Decompiled source of VoidLocusAfterMithrix v1.0.0

VoidLocusAfterMithrix.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using RoR2BepInExPack.GameAssetPaths.Version_1_35_0;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VoidLocusAfterMithrix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3ed8706acb2ce60192b87aa022ec73aeedf0ffe2")]
[assembly: AssemblyProduct("VoidLocusAfterMithrix")]
[assembly: AssemblyTitle("VoidLocusAfterMithrix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreMinibosses
{
	public class Assets
	{
		public static void Init()
		{
			EditFrogInteractable();
		}

		private static void EditFrogInteractable()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_moon.FrogInteractable_prefab).WaitForCompletion();
			val.GetComponent<PortalSpawner>().portalSpawnCard = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)RoR2_DLC1_PortalVoid.iscVoidPortal_asset).WaitForCompletion();
		}
	}
	public static class Language
	{
		private const string prefix = "MIYOWI_MOREMINIBOSSES_";

		public static string Add(string token, string text)
		{
			string text2 = "MIYOWI_MOREMINIBOSSES_token";
			LanguageAPI.Add(text2, text);
			return text2;
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("mwmw.VoidLocusAfterMithrix", "VoidLocusAfterMithrix", "1.0.0")]
	public class VoidLocusAfterMithrix : BaseUnityPlugin
	{
		public const string PluginGUID = "mwmw.VoidLocusAfterMithrix";

		public const string PluginAuthor = "mwmw";

		public const string PluginName = "VoidLocusAfterMithrix";

		public const string PluginVersion = "1.0.0";

		public static ConfigFile config;

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			Assets.Init();
		}
	}
}