Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of BetterExploration v1.0.1
BetterExploration.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterExploration")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterExploration")] [assembly: AssemblyTitle("BetterExploration")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterExploration { [BepInPlugin("pseudopulse.BetterExploration", "BetterExploration", "1.0.0")] public class Main : BaseUnityPlugin { public const string PluginGUID = "pseudopulse.BetterExploration"; public const string PluginAuthor = "pseudopulse"; public const string PluginName = "BetterExploration"; public const string PluginVersion = "1.0.0"; public static ManualLogSource ModLogger; public void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown ModLogger = ((BaseUnityPlugin)this).Logger; SceneManager.activeSceneChanged += OnSceneChange; MapZone.TeleportBody += new hook_TeleportBody(VisitNewCommencement); } private void VisitNewCommencement(orig_TeleportBody orig, MapZone self, CharacterBody characterBody) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)characterBody) && characterBody.isPlayerControlled) { Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "moon2") { Run.instance.AdvanceStage(SceneCatalog.FindSceneDef("moon2")); return; } } orig.Invoke(self, characterBody); } private void OnSceneChange(Scene arg0, Scene arg1) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "moon2" && Util.CheckRoll(66f, 0f, (CharacterMaster)null)) { Transform transform = GameObject.Find("HOLDER: Gameplay Space").transform; ((Component)transform.Find("HOLDER: Final Arena")).gameObject.SetActive(false); ((Component)transform.Find("HOLDER: STATIC MESH").Find("Tower")).gameObject.SetActive(false); ((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 2: Workshop")).gameObject.SetActive(false); ((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 1: Quarry")).gameObject.SetActive(false); ((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 3: Greenhouse")).gameObject.SetActive(false); ((Component)transform.Find("HOLDER: STATIC MESH").Find("Quadrant 5: Blood Arena")).gameObject.SetActive(false); GameObject.Find("HOLDER: Pillars").SetActive(false); } } } }