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pittabread-Meltdown-0.3.0 icon

Meltdown

A small mod focused on synergistic items and effects. Now with Red Alert support!

Date uploaded 4 days ago
Version 0.3.0
Download link pittabread-Meltdown-0.3.0.zip
Downloads 1066
Dependency string pittabread-Meltdown-0.3.0

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Director-2.3.2 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.2
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
RiskofThunder-R2API_RecalculateStats-1.5.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.5.0

README

Meltdown

A small content mod focused on synergistic items and effects. Now with Red Alert support!

Items

Icon Name Effect
Plutonium Rounds Activating a non-primary skill damages 1 (+1 per stack) enemies in a 30m (+5m per stack) radius around you for 200% base damage, irradiating them.
Reactor Vents Activating your secondary skill damages enemies in a 12m (+4m per stack) radius around you for 150% base damage. Additionally, enemies are Irradiated for 6s (+3s per stack).
Thermite-in-a-Can Increase your drones, turrets and pets damage by 20% (+20% per stack) and chance on-hit to ignite by 10% (+10% per stack).
Target-Lock Visor Increases damage to enemies that are in the air by 20% (+20% per stack).
Old Exhaust Pipe Activating your utility skill increases your movement speed by 25% (+25% per stack) for 6s.
Uranium Fuel Rods Gain a 5% chance to irradiate enemies on hit. Your Irradiated effects deal 250% (+250% per stack) increased damage, and last 50% (+50% per stack) longer.
Leaky Reactor Coolant Gain a 5% chance to irradiate enemies on hit. Irradiated enemies lose 15 (+15 per stack) armour, and have a 20% (+20% per stack) chance per tick to ignite.
Volatile Thorium Battery Gain a 5% chance to Irradiate enemies on hit. Irradiated enemies have a 10% chance per tick to deal 200% damage in a 12m (+4m per stack) radius, applying Irradiated.
Charcoal Gain a 5% chance to burn enemies on hit. Burning enemies have a 5% chance per tick to ignite 2 (+2 per stack) nearby enemies in a 20m (+5m per stack) radius.
Abandonment Decrease secondary skill cooldown by 50% (+50% per stack). Decrease primary skill damage by 25% (+25% per stack).

Buffs/Debuffs

Icon Name Effect
Irradiated A slow ticking DoT effect, dealing 75% damage per second.

Elites

Icon Name Effect
Nuclear Blasts all nearby enemies every 5 seconds. All attacks apply Irradiated.

Credits

Everything in the mod was created by pittabread (that's me!). If you have any questions or problems with the mod, feel free to ping me on the RoR2 Modding Discord server.

And a personal thank you to the Sandswept and Starstorm 2 mods, who served as inspiration for me to get started in the modding scene, and whose code I would use to help get myself unstuck on some of the more gnarly coding tasks.

CHANGELOG

0.3.0

  • Replaced Metal Claws with Thermite-in-a-Can.
    • This is functionally the same item, but replaces the bleed effect with fire.
  • Volatile Thorium Battery, Leaky Reactor Coolant and Uranium Fuel Rods all now work with the Red Alert mod, specifically the Desolator survivor's DoT.
    • I make no promises regarding balance.
  • Reworked Volatile Thorium Battery to have a chance per tick to deal extra damage in an area and apply Irradiated.
  • Buffed Abandonment by reducing the primary skill damage decrease from 50% to 25%.
  • Added a visual indicator to nuclear elites to show how far their blast attack can reach, similar to focus crystal/bolstering lantern.

0.2.0

  • Increased Irradiated damage per second to 75%.
    • Decreased Irradiated damage on Nuclear elites by half, to compensate.
  • Increased Plutonium Rounds damage to 200%.
  • Increased Reactor Vents damage to 150%.
  • Added 5% base burn chance to Charcoal.
  • Added 5% base irradiating chance to Uranium Fuel Rods, Volatile Thorium Battery and Leaky Reactor Coolant (for 15% total, if you have all 3).
  • Volatile Thorium Battery now deals 200% damage in a 12m AoE and applies all irradiated effects to all damaged enemies, rather than a single enemy per stack.

I plan to revisit the irradiating items in future, so that they bring something more interesting to the table rather than just a 5% proc chance. I'm also planning to do a general pass on the more out-of-pocket items to bring them more in-line with the theme of the mod. Thanks RoR2 Modding discord for the solid feedback on it all so far.

0.1.1

  • Removed in-dev shenanigans

0.1.0

  • First release
  • Hooray!