Groove Salad vs the Game
They are Sticky-Bomb and we are here to rework items and be sad about SotS and stuff.
CHANGELOG
0.0.1
Misc
- made to work with SotS
0.0.0
Items
-
Bustling Fungus
- Healing per second:
4.5% (+2.25% per stack)⇒ 4.5% (+4.5% per stack) - Healing interval:
0.25s⇒ 0.5s - No longer activates while attacking
- (Related) Engineer stationary turret damage coefficient:
70%⇒ 100%
- Healing per second:
-
Delicate Watch ⇒ Wristwatch
- Slow nearby enemies and projectiles.
-
Power Elixir ⇒ Elixir
- Survive one lethal attack. Consumed on use.
-
Rose Buckler
- Item tier:
Uncommon (green)⇒ Common (white) - Armor bonus:
+30⇒ +10
- Item tier:
-
Stun Grenades
- Deals 80% TOTAL damage on proc
-
Harvester's Scythe
- New healing visuals
-
Leeching Seed
- Always heals for 1 hp regardless of proc coefficient
-
Oddly-shaped Opal
- Item tier:
Common (white)⇒ Uncommon (green)
- Item tier:
-
Squid Polyp
- Knockback force:
2000⇒ 400 - Base fire rate:
Every 0.75s⇒ Every 0.5s
- Knockback force:
-
War Horn
- Now buffs nearby allies in addition to the holder
-
Aegis
- Healing to barrier rate:
50%⇒ 100%
- Healing to barrier rate:
-
Happiest Mask
- Ghost chance:
7%⇒ 100% - Ghost damage bonus:
1500%⇒ 300% - Ghost duration:
30s⇒ 15s - Optimized ghost spawning performance
- Ghost chance:
-
Rejuvenation Rack
- No longer doubles the strength of healing
- Now functions as a counterpart to N'kuhana's Opinion: Store healing as soul energy, consume soul energy to summon a regenerating spirit
-
Soulbound Catalyst
- No longer reduces equipment cooldown on kill
- Now charges equipment equivalent to lost health when taking damage
- (Related) Forgive Me Please cooldown:
45s⇒ 30s
-
Spare Drone Parts
- Chain gun no longer bounces to additional targets
- Chain gun fire interval:
0.1s⇒ 0.15s - Fixed item displays for Gunner Drone and TC-280 Prototype and added item displays for allied Solus Probes, MUL-T, and REX
-
Unstable Tesla Coil
- Activation interval:
Every 20s⇒ Every 60s - Damage while active:
400% damage per second⇒ 1000% damage per second - Exaggerated visual effects while active
- Activation interval:
Survivors
- Base survivor speed:
7 m/s⇒ 5.8 m/s - Survivor sprinting speed multiplier:
+45%⇒ +75% - (Related) Fixed Commando roll ignoring sprint speed bonuses
Monsters
- Elites
- Tier One elite health:
4x⇒ 3x - Tier One elite cost multiplier:
6x⇒ 4x - Honor elite health:
2.5x⇒ 1.5x - Honor elite cost multiplier:
3.5x⇒ 2.5x - Tier Two elite health:
18x⇒ 13.5x - Tier Two elite cost multiplier:
36x⇒ 24x
- Tier One elite health:
- Beetle
- New skill 'Burrow' to quickly jump to the player
- Spawn duration:
5s⇒ 3.5s - Base move speed:
6 m/s⇒ 7 m/s - Maximum health:
80 (+24 per level)⇒ 144 (+43 per level)
- Greater Wisp
- Director credit cost:
200⇒ 100
- Director credit cost:
- Jellyfish
- Maximum health:
60 (+18 per level)⇒ 80 (+24 per level)
- Maximum health:
- Lemurian
- Maximum health:
80 (+24 per level)⇒ 144 (+43 per level)
- Maximum health:
- Lesser Wisp
- Maximum health:
35 (+10 per level)⇒ 60 (+18 per level)
- Maximum health:
Misc
- Tweaked global post processing values
- Removed skybox meteors
- Removed one-shot protection overlay from the healthbar (osp is unchanged)