Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ConfigurableButtonRemover v1.1.0
voices.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HG.Reflection; using Microsoft.CodeAnalysis; using On.RoR2.UI.MainMenu; using RoR2.UI.MainMenu; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("voices")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("voices")] [assembly: AssemblyTitle("voices")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MenuUIRemover { [BepInPlugin("pseudopulse.MenuUIRemover", "MenuUIRemover", "1.0.0")] public class MenuUIRemover : BaseUnityPlugin { public const string PluginGUID = "pseudopulse.MenuUIRemover"; public const string PluginAuthor = "pseudopulse"; public const string PluginName = "MenuUIRemover"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown BaseMainMenuScreen.Awake += new hook_Awake(OnMenuStart); } private void OnMenuStart(orig_Awake orig, BaseMainMenuScreen self) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown //IL_014b: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); Debug.Log((object)"guh"); string value = ((BaseUnityPlugin)this).Config.Bind<string>("Configuration", "Button Names", "", "The names of buttons you want removed or repositioned seperated by ':'. Matched leniently (for instance 'singleplayer' would match GenericMenuButton(SinglePlayer)). Format is: 'button name,[opt]xPos,[opt]yPos,opt[zPos]'").Value; string[] array = value.Split(new char[1] { ':' }); Transform transform = GameObject.Find("MainMenu/MENU: Title/TitleMenu/SafeZone/GenericMenuButtonPanel").transform; foreach (Transform item in transform) { Transform val = item; foreach (Transform item2 in val) { Transform val2 = item2; GameObject gameObject = ((Component)val2).gameObject; foreach (string text in array) { string[] array2 = text.Split(new char[1] { ',' }); if (!string.IsNullOrWhiteSpace(array2[0]) && ((Object)gameObject).name.ToLower().Contains(array2[0].ToLower())) { if (array2.Length < 4) { Object.Destroy((Object)(object)gameObject); break; } Debug.Log((object)"repositioning button"); float num = float.Parse(array2[1]); float num2 = float.Parse(array2[2]); float num3 = float.Parse(array2[3]); gameObject.transform.position = new Vector3(num, num2, num3); } } } } } } }