
Last updated | 7 months ago |
Total downloads | 23980 |
Total rating | 2 |
Categories | Items |
Dependency string | oig-OigsItems-3.2.1 |
Dependants | 8 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2100




RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0
RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.0
README
oig's items
tier 1

- hitting an enemy at max health gives you barrier equal to 20% (+20% per stack) of the damage dealt

- 20% (+20% per stack) chance to apply blot on hit

- reduce damage taken from enemies with blot by 5% (+5% per stack) (approaches 50%)
- you have a 10% chance to apply blot to enemies that damage you
tier 2

- gain a stacking buff that gives 40% attack speed when hitting enemies with blot, max 10 (+10 per stack) stacks, gain more stacks per hit based on missing health
- gain a 5% chance to apply blot to enemies hit

- deal 20% (+20% per stack) bonus damage per 20m away from the enemy

- when hitting an enemy above 50% health apply 1 (+1 per stack) blot

- every 5 hits deal 20 (+20 per stack) bonus damage, each time this occurs it's damage increases by 2 (+2 per stack) until the next stage
tier 3

- build up buff stacks based on damage taken, at 100 stacks gain 100 (+100 per stack) armor and your next hit applies 50 (+50 per stack) blot and removes 100 buff stacks

- every 3 hits apply 10 (+10 per stack) blot on hit and heal 5 (+5 per stack) per 10 blot on the target

- 5% chance to heal 30% (+30% per stack) of your max health on hit. the chance increases by 1% for each 100% damage over 100% dealt

- increase movement speed by 5% (+5% per stack) every 3 seconds, the next time you deal damage deal bonus damage equal to (speed * buff stacks * 4 (+4 per stack))% of attack
lunar

- on killing an enemy there is a 50% chance of gaining or losing 5% (+5% per stack) attack, health, attack speed, or speed. there is an equal chance for each to occur.

- increase attack by 1000% (+500% per stack) BUT if you take damage from 3 enemies within 4 (+2 per stack) seconds the game crashes
- NOTE: this item is disabled by default, you must enable it in the config if you want to play with it

- on taking damage deal 50% of damage taken to allies in a 10m (+10m per stack) radius and gain 50% (+50% per stack) damage and 50% (+50% per stack) speed per ally damaged
debuffs

- blot inflicts damage equal to number of blot stacks times 40% of attacker's base damage when taking damage
changelog
3.2.1
- probably works now after sots dlc
3.2.0
- no more hard synergies
- tainted will now has a chance to apply blot on damage taken
- relentless malice now has a chance to apply blot on hit
3.1.0
- fixed item pickup text not displaying
3.0.0
- blot item update, adds 6 new items that use the new debuff blot
- added Blot, Shattered Blade, Tainted Will, Relentless Malice, Twilight Spear, Devouring Jar, Eternal Dread
2.1.2
- Mithrix can now steal the items 🥳
- fixed a bug causing pretty stopwatch to deal way more damage than it was supposed to
- changed clown nose to make it easier to crash
2.1.1
- added config option for enabling custom values so i can change default values without affecting player's custom values
2.0.0
- added Clown Nose, Pretty Stopwatch, and Weed Wacker
- certain items probably don't break in multiplayer anymore
- fixed a bug that caused Bloody Pillow to almost always reduce a stat
1.1.0
- contract is now a buff and actually works