using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.VoidRaidCrab;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using On.EntityStates.VoidRaidCrab;
using On.RoR2;
using RoR2;
using RoR2.Audio;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VoidFartReverb")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidFartReverb")]
[assembly: AssemblyTitle("VoidFartReverb")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VoidFartReverb
{
[BepInPlugin("prodzpod.VoidFartReverb", "VoidFartReverb", "1.0.0")]
public class Main : BaseUnityPlugin
{
public class GlobalVoidFartReverbComponent : MonoBehaviour
{
public string sound = "Play_voidfartreverb_small";
}
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnExit <>9__14_0;
public static hook_SpawnEffect_EffectIndex_EffectData_bool <>9__14_1;
internal void <Awake>b__14_0(orig_OnExit orig, VacuumAttack self)
{
orig.Invoke(self);
UtilPlaySound("Play_voidfartreverb_big", ((EntityState)self).gameObject);
}
internal void <Awake>b__14_1(orig_SpawnEffect_EffectIndex_EffectData_bool orig, EffectIndex idx, EffectData data, bool tr)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
if (!EffectManager.DisableAllEffectSpawning && (!tr || !NetworkServer.active) && NetworkClient.active)
{
EffectDef effectDef = EffectCatalog.GetEffectDef(idx);
GlobalVoidFartReverbComponent globalVoidFartReverbComponent = default(GlobalVoidFartReverbComponent);
if (effectDef.prefab.TryGetComponent<GlobalVoidFartReverbComponent>(ref globalVoidFartReverbComponent))
{
if (GlobalSound.Value)
{
AkSoundEngine.PostEvent(globalVoidFartReverbComponent.sound, effectDef.prefab);
}
else
{
PointSoundManager.EmitSoundLocal((AkEventIdArg)globalVoidFartReverbComponent.sound, data.origin);
}
}
}
orig.Invoke(idx, data, tr);
}
}
public const string PluginGUID = "prodzpod.VoidFartReverb";
public const string PluginAuthor = "prodzpod";
public const string PluginName = "VoidFartReverb";
public const string PluginVersion = "1.0.0";
public static ManualLogSource Log;
internal static PluginInfo pluginInfo;
public static ConfigFile Config;
public static ConfigEntry<bool> GlobalSound;
public static ConfigEntry<bool> MuteOriginal;
public static ConfigEntry<bool> ApplyVoidling;
public static ConfigEntry<bool> ApplyVrit;
public static Harmony Harmony;
public const string SOUND_SMALL = "Play_voidfartreverb_small";
public const string SOUND_BIG = "Play_voidfartreverb_big";
public void Awake()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Expected O, but got Unknown
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Expected O, but got Unknown
pluginInfo = ((BaseUnityPlugin)this).Info;
Log = ((BaseUnityPlugin)this).Logger;
Config = new ConfigFile(Path.Combine(Paths.ConfigPath, "prodzpod.VoidFartReverb.cfg"), true);
GlobalSound = Config.Bind<bool>("General", "Global Sound", false, "make sound disregard proximity. default as per original version");
MuteOriginal = Config.Bind<bool>("General", "Mute Original Sound", false, "make fart the only sound. default as per original version");
ApplyVoidling = Config.Bind<bool>("General", "Apply to Voidling", false, "make sound apply to voidling's instakill attacks as well. default as per original version");
ApplyVrit = Config.Bind<bool>("General", "Apply to Void Crit", false, "make sound apply to void crit as well. default as per original version");
ChangeSound("Base/Nullifier/NullifierDeathBombExplosion", "Play_voidfartreverb_small");
ChangeSound("DLC1/VoidJailer/VoidJailerDeathBombExplosion", "Play_voidfartreverb_big");
ChangeSound(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidJailer/VoidJailerDeathBombProjectile.prefab").WaitForCompletion().GetComponent<ProjectileImpactExplosion>()
.impactEffect, "Play_voidfartreverb_big");
ChangeSound(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidJailer/VoidJailerDeathBombProjectileStill.prefab").WaitForCompletion().GetComponent<ProjectileImpactExplosion>()
.impactEffect, "Play_voidfartreverb_big");
ChangeSound("DLC1/VoidMegaCrab/VoidMegaCrabDeathBombExplosion", "Play_voidfartreverb_big");
if (ApplyVoidling.Value)
{
object obj = <>c.<>9__14_0;
if (obj == null)
{
hook_OnExit val = delegate(orig_OnExit orig, VacuumAttack self)
{
orig.Invoke(self);
UtilPlaySound("Play_voidfartreverb_big", ((EntityState)self).gameObject);
};
<>c.<>9__14_0 = val;
obj = (object)val;
}
VacuumAttack.OnExit += (hook_OnExit)obj;
}
if (ApplyVrit.Value)
{
ChangeSound("DLC1/CritGlassesVoid/CritGlassesVoidExecuteEffect", "Play_voidfartreverb_small");
}
object obj2 = <>c.<>9__14_1;
if (obj2 == null)
{
hook_SpawnEffect_EffectIndex_EffectData_bool val2 = delegate(orig_SpawnEffect_EffectIndex_EffectData_bool orig, EffectIndex idx, EffectData data, bool tr)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
if (!EffectManager.DisableAllEffectSpawning && (!tr || !NetworkServer.active) && NetworkClient.active)
{
EffectDef effectDef = EffectCatalog.GetEffectDef(idx);
GlobalVoidFartReverbComponent globalVoidFartReverbComponent = default(GlobalVoidFartReverbComponent);
if (effectDef.prefab.TryGetComponent<GlobalVoidFartReverbComponent>(ref globalVoidFartReverbComponent))
{
if (GlobalSound.Value)
{
AkSoundEngine.PostEvent(globalVoidFartReverbComponent.sound, effectDef.prefab);
}
else
{
PointSoundManager.EmitSoundLocal((AkEventIdArg)globalVoidFartReverbComponent.sound, data.origin);
}
}
}
orig.Invoke(idx, data, tr);
};
<>c.<>9__14_1 = val2;
obj2 = (object)val2;
}
EffectManager.SpawnEffect_EffectIndex_EffectData_bool += (hook_SpawnEffect_EffectIndex_EffectData_bool)obj2;
}
public static void ChangeSound(string path, string sound)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
ChangeSound(Addressables.LoadAssetAsync<GameObject>((object)("RoR2/" + path + ".prefab")).WaitForCompletion(), sound);
}
public static void ChangeSound(GameObject go, string sound)
{
go.AddComponent<GlobalVoidFartReverbComponent>().sound = sound;
if (MuteOriginal.Value)
{
go.GetComponent<EffectComponent>().soundName = "";
}
}
public static void UtilPlaySound(string sound, GameObject source)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
string text = "";
if (GlobalSound.Value)
{
AkSoundEngine.PostEvent(sound, source);
}
else
{
PointSoundManager.EmitSoundLocal((AkEventIdArg)sound, source.transform.position);
}
}
}
}