Decompiled source of FullRobotRex v1.0.0
RobotRex.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using HG; using HG.Reflection; using KinematicCharacterController; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using Rewired.ComponentControls.Effects; using RoR2; using RoR2.Audio; using RoR2.EntitlementManagement; using RoR2.ExpansionManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using RobotRex.Skills; using RobotRex.States; using RobotRex.Utils; using RobotRex.Utils.Assets; using RobotRex.Utils.Components; using Survariants; using TMPro; using UnityEngine; using UnityEngine.AI; using UnityEngine.AddressableAssets; using UnityEngine.Audio; using UnityEngine.Networking; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RobotRex")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RobotRex")] [assembly: AssemblyTitle("RobotRex")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RobotRex { [BepInPlugin("pseudopulse.RobotRex", "RobotRex", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class RobotRex : BaseUnityPlugin { public const string PluginGUID = "pseudopulse.RobotRex"; public const string PluginAuthor = "pseudopulse"; public const string PluginName = "RobotRex"; public const string PluginVersion = "1.0.0"; public static ManualLogSource ModLogger; public static AssetBundle Assets; public void Awake() { ModLogger = ((BaseUnityPlugin)this).Logger; Assets = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("RobotRex.dll", "assets")); SwapAllShaders(Assets); ScanTypes(delegate(SkillBase x) { x.Init(); }); ScanTypes(delegate(SurvivorBase x) { x.Init(); }); } public static T Load<T>(string path) where T : Object { return Assets.LoadAsset<T>(path); } internal static void ScanTypes<T>(Action<T> action) { IEnumerable<Type> enumerable = from x in Assembly.GetExecutingAssembly().GetTypes() where !x.IsAbstract && x.IsSubclassOf(typeof(T)) select x; foreach (Type item in enumerable) { T obj = (T)Activator.CreateInstance(item); action(obj); } } public void SwapAllShaders(AssetBundle bundle) { Material[] array = bundle.LoadAllAssets<Material>(); Material[] array2 = array; foreach (Material val in array2) { switch (((Object)val.shader).name) { case "Hopoo Games/FX/Cloud Remap": val.shader = Shader.HGCloudRemap; break; case "Stubbed Hopoo Games/Deferred/Standard": val.shader = Resources.Load<Shader>("shaders/deferred/hgstandard"); break; case "StubbedShader/deferred/hgstandard": val.shader = Shader.HGStandard; break; case "StubbedShader/fx/hgintersectioncloudremap": val.shader = Resources.Load<Shader>("shaders/fx/hgintersectioncloudremap"); break; case "Stubbed Hopoo Games/Deferred/Snow Topped": val.shader = Resources.Load<Shader>("shaders/deferred/hgsnowtopped"); break; case "Stubbed Hopoo Games/FX/Cloud Remap": val.shader = Resources.Load<Shader>("shaders/fx/hgcloudremap"); break; case "Stubbed Hopoo Games/FX/Cloud Intersection Remap": val.shader = Resources.Load<Shader>("shaders/fx/hgintersectioncloudremap"); break; case "Stubbed Hopoo Games/FX/Opaque Cloud Remap": val.shader = Resources.Load<Shader>("shaders/fx/hgopaquecloudremap"); break; case "Stubbed Hopoo Games/FX/Distortion": val.shader = Resources.Load<Shader>("shaders/fx/hgdistortion"); break; case "Stubbed Hopoo Games/FX/Solid Parallax": val.shader = Resources.Load<Shader>("shaders/fx/hgsolidparallax"); break; case "Stubbed Hopoo Games/Environment/Distant Water": val.shader = Resources.Load<Shader>("shaders/environment/hgdistantwater"); break; case "StubbedRoR2/Base/Shaders/HGStandard": val.shader = LegacyShaderAPI.Find("Hopoo Games/Deferred/Standard"); break; case "StubbedRoR2/Base/Shaders/HGCloudRemap": val.shader = Shader.HGCloudRemap; break; case "StubbedRoR2/Base/Shaders/HGIntersectionCloudRemap": val.shader = LegacyShaderAPI.Find("Hopoo Games/FX/Cloud Intersection Remap"); break; } } } } public class RRAnimHandler : MonoBehaviour { public Animator Turret; private Animator us; public void Start() { us = ((Component)this).GetComponent<Animator>(); } public void Update() { us.SetBool("isSprinting", false); Turret.SetFloat("aimPitchCycle", us.GetFloat("aimPitchCycle") * 0.35f); } } public class RRBeeUpdater : MonoBehaviour { public void Start() { ProjectileImpactExplosion component = ((Component)this).GetComponent<ProjectileImpactExplosion>(); ProjectileController component2 = ((Component)this).GetComponent<ProjectileController>(); if (!Object.op_Implicit((Object)(object)component2.owner)) { return; } CharacterBody component3 = component2.owner.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component3) && Object.op_Implicit((Object)(object)component3.master)) { RRDroneStats component4 = ((Component)component3.master).GetComponent<RRDroneStats>(); if (Object.op_Implicit((Object)(object)component4)) { ((ProjectileExplosion)component).childrenCount = ((ProjectileExplosion)component).childrenCount + component4.BonusMissiles; } } } } public class RRDroneStats : MonoBehaviour { public int BonusBullets = 0; public float BonusChaingunSpeed = 0f; public int BonusMissiles = 0; public float BonusRegen = 0f; public float BonusHealth = 0f; public int BonusArmor = 0; public float BonusIncinerationDamage = 0f; public float BonusScale = 0f; } public class RRMissileTracker : HurtboxTracker { public override void Start() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) targetingIndicatorPrefab = Survivor.TargetPainter; maxSearchAngle = 45f; maxSearchDistance = 120f; targetType = TargetType.Enemy; userIndex = (TeamIndex)1; base.Start(); } } public class Survivor : SurvivorBase<Survivor> { public static GameObject LaserSignal; public static GameObject OrbitalBeam; public static GameObject AcidProjectile; public static GameObject PollinateProjectile; public static GameObject PollinateBeeMissile; public static LazyIndex RobotRex = new LazyIndex("RobotRexBody"); public static GameObject TargetPainter; public static Dictionary<string, Action<RRDroneStats>> DroneMap = new Dictionary<string, Action<RRDroneStats>> { { "Drone1Master", delegate(RRDroneStats x) { x.BonusChaingunSpeed += 0.25f; x.BonusArmor += 2; x.BonusHealth += 0.05f; x.BonusScale += 0.05f; } }, { "Turret1Master", delegate(RRDroneStats x) { x.BonusBullets += 10; x.BonusArmor += 5; x.BonusHealth += 0.05f; x.BonusScale += 0.15f; } }, { "Drone2Master", delegate(RRDroneStats x) { x.BonusRegen += 0.1f; x.BonusArmor += 2; x.BonusHealth += 0.1f; x.BonusScale += 0.05f; } }, { "DroneMissileMaster", delegate(RRDroneStats x) { x.BonusMissiles += 2; x.BonusArmor += 5; x.BonusHealth += 0.05f; x.BonusScale += 0.1f; } }, { "EmergencyDroneMaster", delegate(RRDroneStats x) { x.BonusRegen += 0.25f; x.BonusArmor += 10; x.BonusHealth += 0.2f; x.BonusScale += 0.1f; } }, { "FlameDroneMaster", delegate(RRDroneStats x) { x.BonusIncinerationDamage += 0.25f; x.BonusArmor += 10; x.BonusHealth += 0.05f; x.BonusScale += 0.15f; } }, { "MegaDroneMaster", delegate(RRDroneStats x) { x.BonusArmor += 15; x.BonusHealth += 0.2f; x.BonusChaingunSpeed += 0.25f; x.BonusBullets += 25; x.BonusMissiles += 6; x.BonusIncinerationDamage += 0.25f; x.BonusRegen += 0.2f; x.BonusScale += 0.45f; } } }; public override string Name => "REX?"; public override string Description => "Having left the plant behind, REX? salvages the parts it can find to build its defenses and perform repairs.\n\n< ! > DIRECTIVE: Suppress can struggle to output sustained damage with its limited ammunition. Tinker with Gunner Turrets to increase it's capacity.\n\n< ! > When under threat, DIRECTIVE: Intercept can temporarily neutralize a focused target. Salvaging Missile Drones will add more missiles to the volley.\n\n< ! > DIRECTIVE: Pursuit provides great mobility and shreds a wide area, but has poor air control.\n\n< ! > DIRECTIVE: Incinerate is able to dish out incredible area of effect damage from long distances. Decommissioning Incinerator Drones will boost its power."; public override string Subtitle => "Aimless Construct"; public override string Outro => "...and so it left, buried behind amalgam."; public override string Failure => "...and so it vanished, having never been complete."; public override void LoadAssets() { //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Expected O, but got Unknown //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Expected O, but got Unknown //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Expected O, but got Unknown //IL_03a2: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) Body = global::RobotRex.RobotRex.Load<GameObject>("RobotRexBody.prefab"); Master = PrefabAPI.InstantiateClone(GameObject.TreebotMonsterMaster, "RobotRexMaster"); Body.GetComponentInChildren<Animator>().runtimeAnimatorController = RuntimeAnimatorController.animTreebot; global::RobotRex.RobotRex.Load<GameObject>("DisplayRobotRex.prefab").GetComponentInChildren<Animator>().runtimeAnimatorController = RuntimeAnimatorController.animTreebotDisplay; SurvivorDef = global::RobotRex.RobotRex.Load<SurvivorDef>("sdRobotRex.asset"); Body.GetComponent<CharacterBody>()._defaultCrosshairPrefab = GameObject.TreebotCrosshair; CharacterMaster component = Master.GetComponent<CharacterMaster>(); component.bodyPrefab = Body; SkillLocator component2 = Body.GetComponent<SkillLocator>(); component2.passiveSkill.skillNameToken = "ROBOREX_PASSIVE_NAME"; component2.passiveSkill.skillDescriptionToken = "ROBOREX_PASSIVE_DESC"; "ROBOREX_PASSIVE_NAME".Add("Field Modification"); "ROBOREX_PASSIVE_DESC".Add("Repaired <style=cIsUtility>drones</style> are <style=cIsUtility>merged into you</style> to improve stats and weaponry."); ReplaceSkills(component2.primary, SkillBase<global::RobotRex.Skills.Suppress>.instance.skillDef); ReplaceSkills(component2.secondary, SkillBase<global::RobotRex.Skills.Intercept>.instance.skillDef); ReplaceSkills(component2.utility, SkillBase<Pursuit>.instance.skillDef); ReplaceSkills(component2.special, SkillBase<global::RobotRex.Skills.Incinerate>.instance.skillDef); ChildLocator componentInChildren = Body.GetComponentInChildren<ChildLocator>(); Transform val = componentInChildren.FindChild("TurretHull"); ((Component)val).GetComponent<Animator>().runtimeAnimatorController = RuntimeAnimatorController.animTurret1; ((Component)componentInChildren).gameObject.AddComponent<RRAnimHandler>().Turret = ((Component)val).GetComponent<Animator>(); Body.GetComponent<KinematicCharacterMotor>().playerCharacter = true; ContentAddition.AddNetworkedObject(Body); PrefabAPI.RegisterNetworkPrefab(Body); Body.GetComponent<CameraTargetParams>().cameraParams = CharacterCameraParams.ccpTreebot; Body.AddComponent<RRMissileTracker>(); LaserSignal = global::RobotRex.RobotRex.Load<GameObject>("LaserSignal.prefab"); OrbitalBeam = global::RobotRex.RobotRex.Load<GameObject>("OrbitalLaser.prefab"); DetachLineRendererAndFade detachLineRendererAndFade = LaserSignal.AddComponent<DetachLineRendererAndFade>(); DetachLineRendererAndFade detachLineRendererAndFade2 = OrbitalBeam.AddComponent<DetachLineRendererAndFade>(); detachLineRendererAndFade.line = LaserSignal.GetComponentInChildren<LineRenderer>(); detachLineRendererAndFade.decayTime = 0.4f; detachLineRendererAndFade2.line = OrbitalBeam.GetComponentInChildren<LineRenderer>(); detachLineRendererAndFade2.decayTime = 0.4f; CharacterBody.Start += new hook_Start(OnBodyStart); RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(HandleDroneStats); SummonMasterBehavior.OpenSummon += new hook_OpenSummon(OpenSummon); TargetPainter = PrefabAPI.InstantiateClone(GameObject.EngiMissileTrackingIndicator, "RRTargetPainter"); SpriteRenderer val2 = TargetPainter.FindComponent<SpriteRenderer>("Base Core"); val2.color = Color.red; val2.sprite = Texture2D.texCaptainCrosshairInner.MakeSprite(); ((Component)val2).transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); PollinateProjectile = global::RobotRex.RobotRex.Load<GameObject>("PollinateProjectile.prefab"); PollinateProjectile.gameObject.layer = LayerIndex.projectile.intVal; ((ProjectileExplosion)PollinateProjectile.GetComponent<ProjectileImpactExplosion>()).explosionEffect = GameObject.CryoCanisterExplosionPrimary; PollinateProjectile.AddComponent<RRBeeUpdater>(); PollinateBeeMissile = global::RobotRex.RobotRex.Load<GameObject>("PollinateMissile.prefab"); PollinateBeeMissile.gameObject.layer = LayerIndex.projectile.intVal; PollinateBeeMissile.GetComponent<ProjectileSingleTargetImpact>().impactEffect = GameObject.ExplosionDroneDeath; ContentAddition.AddProjectile(PollinateProjectile); ContentAddition.AddProjectile(PollinateBeeMissile); SurvivorVariantDef val3 = new SurvivorVariantDef(); val3.Color = Body.GetComponent<CharacterBody>().bodyColor; val3.DisplayName = "REX?"; val3.TargetSurvivor = global::RobotRex.Utils.Assets.SurvivorDef.Treebot; val3.VariantSurvivor = SurvivorDef; val3.Description = "Aimless Construct"; SurvivorDef.hidden = true; SurvivorVariantCatalog.AddSurvivorVariant(val3); } private void OpenSummon(orig_OpenSummon orig, SummonMasterBehavior self, Interactor activator) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown if (Object.op_Implicit((Object)(object)activator) && Object.op_Implicit((Object)(object)((Component)activator).GetComponent<CharacterBody>())) { CharacterBody component = ((Component)activator).GetComponent<CharacterBody>(); if (component.bodyIndex == (BodyIndex)RobotRex) { string name = ((Object)self.masterPrefab).name; if (DroneMap.ContainsKey(name)) { EffectManager.SpawnEffect(GameObject.OmniExplosionVFXRoboBallDeath, new EffectData { origin = ((Component)self).transform.position, scale = 5f }, true); AkSoundEngine.PostEvent(Events.Play_drone_repair, ((Component)self).gameObject); DroneMap[name](((Component)component.master).GetComponent<RRDroneStats>()); component.statsDirty = true; return; } } } orig.Invoke(self, activator); } private void HandleDroneStats(CharacterBody sender, StatHookEventArgs args) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)sender.master)) { RRDroneStats component = ((Component)sender.master).GetComponent<RRDroneStats>(); if (Object.op_Implicit((Object)(object)component)) { sender.transform.localScale = Vector3.one * (1f + component.BonusScale); ((Component)sender).GetComponent<Interactor>().maxInteractionDistance = 3f * (1f + component.BonusScale); args.regenMultAdd += component.BonusRegen; args.healthMultAdd += component.BonusHealth; args.armorAdd += (float)component.BonusArmor; sender.skillLocator.primary.SetBonusStockFromBody(component.BonusBullets); } } } private void OnBodyStart(orig_Start orig, CharacterBody self) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (self.bodyIndex == (BodyIndex)RobotRex && Object.op_Implicit((Object)(object)self.master) && !Object.op_Implicit((Object)(object)((Component)self.master).GetComponent<RRDroneStats>())) { ((Component)(object)self.master).AddComponent<RRDroneStats>(); } } } public abstract class SkillBase<T> : SkillBase where T : SkillBase<T> { public static T instance; public static implicit operator SkillDef(SkillBase<T> skill) { return skill.skillDef; } public SkillBase() { instance = this as T; } } public abstract class SkillBase { public SkillDef skillDef; public abstract string Name { get; } public abstract string Description { get; } public virtual string LangToken => GetType().Name.ToUpper(); public string NameToken => "RobotRex_SKILL_" + LangToken + "_NAME"; public string DescToken => "RobotRex_SKILL_" + LangToken + "_DESC"; public abstract Type ActivationStateType { get; } public abstract string ActivationMachineName { get; } public abstract float Cooldown { get; } public virtual bool BeginCooldownOnSkillEnd { get; } = false; public virtual bool MustKeyPress { get; } = false; public virtual int MaxStock { get; } = 1; public virtual int StockToConsume { get; } = 1; public virtual int RechargeStock { get; } = 1; public virtual bool Agile { get; } = false; public virtual bool CanceledFromSprinting => false; public virtual string[] Keywords { get; } = null; public virtual bool IsCombat => true; public virtual InterruptPriority InterruptPriority => (InterruptPriority)1; public virtual bool FullRestockOnAssign { get; } = true; public abstract Sprite Icon { get; } private static bool DefaultEnabledCallback(SkillBase self) { return true; } public virtual void Init() { CreateSkillDef(); SetupSkillDef(); CreateLang(); } public virtual void CreateSkillDef() { skillDef = ScriptableObject.CreateInstance<SkillDef>(); } public virtual void SetupSkillDef() { //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) skillDef.skillName = Name; skillDef.skillNameToken = NameToken; skillDef.skillDescriptionToken = DescToken; skillDef.baseRechargeInterval = Cooldown; skillDef.canceledFromSprinting = CanceledFromSprinting; skillDef.cancelSprintingOnActivation = !Agile; skillDef.baseMaxStock = MaxStock; skillDef.stockToConsume = StockToConsume; skillDef.activationStateMachineName = ActivationMachineName; skillDef.activationState = new SerializableEntityStateType(ActivationStateType); skillDef.icon = Icon; skillDef.rechargeStock = RechargeStock; skillDef.isCombatSkill = IsCombat; skillDef.keywordTokens = Keywords; skillDef.interruptPriority = InterruptPriority; skillDef.beginSkillCooldownOnSkillEnd = BeginCooldownOnSkillEnd; skillDef.mustKeyPress = MustKeyPress; skillDef.fullRestockOnAssign = FullRestockOnAssign; ContentAddition.AddSkillDef(skillDef); } public virtual void CreateLang() { NameToken.Add(Name); DescToken.Add(Description); } public string GetConfigName() { return Name; } } public abstract class SurvivorBase<T> : SurvivorBase where T : SurvivorBase<T> { public static T instance; public SurvivorBase() { instance = this as T; } } public abstract class SurvivorBase { public GameObject Body; public GameObject Master; public SurvivorDef SurvivorDef; public SkinDef mastery; public abstract string Name { get; } public abstract string Description { get; } public abstract string Subtitle { get; } public abstract string Outro { get; } public abstract string Failure { get; } public static bool DefaultEnabledCallback(SurvivorBase self) { return true; } public virtual void Init() { LoadAssets(); CreateLang(); ContentAddition.AddBody(Body); ContentAddition.AddMaster(Master); ContentAddition.AddSurvivorDef(SurvivorDef); } public virtual void LoadAssets() { } public virtual void CreateLang() { CharacterBody component = Body.GetComponent<CharacterBody>(); component.baseNameToken.Add(Name); component.subtitleNameToken.Add(Subtitle); SurvivorDef.outroFlavorToken.Add(Outro); SurvivorDef.mainEndingEscapeFailureFlavorToken.Add(Failure); SurvivorDef.descriptionToken.Add(Description); } public EntityStateMachine AddESM(GameObject prefab, string name, SerializableEntityStateType initial) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = prefab.AddComponent<EntityStateMachine>(); val.customName = name; val.initialStateType = initial; val.mainStateType = initial; return val; } public void SwapMaterials(GameObject prefab, Material mat, bool all = false, List<int> renders = null) { CharacterModel componentInChildren = prefab.GetComponentInChildren<CharacterModel>(); if (all) { for (int i = 0; i < componentInChildren.baseRendererInfos.Length; i++) { componentInChildren.baseRendererInfos[i].defaultMaterial = mat; } } if (renders == null) { return; } foreach (int render in renders) { componentInChildren.baseRendererInfos[render].defaultMaterial = mat; } } public void ReplaceSkills(GenericSkill slot, params SkillDef[] skills) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>(); ((Object)val).name = slot.skillName ?? "default"; List<Variant> list = new List<Variant>(); foreach (SkillDef val2 in skills) { Variant item = new Variant { skillDef = val2 }; ((Variant)(ref item)).viewableNode = new Node(val2.skillNameToken, false, (Node)null); list.Add(item); } val.variants = list.ToArray(); slot._skillFamily = val; ContentAddition.AddSkillFamily(val); } public string GetConfigName() { return Name; } } } namespace RobotRex.Utils { public class BasicLaserBeam { public float DamageCoefficient; public CharacterBody Owner; public Transform TargetMuzzle; private LineRenderer lr; public GameObject effectInstance; private bool firing = false; private float stopwatch = 0f; private float growthStopwatch = 0f; private float delay; private BasicLaserInfo info; private Transform origin; private Transform end; private Vector3 targetEndpoint; private float origWidth = 0f; public bool Active => firing; public BasicLaserBeam(CharacterBody owner, Transform muzzle, BasicLaserInfo info) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) this.info = info; delay = 1f / info.TickRate; TargetMuzzle = muzzle; DamageCoefficient = info.DamageCoefficient * delay; effectInstance = Object.Instantiate<GameObject>(info.EffectPrefab, ((Component)muzzle).transform.position, Quaternion.identity); growthStopwatch = info.ChargeDelay; origin = (info.OriginIsBase ? effectInstance.transform : effectInstance.GetComponent<ChildLocator>().FindChild(info.OriginName)); end = effectInstance.GetComponent<ChildLocator>().FindChild(info.EndpointName); lr = effectInstance.GetComponent<DetachLineRendererAndFade>().line; origWidth = lr.widthMultiplier; Owner = owner; targetEndpoint = GetEndpoint(out var _); ((Component)end).transform.position = targetEndpoint; ((Component)origin).transform.position = ((Component)TargetMuzzle).transform.position; } public void Fire() { if (Object.op_Implicit((Object)(object)info.FiringMaterial)) { ((Renderer)lr).material = info.FiringMaterial; } lr.widthMultiplier = origWidth * info.FiringWidthMultiplier; firing = true; stopwatch = 0f; } public void UpdateVisual(float deltaTime) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) ((Component)origin).transform.position = ((Component)TargetMuzzle).transform.position; ((Component)end).transform.position = Vector3.MoveTowards(((Component)end).transform.position, targetEndpoint, 250f * deltaTime); } public void Update(float deltaTime) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown stopwatch += deltaTime; if (stopwatch >= delay) { targetEndpoint = GetEndpoint(out var unmodified); stopwatch = 0f; if (firing && ((NetworkBehaviour)Owner).hasAuthority) { GetBulletAttack().Fire(); if (Object.op_Implicit((Object)(object)info.ImpactEffect)) { EffectManager.SpawnEffect(info.ImpactEffect, new EffectData { origin = unmodified, scale = 1f }, false); } } } if (!firing) { growthStopwatch -= deltaTime; lr.widthMultiplier = Mathf.Max(0f, growthStopwatch / info.ChargeDelay); } } public Vector3 GetEndpoint(out Vector3 unmodified) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimDirection : TargetMuzzle.forward); Vector3 val2 = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimOrigin : TargetMuzzle.position); Ray val3 = new Ray(val2, val); Vector3 point = ((Ray)(ref val3)).GetPoint(info.MaxRange); RaycastHit val4 = default(RaycastHit); if (Physics.Raycast(val2, val, ref val4, info.MaxRange, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask))) { point = ((RaycastHit)(ref val4)).point; } unmodified = point; return point + val * 5f; } public BulletAttack GetBulletAttack() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) BulletAttack val = new BulletAttack(); val.radius = lr.startWidth * 0.75f; val.damage = Owner.damage * DamageCoefficient; val.origin = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimOrigin : TargetMuzzle.position); Vector3 val2 = ((Component)end).transform.position - TargetMuzzle.position; val.aimVector = ((Vector3)(ref val2)).normalized; val.procCoefficient = 1f; val.owner = ((Component)Owner).gameObject; val.falloffModel = (FalloffModel)0; val.isCrit = Util.CheckRoll(Owner.crit, Owner.master); val.stopperMask = ((LayerIndex)(ref LayerIndex.world)).mask; return val; } public void Stop() { Object.Destroy((Object)(object)effectInstance); } } public class BasicLaserInfo { public GameObject EffectPrefab; public string OriginName = "Origin"; public string EndpointName = "End"; public bool OriginIsBase = true; public float TickRate = 20f; public float DamageCoefficient = 1f; public Material FiringMaterial; public float ChargeDelay = 0.5f; public float FiringWidthMultiplier = 2f; public LaserFiringMode FiringMode = LaserFiringMode.Straight; public float MaxRange = 60f; public GameObject ImpactEffect; } public enum LaserFiringMode { TrackAim, Straight } public abstract class CoolerBasicMeleeAttack : BasicMeleeAttack { public abstract float BaseDuration { get; } public abstract float DamageCoefficient { get; } public abstract string HitboxName { get; } public abstract GameObject HitEffectPrefab { get; } public abstract float ProcCoefficient { get; } public abstract float HitPauseDuration { get; } public abstract GameObject SwingEffectPrefab { get; } public abstract string MuzzleString { get; } public virtual string MechanimHitboxParameter { get; } public virtual bool ScaleHitPauseDurationWithAttackSpeed { get; } = true; public virtual Func<bool> AlternateActiveParameter { get; } = () => true; public override void OnEnter() { base.baseDuration = BaseDuration; base.damageCoefficient = DamageCoefficient; base.hitBoxGroupName = HitboxName; base.hitEffectPrefab = HitEffectPrefab; base.procCoefficient = ProcCoefficient; base.hitPauseDuration = HitPauseDuration; base.swingEffectPrefab = SwingEffectPrefab; base.swingEffectMuzzleString = MuzzleString; if (MechanimHitboxParameter != null) { base.mecanimHitboxActiveParameter = MechanimHitboxParameter; } base.scaleHitPauseDurationAndVelocityWithAttackSpeed = ScaleHitPauseDurationWithAttackSpeed; ((BasicMeleeAttack)this).OnEnter(); } public override void FixedUpdate() { ((EntityState)this).fixedAge = ((EntityState)this).fixedAge + Time.fixedDeltaTime; if (string.IsNullOrEmpty(MechanimHitboxParameter) && AlternateActiveParameter()) { ((BasicMeleeAttack)this).BeginMeleeAttackEffect(); } else if (base.animator.GetFloat(MechanimHitboxParameter) >= 0.5f) { ((BasicMeleeAttack)this).BeginMeleeAttackEffect(); } if (((EntityState)this).isAuthority) { ((BasicMeleeAttack)this).AuthorityFixedUpdate(); } } } [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] internal sealed class AutoRunAttribute : Attribute { } internal sealed class AutoRunCollector { public static void HandleAutoRun() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); List<Type> list = types.ToList(); list.RemoveAll(asdf); types = list.ToArray(); Type[] array = types; foreach (Type type in array) { if (!type.FullName.Contains("CustomEmotesAPI")) { continue; } TypeInfo typeInfo = type.GetTypeInfo(); MethodInfo[] methods = typeInfo.GetMethods((BindingFlags)(-1)); foreach (MethodInfo methodInfo in methods) { AutoRunAttribute customAttribute = methodInfo.GetCustomAttribute<AutoRunAttribute>(); if (customAttribute != null && methodInfo.IsStatic) { methodInfo.Invoke(null, null); } } } } private static bool asdf(Type s) { return s.FullName.Contains("CustomEmotesAPI"); } } public class CallNetworkedMethod : INetMessage, ISerializableObject { private GameObject obj; private string method; private uint id; public CallNetworkedMethod(GameObject obj, string method) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) this.obj = obj; this.method = method; NetworkInstanceId netId = obj.GetComponent<NetworkIdentity>().netId; id = ((NetworkInstanceId)(ref netId)).Value; } public void Serialize(NetworkWriter writer) { writer.Write(id); writer.Write(method); } public void Deserialize(NetworkReader reader) { id = reader.ReadUInt32(); method = reader.ReadString(); } public void OnReceived() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) obj = Util.FindNetworkObject(new NetworkInstanceId(id)); obj.SendMessage(method, (SendMessageOptions)1); } public CallNetworkedMethod() { } } public class LockLocalTransform : MonoBehaviour { public Vector3 Position; public Vector3 Rotation; public Vector3 Scale; public void LateUpdate() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.localPosition = Position; ((Component)this).transform.localRotation = Quaternion.Euler(Rotation); ((Component)this).transform.localScale = Scale; } } public static class DamageColourHelper { [CompilerGenerated] private static class <>O { public static hook_FindColor <0>__DamageColor_FindColor; } public static List<DamageColorIndex> registeredColorIndicies = new List<DamageColorIndex>(); internal static void Init() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown object obj = <>O.<0>__DamageColor_FindColor; if (obj == null) { hook_FindColor val = DamageColor_FindColor; <>O.<0>__DamageColor_FindColor = val; obj = (object)val; } DamageColor.FindColor += (hook_FindColor)obj; } private static Color DamageColor_FindColor(orig_FindColor orig, DamageColorIndex colorIndex) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) if (registeredColorIndicies.Contains(colorIndex)) { return DamageColor.colors[colorIndex]; } return orig.Invoke(colorIndex); } public static DamageColorIndex RegisterDamageColor(Color color) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) int num = DamageColor.colors.Length; DamageColorIndex val = (DamageColorIndex)(byte)num; ArrayUtils.ArrayAppend<Color>(ref DamageColor.colors, ref color); registeredColorIndicies.Add(val); return val; } } public static class CharacterExtensions { public static bool HasSkillEquipped(this CharacterBody body, SkillDef skill) { GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>(); foreach (GenericSkill val in components) { if ((Object)(object)val.skillDef == (Object)(object)skill) { return true; } } return false; } public static void ClearInventory(this CharacterBody body) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body.inventory)) { return; } List<ItemDef> list = new List<ItemDef>(); foreach (ItemIndex item in body.inventory.itemAcquisitionOrder) { ItemDef itemDef = ItemCatalog.GetItemDef(item); list.Add(itemDef); } foreach (ItemDef item2 in list) { body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2)); } } public static void ClearInventory(this CharacterBody body, bool hidden) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body.inventory)) { return; } List<ItemDef> list = new List<ItemDef>(); foreach (ItemIndex item in body.inventory.itemAcquisitionOrder) { ItemDef itemDef = ItemCatalog.GetItemDef(item); if (hidden) { list.Add(itemDef); } else if (!itemDef.hidden) { list.Add(itemDef); } } foreach (ItemDef item2 in list) { body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2)); } } } public static class EnumeratorExtensions { public static T GetRandom<T>(this IEnumerable<T> self) { return self.ElementAt(Random.Range(0, self.Count())); } public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng) { return self.ElementAt(rng.RangeInt(0, self.Count())); } public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate) { try { return self.Where(predicate).ElementAt(Random.Range(0, self.Count())); } catch { return default(T); } } public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng, Func<T, bool> predicate) { try { return self.Where(predicate).ElementAt(rng.RangeInt(0, self.Count())); } catch { return default(T); } } } public static class StringExtensions { public static void Add(this string str, string text) { LanguageAPI.Add(str, text); } public static T Load<T>(this string str) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) try { return Addressables.LoadAssetAsync<T>((object)str).WaitForCompletion(); } catch { return default(T); } } public static string RemoveUnsafeCharacters(this string str) { string[] array = new string[17] { "\n", "'", " ", "!", "`", "&", "-", ")", "(", "{", "}", "|", "@", "<", ">", ".", "\\" }; string text = str; string[] array2 = array; foreach (string oldValue in array2) { text = text.Replace(oldValue, ""); } return text; } public static string RemoveUnsafeCharacters(this string str, string[] unsafeChars) { string text = str; foreach (string oldValue in unsafeChars) { text = text.Replace(oldValue, ""); } return text; } public static string AutoFormat(this string str) { return Formatter.FormatString(str); } } internal class Formatter { internal struct Format { public string match; public string expanded; } private static List<Format> formats = new List<Format> { new Format { match = "$su", expanded = "<style=cIsUtility>" }, new Format { match = "$sd", expanded = "<style=cIsDamage>" }, new Format { match = "$ss", expanded = "<style=cStack>" }, new Format { match = "$sr", expanded = "<style=cDeath>" }, new Format { match = "$sh", expanded = "<style=cIsHealing>" }, new Format { match = "$se", expanded = "</style>" }, new Format { match = "$rc", expanded = "<color=#36D7A9>" }, new Format { match = "$ec", expanded = "</color>" }, new Format { match = "$pc", expanded = "<color=#406096>" }, new Format { match = "$sv", expanded = "<style=cIsVoid>" } }; internal static string FormatString(string str) { foreach (Format format in formats) { str = str.Replace(format.match, format.expanded); } return str; } } public static class UnityExtensions { public static void RemoveComponent<T>(this GameObject self) where T : Component { Object.Destroy((Object)(object)self.GetComponent<T>()); } public static void RemoveComponents<T>(this GameObject self) where T : Component { T[] components = self.GetComponents<T>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } } public static void CallNetworkedMethod(this GameObject self, string method, NetworkDestination dest = 1) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) NetMessageExtensions.Send((INetMessage)(object)new CallNetworkedMethod(self, method), dest); } public static T FindComponent<T>(this GameObject self, string name) where T : Component { return self.GetComponentsInChildren<T>().FirstOrDefault((T x) => ((Object)((Component)x).gameObject).name == name); } public static void RemoveComponent<T>(this Component self) where T : Component { Object.Destroy((Object)(object)self.GetComponent<T>()); } public static void RemoveComponents<T>(this Component self) where T : Component { T[] components = self.GetComponents<T>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } } public static T AddComponent<T>(this Component self) where T : Component { return self.gameObject.AddComponent<T>(); } public static Sprite MakeSprite(this Texture2D self) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(self, new Rect(0f, 0f, (float)((Texture)self).width, (float)((Texture)self).height), new Vector2(0.5f, 0.5f), 100f); } } [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class HookAttribute : SearchableAttribute { public Type type; public string eventName; public HookAttribute(Type type, string eventName) { this.type = type; this.eventName = eventName; } } public class HookAttributeHandler { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_OnLoad <>9__0_0; internal IEnumerator <Hook>b__0_0(orig_OnLoad orig, RoR2Application self) { Initialize(); return orig.Invoke(self); } } [AutoRun] internal static void Hook() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { hook_OnLoad val = delegate(orig_OnLoad orig, RoR2Application self) { Initialize(); return orig.Invoke(self); }; <>c.<>9__0_0 = val; obj = (object)val; } RoR2Application.OnLoad += (hook_OnLoad)obj; } internal static void Initialize() { List<HookAttribute> list = new List<HookAttribute>(); SearchableAttribute.GetInstances<HookAttribute>(list); foreach (HookAttribute item in list) { if ((((SearchableAttribute)item).target as MethodInfo).IsStatic) { EventInfo @event = item.type.GetEvent(item.eventName); Delegate handler = Delegate.CreateDelegate(@event.EventHandlerType, null, ((SearchableAttribute)item).target as MethodInfo); @event.AddEventHandler(@event.DeclaringType, handler); } } } } public static class ItemHelpers { public static RendererInfo[] ItemDisplaySetup(GameObject obj, bool debugmode = false) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) List<Renderer> list = new List<Renderer>(); MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>(); if (componentsInChildren.Length != 0) { list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren); } SkinnedMeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren<SkinnedMeshRenderer>(); if (componentsInChildren2.Length != 0) { list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren2); } RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[list.Count]; for (int i = 0; i < list.Count; i++) { if (debugmode) { MaterialControllerComponents.HGControllerFinder hGControllerFinder = ((Component)list[i]).gameObject.AddComponent<MaterialControllerComponents.HGControllerFinder>(); hGControllerFinder.Renderer = list[i]; } array[i] = new RendererInfo { defaultMaterial = ((list[i] is SkinnedMeshRenderer) ? list[i].sharedMaterial : list[i].material), renderer = list[i], defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } return array; } public static string OrderManifestLoreFormatter(string deviceName, string estimatedDelivery, string sentTo, string trackingNumber, string devicePickupDesc, string shippingMethod, string orderDetails) { string[] value = new string[19] { "<align=left>Estimated Delivery:<indent=70%>Sent To:</indent></align>", "<align=left>" + estimatedDelivery + "<indent=70%>" + sentTo + "</indent></align>", "", "<indent=1%><style=cIsDamage><size=125%><u> Shipping Details:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0</u></size></style></indent>", "", "<indent=2%>-Order: <style=cIsUtility>" + deviceName + "</style></indent>", "<indent=4%><style=cStack>Tracking Number: " + trackingNumber + "</style></indent>", "", "<indent=2%>-Order Description: " + devicePickupDesc + "</indent>", "", "<indent=2%>-Shipping Method: <style=cIsHealth>" + shippingMethod + "</style></indent>", "", "", "", "<indent=2%>-Order Details: " + orderDetails + "</indent>", "", "", "", "<style=cStack>Delivery being brought to you by the brand new </style><style=cIsUtility>Orbital Drop-Crate System (TM)</style>. <style=cStack><u>No refunds.</u></style>" }; return string.Join("\n", value); } public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float duration) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0) { return; } foreach (TimedBuff timedBuff in body.timedBuffs) { if (buffDef.buffIndex == timedBuff.buffIndex) { timedBuff.timer = duration; } } } public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float taperStart, float taperDuration) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0) { return; } int num = 0; foreach (TimedBuff timedBuff in body.timedBuffs) { if (buffDef.buffIndex == timedBuff.buffIndex) { timedBuff.timer = taperStart + (float)num * taperDuration; num++; } } } public static void AddBuffAndDot(BuffDef buff, float duration, int stackCount, CharacterBody body) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Invalid comparison between Unknown and I4 //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } DotIndex val = (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff); for (int i = 0; i < stackCount; i++) { if ((int)val != -1) { DotController.InflictDot(((Component)body).gameObject, ((Component)body).gameObject, val, duration, 0.25f, (uint?)null); } else { body.AddTimedBuff(buff.buffIndex, duration); } } } public static DotIndex FindAssociatedDotForBuff(BuffDef buff) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff); } } public static class Keywords { public static string Poison = "KEYWORD_POISON"; public static string Regenerative = "KEYWORD_RAPID_REGEN"; public static string Agile = "KEYWORD_AGILE"; public static string HealthCost = "KEYWORD_PERCENT_HP"; public static string Disperse = "KEYWORD_SONIC_BOOM"; public static string Weak = "KEYWORD_WEAK"; public static string Heavy = "KEYWORD_HEAVY"; public static string Freeze = "KEYWORD_FREEZING"; public static string Stun = "KEYWORD_STUNNING"; public static string Expose = "KEYWORD_EXPOSE"; public static string Shock = "KEYWORD_SHOCKING"; public static string Slayer = "KEYWORD_SLAYER"; public static string Hemorrhage = "KEYWORD_SUPERBLEED"; public static string Ignite = "KEYWORD_IGNITE"; public static string Weakpoint = "KEYWORD_WEAKPOINT"; public static string ActiveReload = "KEYWORD_ACTIVERELOAD"; public static string VoidCorruption = "KEYWORD_VOIDCORRUPTION"; public static string OverdriveFormPrimary = "RobotRex_KEYWORD_OVERDRIVE_PRIMARY"; public static string OverdriveFormSecondary = "RobotRex_KEYWORD_OVERDRIVE_SECONDARY"; public static string OverdriveFormAltSecondary = "RobotRex_KEYWORD_OVERDRIVE_SECONDARY_ALT"; public static string OverdriveFormUtility = "RobotRex_KEYWORD_OVERDRIVE_UTILITY"; public static string OverdriveFormSpecial = "RobotRex_KEYWORD_OVERDRIVE_SPECIAL"; public static void SetupKeywords() { OverdriveFormPrimary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. Fire a rapid stream of bullets for <style=cIsDamage>90% damage</style>. <style=cDeath>Heat increases spread and ignite chance</style>."); OverdriveFormSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire a short-range heat burst for <style=cIsDamage>8x180% damage</style>. Increase <style=cDeath>heat</style> by <style=cDeath>15%</style>."); OverdriveFormAltSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire off a <style=cIsDamage>blazing ball</style> for <style=cIsDamage>600%</style> damage that <style=cIsDamage>engulfs</style> the ground on impact for <style=cIsDamage>250%</style> damage per second. Reduce $srheat$se by $su20%$se."); OverdriveFormUtility.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Stunning</style>. <style=cIsUtility>Sidestep</style> a very short distance and deal <style=cIsDamage>250% damage</style>. Hitting enemies generates <color=#36D7A9>3 Charge</style>."); OverdriveFormSpecial.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Ignite</style>. Release a <style=cIsDamage>fire nova</style> around you that deals <style=cIsDamage>300%</style> damage, increasing up to <style=cIsDamage>900%</style> in full heat. <style=cIsUtility>Consume all heat</style>, gaining an <style=cIsDamage>attack speed</style> boost, and <style=cDeath>exit overdrive</style>."); } } public static class MathHelpers { public static string FloatToPercentageString(float number, float numberBase = 100f) { return (number * numberBase).ToString("##0") + "%"; } public static Vector3 ClosestPointOnSphereToPoint(Vector3 origin, float radius, Vector3 targetPosition) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 val = targetPosition - origin; val = Vector3.Normalize(val); val *= radius; return origin + val; } public static List<Vector3> DistributePointsEvenlyAroundSphere(int points, float radius, Vector3 origin) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); double num = Math.PI * (3.0 - Math.Sqrt(5.0)); for (int i = 0; i < points; i++) { int num2 = 1 - i / (points - 1) * 2; double num3 = Math.Sqrt(1 - num2 * num2); double num4 = num * (double)i; float num5 = (float)(Math.Cos(num4) * num3); float num6 = (float)(Math.Sin(num4) * num3); Vector3 val = origin + new Vector3(num5, (float)num2, num6); list.Add(val * radius); } return list; } public static List<Vector3> DistributePointsEvenlyAroundCircle(int points, float radius, Vector3 origin, float angleOffset = 0f) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 item = default(Vector3); for (int i = 0; i < points; i++) { double num = Math.PI * 2.0 / (double)points; double num2 = num * (double)i + (double)angleOffset; ((Vector3)(ref item))..ctor((float)((double)radius * Math.Cos(num2) + (double)origin.x), origin.y, (float)((double)radius * Math.Sin(num2) + (double)origin.z)); list.Add(item); } return list; } public static Vector3 GetPointOnUnitSphereCap(Quaternion targetDirection, float angle) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) float num = Random.Range(0f, angle) * (MathF.PI / 180f); Vector2 insideUnitCircle = Random.insideUnitCircle; Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Mathf.Sin(num); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(val.x, val.y, Mathf.Cos(num)); return targetDirection * val2; } public static Vector3 GetPointOnUnitSphereCap(Vector3 targetDirection, float angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) return GetPointOnUnitSphereCap(Quaternion.LookRotation(targetDirection), angle); } public static Vector3 RandomPointOnCircle(Vector3 origin, float radius, Xoroshiro128Plus random) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) float num = random.RangeFloat(0f, MathF.PI * 2f); return origin + new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * radius; } public static float InverseHyperbolicScaling(float baseValue, float additionalValue, float maxValue, int itemCount) { return baseValue + (maxValue - baseValue) * (1f - 1f / (1f + additionalValue * (float)(itemCount - 1))); } public static float CustomHyperbolic(float amplificationPercentage, float max = 100f) { return (1f - max / (max + amplificationPercentage)) * max; } } public static class MiscUtils { public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1)) { return ((RaycastHit)(ref val)).point; } return null; } public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random) { List<T> list = new List<T>(); foreach (T item in toShuffle) { list.Insert(random.RangeInt(0, list.Count + 1), item); } return list; } public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes); NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity); if (val2 != NodeIndex.invalid) { Vector3 result = default(Vector3); val.GetNodePosition(val2, ref result); return result; } return Vector3.zero; } public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)characterBody)) { return false; } SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>(); val.hullSize = hullClassification; val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0); val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab"); GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule { placementMode = (PlacementMode)1, position = target.transform.position, minDistance = minDistance, maxDistance = maxDistance }, rng)); if (Object.op_Implicit((Object)(object)val2)) { TeleportHelper.TeleportBody(characterBody, val2.transform.position); if (Object.op_Implicit((Object)(object)teleportEffect)) { EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true); } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); return true; } Object.Destroy((Object)(object)val); return false; } public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker)) { return null; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex); HurtBox val = new SphereSearch { radius = 1f, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask, origin = damageInfo.position }.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance() .FilterCandidatesByDistinctHurtBoxEntities() .GetHurtBoxes() .FirstOrDefault(); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body)) { CharacterBody body = val.healthComponent.body; Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); if (val3.HasValue) { return val3.Value; } return val2 + Vector3.up * distanceAboveTarget; } } return null; } public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body)) { return null; } Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); if (val2.HasValue) { return val2.Value; } return val + Vector3.up * distanceAbove; } public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>(); RaycastHit val = default(RaycastHit); if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1)) { return null; } Vector3 point = ((RaycastHit)(ref val)).point; Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up); Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2); Vector3 value = Vector3.Cross(val2, val3); dictionary.Add("Position", point); dictionary.Add("Right", val2); dictionary.Add("Forward", value); dictionary.Add("Up", val3); return dictionary; } public static FireProjectileInfo GetProjectile(GameObject prefab, float coeff, CharacterBody owner, DamageTypeCombo? damageTypeCombo = null) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) FireProjectileInfo val = default(FireProjectileInfo); val.damage = owner.damage * coeff; val.crit = owner.RollCrit(); val.projectilePrefab = prefab; val.owner = ((Component)owner).gameObject; val.position = owner.corePosition; val.rotation = Util.QuaternionSafeLookRotation(owner.inputBank.aimDirection); FireProjectileInfo result = val; if (damageTypeCombo.HasValue) { result.damageTypeOverride = damageTypeCombo; } return result; } public static Vector3? GroundPoint(this Vector3 point) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) return RaycastToDirection(point, float.PositiveInfinity, Vector3.down, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); } public static Tuple<Vector3?, Vector3?> GroundPointWithNormal(this Vector3 point) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(point + Vector3.up * 20f, Vector3.down, ref val, 4000f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask))) { return new Tuple<Vector3?, Vector3?>(((RaycastHit)(ref val)).point, ((RaycastHit)(ref val)).normal); } return new Tuple<Vector3?, Vector3?>(null, null); } public static Vector3[] GetSafePositionsWithinDistance(Vector3 center, float distance) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)SceneInfo.instance) && Object.op_Implicit((Object)(object)SceneInfo.instance.groundNodes)) { NodeGraph groundNodes = SceneInfo.instance.groundNodes; List<Vector3> list = new List<Vector3>(); Node[] nodes = groundNodes.nodes; foreach (Node val in nodes) { if (Vector3.Distance(val.position, center) <= distance) { list.Add(val.position); } } return list.ToArray(); } return (Vector3[])(object)new Vector3[1] { center }; } } public class LazyAddressable<T> where T : Object { private Func<T> func; private T asset = default(T); public T Asset { get { if (!Object.op_Implicit((Object)(object)asset)) { asset = func(); } return asset; } } public LazyAddressable(Func<T> func) { this.func = func; } public static implicit operator T(LazyAddressable<T> addressable) { return addressable.Asset; } } public class LazyIndex { private string target; private BodyIndex _value = (BodyIndex)(-1); public BodyIndex Value => UpdateValue(); public LazyIndex(string target) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) this.target = target; } public BodyIndex UpdateValue() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((int)_value == -1 || (int)_value == -1) { _value = BodyCatalog.FindBodyIndex(target); } return _value; } public static implicit operator BodyIndex(LazyIndex index) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return index.Value; } } public static class NetworkingHelpers { public static T GetObjectFromNetIdValue<T>(uint netIdValue) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) NetworkInstanceId key = default(NetworkInstanceId); ((NetworkInstanceId)(ref key))..ctor(netIdValue); NetworkIdentity value = null; if (NetworkServer.active) { NetworkServer.objects.TryGetValue(key, out value); } else { ClientScene.objects.TryGetValue(key, out value); } if (Object.op_Implicit((Object)(object)value)) { T component = ((Component)value).GetComponent<T>(); if (component != null) { return component; } } return default(T); } } public static class Scenes { public static string AphelianSanctuary = "ancientloft"; public static string VoidFields = "arena"; public static string DistantRoost = "blackbeach"; public static string DistantRoostAlt = "blackbeach2"; public static string AbyssalDepths = "dampcavesimple"; public static string WetlandAspect = "foggyswamp"; public static string RallypointDelta = "frozenwall"; public static string TitanicPlains = "golemplains"; public static string TitanicPlainsAlt = "golemplains2"; public static string AbandonedAqueduct = "goolake"; public static string Commencement = "moon2"; public static string SunderedGrove = "rootjungle"; public static string SirensCall = "shipgraveyard"; public static string SkyMeadow = "skymeadow"; public static string SiphonedForest = "snowyforest"; public static string SulfurPools = "sulfurpools"; public static string VoidLocus = "voidstage"; public static string Planetarium = "voidraid"; public static string ScorchedAcres = "wispgraveyard"; public static string BulwarksAmbry = "artifactword"; public static string Bazaar = "bazaar"; public static string GildedCoast = "goldshores"; public static string MomentWhole = "limbo"; public static string MomentFractured = "mysteryspace"; public static string[] AllStandard = new string[18] { AphelianSanctuary, VoidFields, DistantRoost, DistantRoostAlt, AbyssalDepths, WetlandAspect, RallypointDelta, TitanicPlains, TitanicPlainsAlt, AbandonedAqueduct, Commencement, SunderedGrove, SkyMeadow, SirensCall, SiphonedForest, SulfurPools, ScorchedAcres, BulwarksAmbry }; } public static class TotallyNotStolenUtils { public enum ItemIconBackgroundType { Tier1, Tier2, Tier3, Boss, Equipment, Lunar, Survivor } private static Dictionary<ItemTier, ItemIconBackgroundType> itemTierToIconBackgroundType = new Dictionary<ItemTier, ItemIconBackgroundType> { { (ItemTier)0, ItemIconBackgroundType.Tier1 }, { (ItemTier)1, ItemIconBackgroundType.Tier2 }, { (ItemTier)2, ItemIconBackgroundType.Tier3 }, { (ItemTier)4, ItemIconBackgroundType.Boss }, { (ItemTier)3, ItemIconBackgroundType.Lunar } }; public static ItemIconBackgroundType GetItemIconBackgroundTypeFromTier(ItemTier tier) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (itemTierToIconBackgroundType.ContainsKey(tier)) { return itemTierToIconBackgroundType[tier]; } return ItemIconBackgroundType.Tier1; } public static Sprite AddItemIconBackgroundToSprite(Sprite originalSprite, ItemIconBackgroundType bgType) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) Texture2D texture = originalSprite.texture; Texture2D val = new Texture2D(((Texture)texture).width, ((Texture)texture).height, (TextureFormat)5, false); Graphics.ConvertTexture((Texture)(object)texture, (Texture)(object)val); RenderTexture temporary = RenderTexture.GetTemporary(((Texture)val).width, ((Texture)val).height, 24, (RenderTextureFormat)0); temporary.Create(); RenderTexture.active = temporary; Graphics.Blit((Texture)(object)val, temporary); val.ReadPixels(new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), 0, 0); val.Apply(); RenderTexture.active = null; RenderTexture.ReleaseTemporary(temporary); Sprite val2 = null; val2 = (Sprite)(bgType switch { ItemIconBackgroundType.Tier1 => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier1BGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Tier2 => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier2BGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Tier3 => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier3BGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Boss => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texBossBGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Equipment => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texEquipmentBGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Lunar => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texLunarBGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Survivor => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texSurvivorBGIcon.png").WaitForCompletion(), _ => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier1BGIcon.png").WaitForCompletion(), }); Texture2D val3 = new Texture2D(((Texture)val).width, ((Texture)val).height, (TextureFormat)5, false); Graphics.ConvertTexture((Texture)(object)val2.texture, (Texture)(object)val3); temporary = RenderTexture.GetTemporary(((Texture)val3).width, ((Texture)val3).height, 24, (RenderTextureFormat)0); temporary.Create(); RenderTexture.active = temporary; Graphics.Blit((Texture)(object)val3, temporary); val3.ReadPixels(new Rect(0f, 0f, (float)((Texture)val3).width, (float)((Texture)val3).height), 0, 0); val3.Apply(); RenderTexture.active = null; RenderTexture.ReleaseTemporary(temporary); Texture2D val4 = new Texture2D(((Texture)val).width, ((Texture)val).height, val.format, false); ((Texture)val4).wrapMode = ((Texture)val).wrapMode; ((Texture)val4).filterMode = ((Texture)val).filterMode; for (int i = 0; i < ((Texture)val4).width; i++) { for (int j = 0; j < ((Texture)val4).height; j++) { Color pixel = val3.GetPixel(i, j); Color pixel2 = val.GetPixel(i, j); val4.SetPixel(i, j, new Color(pixel.r * (1f - pixel2.a) + pixel2.r * pixel2.a, pixel.g * (1f - pixel2.a) + pixel2.g * pixel2.a, pixel.b * (1f - pixel2.a) + pixel2.b * pixel2.a, Mathf.Clamp01(pixel.a + pixel2.a))); } } val4.Apply(); return Sprite.Create(val4, new Rect(0f, 0f, (float)((Texture)val4).width, (float)((Texture)val4).height), new Vector2(0.5f, 0.5f), 25f, 1u, (SpriteMeshType)1); } public static Sprite CreateItemIconWithBackgroundFromItem(ItemDef itemDef) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)itemDef) && Object.op_Implicit((Object)(object)itemDef.pickupIconSprite)) { return AddItemIconBackgroundToSprite(itemDef.pickupIconSprite, GetItemIconBackgroundTypeFromTier(itemDef.tier)); } return null; } public static Sprite CreateItemIconWithBackgroundFromEquipment(EquipmentDef equipmentDef) { if (Object.op_Implicit((Object)(object)equipmentDef) && Object.op_Implicit((Object)(object)equipmentDef.pickupIconSprite)) { return AddItemIconBackgroundToSprite(equipmentDef.pickupIconSprite, ItemIconBackgroundType.Equipment); } return null; } } [RequireComponent(typeof(InputBankTest))] [RequireComponent(typeof(CharacterBody))] public abstract class Tracker : MonoBehaviour { public Transform target; public Indicator indicator; public GameObject targetingIndicatorPrefab; private float stopwatch = 0f; public float searchDelay = 0.1f; public float maxSearchAngle = 40f; public float maxSearchDistance = 60f; public bool isActive = true; public InputBankTest inputBank; public CharacterBody body; public Func<bool> isActiveCallback = DefaultIsActiveCallback; public float minDot => Mathf.Cos(Mathf.Clamp(maxSearchAngle, 0f, 180f) * (MathF.PI / 180f)); private static bool DefaultIsActiveCallback() { return true; } public virtual void Start() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown indicator = new Indicator(((Component)this).gameObject, targetingIndicatorPrefab); body = ((Component)this).GetComponent<CharacterBody>(); inputBank = ((Component)this).GetComponent<InputBankTest>(); } public virtual void FixedUpdate() { if (indicator != null && !DefaultIsActiveCallback()) { indicator.active = false; return; } if (indicator != null && !Object.op_Implicit((Object)(object)target)) { indicator.active = false; } if (indicator != null && Object.op_Implicit((Object)(object)target)) { indicator.active = true; } stopwatch += Time.fixedDeltaTime; if (stopwatch >= searchDelay) { stopwatch = 0f; target = SearchForTarget(); if (Object.op_Implicit((Object)(object)target)) { indicator.targetTransform = target; } } } public abstract Transform SearchForTarget(); } public class HurtboxTracker : Tracker { public enum TargetType { Enemy, Friendly, All } public TeamIndex userIndex; public TargetType targetType; public override void Start() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) base.Start(); userIndex = body.teamComponent.teamIndex; } public override Transform SearchForTarget() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) BullseyeSearch val = new BullseyeSearch(); Ray aimRay = inputBank.GetAimRay(); val.searchDirection = ((Ray)(ref aimRay)).direction; val.searchOrigin = ((Component)this).transform.position; val.maxDistanceFilter = maxSearchDistance; val.maxAngleFilter = maxSearchAngle; TeamMask teamMaskFilter = TeamMask.all; switch (targetType) { case TargetType.Enemy: ((TeamMask)(ref teamMaskFilter)).RemoveTeam(userIndex); break; case TargetType.Friendly: teamMaskFilter = TeamMask.none; ((TeamMask)(ref teamMaskFilter)).AddTeam(userIndex); break; case TargetType.All: teamMaskFilter = TeamMask.all; break; } val.teamMaskFilter = teamMaskFilter; val.sortMode = (SortMode)2; val.RefreshCandidates(); val.FilterOutGameObject(((Component)this).gameObject); IEnumerable<HurtBox> results = val.GetResults(); HurtBox? obj = results.FirstOrDefault(); return ((obj != null) ? ((Component)obj).transform : null) ?? null; } } public class ComponentTracker<T> : Tracker where T : Component { public Func<T, bool> validFilter = DefaultFilter; private static bool DefaultFilter(T t) { return true; } public override Transform SearchForTarget() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknow