Decompiled source of RealerBulwarksHaunt v1.1.5
BulwarksHaunt.dll
Decompiled 3 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using BulwarksHaunt.Items; using EntityStates; using EntityStates.GameOver; using EntityStates.Interactables.MSObelisk; using HG; using IL.RoR2; using Mono.Cecil.Cil; using MonoMod.Cil; using MysticsRisky2Utils; using MysticsRisky2Utils.BaseAssetTypes; using MysticsRisky2Utils.ContentManagement; using MysticsRisky2Utils.SoftDependencies; using Newtonsoft.Json; using On.EntityStates.Interactables.MSObelisk; using On.RoR2; using On.RoR2.Navigation; using On.RoR2.UI; using On.RoR2.UI.LogBook; using ProperSave; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using R2API.Utils; using RoR2; using RoR2.Achievements; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.ExpansionManagement; using RoR2.Navigation; using RoR2.Skills; using RoR2.UI; using RoR2.UI.LogBook; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BulwarksHaunt")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e3de36572a33a316f4e2508607ae58c637413eeb")] [assembly: AssemblyProduct("BulwarksHaunt")] [assembly: AssemblyTitle("BulwarksHaunt")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace BulwarksHaunt { [BepInPlugin("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", "1.1.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class BulwarksHauntPlugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static CollectContentPackProvidersDelegate <>9__11_0; internal void <Awake>b__11_0(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)new BulwarksHauntContent()); } } public const string PluginGUID = "com.themysticsword.bulwarkshaunt"; public const string PluginName = "Bulwark's Haunt"; public const string PluginVersion = "1.1.4"; public static Assembly executingAssembly; internal static Type declaringType; internal static PluginInfo pluginInfo; internal static ManualLogSource logger; internal static ConfigFile config; private static AssetBundle _assetBundle; public static AssetBundle AssetBundle { get { if ((Object)(object)_assetBundle == (Object)null) { _assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(pluginInfo.Location), "bulwarkshauntassetbundle")); } return _assetBundle; } } public void Awake() { //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) pluginInfo = ((BaseUnityPlugin)this).Info; logger = ((BaseUnityPlugin)this).Logger; config = ((BaseUnityPlugin)this).Config; executingAssembly = Assembly.GetExecutingAssembly(); declaringType = MethodBase.GetCurrentMethod().DeclaringType; TMProEffects.Init(); GhostWaveSkins.Init(); NetworkingAPI.RegisterMessageType<BulwarksHauntWaveModifier.SyncWaveModifierActive>(); ContentLoadHelper.PluginAwakeLoad<BaseItem>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseEquipment>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseBuff>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseInteractable>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<GhostWave>(executingAssembly); object obj = <>c.<>9__11_0; if (obj == null) { CollectContentPackProvidersDelegate val = delegate(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)new BulwarksHauntContent()); }; <>c.<>9__11_0 = val; obj = (object)val; } ContentManager.collectContentPackProviders += (CollectContentPackProvidersDelegate)obj; Dictionary<string, PluginInfo> pluginInfos = Chainloader.PluginInfos; if (pluginInfos.ContainsKey("com.KingEnderBrine.ProperSave")) { ProperSaveSupport.Init(); } if (RiskOfOptionsDependency.enabled) { Texture2D val2 = new Texture2D(2, 2); ImageConversion.LoadImage(val2, File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "icon.png"))); Sprite val3 = Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), new Vector2(0f, 0f), 100f); RiskOfOptionsDependency.RegisterModInfo("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", "Adds a new Obelisk ending", val3); } } } public class BulwarksHauntContent : IContentPackProvider { public static class Resources { public static List<GameObject> bodyPrefabs = new List<GameObject>(); public static List<GameObject> masterPrefabs = new List<GameObject>(); public static List<GameObject> projectilePrefabs = new List<GameObject>(); public static List<GameObject> effectPrefabs = new List<GameObject>(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>(); public static List<Type> entityStateTypes = new List<Type>(); public static List<SkillDef> skillDefs = new List<SkillDef>(); public static List<SkillFamily> skillFamilies = new List<SkillFamily>(); public static List<SceneDef> sceneDefs = new List<SceneDef>(); public static List<GameEndingDef> gameEndingDefs = new List<GameEndingDef>(); } public static class Items { public static ItemDef BulwarksHaunt_Sword; public static ItemDef BulwarksHaunt_SwordUnleashed; public static ItemDef BulwarksHaunt_GhostFury; public static ItemDef BulwarksHaunt_RecruitedMonster; } public static class GameEndings { public static GameEndingDef BulwarksHaunt_HauntedEnding; } public static class Achievements { public static AchievementDef BulwarksHaunt_WinGhostWave; } private ContentPack contentPack = new ContentPack(); public string identifier => "Bulwark's Haunt"; public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; ContentLoadHelper contentLoadHelper = new ContentLoadHelper(); Action[] loadDispatchers = new Action[5] { delegate { contentLoadHelper.DispatchLoad<ItemDef>(BulwarksHauntPlugin.executingAssembly, typeof(BaseItem), (Action<ItemDef[]>)delegate(ItemDef[] x) { contentPack.itemDefs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<EquipmentDef>(BulwarksHauntPlugin.executingAssembly, typeof(BaseEquipment), (Action<EquipmentDef[]>)delegate(EquipmentDef[] x) { contentPack.equipmentDefs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<BuffDef>(BulwarksHauntPlugin.executingAssembly, typeof(BaseBuff), (Action<BuffDef[]>)delegate(BuffDef[] x) { contentPack.buffDefs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<GameObject>(BulwarksHauntPlugin.executingAssembly, typeof(BaseInteractable), (Action<GameObject[]>)null); }, delegate { contentLoadHelper.DispatchLoad<SceneDef>(BulwarksHauntPlugin.executingAssembly, typeof(GhostWave), (Action<SceneDef[]>)null); } }; int i = 0; while (i < loadDispatchers.Length) { loadDispatchers[i](); args.ReportProgress(Util.Remap((float)(i + 1), 0f, (float)loadDispatchers.Length, 0f, 0.05f)); yield return null; int num = i + 1; i = num; } while (contentLoadHelper.coroutine.MoveNext()) { args.ReportProgress(Util.Remap(contentLoadHelper.progress.value, 0f, 1f, 0.05f, 0.9f)); yield return contentLoadHelper.coroutine.Current; } loadDispatchers = new Action[12] { delegate { ContentLoadHelper.PopulateTypeFields<ItemDef>(typeof(Items), contentPack.itemDefs, (Func<string, string>)null); }, delegate { contentPack.bodyPrefabs.Add(Resources.bodyPrefabs.ToArray()); }, delegate { contentPack.masterPrefabs.Add(Resources.masterPrefabs.ToArray()); }, delegate { contentPack.projectilePrefabs.Add(Resources.projectilePrefabs.ToArray()); }, delegate { contentPack.effectDefs.Add(Resources.effectPrefabs.ConvertAll((Converter<GameObject, EffectDef>)((GameObject x) => new EffectDef(x))).ToArray()); }, delegate { contentPack.networkSoundEventDefs.Add(Resources.networkSoundEventDefs.ToArray()); }, delegate { contentPack.unlockableDefs.Add(Resources.unlockableDefs.ToArray()); }, delegate { contentPack.entityStateTypes.Add(Resources.entityStateTypes.ToArray()); }, delegate { contentPack.skillDefs.Add(Resources.skillDefs.ToArray()); }, delegate { contentPack.skillFamilies.Add(Resources.skillFamilies.ToArray()); }, delegate { contentPack.sceneDefs.Add(Resources.sceneDefs.ToArray()); }, delegate { contentPack.gameEndingDefs.Add(Resources.gameEndingDefs.ToArray()); } }; int j = 0; while (j < loadDispatchers.Length) { loadDispatchers[j](); args.ReportProgress(Util.Remap((float)(j + 1), 0f, (float)loadDispatchers.Length, 0.9f, 0.95f)); yield return null; int num = j + 1; j = num; } loadDispatchers = new Action[4] { delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseItem>(BulwarksHauntPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseEquipment>(BulwarksHauntPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseBuff>(BulwarksHauntPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseInteractable>(BulwarksHauntPlugin.executingAssembly); } }; int k = 0; while (k < loadDispatchers.Length) { loadDispatchers[k](); args.ReportProgress(Util.Remap((float)(k + 1), 0f, (float)loadDispatchers.Length, 0.95f, 0.99f)); yield return null; int num = k + 1; k = num; } } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } [CreateAssetMenu(fileName = "NewWaveModifier.asset", menuName = "Bulwark's Haunt/Wave Modifier")] public class BulwarksHauntWaveModifier : ScriptableObject { public delegate void WaveModifierEventHandler(GhostWave.GhostWaveControllerBaseState.MonsterWaves waveState = null); public class SyncWaveModifierActive : INetMessage, ISerializableObject { private int modifierIndex; private bool active; public SyncWaveModifierActive() { } public SyncWaveModifierActive(int modifierIndex, bool active) { this.modifierIndex = modifierIndex; this.active = active; } public void Deserialize(NetworkReader reader) { modifierIndex = reader.ReadInt32(); active = reader.ReadBoolean(); } public void OnReceived() { if (NetworkServer.active) { return; } BulwarksHauntWaveModifier waveModifier = GhostWave.WaveModifierCatalog.GetWaveModifier(modifierIndex); if (Object.op_Implicit((Object)(object)waveModifier) && active != waveModifier.active) { if (active) { waveModifier.Activate(); } else { waveModifier.Deactivate(); } } } public void Serialize(NetworkWriter writer) { writer.Write(modifierIndex); writer.Write(active); } } private string _cachedName; public string nameToken; public string popupToken; public string descriptionToken; [Header("Auto-assigned at runtime")] public bool active = false; public int index = -1; public WaveModifierEventHandler onActivated; public WaveModifierEventHandler onUpdate; public WaveModifierEventHandler onFixedUpdate; public WaveModifierEventHandler onDeactivated; public string cachedName { get { return _cachedName; } set { _cachedName = value; ((Object)this).name = value; } } [ContextMenu("Auto Populate Tokens")] public void AutoPopulateTokens() { nameToken = "BULWARKSHAUNT_GHOSTWAVE_MODIFIER_" + ((Object)this).name.ToUpperInvariant() + "_NAME"; popupToken = "BULWARKSHAUNT_GHOSTWAVE_MODIFIER_" + ((Object)this).name.ToUpperInvariant() + "_POPUP"; descriptionToken = "BULWARKSHAUNT_GHOSTWAVE_MODIFIER_" + ((Object)this).name.ToUpperInvariant() + "_DESCRIPTION"; } public void Activate(GhostWave.GhostWaveControllerBaseState.MonsterWaves waveState = null) { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown if (active) { return; } active = true; GhostWave.WaveModifierCatalog.activeWaveModifiers.Add(cachedName); if (Object.op_Implicit((Object)(object)Run.instance)) { foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances) { if (Object.op_Implicit((Object)(object)instance.master)) { CharacterMasterNotificationQueue notificationQueueForMaster = CharacterMasterNotificationQueue.GetNotificationQueueForMaster(instance.master); if (Object.op_Implicit((Object)(object)notificationQueueForMaster)) { NotificationInfo val = new NotificationInfo((object)this, (TransformationInfo)null); notificationQueueForMaster.PushNotification(val, 10f); } } } } SimpleChatMessage val2 = new SimpleChatMessage(); val2.baseToken = "BULWARKSHAUNT_GHOSTWAVE_SYSTEM_WAVEMODIFIER"; val2.paramTokens = new string[1] { Language.currentLanguage.GetLocalizedStringByToken(nameToken) }; Chat.AddMessage((ChatMessageBase)(object)val2); if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new SyncWaveModifierActive(index, active: true), (NetworkDestination)1); } if (onActivated != null) { onActivated(waveState); } } public void Deactivate(GhostWave.GhostWaveControllerBaseState.MonsterWaves waveState = null) { if (active) { active = false; GhostWave.WaveModifierCatalog.activeWaveModifiers.Remove(cachedName); if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new SyncWaveModifierActive(index, active: false), (NetworkDestination)1); } if (onDeactivated != null) { onDeactivated(waveState); } } } } public class GhostWave : BaseLoadableAsset { public struct BakedNodes { public NodeSerialized[] nodes; public Link[] links; public List<string> gateNames; } public struct NodeSerialized { public float x; public float y; public float z; public LinkListIndex linkListIndex; public HullMask forbiddenHulls; public byte[] lineOfSightMaskBytes; public int lineOfSightMaskLength; public byte gateIndex; public NodeFlags flags; } public struct KilledEnemyData { public BodyIndex bodyIndex; public List<ItemCountPair> inventory; public EquipmentDef equipment; } public class BulwarksHauntGhostWaveController : MonoBehaviour { public class ClearGhostWavesObjectiveController : ObjectiveTracker { public int wave = -1; public override string GenerateString() { BulwarksHauntGhostWaveController bulwarksHauntGhostWaveController = (BulwarksHauntGhostWaveController)(object)base.sourceDescriptor.source; wave = bulwarksHauntGhostWaveController.wave; if (wave == maxWaves) { return Language.GetString("OBJECTIVE_BULWARKSHAUNT_GHOSTWAVE_CLEARWAVES_FINAL"); } return string.Format(Language.GetString("OBJECTIVE_BULWARKSHAUNT_GHOSTWAVE_CLEARWAVES"), wave); } public override bool IsDirty() { return ((BulwarksHauntGhostWaveController)(object)base.sourceDescriptor.source).wave != wave; } } public static BulwarksHauntGhostWaveController instance; public int wave = 1; public int currentSpeechVariant = 1; public float oobCheckTimer = 0f; public float oobCheckInterval = 5f; public float oobRadius = 350f; public float oobRadiusShrinkAmount = 100f; public float oobShrinkDuration = 300f; public float oobShrinkTimer = 0f; public float oobHealthLoss = 0.34f; public Vector3 oobCenter = Vector3.zero; public float oobBottomY = -400f; public static event Action onGhostWaveComplete; public void Start() { instance = this; } public void FixedUpdate() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Invalid comparison between Unknown and I4 //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Invalid comparison between Unknown and I4 //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Invalid comparison between Unknown and I4 //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Invalid comparison between Unknown and I4 //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Invalid comparison between Unknown and I4 //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } oobCheckTimer -= Time.fixedDeltaTime; while (oobCheckTimer <= 0f) { oobCheckTimer += oobCheckInterval; float num = oobRadius - oobRadiusShrinkAmount * Mathf.Min(oobShrinkTimer / oobShrinkDuration, 1f); TeamIndex val = (TeamIndex)0; while ((int)val < 5) { if ((int)val != 1 && (int)val != -1 && (int)val > 0) { foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers(val)) { CharacterBody body = teamMember.body; if (Vector3.Distance(((Component)teamMember).transform.position, oobCenter) >= num) { HandleBodyOutOfBounds(body); } } } else if ((int)val == 1) { foreach (TeamComponent teamMember2 in TeamComponent.GetTeamMembers(val)) { CharacterBody body2 = teamMember2.body; if (((Component)teamMember2).transform.position.y <= oobBottomY) { HandleBodyOutOfBounds(body2); } } } val = (TeamIndex)(sbyte)(val + 1); } } } public void HandleBodyOutOfBounds(CharacterBody body) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Invalid comparison between Unknown and I4 //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) if ((Object.op_Implicit((Object)(object)body.teamComponent) && (int)body.teamComponent.teamIndex == 1) || (Object.op_Implicit((Object)(object)body.inventory) && body.inventory.GetItemCount(Items.TeleportWhenOob) > 0)) { Vector3 val = Run.instance.FindSafeTeleportPosition(body, (Transform)null, 0f, 0f); TeleportHelper.TeleportBody(body, val); GameObject teleportEffectPrefab = Run.instance.GetTeleportEffectPrefab(((Component)body).gameObject); if (Object.op_Implicit((Object)(object)teleportEffectPrefab)) { EffectManager.SimpleEffect(teleportEffectPrefab, val, Quaternion.identity, true); } } else if (Object.op_Implicit((Object)(object)body.healthComponent)) { body.healthComponent.TakeDamage(new DamageInfo { damage = oobHealthLoss * body.healthComponent.fullCombinedHealth, position = body.corePosition, damageType = DamageTypeCombo.op_Implicit((DamageType)66), damageColorIndex = (DamageColorIndex)9 }); } } public void OnEnable() { ObjectivePanelController.collectObjectiveSources += ObjectivePanelController_collectObjectiveSources; } public void OnCompleted() { if (BulwarksHauntGhostWaveController.onGhostWaveComplete != null) { BulwarksHauntGhostWaveController.onGhostWaveComplete(); } ObjectivePanelController.collectObjectiveSources -= ObjectivePanelController_collectObjectiveSources; } public void OnDisable() { ObjectivePanelController.collectObjectiveSources -= ObjectivePanelController_collectObjectiveSources; } private void ObjectivePanelController_collectObjectiveSources(CharacterMaster master, List<ObjectiveSourceDescriptor> objectiveSourcesList) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) objectiveSourcesList.Add(new ObjectiveSourceDescriptor { master = master, objectiveType = typeof(ClearGhostWavesObjectiveController), source = (Object)(object)this }); } } public class GhostWaveControllerBaseState : EntityState { public class Intro : GhostWaveControllerBaseState { public float speechTimer = 5f; public float speechInterval = 8f; public int speechVariant = 1; public int speechProgress = 1; public override void OnEnter() { base.OnEnter(); speechVariant = RoR2Application.rng.RangeInt(1, 4); } public override void Update() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown base.Update(); if (Run.instance.livingPlayerCount > 0) { speechTimer -= Time.deltaTime; } if (!(speechTimer <= 0f)) { return; } string text = "BULWARKSHAUNT_GHOSTWAVE_INTRO_" + speechVariant + "_" + speechProgress; if (!Language.IsTokenInvalid(text)) { if (NetworkServer.active) { Chat.SendBroadcastChat((ChatMessageBase)new NpcChatMessage { baseToken = text, formatStringToken = chatFormatStringToken, sender = null, sound = null }); } } else if (((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new MonsterWaves()); } speechTimer = speechInterval; speechProgress++; } } public class MonsterWaves : GhostWaveControllerBaseState { public class KillGhostEnemiesObjectiveController : ObjectiveTracker { public int killedEnemies = -1; public int totalEnemies = 1; public override string GenerateString() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) MonsterWaves monsterWaves = (MonsterWaves)(object)((EntityStateMachine)base.sourceDescriptor.source).state; killedEnemies = monsterWaves.killedEnemies; totalEnemies = Mathf.Max(monsterWaves.totalEnemies, 1); float num = (float)killedEnemies / (float)totalEnemies; if (killedEnemies == -1) { num = 0f; } return string.Format(Language.GetString("OBJECTIVE_BULWARKSHAUNT_GHOSTWAVE_KILLENEMIES"), Mathf.FloorToInt(num * 100f).ToString()); } public override bool IsDirty() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) if (((EntityStateMachine)base.sourceDescriptor.source).state is MonsterWaves monsterWaves) { return monsterWaves.killedEnemies != killedEnemies; } return false; } } public class SyncTotalEnemies : INetMessage, ISerializableObject { private NetworkInstanceId objID; private int totalEnemies; public SyncTotalEnemies() { } public SyncTotalEnemies(NetworkInstanceId objID, int totalEnemies) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) this.objID = objID; this.totalEnemies = totalEnemies; } public void Deserialize(NetworkReader reader) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) objID = reader.ReadNetworkId(); totalEnemies = reader.ReadInt32(); } public void OnReceived() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active) { return; } GameObject val = Util.FindNetworkObject(objID); if (Object.op_Implicit((Object)(object)val)) { EntityStateMachine component = val.GetComponent<EntityStateMachine>(); if (Object.op_Implicit((Object)(object)component) && component.state is MonsterWaves monsterWaves) { monsterWaves.totalEnemies = totalEnemies; } } } public void Serialize(NetworkWriter writer) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) writer.Write(objID); writer.Write(totalEnemies); } } public class SyncKilledEnemies : INetMessage, ISerializableObject { private NetworkInstanceId objID; private int killedEnemies; public SyncKilledEnemies() { } public SyncKilledEnemies(NetworkInstanceId objID, int killedEnemies) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) this.objID = objID; this.killedEnemies = killedEnemies; } public void Deserialize(NetworkReader reader) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) objID = reader.ReadNetworkId(); killedEnemies = reader.ReadInt32(); } public void OnReceived() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active) { return; } GameObject val = Util.FindNetworkObject(objID); if (Object.op_Implicit((Object)(object)val)) { EntityStateMachine component = val.GetComponent<EntityStateMachine>(); if (Object.op_Implicit((Object)(object)component) && component.state is MonsterWaves monsterWaves) { monsterWaves.killedEnemies = killedEnemies; } } } public void Serialize(NetworkWriter writer) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) writer.Write(objID); writer.Write(killedEnemies); } } public List<KilledEnemyData> enemiesThisWave; public Xoroshiro128Plus rng; public List<CharacterMaster> aliveEnemies = new List<CharacterMaster>(); public int killedEnemies = 0; public int totalEnemies = 0; public float spawnTimer = 0.1f; public float spawnInterval = 20f; public int spawnBatchCount = 10; public int speechVariant = 1; public float spawnBatchTimer = 0f; public float spawnBatchInterval = 0.1f; public int spawnBatchCurrent = 0; public float aliveEnemiesRecheckTimer = 60f; public float aliveEnemiesRecheckInterval = 60f; public float antiSoftlockTimer = 600f; public List<BulwarksHauntWaveModifier> activeModifiers = new List<BulwarksHauntWaveModifier>(); public override void OnEnter() { //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Expected O, but got Unknown //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_0553: Unknown result type (might be due to invalid IL or missing references) //IL_0558: Unknown result type (might be due to invalid IL or missing references) //IL_05e8: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); if (ghostWaveController.wave == 1) { speechVariant = RoR2Application.rng.RangeInt(1, 4); ghostWaveController.currentSpeechVariant = speechVariant; } else { speechVariant = ghostWaveController.currentSpeechVariant; } PlaySoundForViewedCameras("Play_ui_obj_nullWard_activate"); if (killedEnemiesPerStage.ContainsKey(ghostWaveController.wave)) { enemiesThisWave = killedEnemiesPerStage[ghostWaveController.wave].Where((KilledEnemyData x) => ((int)x.bodyIndex != -1 && Object.op_Implicit((Object)(object)BodyCatalog.GetBodyPrefab(x.bodyIndex))) ? true : false).ToList(); totalEnemies = enemiesThisWave.Count; if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new SyncTotalEnemies(((EntityState)this).gameObject.GetComponent<NetworkIdentity>().netId, totalEnemies), (NetworkDestination)1); } rng = new Xoroshiro128Plus(waveRng[ghostWaveController.wave]); } else { if (NetworkServer.active) { SimpleChatMessage val = new SimpleChatMessage(); val.baseToken = "BULWARKSHAUNT_GHOSTWAVE_SYSTEM_WAVEFALLBACK"; val.paramTokens = new string[1] { ghostWaveController.wave.ToString() }; Chat.SendBroadcastChat((ChatMessageBase)(object)val); } enemiesThisWave = new List<KilledEnemyData>(); rng = new Xoroshiro128Plus(RoR2Application.rng.nextUlong); List<BodyIndex> list = new List<BodyIndex> { BodyCatalog.FindBodyIndex("BeetleBody"), BodyCatalog.FindBodyIndex("WispBody"), BodyCatalog.FindBodyIndex("LemurianBody"), BodyCatalog.FindBodyIndex("ImpBody"), BodyCatalog.FindBodyIndex("JellyfishBody") }; int num = Mathf.FloorToInt(18f + 7f * (float)ghostWaveController.wave); List<BodyIndex> list2 = new List<BodyIndex> { BodyCatalog.FindBodyIndex("BeetleGuardBody"), BodyCatalog.FindBodyIndex("GreaterWispBody"), BodyCatalog.FindBodyIndex("LemurianBruiserBody"), BodyCatalog.FindBodyIndex("BellBody"), BodyCatalog.FindBodyIndex("ClayBruiserBody"), BodyCatalog.FindBodyIndex("BellBody"), BodyCatalog.FindBodyIndex("MiniMushroomBody"), BodyCatalog.FindBodyIndex("ParentBody"), BodyCatalog.FindBodyIndex("GolemBody") }; int num2 = Mathf.FloorToInt(2f + 3f * (float)ghostWaveController.wave); List<BodyIndex> list3 = new List<BodyIndex> { BodyCatalog.FindBodyIndex("BeetleQueen2Body"), BodyCatalog.FindBodyIndex("ClayBossBody"), BodyCatalog.FindBodyIndex("GrandParentBody"), BodyCatalog.FindBodyIndex("GravekeeperBody"), BodyCatalog.FindBodyIndex("ImpBossBody"), BodyCatalog.FindBodyIndex("MagmaWormBody"), BodyCatalog.FindBodyIndex("RoboBallBossBody"), BodyCatalog.FindBodyIndex("VagrantBody"), BodyCatalog.FindBodyIndex("TitanBody") }; int num3 = Mathf.FloorToInt(1f + 0.5f * (float)ghostWaveController.wave); WeightedSelection<EquipmentDef> val2 = new WeightedSelection<EquipmentDef>(8); val2.AddChoice((EquipmentDef)null, 1f); if (ghostWaveController.wave >= 3) { val2.AddChoice(Equipment.AffixRed, 0.0111f * (float)ghostWaveController.wave); val2.AddChoice(Equipment.AffixBlue, 0.0111f * (float)ghostWaveController.wave); val2.AddChoice(Equipment.AffixWhite, 0.0111f * (float)ghostWaveController.wave); } if (ghostWaveController.wave >= 6) { val2.AddChoice(Equipment.AffixPoison, 0.0085f * (float)ghostWaveController.wave); val2.AddChoice(Equipment.AffixHaunted, 0.0085f * (float)ghostWaveController.wave); } for (int i = 0; i < num; i++) { enemiesThisWave.Add(new KilledEnemyData { bodyIndex = rng.NextElementUniform<BodyIndex>(list), inventory = new List<ItemCountPair>(), equipment = val2.Evaluate(rng.nextNormalizedFloat) }); } for (int j = 0; j < num2; j++) { enemiesThisWave.Add(new KilledEnemyData { bodyIndex = rng.NextElementUniform<BodyIndex>(list2), inventory = new List<ItemCountPair>(), equipment = val2.Evaluate(rng.nextNormalizedFloat) }); } for (int k = 0; k < num3; k++) { enemiesThisWave.Add(new KilledEnemyData { bodyIndex = rng.NextElementUniform<BodyIndex>(list3), inventory = new List<ItemCountPair>(), equipment = null }); } enemiesThisWave = enemiesThisWave.Where((KilledEnemyData x) => ((int)x.bodyIndex != -1 && Object.op_Implicit((Object)(object)BodyCatalog.GetBodyPrefab(x.bodyIndex))) ? true : false).ToList(); totalEnemies = enemiesThisWave.Count; if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new SyncTotalEnemies(((EntityState)this).gameObject.GetComponent<NetworkIdentity>().netId, totalEnemies), (NetworkDestination)1); } } spawnBatchCount += ghostWaveController.wave - 1; GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal; ObjectivePanelController.collectObjectiveSources += ObjectivePanelController_collectObjectiveSources; if (!NetworkServer.active || !ShouldActivateModifier()) { return; } List<BulwarksHauntWaveModifier> list4 = new List<BulwarksHauntWaveModifier>(WaveModifierCatalog.allWaveModifiers); for (int l = 0; l < ModifiersToActivateThisWave(); l++) { if (list4.Count <= 0) { break; } BulwarksHauntWaveModifier bulwarksHauntWaveModifier = rng.NextElementUniform<BulwarksHauntWaveModifier>(list4); list4.Remove(bulwarksHauntWaveModifier); bulwarksHauntWaveModifier.Activate(this); activeModifiers.Add(bulwarksHauntWaveModifier); } } public uint GetCoinReward() { return (uint)(1 + Mathf.CeilToInt((float)ghostWaveController.wave / 4f)); } public bool ShouldActivateModifier() { int num = 4; if (ConfigurableValue<bool>.op_Implicit(moreFrequentModifiers)) { num = 2; } if (ConfigurableValue<bool>.op_Implicit(superFrequentModifiers)) { num = 1; } return ghostWaveController.wave % num == 0; } public int ModifiersToActivateThisWave() { if (ghostWaveController.wave == maxWaves && ConfigurableValue<bool>.op_Implicit(finalWaveAllModifiers)) { return WaveModifierCatalog.allWaveModifiers.Count; } return 1; } private void GlobalEventManager_onCharacterDeathGlobal(DamageReport damageReport) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Expected O, but got Unknown if (aliveEnemies.Contains(damageReport.victimMaster)) { aliveEnemies.Remove(damageReport.victimMaster); killedEnemies++; if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new SyncKilledEnemies(((EntityState)this).gameObject.GetComponent<NetworkIdentity>().netId, killedEnemies), (NetworkDestination)1); } aliveEnemiesRecheckTimer = 0.1f; spawnTimer -= spawnInterval / (float)spawnBatchCount * 0.8f; if (aliveEnemies.Count <= 3 && spawnTimer > 0.1f && spawnBatchCurrent <= 0) { spawnTimer = 0.1f; } } if (Object.op_Implicit((Object)(object)damageReport.victimMaster) && (Object)(object)damageReport.victimMaster.playerCharacterMasterController != (Object)null && NetworkServer.active) { Chat.SendBroadcastChat((ChatMessageBase)new NpcChatMessage { baseToken = "BULWARKSHAUNT_GHOSTWAVE_LOSS_" + RoR2Application.rng.RangeInt(1, 5), formatStringToken = chatFormatStringToken, sender = null, sound = null }); } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (NetworkServer.active) { if (enemiesThisWave.Count > 0) { spawnTimer -= Time.fixedDeltaTime; if (spawnTimer <= 0f) { spawnTimer += spawnInterval; spawnBatchTimer = 0f; spawnBatchCurrent = spawnBatchCount; } if (spawnBatchCurrent > 0) { spawnBatchTimer -= Time.fixedDeltaTime; if (spawnBatchTimer <= 0f) { spawnBatchTimer += spawnBatchInterval; TryUnloadFromBatch(); } } } aliveEnemiesRecheckTimer -= Time.fixedDeltaTime; antiSoftlockTimer -= Time.fixedDeltaTime; if ((aliveEnemiesRecheckTimer <= 0f || antiSoftlockTimer <= 0f) && Run.instance.livingPlayerCount > 0) { aliveEnemiesRecheckTimer = aliveEnemiesRecheckInterval; CheckAllEnemiesDead(); } ghostWaveController.oobShrinkTimer += Time.fixedDeltaTime; } foreach (BulwarksHauntWaveModifier activeModifier in activeModifiers) { if (activeModifier.onFixedUpdate != null) { activeModifier.onFixedUpdate(this); } } } public override void Update() { base.Update(); foreach (BulwarksHauntWaveModifier activeModifier in activeModifiers) { if (activeModifier.onUpdate != null) { activeModifier.onUpdate(this); } } } public void TryUnloadFromBatch() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown TeamDef teamDef = TeamCatalog.GetTeamDef((TeamIndex)2); if (TeamComponent.GetTeamMembers((TeamIndex)2).Count >= teamDef.softCharacterLimit) { return; } KilledEnemyData newEnemy = rng.NextElementUniform<KilledEnemyData>(enemiesThisWave); CharacterSpawnCard val = GenerateSpawnCardForKilledEnemy(newEnemy); if (Object.op_Implicit((Object)(object)val)) { DirectorPlacementRule val2 = new DirectorPlacementRule { placementMode = (PlacementMode)4 }; List<PlayerCharacterMasterController> list = PlayerCharacterMasterController.instances.Where((PlayerCharacterMasterController x) => x.master.hasBody).ToList(); if (list.Count > 0) { PlayerCharacterMasterController val3 = rng.NextElementUniform<PlayerCharacterMasterController>(list); val2 = new DirectorPlacementRule { placementMode = (PlacementMode)1, spawnOnTarget = val3.master.GetBodyObject().transform, preventOverhead = true }; DirectorCore.GetMonsterSpawnDistance((MonsterSpawnDistance)0, ref val2.minDistance, ref val2.maxDistance); } DirectorSpawnRequest val4 = new DirectorSpawnRequest((SpawnCard)(object)val, val2, rng); val4.teamIndexOverride = (TeamIndex)2; val4.ignoreTeamMemberLimit = true; val4.onSpawnedServer = (Action<SpawnResult>)Delegate.Combine(val4.onSpawnedServer, (Action<SpawnResult>)delegate(SpawnResult spawnResult) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) if (spawnResult.success) { enemiesThisWave.Remove(newEnemy); spawnBatchCurrent--; CharacterMaster component = spawnResult.spawnedInstance.GetComponent<CharacterMaster>(); aliveEnemies.Add(component); if (Object.op_Implicit((Object)(object)component.inventory) && component.inventory.GetItemCount(BulwarksHauntContent.Items.BulwarksHaunt_GhostFury) <= 0) { component.inventory.GiveItem(BulwarksHauntContent.Items.BulwarksHaunt_GhostFury, 1); } } }); DirectorCore.instance.TrySpawnObject(val4); } else { enemiesThisWave.Remove(newEnemy); spawnBatchCurrent--; killedEnemies++; if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new SyncKilledEnemies(((EntityState)this).gameObject.GetComponent<NetworkIdentity>().netId, killedEnemies), (NetworkDestination)1); } } } public void CheckAllEnemiesDead() { //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } FilterInvalidAliveEnemies(); if (killedEnemies < totalEnemies && !(antiSoftlockTimer <= 0f) && (aliveEnemies.Count != 0 || enemiesThisWave.Count != 0)) { return; } Advance(); foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers((TeamIndex)2)) { if (Object.op_Implicit((Object)(object)teamMember.body) && Object.op_Implicit((Object)(object)teamMember.body.healthComponent) && teamMember.body.healthComponent.alive) { teamMember.body.healthComponent.Suicide((GameObject)null, (GameObject)null, default(DamageTypeCombo)); } } } public void FilterInvalidAliveEnemies() { int count = aliveEnemies.Count; aliveEnemies = aliveEnemies.Where((CharacterMaster x) => (Object)(object)x != (Object)null && x.hasBody).ToList(); if (aliveEnemies.Count < count) { killedEnemies += count - aliveEnemies.Count; } } public void Advance() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Expected O, but got Unknown if (NetworkServer.active) { RespawnPlayers(); uint coinReward = GetCoinReward(); for (int i = 0; i < NetworkUser.readOnlyInstancesList.Count; i++) { NetworkUser val = NetworkUser.readOnlyInstancesList[i]; if (Object.op_Implicit((Object)(object)val) && val.isParticipating) { val.AwardLunarCoins(coinReward); } } SimpleChatMessage val2 = new SimpleChatMessage(); val2.baseToken = "BULWARKSHAUNT_GHOSTWAVE_SYSTEM_WAVECLEAR"; val2.paramTokens = new string[1] { coinReward.ToString() }; Chat.SendBroadcastChat((ChatMessageBase)(object)val2); } int num = ghostWaveController.wave + 1; if (num <= maxWaves) { if (((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new BreakBetweenWaves()); } if (NetworkServer.active) { Chat.SendBroadcastChat((ChatMessageBase)new NpcChatMessage { baseToken = "BULWARKSHAUNT_GHOSTWAVE_WAVECLEAR_" + speechVariant + "_" + ghostWaveController.wave, formatStringToken = chatFormatStringToken, sender = null, sound = null }); } } else if (((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new Ending()); } } public void RespawnPlayers() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown if (!ConfigurableValue<bool>.op_Implicit(coopRespawnEachWave)) { return; } foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances) { CharacterMaster master = instance.master; if (!instance.isConnected || !master.IsDeadAndOutOfLivesServer()) { continue; } Vector3 deathFootPosition = master.deathFootPosition; master.Respawn(deathFootPosition, Quaternion.Euler(0f, Random.Range(0f, 360f), 0f), false); CharacterBody body = master.GetBody(); if (Object.op_Implicit((Object)(object)body)) { body.AddTimedBuff(Buffs.Immune, 3f); EntityStateMachine[] components = ((Component)body).GetComponents<EntityStateMachine>(); foreach (EntityStateMachine val in components) { val.initialStateType = val.mainStateType; } EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/HippoRezEffect"), new EffectData { origin = deathFootPosition, rotation = body.transform.rotation }, true); } } } public override void OnExit() { base.OnExit(); ghostWaveController.oobShrinkTimer = 0f; PlaySoundForViewedCameras("Play_ui_obj_nullWard_complete"); GlobalEventManager.onCharacterDeathGlobal -= GlobalEventManager_onCharacterDeathGlobal; ObjectivePanelController.collectObjectiveSources -= ObjectivePanelController_collectObjectiveSources; foreach (BulwarksHauntWaveModifier activeModifier in activeModifiers) { activeModifier.Deactivate(this); } } private void ObjectivePanelController_collectObjectiveSources(CharacterMaster master, List<ObjectiveSourceDescriptor> objectiveSourcesList) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) objectiveSourcesList.Add(new ObjectiveSourceDescriptor { master = master, objectiveType = typeof(KillGhostEnemiesObjectiveController), source = (Object)(object)((EntityState)this).outer }); } } public class BreakBetweenWaves : GhostWaveControllerBaseState { public class WaitForNextWaveObjectiveController : ObjectiveTracker { public override string GenerateString() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) BreakBetweenWaves breakBetweenWaves = (BreakBetweenWaves)(object)((EntityStateMachine)base.sourceDescriptor.source).state; float num = Mathf.Max(breakBetweenWaves.timeLeft, 0f); TimeSpan timeSpan = TimeSpan.FromSeconds(num); string arg = $"{timeSpan.Seconds:D2}:{timeSpan.Milliseconds / 10:D2}"; return string.Format(Language.GetString("OBJECTIVE_BULWARKSHAUNT_GHOSTWAVE_WAITFORNEXTWAVE"), arg); } public override bool IsDirty() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) return ((EntityStateMachine)base.sourceDescriptor.source).state is BreakBetweenWaves; } } public float timeLeft = 15f; public override void OnEnter() { base.OnEnter(); ObjectivePanelController.collectObjectiveSources += ObjectivePanelController_collectObjectiveSources; } private void ObjectivePanelController_collectObjectiveSources(CharacterMaster master, List<ObjectiveSourceDescriptor> objectiveSourcesList) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) objectiveSourcesList.Add(new ObjectiveSourceDescriptor { master = master, objectiveType = typeof(WaitForNextWaveObjectiveController), source = (Object)(object)((EntityState)this).outer }); } public override void OnExit() { base.OnExit(); ObjectivePanelController.collectObjectiveSources -= ObjectivePanelController_collectObjectiveSources; ghostWaveController.wave++; } public override void Update() { base.Update(); if (Run.instance.livingPlayerCount > 0) { timeLeft -= Time.deltaTime; } if (timeLeft <= 0f && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new MonsterWaves()); } } } public class Ending : GhostWaveControllerBaseState { public float speechTimer = 0f; public float speechInterval = 8f; public int speechVariant = 1; public int speechProgress = 1; public override void OnEnter() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); PlaySoundForViewedCameras("Play_moonBrother_swing_horizontal"); if (NetworkServer.active) { GameObject val = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/LogPickup.prefab").WaitForCompletion(), new Vector3(-3.090973f, 65.82108f, 42.75804f), Quaternion.identity); val.GetComponentInChildren<UnlockPickup>().unlockableDef = UnlockableCatalog.GetUnlockableDef("Logs.Stages.BulwarksHaunt_GhostWave"); val.GetComponent<TeamFilter>().teamIndex = (TeamIndex)1; NetworkServer.Spawn(val); } speechVariant = RoR2Application.rng.RangeInt(1, 4); ghostWaveController.OnCompleted(); List<CombatDirector> list = new List<CombatDirector>(CombatDirector.instancesList); foreach (CombatDirector item in list) { ((Behaviour)item).enabled = false; } } public override void Update() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Expected O, but got Unknown base.Update(); if (Run.instance.livingPlayerCount > 0) { speechTimer -= Time.deltaTime; } if (speechTimer <= 0f) { string text = "BULWARKSHAUNT_GHOSTWAVE_WIN_" + speechVariant + "_" + speechProgress; string text2 = "BULWARKSHAUNT_GHOSTWAVE_WIN_" + speechVariant + "_" + (speechProgress + 1); if (!Language.IsTokenInvalid(text) && NetworkServer.active) { Chat.SendBroadcastChat((ChatMessageBase)new NpcChatMessage { baseToken = text, formatStringToken = chatFormatStringToken, sender = null, sound = null }); } if ((Language.IsTokenInvalid(text2) || Language.IsTokenInvalid(text)) && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new FadeOut()); } speechProgress++; speechTimer = speechInterval; } } } public class FadeOut : GhostWaveControllerBaseState { public float duration = 8f; public GameObject postProcessingObj; public PostProcessVolume postProcessVolume; public bool ended = false; public override void OnEnter() { base.OnEnter(); postProcessingObj = ((Component)((EntityState)this).transform.Find("PostProcessing (FadeOut)")).gameObject; if (Object.op_Implicit((Object)(object)postProcessingObj)) { postProcessingObj.SetActive(true); postProcessVolume = postProcessingObj.GetComponent<PostProcessVolume>(); } } public override void Update() { base.Update(); float num = Mathf.Clamp01(((EntityState)this).age / duration); num *= num; if (Object.op_Implicit((Object)(object)postProcessVolume)) { postProcessVolume.weight = num; } if (!ended && num >= 1f) { ended = true; PlaySoundForViewedCameras("Play_elite_haunt_spawn"); if (NetworkServer.active) { Run.instance.BeginGameOver(BulwarksHauntContent.GameEndings.BulwarksHaunt_HauntedEnding); } } } public override void FixedUpdate() { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown ((EntityState)this).FixedUpdate(); if (!ended) { return; } foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList) { if (readOnlyInstances.hasEffectiveAuthority) { EntityStateMachine val = EntityStateMachine.FindByCustomName(((Component)readOnlyInstances).gameObject, "Body"); if (Object.op_Implicit((Object)(object)val) && !(val.state is Idle)) { val.SetInterruptState((EntityState)new Idle(), (InterruptPriority)5); } } } } } public string chatFormatStringToken = "BULWARKSHAUNT_GHOSTWAVE_VOICE_FORMAT"; public BulwarksHauntGhostWaveController ghostWaveController; public override void OnEnter() { ((EntityState)this).OnEnter(); ghostWaveController = ((EntityState)this).GetComponent<BulwarksHauntGhostWaveController>(); } public override void Update() { ((EntityState)this).Update(); } public override void OnExit() { ((EntityState)this).OnExit(); } } public static class WaveModifierCatalog { public static List<BulwarksHauntWaveModifier> allWaveModifiers = new List<BulwarksHauntWaveModifier>(); public static Dictionary<string, BulwarksHauntWaveModifier> nameToModifier = new Dictionary<string, BulwarksHauntWaveModifier>(); public static Dictionary<int, BulwarksHauntWaveModifier> indexToModifier = new Dictionary<int, BulwarksHauntWaveModifier>(); public static List<string> activeWaveModifiers = new List<string>(); public static Action<List<BulwarksHauntWaveModifier>> CollectWaveModifiers; public static void SetWaveModifiers(List<BulwarksHauntWaveModifier> newWaveModifiers) { allWaveModifiers.Clear(); nameToModifier.Clear(); indexToModifier.Clear(); for (int i = 0; i < newWaveModifiers.Count; i++) { BulwarksHauntWaveModifier bulwarksHauntWaveModifier = newWaveModifiers[i]; bulwarksHauntWaveModifier.index = i; allWaveModifiers.Add(bulwarksHauntWaveModifier); nameToModifier.Add(((Object)bulwarksHauntWaveModifier).name, bulwarksHauntWaveModifier); indexToModifier.Add(bulwarksHauntWaveModifier.index, bulwarksHauntWaveModifier); } } public static BulwarksHauntWaveModifier GetWaveModifier(int index) { if (indexToModifier.ContainsKey(index)) { return indexToModifier[index]; } return null; } public static bool IsActive(string name) { return activeWaveModifiers.Contains(name); } } public class WaveModifierObjectiveController : ObjectiveTracker { public bool mustBeDirty = true; public override string GenerateString() { mustBeDirty = false; BulwarksHauntWaveModifier bulwarksHauntWaveModifier = (BulwarksHauntWaveModifier)(object)base.sourceDescriptor.source; return string.Format(Language.GetString("OBJECTIVE_BULWARKSHAUNT_GHOSTWAVE_MODIFIERACTIVE"), Language.GetString(bulwarksHauntWaveModifier.nameToken), Language.GetString(bulwarksHauntWaveModifier.descriptionToken)); } public override bool IsDirty() { return mustBeDirty; } } public static SceneDef sceneDef; public static GameObject sceneInfoObj; public static GameObject directorObj; public static GameObject gameManagerObj; public static GameObject ghostWaveControllerObj; public static MapNodeGroup groundNodeGroup; public static NodeGraph groundNodeGraph; public static MapNodeGroup airNodeGroup; public static NodeGraph airNodeGraph; public static DirectorCardCategorySelection dccsBulwarksHaunt_GhostWaveMonsters; public static DccsPool dpBulwarksHaunt_GhostWaveMonsters; public static DirectorCardCategorySelection dccsBulwarksHaunt_GhostWaveInteractables; public static DccsPool dpBulwarksHaunt_GhostWaveInteractables; public static GameObject ghostWaveControllerObjPrefab; private static DateTime debugTimestamp; public static ConfigurableValue<string> bannedEnemiesNames; public static List<BodyIndex> bannedEnemiesBodyIndices = new List<BodyIndex>(); public static ConfigurableValue<bool> coopRespawnEachWave; public static ConfigurableValue<bool> moreFrequentModifiers; public static ConfigurableValue<bool> superFrequentModifiers; public static ConfigurableValue<bool> finalWaveAllModifiers; public static Dictionary<int, List<KilledEnemyData>> killedEnemiesPerStage = new Dictionary<int, List<KilledEnemyData>>(); public static Dictionary<int, Xoroshiro128Plus> waveRng = new Dictionary<int, Xoroshiro128Plus>(); public static int waveEnemyHardCap = 120; public static int maxWaves = 8; public static Texture waveModifierNotificationIcon; public override void OnPluginAwake() { ((BaseLoadableAsset)this).OnPluginAwake(); ghostWaveControllerObjPrefab = Utils.CreateBlankPrefab("GhostWaveController2", true); NetworkingAPI.RegisterMessageType<GhostWaveControllerBaseState.MonsterWaves.SyncTotalEnemies>(); NetworkingAPI.RegisterMessageType<GhostWaveControllerBaseState.MonsterWaves.SyncKilledEnemies>(); } public override void Load() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown SetUpStage(); SetUpGameEnding(); SetUpGamemode(); SetUpWaveModifiers(); ((BaseLoadableAsset)this).OnLoad(); base.asset = sceneDef; BulwarksHauntContent.Resources.sceneDefs.Add(sceneDef); MusicTrackCatalog.Init += new hook_Init(SetUpStageMusic); BazaarController.SetUpSeerStations += new hook_SetUpSeerStations(BazaarController_SetUpSeerStations); } private void MapNodeGroup_Bake1(orig_Bake orig, MapNodeGroup self, NodeGraph nodeGraph) { debugTimestamp = DateTime.Now; orig.Invoke(self, nodeGraph); BulwarksHauntPlugin.logger.LogMessage((object)("Nodes baked! " + DateTime.Now.Subtract(debugTimestamp).TotalSeconds + "s elapsed")); } private void MapNodeGroup_Bake(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<MapNode>(x, "BuildLinks") })) { return; } val.Emit(OpCodes.Ldloc, 0); val.Emit(OpCodes.Ldloc, 3); val.EmitDelegate<Action<List<MapNode>, int>>((Action<List<MapNode>, int>)delegate(List<MapNode> nodes, int i) { if (i % 250 == 0) { BulwarksHauntPlugin.logger.LogMessage((object)("Bake: " + i + "/" + nodes.Count + " nodes done, " + DateTime.Now.Subtract(debugTimestamp).TotalSeconds + "s elapsed")); } }); } public void SetUpStage() { //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Expected O, but got Unknown //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Expected O, but got Unknown //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Expected O, but got Unknown //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Expected O, but got Unknown //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Expected O, but got Unknown AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(BulwarksHauntPlugin.pluginInfo.Location), "bulwarkshauntsceneassetbundle")); SceneManager.sceneLoaded += SceneManager_sceneLoaded; sceneDef = ScriptableObject.CreateInstance<SceneDef>(); sceneDef.nameToken = "MAP_BULWARKSHAUNT_GHOSTWAVE_NAME"; sceneDef.subtitleToken = "MAP_BULWARKSHAUNT_GHOSTWAVE_SUBTITLE"; sceneDef.loreToken = "MAP_BULWARKSHAUNT_GHOSTWAVE_LORE"; sceneDef.baseSceneNameOverride = "BulwarksHaunt_GhostWave"; sceneDef.cachedName = "BulwarksHaunt_GhostWave"; sceneDef.blockOrbitalSkills = false; sceneDef.dioramaPrefab = BulwarksHauntPlugin.AssetBundle.LoadAsset<GameObject>("Assets/Mods/Bulwark's Haunt/GhostWave/DioramaDisplay.prefab"); ModelPanelParameters val2 = sceneDef.dioramaPrefab.AddComponent<ModelPanelParameters>(); val2.cameraPositionTransform = ((Component)val2).transform.Find("Camera Position"); val2.focusPointTransform = ((Component)val2).transform.Find("Focus Point"); val2.minDistance = 10f; val2.maxDistance = 120f; sceneDef.isOfflineScene = false; sceneDef.previewTexture = (Texture)(object)BulwarksHauntPlugin.AssetBundle.LoadAsset<Sprite>("Assets/Mods/Bulwark's Haunt/GhostWave/texBulwarksHaunt_GhostWavePreview.png").texture; sceneDef.portalMaterial = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/bazaar/matBazaarSeerFrozenwall.mat").WaitForCompletion()); sceneDef.portalMaterial.SetTexture("_MainTex", sceneDef.previewTexture); sceneDef.portalSelectionMessageString = "BAZAAR_SEER_BULWARKSHAUNT_GHOSTWAVE"; sceneDef.sceneType = (SceneType)2; sceneDef.shouldIncludeInLogbook = true; sceneDef.stageOrder = 101; sceneDef.suppressNpcEntry = false; sceneDef.suppressPlayerEntry = false; sceneDef.validForRandomSelection = false; DateTime now = DateTime.Now; BulwarksHauntPlugin.logger.LogMessage((object)"Loading prebaked nodes..."); groundNodeGraph = LoadBakedNodesFromFile((GraphType)0); ((Object)groundNodeGraph).name = "BulwarksHaunt_GhostWaveGroundNodeGraph"; GameObject val3 = Utils.CreateBlankPrefab("BulwarksHaunt_GhostWaveGroundNodeGroup", false); groundNodeGroup = val3.AddComponent<MapNodeGroup>(); groundNodeGroup.graphType = (GraphType)0; groundNodeGroup.nodeGraph = groundNodeGraph; Node[] nodes = groundNodeGraph.nodes; foreach (Node val4 in nodes) { groundNodeGroup.AddNode(val4.position); } airNodeGraph = LoadBakedNodesFromFile((GraphType)1); ((Object)airNodeGraph).name = "BulwarksHaunt_GhostWaveAirNodeGraph"; val3 = Utils.CreateBlankPrefab("BulwarksHaunt_GhostWaveAirNodeGroup", false); airNodeGroup = val3.AddComponent<MapNodeGroup>(); airNodeGroup.graphType = (GraphType)1; airNodeGroup.nodeGraph = airNodeGraph; Node[] nodes2 = airNodeGraph.nodes; foreach (Node val5 in nodes2) { airNodeGroup.AddNode(val5.position); } BulwarksHauntPlugin.logger.LogMessage((object)("Loaded baked nodes! " + DateTime.Now.Subtract(now).TotalSeconds + "s elapsed")); dccsBulwarksHaunt_GhostWaveMonsters = ScriptableObject.CreateInstance<DirectorCardCategorySelection>(); dccsBulwarksHaunt_GhostWaveMonsters.AddCategory("Normal", 1f); dccsBulwarksHaunt_GhostWaveMonsters.AddCard(0, new DirectorCard { spawnCard = (SpawnCard)(object)Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/Base/Wisp/cscLesserWisp.asset").WaitForCompletion(), selectionWeight = 100, spawnDistance = (MonsterSpawnDistance)0 }); dccsBulwarksHaunt_GhostWaveMonsters.AddCard(0, new DirectorCard { spawnCard = (SpawnCard)(object)Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/Base/GreaterWisp/cscGreaterWisp.asset").WaitForCompletion(), selectionWeight = 40, spawnDistance = (MonsterSpawnDistance)0 }); dpBulwarksHaunt_GhostWaveMonsters = ScriptableObject.CreateInstance<DccsPool>(); DccsPool obj = dpBulwarksHaunt_GhostWaveMonsters; Category[] array = new Category[1]; Category val6 = new Category(); val6.name = "Base"; val6.alwaysIncluded = (PoolEntry[])(object)new PoolEntry[1] { new PoolEntry { dccs = dccsBulwarksHaunt_GhostWaveMonsters, weight = 1f } }; val6.categoryWeight = 1f; val6.includedIfConditionsMet = (ConditionalPoolEntry[])(object)new ConditionalPoolEntry[0]; val6.includedIfNoConditionsMet = (PoolEntry[])(object)new PoolEntry[0]; array[0] = val6; obj.poolCategories = (Category[])(object)array; dccsBulwarksHaunt_GhostWaveInteractables = ScriptableObject.CreateInstance<DirectorCardCategorySelection>(); dpBulwarksHaunt_GhostWaveInteractables = ScriptableObject.CreateInstance<DccsPool>(); DccsPool obj2 = dpBulwarksHaunt_GhostWaveInteractables; Category[] array2 = new Category[1]; val6 = new Category(); val6.name = "Base"; val6.alwaysIncluded = (PoolEntry[])(object)new PoolEntry[0]; val6.categoryWeight = 1f; val6.includedIfConditionsMet = (ConditionalPoolEntry[])(object)new ConditionalPoolEntry[0]; val6.includedIfNoConditionsMet = (PoolEntry[])(object)new PoolEntry[0]; array2[0] = val6; obj2.poolCategories = (Category[])(object)array2; UnlockableDef val7 = ScriptableObject.CreateInstance<UnlockableDef>(); val7.cachedName = "Logs.Stages.BulwarksHaunt_GhostWave"; val7.nameToken = "UNLOCKABLE_LOG_STAGES_BULWARKSHAUNT_GHOSTWAVE"; BulwarksHauntContent.Resources.unlockableDefs.Add(val7); static NodeGraph LoadBakedNodesFromFile(GraphType graphType) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown string text = "Ground"; if ((int)graphType == 1) { text = "Air"; } string directoryName = Path.GetDirectoryName(BulwarksHauntPlugin.pluginInfo.Location); FileStream fileStream = File.OpenRead(Path.Combine(directoryName, "BakedNodeGraph_" + sceneDef.baseSceneName + "_" + text)); MemoryStream memoryStream = new MemoryStream(); using (GZipStream gZipStream = new GZipStream(fileStream, CompressionMode.Decompress)) { gZipStream.CopyTo(memoryStream); } BakedNodes bakedNodes = JsonConvert.DeserializeObject<BakedNodes>(new UTF8Encoding().GetString(memoryStream.GetBuffer()), new JsonSerializerSettings { Culture = CultureInfo.InvariantCulture }); fileStream.Close(); memoryStream.Close(); NodeGraph val8 = ScriptableObject.CreateInstance<NodeGraph>(); val8.Clear(); val8.nodes = bakedNodes.nodes.Select(delegate(NodeSerialized x) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) SerializableBitArray val9 = new SerializableBitArray(x.lineOfSightMaskLength); val9.bytes = x.lineOfSightMaskBytes; Node result = default(Node); result.flags = x.flags; result.forbiddenHulls = x.forbiddenHulls; result.gateIndex = x.gateIndex; result.lineOfSightMask = val9; result.linkListIndex = x.linkListIndex; result.position = new Vector3(x.x, x.y, x.z); return result; }).ToArray(); val8.links = bakedNodes.links.ToArray(); val8.gateNames = bakedNodes.gateNames.ToList(); val8.OnNodeCountChanged(); val8.RebuildBlockMap(); return val8; } } private void SetUpStageMusic(orig_Init orig) { orig.Invoke(); sceneDef.mainTrack = MusicTrackCatalog.FindMusicTrackDef("muSong13"); sceneDef.bossTrack = MusicTrackCatalog.FindMusicTrackDef("muSong13"); } private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode mode) { //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Expected O, but got Unknown //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Expected O, but got Unknown //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_050a: Unknown result type (might be due to invalid IL or missing references) //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_0519: Unknown result type (might be due to invalid IL or missing references) //IL_051e: Unknown result type (might be due to invalid IL or missing references) //IL_055e: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) //IL_05b8: Unknown result type (might be due to invalid IL or missing references) //IL_05c0: Unknown result type (might be due to invalid IL or missing references) GameObject worldObj; if (((Scene)(ref scene)).name == "BulwarksHaunt_GhostWave") { List<GameObject> list = new List<GameObject>(); ((Scene)(ref scene)).GetRootGameObjects(list); sceneInfoObj = list.First((GameObject x) => ((Object)x).name == "SceneInfo"); sceneInfoObj.SetActive(false); SceneInfo val = sceneInfoObj.AddComponent<SceneInfo>(); val.groundNodeGroup = groundNodeGroup; val.groundNodesAsset = groundNodeGraph; val.airNodeGroup = airNodeGroup; val.airNodesAsset = airNodeGraph; ClassicStageInfo val2 = sceneInfoObj.AddComponent<ClassicStageInfo>(); val2.monsterDccsPool = dpBulwarksHaunt_GhostWaveMonsters; val2.interactableDccsPool = null; val2.interactableCategories = dccsBulwarksHaunt_GhostWaveInteractables; val2.sceneDirectorInteractibleCredits = 0; val2.sceneDirectorMonsterCredits = 30; val2.bonusInteractibleCreditObjects = (BonusInteractibleCreditObject[])(object)new BonusInteractibleCreditObject[0]; val2.possibleMonsterFamilies = (MonsterFamily[])(object)new MonsterFamily[0]; sceneInfoObj.SetActive(true); directorObj = list.First((GameObject x) => ((Object)x).name == "Director"); directorObj.AddComponent<DirectorCore>(); SceneDirector val3 = directorObj.AddComponent<SceneDirector>(); val3.expRewardCoefficient = 0.4f; val3.eliteBias = 9999f; val3.spawnDistanceMultiplier = 1.4f; CombatDirector val4 = directorObj.AddComponent<CombatDirector>(); val4.customName = "Normal"; val4.monsterCredit = 0f; val4.eliteBias = 9999f; val4.expRewardCoefficient = 0.2f; val4.goldRewardCoefficient = 1f; val4.minSeriesSpawnInterval = 0.1f; val4.maxSeriesSpawnInterval = 1f; val4.minRerollSpawnInterval = 2f; val4.maxRerollSpawnInterval = 4f; val4.moneyWaveIntervals = (RangeFloat[])(object)new RangeFloat[1] { new RangeFloat { min = 20f, max = 30f } }; val4.creditMultiplier = 0.75f; val4.skipSpawnIfTooCheap = false; val4.teamIndex = (TeamIndex)2; val4.onSpawnedServer = new OnSpawnedServer(); val4 = directorObj.AddComponent<CombatDirector>(); val4.customName = "Strong"; val4.monsterCredit = 0f; val4.eliteBias = 1f; val4.expRewardCoefficient = 0.2f; val4.goldRewardCoefficient = 1f; val4.minSeriesSpawnInterval = 0.1f; val4.maxSeriesSpawnInterval = 1f; val4.minRerollSpawnInterval = 2f; val4.maxRerollSpawnInterval = 4f; val4.maximumNumberToSpawnBeforeSkipping = 1; val4.moneyWaveIntervals = (RangeFloat[])(object)new RangeFloat[1] { new RangeFloat { min = 20f, max = 40f } }; val4.creditMultiplier = 1.6f; val4.teamIndex = (TeamIndex)2; val4.onSpawnedServer = new OnSpawnedServer(); RoR2Application.onLateUpdate += enableDirector; gameManagerObj = list.First((GameObject x) => ((Object)x).name == "GameManager"); gameManagerObj.AddComponent<GlobalEventManager>(); if (NetworkServer.active) { ghostWaveControllerObj = Object.Instantiate<GameObject>(ghostWaveControllerObjPrefab); NetworkServer.Spawn(ghostWaveControllerObj); } worldObj = list.First((GameObject x) => ((Object)x).name == "World"); SurfaceDef surfaceDef2 = Addressables.LoadAssetAsync<SurfaceDef>((object)"RoR2/Base/Common/sdMystery.asset").WaitForCompletion(); SurfaceDef surfaceDef3 = Addressables.LoadAssetAsync<SurfaceDef>((object)"RoR2/Base/Common/sdWood.asset").WaitForCompletion(); SurfaceDef surfaceDef4 = Addressables.LoadAssetAsync<SurfaceDef>((object)"RoR2/Base/Common/sdMetal.asset").WaitForCompletion(); SurfaceDef surfaceDef5 = Addressables.LoadAssetAsync<SurfaceDef>((object)"RoR2/Base/Common/sdStone.asset").WaitForCompletion(); ((Component)worldObj.transform.Find("Main Island")).gameObject.AddComponent<SurfaceDefProvider>().surfaceDef = surfaceDef2; AssignSurfaceDefToChildColliders(surfaceDef3, new List<string> { "island_tree_02_1k", "island_tree_01_1k" }); AssignSurfaceDefToChildColliders(surfaceDef4, new List<string> { "ironFenceBorder", "ironFenceCurve", "ironFenceBorderGate", "ironFence", "ironFence (1)" }); AssignSurfaceDefToChildColliders(surfaceDef5, new List<string> { "cross", "gravestoneBroken", "gravestoneCrossLarge", "columnLarge" }); GameObject val5 = list.First((GameObject x) => ((Object)x).name == "MapZones"); Transform obj = val5.transform.Find("OutOfBounds/TriggerEnter/Top"); obj.position += Vector3.down * 50f; Transform val6 = val5.transform.Find("OutOfBounds/TriggerEnter"); for (int i = 0; i < val6.childCount; i++) { Transform child = val6.GetChild(i); MapZone val7 = ((Component)child).gameObject.AddComponent<MapZone>(); val7.triggerType = (TriggerType)1; val7.zoneType = (ZoneType)0; } val6 = val5.transform.Find("OutOfBounds/TriggerExit"); for (int j = 0; j < val6.childCount; j++) { Transform child2 = val6.GetChild(j); MapZone val8 = ((Component)child2).gameObject.AddComponent<MapZone>(); val8.triggerType = (TriggerType)0; val8.zoneType = (ZoneType)0; } } void AssignSurfaceDefToChildColliders(SurfaceDef surfaceDef, List<string> parentNames) { foreach (string parentName in parentNames) { Transform val9 = worldObj.transform.Find(parentName); if (Object.op_Implicit((Object)(object)val9)) { Collider[] componentsInChildren = ((Component)val9).GetComponentsInChildren<Collider>(); foreach (Collider val10 in componentsInChildren) { SurfaceDefProvider component = ((Component)val10).GetComponent<SurfaceDefProvider>(); if (!((Object)(object)component != (Object)null)) { component = ((Component)val10).gameObject.AddComponent<SurfaceDefProvider>(); component.surfaceDef = surfaceDef; } } } } } static void enableDirector() { directorObj.SetActive(true); RoR2Application.onLateUpdate -= enableDirector; } } private void BazaarController_SetUpSeerStations(orig_SetUpSeerStations orig, BazaarController self) { orig.Invoke(self); bool flag = Run.instance.stageClearCount >= 8 && !Run.instance.GetEventFlag("NoMysterySpace"); SeerStationController[] seerStations = self.seerStations; foreach (SeerStationController val in seerStations) { if (((Component)val).GetComponent<PurchaseInteraction>().available && flag && self.rng.nextNormalizedFloat < 0.01f) { val.SetTargetScene(sceneDef); } } } public void SetUpGameEnding() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) GameEndingDef val = ScriptableObject.CreateInstance<GameEndingDef>(); val.cachedName = "BulwarksHaunt_HauntedEnding"; val.backgroundColor = Color32.op_Implicit(new Color32((byte)76, (byte)43, (byte)30, byte.MaxValue)); val.foregroundColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)144, (byte)48, byte.MaxValue)); val.endingTextToken = "GAME_RESULT_UNKNOWN"; val.icon = BulwarksHauntPlugin.AssetBundle.LoadAsset<Sprite>("Assets/Mods/Bulwark's Haunt/texGameResultHauntedIcon.png"); val.material = Addressables.LoadAssetAsync<GameEndingDef>((object)"RoR2/Base/ClassicRun/LimboEnding.asset").WaitForCompletion().material; val.isWin = true; val.showCredits = false; val.gameOverControllerState = new SerializableEntityStateType(typeof(LingerShort)); val.lunarCoinReward = 0u; BulwarksHauntContent.GameEndings.BulwarksHaunt_HauntedEnding = val; BulwarksHauntContent.Resources.gameEndingDefs.Add(val); } public void SetUpGamemode() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Expected O, but got Unknown BulwarksHauntGhostWaveController bulwarksHauntGhostWaveController = ghostWaveControllerObjPrefab.AddComponent<BulwarksHauntGhostWaveController>(); EntityStateMachine val = ghostWaveControllerObjPrefab.AddComponent<EntityStateMachine>(); val.mainStateType = (val.initialStateType = new SerializableEntityStateType(typeof(GhostWaveControllerBaseState.Intro))); NetworkStateMachine val2 = ghostWaveControllerObjPrefab.AddComponent<NetworkStateMachine>(); val2.stateMachines = (EntityStateMachine[])(object)new EntityStateMachine[1] { val }; GameObject val3 = new GameObject("PostProcessing (FadeOut)"); val3.SetActive(false); val3.layer = LayerIndex.postProcess.intVal; val3.transform.SetParent(ghostWaveControllerObjPrefab.transform); PostProcessVolume val4 = val3.AddComponent<PostProcessVolume>(); val4.isGlobal = true; val4.priority = 70f; val4.weight = 0f; val4.sharedProfile = BulwarksHauntPlugin.AssetBundle.LoadAsset<PostProcessProfile>("Assets/Mods/Bulwark's Haunt/GhostWave/ppGhostWaveFadeOut.asset"); Run.onRunStartGlobal += Run_onRunStartGlobal; GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath); BulwarksHauntContent.Resources.entityStateTypes.Add(typeof(GhostWaveControllerBaseState)); BulwarksHauntContent.Resources.entityStateTypes.Add(typeof(GhostWaveControllerBaseState.Intro)); BulwarksHauntContent.Resources.entityStateTypes.Add(typeof(GhostWaveControllerBaseState.MonsterWaves)); BulwarksHauntContent.Resources.entityStateTypes.Add(typeof(GhostWaveControllerBaseState.BreakBetweenWaves)); BulwarksHauntContent.Resources.entityStateTypes.Add(typeof(GhostWaveControllerBaseState.Ending)); BulwarksHauntContent.Resources.entityStateTypes.Add(typeof(GhostWaveControllerBaseState.FadeOut)); bannedEnemiesNames = ConfigurableValue.CreateString("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", BulwarksHauntPlugin.config, "Settings", "Banned Enemies", "BrotherHurtBody,GeepBody,GipBody", "Comma-separated list of enemies to prevent from being tracked towards A Moment, Haunted.", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<string>)RebuildBannedEnemiesList); coopRespawnEachWave = ConfigurableValue.CreateBool("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", BulwarksHauntPlugin.config, "Settings", "Respawn Players Each Wave", true, "If true, dead players will be respawned after each wave completion.", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)null); moreFrequentModifiers = ConfigurableValue.CreateBool("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", BulwarksHauntPlugin.config, "Challenge", "Frequent Modifiers", false, "If true, Wave Modifiers will be activated every 2 waves instead of every 4.", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)null); superFrequentModifiers = ConfigurableValue.CreateBool("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", BulwarksHauntPlugin.config, "Challenge", "Super Frequent Modifiers", false, "If true, Wave Modifiers will be activated every wave.", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)null); finalWaveAllModifiers = ConfigurableValue.CreateBool("com.themysticsword.bulwarkshaunt", "Bulwark's Haunt", BulwarksHauntPlugin.config, "Challenge", "All Modifier Final Wave", false, "If true, the Final Wave will feature all Wave Modifiers at once. You'll probably lose.", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)null); } public static void PlaySoundForViewedCameras(string soundName) { foreach (CameraRigController item in CameraRigController.instancesList.Where((CameraRigController x) => x.localUserViewer != null)) { Util.PlaySound(soundName, ((Component)item).gameObject); } } private void Run_onRunStartGlobal(Run obj) { killedEnemiesPerStage.Clear(); waveRng.Clear(); } public static void RebuildBannedEnemiesList(string newBannedEnemiesList) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Invalid comparison between Unknown and I4 //IL_0051: Unknown result type (might be due to invalid IL or missing references) if (bannedEnemiesBodyIndices == null) { bannedEnemiesBodyIndices = new List<BodyIndex>(); } bannedEnemiesBodyIndices.Clear(); string[] array = newBannedEnemiesList.Split(','); foreach (string text in array) { BodyIndex val = BodyCatalog.FindBodyIndex(text); if ((int)val != -1) { bannedEnemiesBodyIndices.Add(val); } } } private void GlobalEventManager_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Invalid comparison between Unknown and I4 //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Expected O, but got Unknown //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, damageReport); if ((int)damageReport.victimTeamIndex != 2 || (int)damageReport.attackerTeamIndex != 1 || !Object.op_Implicit((Object)(object)damageReport.victimMaster) || bannedEnemiesBodyIndices.Contains(damageReport.victimBodyIndex)) { return; } int num = Run.instance.stageClearCount + 1; if (num > maxWaves || !SceneInfo.instance.countsAsStage) { return; } KilledEnemyData killedEnemyData = default(KilledEnemyData); killedEnemyData.bodyIndex = damageReport.victimBodyIndex; killedEnemyData.inventory = new List<ItemCountPair>(); killedEnemyData.equipment = null; KilledEnemyData item = killedEnemyData; if (Object.op_Implicit((Object)(object)damageReport.victimBody)) { if (Object.op_Implicit((Object)(object)damageReport.victimBody.inventory)) { foreach (ItemIndex item2 in damageReport.victimBody.inventory.itemAcquisitionOrder) { int count = damageReport.victimBody.inventory.itemStacks[item2]; item.inventory.Add(new ItemCountPair { itemDef = ItemCatalog.GetItemDef(item2), count = count }); } } if (Object.op_Implicit((Object)(object)damageReport.victimBody.equipmentSlot)) { item.equipment = EquipmentCatalog.GetEquipmentDef(damageReport.victimBody.equipmentSlot.equipmentIndex); } } if (!killedEnemiesPerStage.ContainsKey(num)) { killedEnemiesPerStage.Add(num, new List<KilledEnemyData>()); Xoroshiro128Plus val = new Xoroshiro128Plus(Run.instance.runRNG); for (int i = 0; i < num; i++) { val = new Xoroshiro128Plus(val.nextUlong); } waveRng.Add(num, val); } killedEnemiesPerStage[num].Add(item); while (killedEnemiesPerStage[num].Count > waveEnemyHardCap) { killedEnemiesPerStage[num].RemoveAt(0); } } public static CharacterSpawnCard GenerateSpawnCardForKilledEnemy(KilledEnemyData killedEnemyData) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) GameObject bodyPrefab = BodyCatalog.GetBodyPrefab(killedEnemyData.bodyIndex); CharacterBody component = bodyPrefab.GetComponent<CharacterBody>(); string bodyName = BodyCatalog.GetBodyName(killedEnemyData.bodyIndex); CharacterSpawnCard val = ScriptableObject.CreateInstance<CharacterSpawnCard>(); ((SpawnCard)val).hullSize = component.hullClassification; ((SpawnCard)val).prefab = MasterCatalog.GetMasterPrefab(MasterCatalog.FindAiMasterIndexForBody(killedEnemyData.bodyIndex)); val.itemsToGrant = killedEnemyData.inventory.ToArray(); val.equipmentToGrant = (EquipmentDef[])(object)new EquipmentDef[0]; if ((Object)(object)killedEnemyData.equipment != (Object)null) { ArrayUtils.ArrayAppend<EquipmentDef>(ref val.equipmentToGrant, ref killedEnemyData.equipment); } ((SpawnCard)val).nodeGraphType = (GraphType)1; CharacterMotor component2 = bodyPrefab.GetComponent<CharacterMotor>(); if (Object.op_Implicit((Object)(object)component2)) { ((SpawnCard)val).nodeGraphType = (GraphType)(component2.isFlying ? 1 : 0); } if (bodyName == "GrandParentBody") { ((SpawnCard)val).nodeGraphType = (GraphType)0; } if ((Object)(object)((SpawnCard)val).prefab == (Object)null) { return null; } return val; } public void SetUpWaveModifiers() { //IL_0021: Unk