This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
NadeEater
stiilll in a dreeeeeeeeeam, NAAAADE EEEEEEATERRRRRRRRHaHaHaHa Fucking Idiot Enemies Eat The Fucking Grenades Like Idiots LMAO Lol
in general, you just chuck grenades into enemy mouth and it works. Im too lazy to put them in a neat list so heres this ugly code of all the conditions.
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "CLAYBOSS_BODY_NAME",
entityStateMachine = "Weapon",
entityStateString = "ClayBoss.ClayBossWeapon.FireBombardment",
mouth = "ClayBossArmature/ROOT/PotBase/Muzzle",
radius = 10f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "CLAYBOSS_BODY_NAME",
entityStateMachine = "Body",
entityStateString = "ClayBoss.Recover",
mouth = "ClayBossArmature/ROOT/PotBase/Muzzle",
radius = 10f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "LEMURIAN_BODY_NAME",
entityStateMachine = "Weapon",
entityStateString = "LemurianMonster.ChargeFireball",
mouth = "LemurianArm/ROOT/base/stomach/chest/neck_low/neck_high/head",
radius = 1f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "LEMURIAN_BODY_NAME",
entityStateMachine = "Weapon",
entityStateString = "LemurianMonster.Bite",
mouth = "LemurianArm/ROOT/base/stomach/chest/neck_low/neck_high/head",
radius = 1f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "LEMURIANBRUISER_BODY_NAME",
entityStateMachine = "Body",
entityStateString = "LemurianBruiserMonster.Flamebreath",
mouth = "LemurianBruiserArmature/ROOT/base/stomach/chest/neck.1/neck.2/neck.3/head",
radius = 3.5f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "LEMURIANBRUISER_BODY_NAME",
entityStateMachine = "Weapon",
entityStateString = "LemurianBruiserMonster.ChargeMegaFireball",
mouth = "LemurianBruiserArmature/ROOT/base/stomach/chest/neck.1/neck.2/neck.3/head",
radius = 3.5f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "LEMURIANBRUISER_BODY_NAME",
entityStateMachine = "Weapon",
entityStateString = "LemurianBruiserMonster.FireMegaFireball",
mouth = "LemurianBruiserArmature/ROOT/base/stomach/chest/neck.1/neck.2/neck.3/head",
radius = 3.5f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "VULTURE_BODY_NAME",
entityStateMachine = "Weapon",
entityStateString = "Vulture.Weapon.FireWindblade",
mouth = "VultureArmature/ROOT/base/stomach/chest/neck.1/neck.2/neck.3/head",
radius = 1f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "CLAYBRUISER_BODY_NAME",
entityStateMachine = "",
entityStateString = "",
mouth = "ClayBruiserArmature/ROOT/CannonBase/Muzzle",
radius = 2f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "MAGMAWORM_BODY_NAME",
entityStateMachine = "",
entityStateString = "",
mouth = "WormArmature/Head/MouthMuzzle",
radius = 7f
});
conditions.Add(new NadeEaterComponent.NadeEaterCondition
{
bodyNameToken = "SCAV_BODY_NAME",
entityStateMachine = "",
entityStateString = "",
mouth = "ScavArmature/ROOT/base/WeaponParent/MuzzleEnergyCannon",
radius = 4f
});
Changelog
1.0.0
- released
