pittabread-Meltdown icon

Meltdown

A small mod for Risk of Rain 2 with a focus on highly synergistic items and effects.

Last updated 2 hours ago
Total downloads 66
Total rating 0 
Categories
Dependency string pittabread-Meltdown-0.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_RecalculateStats-1.5.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.5.0
RiskofThunder-R2API_Director-2.3.2 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.2
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7

README

Meltdown

A small content mod focused on highly synergistic items and effects.

Items

Icon Name Effect
Plutonium Rounds Activating a non-primary skill damages 1 (+1 per stack) enemies in a 30m (+5m per stack) radius around you for 100% base damage, irradiating them.
Reactor Vents Activating your secondary skill damages enemies in a 12m (+4m per stack) radius around you for 100% base damage. Additionally, enemies are Irradiated for 6s (+3s per stack).
Metal Claws Increase your drones, turrets and pets damage by 20% (+20% per stack) and bleed chance by 10% (+10% per stack).
Target-Lock Visor Increases damage to enemies that are in the air by 20% (+20% per stack).
Old Exhaust Pipe Activating your utility skill increases your movement speed by 25% (+25% per stack) for 6s.
Uranium Fuel Rods Your Irradiated effects deal 250% (+250% per stack) increased damage, and last 50% (+50% per stack) longer.
Leaky Reactor Coolant Irradiated enemies lose 15 (+15 per stack) armour, and have a 20% (+20% per stack) chance per tick to ignite.
Volatile Thorium Battery On death, Irradiated enemies deal 100% base damage to 1 (+1 per stack) enemies in a 12m (+4m per stack) radius, applying all of their Irradiated effects.
Charcoal Burning enemies have a 5% chance per tick to ignite 2 (+2 per stack) nearby enemies in a 20m (+5m per stack) radius.
Abandonment Decrease secondary skill cooldown by 50% (+50% per stack). Decrease primary skill damage by 50% (+50% per stack).

Buffs/Debuffs

Icon Name Effect
Irradiated A slow but hard-hitting DoT effect, dealing 30% damage per second.

Elites

Icon Name Effect
Nuclear Blasts all nearby enemies every 5 seconds. All attacks apply Irradiated.

Credits

Everything in the mod was created by pittabread (that's me!). If you have any questions or problems with the mod, feel free to ping me on the RoR2 Modding Discord server.

And a personal thank you to the Sandswept and Starstorm 2 mods, who served as inspiration for me to get started in the modding scene, and whose code I would use to help get myself unstuck on some of the more gnarly coding tasks.