Decompiled source of Orbliterate v1.1.3

WizardObliterate.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2.UI;
using R2API.Utils;
using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WizardObliterate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WizardObliterate")]
[assembly: AssemblyTitle("WizardObliterate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WizardObliterate
{
	public static class Assets
	{
		public static AssetBundle mainAssetBundle = null;

		internal static string assetBundleName = "wizardobliterate";

		internal static string assemblyDir => Path.GetDirectoryName(WizardObliterate.pluginInfo.Location);

		public static void PopulateAssets()
		{
			mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(assemblyDir, assetBundleName));
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Miyowi.Orbliteration", "Orbliteration", "1.1.3")]
	public class WizardObliterate : BaseUnityPlugin
	{
		public const string PluginGUID = "Miyowi.Orbliteration";

		public const string PluginAuthor = "Miyowi";

		public const string PluginName = "Orbliteration";

		public const string PluginVersion = "1.1.3";

		public static PluginInfo pluginInfo;

		private static Random rnd = new Random();

		private GameObject Whitescreen;

		private GameObject Wizardscreen;

		private float alpha;

		private static Coroutine currentCoroutine;

		public static WizardObliterate instance;

		private HUD hud;

		public void Awake()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			instance = this;
			pluginInfo = ((BaseUnityPlugin)this).Info;
			Log.Init(((BaseUnityPlugin)this).Logger);
			Assets.PopulateAssets();
			HUD.Awake += new hook_Awake(GetHud);
			HealthComponent.HandleDamageDealt += new Manipulator(BestVoidHook);
		}

		public void OnDestroy()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			HUD.Awake -= new hook_Awake(GetHud);
			HealthComponent.HandleDamageDealt -= new Manipulator(BestVoidHook);
		}

		public Sprite LoadRandomWizard()
		{
			int num = rnd.Next(1, 8);
			return Assets.mainAssetBundle.LoadAsset<Sprite>($"wizard{num}.png");
		}

		private void GetHud(orig_Awake orig, HUD self)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			hud = self;
			Wizardscreen = new GameObject("Wizardscreen");
			Wizardscreen.transform.SetParent(hud.mainContainer.transform);
			RectTransform val = Wizardscreen.AddComponent<RectTransform>();
			val.anchorMin = Vector2.zero;
			val.anchorMax = Vector2.one;
			val.sizeDelta = Vector2.zero;
			val.anchoredPosition = Vector2.zero;
			Wizardscreen.AddComponent<Image>();
			Whitescreen = new GameObject("Whitescreen");
			Whitescreen.transform.SetParent(hud.mainContainer.transform);
			val = Whitescreen.AddComponent<RectTransform>();
			val.anchorMin = Vector2.zero;
			val.anchorMax = Vector2.one;
			val.sizeDelta = Vector2.zero;
			val.anchoredPosition = Vector2.zero;
			Image val2 = Whitescreen.AddComponent<Image>();
			val2.sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0f, 0f, 4f, 4f), Vector2.zero);
			FlashAlpha(0f);
			Wizardscreen.gameObject.SetActive(false);
			Whitescreen.gameObject.SetActive(false);
		}

		private void FlashAlpha(float x)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			((Graphic)Whitescreen.GetComponent<Image>()).color = new Color(1f, 1f, 1f, x);
			((Graphic)Wizardscreen.GetComponent<Image>()).color = new Color(1f, 1f, 1f, x);
		}

		public void WizardbangPlayer()
		{
			if ((Object)(object)Whitescreen != (Object)null && (Object)(object)Wizardscreen != (Object)null)
			{
				Wizardscreen.GetComponent<Image>().sprite = LoadRandomWizard();
				if (currentCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(currentCoroutine);
				}
				currentCoroutine = ((MonoBehaviour)this).StartCoroutine(Fade());
			}
		}

		private IEnumerator Fade()
		{
			Wizardscreen.gameObject.SetActive(true);
			Whitescreen.gameObject.SetActive(true);
			alpha = 0.4f;
			FlashAlpha(alpha);
			while (alpha >= 0f)
			{
				yield return (object)new WaitForSeconds(0.04f);
				alpha -= 0.01f * (2f - alpha);
				FlashAlpha(alpha);
			}
			Wizardscreen.gameObject.SetActive(false);
			Whitescreen.gameObject.SetActive(false);
		}

		private void BestVoidHook(ILContext il)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			Action<DamageDealtMessage> action = delegate(DamageDealtMessage damageDealtMessage)
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				CharacterBody component = damageDealtMessage.attacker.GetComponent<CharacterBody>();
				bool flag = component.master.networkIdentity.netId == LocalUserManager.GetFirstLocalUser().cachedMaster.networkIdentity.netId;
				if (component != null && component.isPlayerControlled && flag && DamageTypeCombo.op_Implicit(damageDealtMessage.damageType) == DamageTypeCombo.op_Implicit(DamageTypeCombo.op_Implicit((DamageType)65536)))
				{
					WizardbangPlayer();
				}
			};
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0)
			}) && val.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<NetworkMessage>(x, "ReadMessage")
			}) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStloc(x, 0)
			}))
			{
				val.Emit(OpCodes.Ldloc_0);
				val.EmitDelegate<Action<DamageDealtMessage>>(action);
			}
			else
			{
				Log.Error("ILHook failed. Mod will not work as intended.");
			}
		}
	}
}