pseudopulse-ChaoticSkills icon

ChaoticSkills

Adds various alternate skills.

Last updated 4 months ago
Total downloads 151610
Total rating 14 
Categories Skills
Dependency string pseudopulse-ChaoticSkills-1.8.2
Dependants 83 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
KingEnderBrine-ScrollableLobbyUI-1.7.6 icon
KingEnderBrine-ScrollableLobbyUI

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.7.6

README

Chaotic Skills

Adds a bunch of alternate skills!

Captain

Beacon: Design (Misc) - Emits waves that cripple and knockback ALL characters.

Beacon: Void (Misc) - Vo??id Fo??g slowly damages enemies within the radius.

Offensive Microbots (Passive) - Gain 3 combatant microbots that fire slowing lasers at nearby enemies for 160% damage, and one alongside you for 360% damage

Spark Cannon (Primary) - Channel an electric beam for 340% damage. Deals critical hits after 3 seconds.

Crash Remote (Utility) - Call down reinforcements from the UES Safe Travels, has a long cooldown.

Commando

SFG-900 (Primary) - Stunning. Launch a slow-moving energy ball for 700% damage.

Frost Grenade (Special) - Freezing. Toss a grenade that explodes in an icy blast. Does no damage, but freezes targets.

Barrage (Secondary) - Stunning. Fire 3 targeted rockets for 400% damage.

Engineer

TR-80 Sniper Turret (Special) - Place a turret that inherits all of your items. Fires a piercing bolt for 900% that slows. Can place up to 1.

PM-30 Support Turret (Special) - Place a turret that inherits all of your items. Heals it's owner and provides them with 8 seconds of invulnerability and guaranteed critical hits after enough healing. Can place up to 1

BFT-9000 (Special) - Place a massive turret that inherits all of your items. Fires a giant fucking laser with a massive blast radius for 13,567.5% 3.0 on a long cooldown. Can place up to 1.

Overdrive Boost (Utility) - Agile. Stunning. Launch into the air and boost forward after a short delay. Deal 100%-2500% damage depending on fall speed. Immunity to fall damage while boosting.

Thermal Blast (Primary) - Agile. Ignite. Fire dual flamethrowers for 600% damage.

Constructor Pylon (Special) - Place a stationary device that produces clones of it's targets periodically. Clones inherit your items.

Mercenary

Phantom Strike (Primary) - Unleash a flurry of 3 phantom mercenaries that each slash for 200% damage.

Fluoresence (Secondary) - Agile. Tether enemies, dragging them towards you and repeatedly strike them for 15% damage. 50% slow on self when active.

Momentum Capacitors (Passive) - Killing airborne enemies grants a stacking 10% boost to damage. All stacks reset upon touching the ground.

Artificer

Overcharged Jetpack (Passive) - Hold jump midair to fly. Flying drains fuel. Fuel passively regenerates over time. Running out of fuel will temporarily disable the jetpack.

Fracture (Primary) - Charge up a lunar bolt for 300%-1100% damage.

Flamerang (Primary) - Ignite. Swing a flaming sawblade for 400% damage per second.

M1A2 SEPV3 Main Battle Tank (Utility) - Deploy a rideable M1A2 SEPV3 Main Battle Tank. Primary fire launches a rocket for 2500% damage.

Bandit

Sadism (Passive) - Your attacks strike an additional time for each debuff on the target, dealing 50% TOTAL damage.

Feign (Utility) - Negate the next instance of damage and warp behind the attacker. Grants your next attack quadruple damage.

MUL-T

Auto-Nailblast (Primary & Misc) - Fire a stream of shotgun blasts for 6x90% damage. 50% slow on self when active.

Heat Flush (Primary & Misc) - Fire a volley of molten slag, dealing 180% ignite damage and setting terrain ablaze.

Huntress

Destroyer (Special) - Charge up a piercing blade for 900%-3700% damage. Emits a stunning shockwave when fully charged. 50% slow on self when charging.

Acrid

Pathosis (Passive) - Attacks that apply poison instead apply Pathosis. Targets afflicted with Pathosis share damage taken with the nearby afflicted. 7.5s duration

Railgunner

HR-30 Redirector (Primary) - Toss a device that redirects shots into nearby enemies when struck, amplifying their damage. Hold up to 4.

Changelog

1.8.2

  • Added config for uncapping allies with lysate cell

1.8.1

  • made artificer alt jetpack not make a brand new state machine

1.8.0

  • HOLY SHIT IS THAT AN ULTRAKILL REFERENCE (added HR-30 Redirector as an alternate primary for Railgunner)
  • fixed certain skills being configurable when they shouldn't (turret primaries)
  • made flamerang agile

1.7.6

  • fixed captain beacons and mul-t primaries not being configurable

1.7.5

  • added Flamerang as an alternate primary for Artificer

1.7.0

  • added Feign as an alternate utility for Bandit
  • aded Phantom Strike as an alternate primary for Mercenary
  • added Heat Flush as an alternate primary/misc for MUL-T

1.6.2

  • changed TR-80 Sniper Turret to fire a single, more powerful shot at a much larger range
  • fixed Barrage getting canceled early by other skills and itself
  • changed the icon
  • added R2API_Networking to the dependencies (it was required since 1.6.0 but i forgor to include it)

1.6.1

  • fixed loadout tab conflict between passiveaggression and this

1.6.0

  • networked nearly everything (tank isnt networked)
  • fixed pylon having no cap
  • fixed sprinting issues with offensive microbots
  • fixed pylon not properly adding the material
  • fixed pylon cloning bosses
  • switched pylon fallback spawns to chimera when on commencement
  • moved spark cannon vfx to originate from the eye cross so it doesnt wobble everywhere

1.5.0

  • removed gaze of the void
  • added Spark Cannon as an alternate primary for captain
  • added Barrage as an alternate secondary for commando
  • upped fracture damage to 1100% max and removed homing
  • added Constructor Pylon as an alternate special for the engineer
  • added enable/disable configs for skills

1.4.0

  • buffed fracture to be 300%-960%
  • improved homing on fracture
  • added Momentum Capacitors as an alternate passive for merc
  • added Sadism as an alternate passive for bandit
  • added Frost Grenade as an alternate special for commando
  • added Destroyer as an alternate special for huntress
  • added Auto-Nailblast as an alternate primary & misc for MUL-T
  • added Pathosis as an alternate passive for acrid
  • added M1A2 SEPV3 Main Battle Tank as an alternate utility for artificer
  • fixed the engineer turrets killing every single ally on spawn
  • new bft visuals (made by violet)
  • fixed overdrive boost not giving impact damage and fall immunity

1.3.0

  • added config for BFT-9000 damage
  • made the PM-30 support turret not break when frozen
  • the SFG-900 can no longer be sprint canceled to negate the firing delay
  • engineer turrets no longer get canceled if you try and sprint while placing one
  • made BFT-9000 more accurate
  • added Fracture as an alternate primary for artificer
  • added Overcharged Jetpack as an alternate passive for artificer
  • added Crash Remote as an alternate utility for captain
  • improved networking

1.2.0

  • holy shit is that a doom reference?????

1.1.1

  • sniper turrets now actually roll for critical hits

1.1.0

  • fixed thermal blast doing 100x the damage it was intended to
  • offensive microbots should break other mods less often
  • made alt engi turrets work with lysate cell
  • reworked void gaze
  • increase blast radius on sfg-900

1.0.1

  • readme fix lmao