft1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NiaBladeSkinSPheadrabbitearright1Modification.dynamicBoneData = new DynamicBoneData("headrabbitearright1", 0.18f, null, 0.018f, null, 0.35f, null, 0.247f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 88, NiaSkincapeleftModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 95, NiaSkincaperightModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 37, NiaSkinhairbackleft2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 40, NiaSkinhairbackmiddle1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 43, NiaSkinhairbackright2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 49, NiaSkinhairfrontleft2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 46, NiaSkinhairfrontmiddle1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 52, NiaSkinhairfrontright2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 31, NiaSkinheadcatearleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKIN_NAME", 34, NiaSkinheadcatearrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 88, NiaSkinBWcapeleftModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 95, NiaSkinBWcaperightModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 37, NiaSkinBWhairbackleft2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 40, NiaSkinBWhairbackmiddle1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 43, NiaSkinBWhairbackright2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 49, NiaSkinBWhairfrontleft2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 46, NiaSkinBWhairfrontmiddle1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 52, NiaSkinBWhairfrontright2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 31, NiaSkinBWheadcatearleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINBW_NAME", 34, NiaSkinBWheadcatearrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 88, NiaSkinCScapeleftModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 95, NiaSkinCScaperightModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 37, NiaSkinCShairbackleft2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 40, NiaSkinCShairbackmiddle1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 43, NiaSkinCShairbackright2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 49, NiaSkinCShairfrontleft2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 46, NiaSkinCShairfrontmiddle1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 52, NiaSkinCShairfrontright2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 31, NiaSkinCSheadcatearleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIASKINCS_NAME", 34, NiaSkinCSheadcatearrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 109, NiaBladeSkinskirtleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 115, NiaBladeSkinskirtrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 28, NiaBladeSkinarmsleeveleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 86, NiaBladeSkinarmsleeverightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 36, NiaBladeSkinhairbackleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 43, NiaBladeSkinhairbackright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 50, NiaBladeSkinhairfrontleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 53, NiaBladeSkinhairfrontright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 56, NiaBladeSkinheadrabbitearleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKIN_NAME", 59, NiaBladeSkinheadrabbitearright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 109, NiaBladeSkinDMskirtleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 115, NiaBladeSkinDMskirtrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 28, NiaBladeSkinDMarmsleeveleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 86, NiaBladeSkinDMarmsleeverightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 36, NiaBladeSkinDMhairbackleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 43, NiaBladeSkinDMhairbackright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 50, NiaBladeSkinDMhairfrontleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 53, NiaBladeSkinDMhairfrontright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 56, NiaBladeSkinDMheadrabbitearleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINDM_NAME", 59, NiaBladeSkinDMheadrabbitearright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 109, NiaBladeSkinLBskirtleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 115, NiaBladeSkinLBskirtrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 28, NiaBladeSkinLBarmsleeveleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 86, NiaBladeSkinLBarmsleeverightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 36, NiaBladeSkinLBhairbackleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 43, NiaBladeSkinLBhairbackright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 50, NiaBladeSkinLBhairfrontleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 53, NiaBladeSkinLBhairfrontright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 56, NiaBladeSkinLBheadrabbitearleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINLB_NAME", 59, NiaBladeSkinLBheadrabbitearright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 109, NiaBladeSkinSPskirtleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 115, NiaBladeSkinSPskirtrightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 28, NiaBladeSkinSParmsleeveleftrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 86, NiaBladeSkinSParmsleeverightrootModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 36, NiaBladeSkinSPhairbackleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 43, NiaBladeSkinSPhairbackright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 50, NiaBladeSkinSPhairfrontleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 53, NiaBladeSkinSPhairfrontright1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 56, NiaBladeSkinSPheadrabbitearleft1Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_NIABLADESKINSP_NAME", 59, NiaBladeSkinSPheadrabbitearright1Modification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; internal static NiaMercSkinPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { NiaMercSkinPlugin instance = Instance; return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null; } } private static event EventHandler<SkinAddedArgs> MercBodyNiaSkinSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyNiaSkinBWSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyNiaSkinCSSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyNiaBladeSkinSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyNiaBladeSkinDMSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyNiaBladeSkinLBSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyNiaBladeSkinSPSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("NiaMercSkin.miyowiniamercskin")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/NiaDriver/NiaMat.mat", "Assets/Resources/NiaDriver/ScimitarMat.mat", "Assets/Resources/NiaDriver/NiaMatBW.mat", "Assets/Resources/NiaDriver/NiaMatCS.mat", "Assets/Resources/NiaBlade/BladeNiaMat.mat", "Assets/Resources/NiaBlade/Scimitar2Mat.mat", "Assets/Resources/NiaBlade/BladeNiaMatDM.mat", "Assets/Resources/NiaBlade/BladeNiaMatLB.mat", "Assets/Resources/NiaBlade/BladeNiaMatSP.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("MIYOWI_SKIN_NIASKIN_NAME", "Nia (Driver)"); self.SetStringByToken("MIYOWI_SKIN_NIASKINBW_NAME", "Nia (Blood Witch)"); self.SetStringByToken("MIYOWI_SKIN_NIASKINCS_NAME", "Nia (Candy Stripe)"); self.SetStringByToken("MIYOWI_SKIN_NIABLADESKIN_NAME", "Nia (Blade)"); self.SetStringByToken("MIYOWI_SKIN_NIABLADESKINDM_NAME", "Nia (Devoted Marigold)"); self.SetStringByToken("MIYOWI_SKIN_NIABLADESKINLB_NAME", "Nia (Loyal Bellflower)"); self.SetStringByToken("MIYOWI_SKIN_NIABLADESKINSP_NAME", "Nia (Sincere Primrose)"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddMercBodyNiaSkinSkin(); AddMercBodyNiaSkinBWSkin(); AddMercBodyNiaSkinCSSkin(); AddMercBodyNiaBladeSkinSkin(); AddMercBodyNiaBladeSkinDMSkin(); AddMercBodyNiaBladeSkinLBSkin(); AddMercBodyNiaBladeSkinSPSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AfterBodyCatalogInit(); } private static void MercBodyNiaSkinSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { NiaMercSkinPlugin.MercBodyNiaSkinSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyNiaSkinSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "MercBody"; string text2 = "NiaSkin"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\NiaMercSkin\\Icons\\NiaSkinIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_NIASKIN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Nia (Driver)")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaDriver/NiaMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaDriver/ScimitarMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Body.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Scimitar.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyNiaSkinSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void MercBodyNiaSkinBWSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { NiaMercSkinPlugin.MercBodyNiaSkinBWSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyNiaSkinBWSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "MercBody"; string text2 = "NiaSkinBW"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\NiaMercSkin\\Icons\\NiaSkinBWIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_NIASKINBW_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Blood Witch Nia")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaDriver/NiaMatBW.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaDriver/ScimitarMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Body.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Scimitar.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyNiaSkinBWSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void MercBodyNiaSkinCSSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { NiaMercSkinPlugin.MercBodyNiaSkinCSSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyNiaSkinCSSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "MercBody"; string text2 = "NiaSkinCS"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\NiaMercSkin\\Icons\\NiaSkinCSIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_NIASKINCS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Blood Witch Nia")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaDriver/NiaMatCS.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaDriver/ScimitarMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Body.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Scimitar.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyNiaSkinCSSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void MercBodyNiaBladeSkinSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { NiaMercSkinPlugin.MercBodyNiaBladeSkinSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyNiaBladeSkinSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "MercBody"; string text2 = "NiaBladeSkin"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\NiaMercSkin\\Icons\\NiaBladeSkinIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_NIABLADESKIN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Nia (Blade)")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaBlade/BladeNiaMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaBlade/Scimitar2Mat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\BladeNia.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Scimitar2.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyNiaBladeSkinSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void MercBodyNiaBladeSkinDMSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { NiaMercSkinPlugin.MercBodyNiaBladeSkinDMSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyNiaBladeSkinDMSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "MercBody"; string text2 = "NiaBladeSkinDM"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\NiaMercSkin\\Icons\\NiaBladeSkinDMIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_NIABLADESKINDM_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Nia (Blade)")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaBlade/BladeNiaMatDM.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/NiaBlade/Scimitar2Mat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\BladeNia.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\NiaMercSkin\\Meshes\\Scimitar2.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyNiaBladeSkinDMSkinAdded(skin, val); }