Decompiled source of Green Enforcer v1.1.0

GreenEnforcer.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EnforcerPlugin;
using EntityStates;
using GreenEnforcer.Buffs;
using GreenEnforcer.Icons;
using GreenEnforcer.Skills;
using GreenEnforcer.States;
using GreenEnforcer.Utils;
using GreenEnforcer.Utils.Assets;
using GreenEnforcer.Utils.Components;
using HG;
using HG.Reflection;
using IL.RoR2.UI;
using KinematicCharacterController;
using Microsoft.CodeAnalysis;
using Modules.Characters;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API;
using R2API.Networking;
using R2API.Networking.Interfaces;
using Rebindables;
using Rewired;
using RoR2;
using RoR2.Audio;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Navigation;
using RoR2.Orbs;
using RoR2.Projectile;
using RoR2.Skills;
using RoR2.UI;
using Survariants;
using Survariants.Utils;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Networking;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("GreenEnforcer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GreenEnforcer")]
[assembly: AssemblyTitle("GreenEnforcer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GreenEnforcer
{
	[BepInPlugin("pseudopulse.GreenEnforcer", "GreenEnforcer", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "pseudopulse.GreenEnforcer";

		public const string PluginAuthor = "pseudopulse";

		public const string PluginName = "GreenEnforcer";

		public const string PluginVersion = "1.1.0";

		public static ManualLogSource ModLogger;

		public static bool disableSounds;

		public static bool chargeGrabsBosses;

		public static AssetBundle EnforcerAssets;

		public static Plugin instance;

		public void Start()
		{
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Expected O, but got Unknown
			ModLogger = ((BaseUnityPlugin)this).Logger;
			instance = this;
			EnforcerAssets = AssetBundle.GetAllLoadedAssetBundles().FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle x) => ((Object)x).name == "enforcer"));
			ScanTypes(delegate(SkillBase x)
			{
				x.Init();
			});
			ScanTypes(delegate(BuffBase x)
			{
				x.Init();
			});
			ScanTypes(delegate(SurvivorBase x)
			{
				((MonoBehaviour)this).StartCoroutine(x.Init());
			});
			ScanTypesNoInstance<EntityState>(delegate(Type x)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				bool flag = default(bool);
				ContentAddition.AddEntityState(x, ref flag);
			});
			NetworkingAPI.RegisterMessageType<InfernalHealSync>();
			NetworkingAPI.RegisterMessageType<ShoulderChargeSync>();
			NetworkingAPI.RegisterMessageType<ShoulderChargeSlamSync>();
			NetworkingAPI.RegisterMessageType<ShoulderChargePositionSync>();
			RoR2Content.Init += new hook_Init(OnWwiseInit);
			disableSounds = !((BaseUnityPlugin)this).Config.Bind<bool>("Green Enforcer", "Voicelines", true, "Plays Abrams voicelines when using Siphon Life and Shoulder Charge, aswell as an edited line when using Seismic Impact.").Value;
			chargeGrabsBosses = ((BaseUnityPlugin)this).Config.Bind<bool>("Green Enforcer", "Charge Grabs Bosses", false, "Makes Shoulder Charge grab bosses instead of treating them as walls.").Value;
		}

		private void OnWwiseInit(orig_Init orig)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke();
			string text = typeof(Plugin).Assembly.Location.Replace("GreenEnforcer.dll", "");
			AkSoundEngine.AddBasePath(text);
			uint num = default(uint);
			AkSoundEngine.LoadBank("initabrams", ref num);
			AkSoundEngine.LoadBank("abramsbank", ref num);
		}

		public static void PlaySound(string sound, GameObject target)
		{
			if (!disableSounds)
			{
				AkSoundEngine.PostEvent(sound, target);
			}
		}

		internal static void ScanTypes<T>(Action<T> action)
		{
			IEnumerable<Type> enumerable = from x in Assembly.GetExecutingAssembly().GetTypes()
				where !x.IsAbstract && x.IsSubclassOf(typeof(T))
				select x;
			foreach (Type item in enumerable)
			{
				T obj = (T)Activator.CreateInstance(item);
				action(obj);
			}
		}

		internal static void ScanTypesNoInstance<T>(Action<Type> action)
		{
			IEnumerable<Type> enumerable = from x in Assembly.GetExecutingAssembly().GetTypes()
				where !x.IsAbstract && x.IsSubclassOf(typeof(T))
				select x;
			foreach (Type item in enumerable)
			{
				action(item);
			}
		}
	}
	public class InfernalResilience : MonoBehaviour, IOnIncomingDamageServerReceiver
	{
		public class InfernalDamageInfo
		{
			public float healPerTick;

			public int ticksRemaining;
		}

		public HealthComponent hc;

		public float stopwatch;

		public int ticksPerSecond = 3;

		public float delay;

		public float healTime = 7f;

		public float regenerationPerct = 0.2f;

		public float mult;

		public int totalTicks;

		public List<InfernalDamageInfo> healQueue = new List<InfernalDamageInfo>();

		public InputBankTest input;

		public float meleeCooldown = 1.2f;

		public float lightMeleeCooldown = 0.5f;

		public float meleeCDStopwatch = 0f;

		public EntityStateMachine esm;

		public bool canMelee = true;

		public float holdStopwatch = 0f;

		public float holdTime = 0.1f;

		public static ModKeybind Melee => GreenEnforcer.Melee;

		public void Start()
		{
			hc = ((Component)this).GetComponent<HealthComponent>();
			delay = 1f / (float)ticksPerSecond;
			totalTicks = (int)healTime * ticksPerSecond;
			mult = 1f / (float)totalTicks;
			meleeCDStopwatch = meleeCooldown;
			input = ((Component)this).GetComponent<InputBankTest>();
			esm = EntityStateMachine.FindByCustomName(((Component)this).gameObject, "Weapon");
		}

		public void OnIncomingDamageServer(DamageInfo damageInfo)
		{
			if (!damageInfo.rejected)
			{
				float damage = damageInfo.damage;
				float num = damage * regenerationPerct;
				healQueue.Add(new InfernalDamageInfo
				{
					healPerTick = num * mult,
					ticksRemaining = totalTicks
				});
				NetMessageExtensions.Send((INetMessage)(object)new InfernalHealSync(((Component)this).gameObject, num * mult, totalTicks), (NetworkDestination)1);
			}
		}

		public void Update()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			if (!canMelee)
			{
				return;
			}
			if (meleeCDStopwatch >= lightMeleeCooldown && !InputBankExtensions.GetButtonState(input, Melee).down && InputBankExtensions.GetButtonState(input, Melee).wasDown && esm.CanInterruptState((InterruptPriority)1))
			{
				esm.SetInterruptState((EntityState)(object)new LightMelee(), (InterruptPriority)1);
				meleeCDStopwatch = 0f;
			}
			if (meleeCDStopwatch >= meleeCooldown && InputBankExtensions.GetButtonState(input, Melee).down && InputBankExtensions.GetButtonState(input, Melee).wasDown)
			{
				holdStopwatch += Time.deltaTime;
				if (esm.CanInterruptState((InterruptPriority)1) && holdStopwatch >= holdTime)
				{
					esm.SetInterruptState((EntityState)(object)new HeavyMelee(), (InterruptPriority)1);
					meleeCDStopwatch = 0f;
					holdStopwatch = 0f;
				}
			}
			else
			{
				holdStopwatch = 0f;
			}
		}

		public void FixedUpdate()
		{
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			stopwatch += Time.fixedDeltaTime;
			if (canMelee)
			{
				meleeCDStopwatch += Time.fixedDeltaTime;
			}
			if (!(stopwatch >= delay))
			{
				return;
			}
			stopwatch = 0f;
			float num = 0f;
			foreach (InfernalDamageInfo item in healQueue)
			{
				num += item.healPerTick;
				item.ticksRemaining--;
			}
			healQueue.RemoveAll((InfernalDamageInfo x) => x.ticksRemaining <= 0);
			if (NetworkServer.active)
			{
				hc.Heal(num, default(ProcChainMask), true);
			}
		}

		public float GetPendingHeal()
		{
			float num = 0f;
			foreach (InfernalDamageInfo item in healQueue)
			{
				num += item.healPerTick * (float)item.ticksRemaining;
			}
			return num;
		}
	}
	public class InfernalHealSync : INetMessage, ISerializableObject
	{
		public GameObject owner;

		public float perTick;

		public int ticks;

		public InfernalHealSync()
		{
		}

		public InfernalHealSync(GameObject owner, float perTick, int ticks)
		{
			this.owner = owner;
			this.ticks = ticks;
			this.perTick = perTick;
		}

		public void Deserialize(NetworkReader reader)
		{
			owner = reader.ReadGameObject();
			perTick = reader.ReadSingle();
			ticks = reader.ReadInt32();
		}

		public void OnReceived()
		{
			owner.GetComponent<InfernalResilience>().healQueue.Add(new InfernalResilience.InfernalDamageInfo
			{
				healPerTick = perTick,
				ticksRemaining = ticks
			});
		}

		public void Serialize(NetworkWriter writer)
		{
			writer.Write(owner);
			writer.Write(perTick);
			writer.Write(ticks);
		}
	}
	public class GreenEnforcer : SurvivorBase<GreenEnforcer>
	{
		public static LazyIndex Index = new LazyIndex("GreenEnforcerBody");

		public static GameObject ShoulderChargeEffect;

		public static GameObject SiphonLifeEffect;

		public static GameObject SeismicIndicator;

		public static GameObject SeismicCharge;

		public static GameObject SeismicImpactEffect;

		private static Mesh SiphonIndicatorMesh;

		public static MPInput input;

		public static ModKeybind Melee = RebindAPI.RegisterModKeybind(new ModKeybind("ABRAMS_MELEE_INPUT", (KeyCode)102, 10, (string)null, (InputActionType)1, (AxisRange)0));

		public static ModdedDamageType Lifestrike = DamageAPI.ReserveDamageType();

		public override string Name => "Green Enforcer";

		public override string Description => "Green Enforcer is here to see what his dick can do.\n\n< ! > Case Closed can quickly dispatch aerial threats. Utilize your light and heavy melees to pummel crowds when Case Closed is reloading.\n\n< ! > Siphon Life deals considerable area of effect damage while greatly improving your survivability in conjunction with Infernal Resilience.\n\n< ! > Shoulder Charge groups up targets as you run. Utilize walls or large enemies to slam and stun the enemies you drag.\n\n< ! > Seismic Impact deals immense burst damage and stuns crowds, but may also serve as an escape tool to leap away.";

		public override string Subtitle => "The Juggernaut";

		public override string Outro => "i need my book";

		public override string Failure => "i need my book";

		public override IEnumerator LoadAssets()
		{
			Body = PrefabAPI.InstantiateClone(CharacterBase.instance.bodyPrefab, "GreenEnforcerBody");
			Master = PrefabAPI.InstantiateClone(GameObject.TreebotMonsterMaster, "GreenEnforcerMaster");
			CharacterBody body = Body.GetComponent<CharacterBody>();
			body.baseNameToken = "ABRAMS_NAME";
			body._defaultCrosshairPrefab = GameObject.StandardCrosshair;
			body.bodyColor = Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)87, byte.MaxValue));
			body.portraitIcon = (Texture)(object)global::GreenEnforcer.Icons.Body.GetSprite().texture;
			((Component)(object)body).AddComponent<InfernalResilience>();
			((Component)(object)body).RemoveComponent<EnforcerComponent>();
			((Component)(object)body).RemoveComponent<EnforcerNetworkComponent>();
			((Component)(object)body).RemoveComponent<EnforcerWeaponComponent>();
			EntityStateMachine.FindByCustomName(Body, "Body").mainStateType = new SerializableEntityStateType(typeof(GenericCharacterMain));
			ModifyModel();
			yield return (object)new WaitForEndOfFrame();
			yield return (object)new WaitForEndOfFrame();
			MakeEffects();
			GameObject enforcerDisplay = Plugin.EnforcerAssets.LoadAsset<GameObject>("EnforcerDisplay.prefab");
			GameObject display = PrefabAPI.InstantiateClone(((Component)Body.GetComponent<ModelLocator>()._modelTransform).gameObject, "GreenEnforcerDisplay");
			display.GetComponentInChildren<Animator>().runtimeAnimatorController = enforcerDisplay.GetComponentInChildren<Animator>().runtimeAnimatorController;
			CharacterMaster master = Master.GetComponent<CharacterMaster>();
			master.bodyPrefab = Body;
			SkillLocator locator = Body.GetComponent<SkillLocator>();
			locator.passiveSkill.skillNameToken = "ABRAMS_PASSIVE_NAME";
			locator.passiveSkill.skillDescriptionToken = "ABRAMS_PASSIVE_DESC";
			locator.passiveSkill.enabled = true;
			locator.passiveSkill.icon = Passive.GetSprite();
			"ABRAMS_PASSIVE_NAME".Add("Infernal Resilience");
			"ABRAMS_PASSIVE_DESC".Add("<style=cIsHealing>20%</style> of <style=cIsUtility>damage taken</style> is <style=cIsHealing>regenerated</style> over <style=cIsDamage>7 seconds</style>. Press or hold <style=cIsUtility>%INPUT%</style> to perform a <style=cIsDamage>light</style> or <style=cIsDamage>heavy</style> melee, dealing <style=cIsDamage>250%<style> and <style=cIsDamage>650% damage</style> respectively, which <style=cIsHealing>heal</style> for <style=cIsHealing>10%</style> of damage dealt.");
			ReplaceSkills(locator.primary, SkillBase<global::GreenEnforcer.Skills.CaseClosed>.instance.skillDef);
			ReplaceSkills(locator.secondary, SkillBase<global::GreenEnforcer.Skills.SiphonLife>.instance.skillDef);
			ReplaceSkills(locator.utility, SkillBase<global::GreenEnforcer.Skills.ShoulderCharge>.instance.skillDef);
			ReplaceSkills(locator.special, SkillBase<SeismicImpact>.instance.skillDef);
			SurvivorDef = ScriptableObject.CreateInstance<SurvivorDef>();
			((Object)SurvivorDef).name = "GreenEnforcer";
			SurvivorDef.cachedName = "GreenEnforcer";
			SurvivorDef.descriptionToken = "ABRAMS_DESC";
			SurvivorDef.outroFlavorToken = "ABRAMS_WIN";
			SurvivorDef.mainEndingEscapeFailureFlavorToken = "ABRAMS_LOSS";
			SurvivorDef.bodyPrefab = Body;
			SurvivorDef.displayPrefab = display;
			SurvivorDef.hidden = true;
			List<SurvivorDef> enforcerPack = typeof(EnforcerModPlugin).Assembly.GetTypes().First((Type x) => x.FullName == "Modules.ContentPacks").GetField("survivorDefs", (BindingFlags)(-1))
				.GetValue(null) as List<SurvivorDef>;
			SurvivorVariantDef svd = new SurvivorVariantDef();
			svd.Color = Body.GetComponent<CharacterBody>().bodyColor;
			svd.DisplayName = "Green Enforcer";
			svd.TargetSurvivor = enforcerPack.First((SurvivorDef x) => x.cachedName == "Enforcer");
			svd.VariantSurvivor = SurvivorDef;
			svd.Description = "lets see what this dick can do";
			SurvivorVariantCatalog.AddSurvivorVariant(svd);
			HealthBar.ApplyBars += new Manipulator(InfernalPreview);
			InputMapperHelper.InputMapperOnInputMappedEvent += new hook_InputMapperOnInputMappedEvent(OnInputMapped);
			"ABRAMS_MELEE_INPUT".Add("Melee (Green Enforcer)");
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				input = GameObject.Find("MPEventSystem Player0").GetComponent<MPInput>();
				Refresh();
			});
			GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(OnHitEnemy);
			yield return null;
		}

		private void OnHitEnemy(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, damageInfo, victim);
			if (NetworkServer.active && DamageAPI.HasModdedDamageType(damageInfo, Lifestrike) && (Object)(object)damageInfo.attacker != (Object)null)
			{
				HealthComponent component = damageInfo.attacker.GetComponent<HealthComponent>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.Heal(damageInfo.damage * 0.1f, default(ProcChainMask), true);
				}
			}
		}

		private void OnInputMapped(orig_InputMapperOnInputMappedEvent orig, InputMapperHelper self, InputMappedEventData inputMappedEventData)
		{
			orig.Invoke(self, inputMappedEventData);
			Refresh();
		}

		public void Refresh()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			string text = "<style=cIsHealing>20%</style> of <style=cIsUtility>damage taken</style> is <style=cIsHealing>regenerated</style> over <style=cIsDamage>7 seconds</style>. Press or hold <style=cIsUtility>%INPUT%</style> to perform a <style=cIsDamage>light</style> or <style=cIsDamage>heavy</style> melee, dealing <style=cIsDamage>380%</style> or <style=cIsDamage>900% damage</style> respectively.";
			string text2 = text.Replace("%INPUT%", Glyphs.GetGlyphString(input.eventSystem, RebindAPI.KeybindActions[Melee].name, Melee.AxisRange));
			LanguageAPI.AddOverlay("ABRAMS_PASSIVE_DESC", text2);
		}

		public void ModifyModel()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			ModelLocator component = Body.GetComponent<ModelLocator>();
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			CharacterModel component2 = gameObject.GetComponent<CharacterModel>();
			ChildLocator component3 = gameObject.GetComponent<ChildLocator>();
			gameObject.RemoveComponent<ModelSkinController>();
			gameObject.RemoveComponent<EnforcerItemDisplayEditorComponent>();
			gameObject.RemoveComponent<MemeRigController>();
			Material val = DuplicateMaterial(component2.baseRendererInfos[8].defaultMaterial);
			val.SetColor("_Color", Color.green);
			val.EnableKeyword("FRESNEL_EMISSION");
			val.SetFloat("Fresnel Boost", 2.21f);
			Transform val2 = component3.FindChild("HammerMuzzle");
			val2.localPosition = new Vector3(0f, 1f, 1f);
			val2.localRotation = Quaternion.Euler(90f, 305f, 0f);
			val2.localScale = new Vector3(1.6f, 1.6f, 1.6f);
			Apply(component2, 7, val);
			Apply(component2, 8, val);
			GameObject gameObject2 = ((Component)component2.baseRendererInfos[0].renderer).gameObject;
			gameObject2.RemoveComponent<SkinnedMeshRenderer>();
			((Component)gameObject2.transform.GetChild(0)).gameObject.SetActive(false);
			gameObject2.transform.GetChild(0).parent = gameObject2.transform.parent;
			gameObject2.transform.parent = component3.FindChild("HandL");
			gameObject2.transform.localPosition = new Vector3(0f, 0.3f, 0f);
			gameObject2.transform.localRotation = Quaternion.Euler(new Vector3(0f, 270f, 270f));
			gameObject2.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
			gameObject2.AddComponent<MeshFilter>((Action<MeshFilter>)delegate(MeshFilter x)
			{
				x.mesh = GameObject.DisplayTome.GetComponentInChildren<MeshFilter>().mesh;
			});
			gameObject2.AddComponent<MeshRenderer>((Action<MeshRenderer>)delegate(MeshRenderer x)
			{
				((Renderer)x).material = Material.matTome;
			});
			component2.baseRendererInfos[0].defaultMaterial = Material.matTome;
			component2.baseRendererInfos[0].renderer = (Renderer)(object)gameObject2.GetComponent<MeshRenderer>();
		}

		public void MakeEffects()
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Expected O, but got Unknown
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_0298: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			//IL_02df: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ad: Unknown result type (might be due to invalid IL or missing references)
			GameObject bisonBody = GameObject.BisonBody;
			ShoulderChargeEffect = PrefabAPI.InstantiateClone(((Component)((Component)bisonBody.GetComponent<ModelLocator>()._modelTransform).GetComponent<ChildLocator>().FindChild("SprintEffect")).gameObject, "ShoulderChargeEffect");
			ShoulderChargeEffect.gameObject.SetActive(true);
			((Renderer)ShoulderChargeEffect.FindComponent<ParticleSystemRenderer>("SmokeRings")).material = Material.matHealTrail;
			((Component)ShoulderChargeEffect.FindComponent<ParticleSystemRenderer>("SmokeRings")).transform.localScale = new Vector3(0.17f, 0.17f, 0.17f);
			Material mat = null;
			SiphonLifeEffect = PrefabAPI.InstantiateClone(GameObject.UnseenHandAreaIndicator, "SiphonLifeEffect");
			SiphonLifeEffect.transform.localScale = Vector3.one;
			Object.Destroy((Object)(object)SiphonLifeEffect.FindComponent<CapsuleCollider>("Indicator"));
			Object.Destroy((Object)(object)((Component)SiphonLifeEffect.FindComponent<ParticleSystemRenderer>("GlowGradient")).gameObject);
			((Component)(object)SiphonLifeEffect.transform.Find("Mesh")).EditComponent<MeshRenderer>((Action<MeshRenderer>)delegate(MeshRenderer x)
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_0150: Unknown result type (might be due to invalid IL or missing references)
				mat = DuplicateMaterial(((Renderer)x).sharedMaterial);
				mat.SetColor("_TintColor", Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)87, byte.MaxValue)));
				mat.SetTexture("_RemapTex", (Texture)(object)Texture2D.texRampHealingVariant);
				mat.SetFloat("_SoftPower", 2.12f);
				mat.SetFloat("_InvFade", 0.5f);
				mat.SetFloat("_Boost", 1.71f);
				mat.SetFloat("_RimPower", 20f);
				mat.SetFloat("_RimStrength", 0f);
				mat.SetFloat("_AlphaBoost", 0.4f);
				mat.SetFloat("_IntersectionStrength", 4.23f);
				((Renderer)x).sharedMaterial = mat;
				((Renderer)x).material = mat;
				((Component)x).transform.localPosition = new Vector3(0f, -50f, 0f);
				((Component)x).transform.localScale = Vector3.one;
				((Component)x).transform.localRotation = Quaternion.Euler(0f, 0f, 90f);
			});
			Vector3 val = Vector3.forward;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Vector3 right = Vector3.right;
			val = Vector3.Cross(normalized, right);
			Vector3 normalized2 = ((Vector3)(ref val)).normalized;
			float num = global::GreenEnforcer.States.SiphonLife.angle * 0.5f * (MathF.PI / 180f);
			Vector3 val2 = Vector3.zero + global::GreenEnforcer.States.SiphonLife.distance * (Mathf.Cos(num) * normalized + Mathf.Sin(num) * normalized2);
			Vector3 val3 = Vector3.zero + global::GreenEnforcer.States.SiphonLife.distance * (Mathf.Cos(num) * normalized - Mathf.Sin(num) * normalized2);
			Vector3 val4 = default(Vector3);
			((Vector3)(ref val4))..ctor(100f, 0f, 0f);
			SiphonIndicatorMesh = new Mesh();
			((Object)SiphonIndicatorMesh).name = "SiphonIndicatorMesh";
			SiphonIndicatorMesh.vertices = (Vector3[])(object)new Vector3[6]
			{
				Vector3.zero,
				val2,
				val3,
				val4,
				val2 + val4,
				val3 + val4
			};
			SiphonIndicatorMesh.triangles = new int[24]
			{
				0, 1, 2, 0, 5, 2, 0, 5, 3, 3,
				4, 5, 0, 4, 3, 0, 1, 4, 1, 4,
				5, 1, 2, 5
			};
			SiphonIndicatorMesh.uv = (Vector2[])(object)new Vector2[6]
			{
				new Vector2(0.5f, 0f),
				new Vector2(0f, 0f),
				new Vector2(1f, 0f),
				new Vector2(0.5f, 1f),
				new Vector2(0f, 1f),
				new Vector2(1f, 1f)
			};
			SiphonIndicatorMesh.RecalculateNormals();
			Object.DontDestroyOnLoad((Object)(object)SiphonIndicatorMesh);
			((Component)SiphonLifeEffect.transform.Find("Mesh")).GetComponent<MeshFilter>().mesh = SiphonIndicatorMesh;
			SeismicIndicator = PrefabAPI.InstantiateClone(GameObject.UnseenHandAreaIndicator, "SeismicIndicator");
			Object.Destroy((Object)(object)SeismicIndicator.FindComponent<CapsuleCollider>("Indicator"));
			Object.Destroy((Object)(object)((Component)SeismicIndicator.FindComponent<ParticleSystemRenderer>("GlowGradient")).gameObject);
			((Component)(object)SeismicIndicator.transform.Find("Mesh")).EditComponent<MeshRenderer>((Action<MeshRenderer>)delegate(MeshRenderer x)
			{
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				((Renderer)x).sharedMaterial = mat;
				((Renderer)x).material = mat;
				((Component)x).transform.localScale = Vector3.one;
				((Component)x).transform.localPosition = Vector3.zero;
			});
			SeismicIndicator.transform.localScale = Vector3.one;
			SeismicCharge = PrefabAPI.InstantiateClone(GameObject.ChargeGreaterWisp, "SeismicChargeEffect");
			Body.AddComponent<TrailRenderer>((Action<TrailRenderer>)delegate(TrailRenderer x)
			{
				((Renderer)x).enabled = false;
				((Renderer)x).material = Material.matHealBeam;
				x.startWidth = 1f;
				x.endWidth = 0.2f;
				x.time = 0.6f;
			});
			SeismicImpactEffect = PrefabAPI.InstantiateClone(GameObject.FalseSonGroundSlam, "SeismicImpactEffect");
			ContentAddition.AddEffect(SeismicImpactEffect);
		}

		public Material DuplicateMaterial(Material mat)
		{
			Material val = Object.Instantiate<Material>(mat);
			Object.DontDestroyOnLoad((Object)(object)val);
			return val;
		}

		public void Apply(CharacterModel m, int i, Material mat)
		{
			m.baseRendererInfos[i].defaultMaterial = mat;
			m.baseRendererInfos[i].renderer.material = mat;
			m.baseRendererInfos[i].renderer.sharedMaterial = mat;
		}

		private void InfernalPreview(ILContext il)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			MethodReference handleBar = null;
			VariableDefinition val2 = null;
			int allocIndex = -1;
			val.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, ref handleBar) && handleBar != null && ((MemberReference)handleBar).Name != null && ((MemberReference)handleBar).Name.StartsWith("<ApplyBars>g__HandleBar|")
			});
			val.TryGotoPrev(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloca(x, ref allocIndex)
			});
			val2 = il.Method.Body.Variables[allocIndex];
			VariableDefinition val3 = new VariableDefinition(il.Import(typeof(BarInfo)));
			il.Method.Body.Variables.Add(val3);
			val.Index = 0;
			val.Emit(OpCodes.Ldarg_0);
			val.EmitDelegate<Func<HealthBar, BarInfo>>((Func<HealthBar, BarInfo>)delegate(HealthBar bar)
			{
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_006b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_016a: Unknown result type (might be due to invalid IL or missing references)
				//IL_016b: Unknown result type (might be due to invalid IL or missing references)
				//IL_016f: Unknown result type (might be due to invalid IL or missing references)
				InfernalResilience infernalResilience = (Object.op_Implicit((Object)(object)bar.source) ? ((Component)bar.source).GetComponent<InfernalResilience>() : null);
				float num = (Object.op_Implicit((Object)(object)infernalResilience) ? infernalResilience.GetPendingHeal() : 0f);
				BarInfo val4 = default(BarInfo);
				val4.enabled = Object.op_Implicit((Object)(object)infernalResilience) && num > 0f;
				val4.color = Color32.op_Implicit(new Color32((byte)203, byte.MaxValue, (byte)172, byte.MaxValue));
				val4.sprite = bar.style.trailingOverHealthBarStyle.sprite;
				val4.imageType = bar.style.trailingOverHealthBarStyle.imageType;
				val4.sizeDelta = bar.style.trailingOverHealthBarStyle.sizeDelta;
				val4.normalizedXMax = 0f;
				val4.normalizedXMin = 0f;
				BarInfo val5 = val4;
				if (val5.enabled)
				{
					float num2 = (1f - (1f - 1f / bar.source.body.cursePenalty)) / bar.source.fullCombinedHealth;
					float num3 = bar.source.health * num2;
					float num4 = num * num2;
					num4 = Mathf.Clamp01(num3 + num4);
					val5.normalizedXMin = num3;
					val5.normalizedXMax = num4;
					if (num4 >= 1f)
					{
						val5.enabled = false;
					}
				}
				return val5;
			});
			val.Emit(OpCodes.Stloc, val3);
			val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<BarInfoCollection>(x, "GetActiveCount")
			});
			val.Emit(OpCodes.Ldloca, val3);
			val.EmitDelegate<<>F{0000000c}<int, BarInfo, int>>((<>F{0000000c}<int, BarInfo, int>)delegate(int count, in BarInfo info)
			{
				if (info.enabled)
				{
					count++;
				}
				return count;
			});
			val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchRet(x)
			});
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Ldloca, val3);
			val.Emit(OpCodes.Ldloca, val2);
			val.Emit(OpCodes.Call, handleBar);
		}
	}
	public abstract class SkillBase<T> : SkillBase where T : SkillBase<T>
	{
		public static T instance;

		public static implicit operator SkillDef(SkillBase<T> skill)
		{
			return skill.skillDef;
		}

		public SkillBase()
		{
			instance = this as T;
		}
	}
	public abstract class SkillBase
	{
		public SkillDef skillDef;

		public abstract string Name { get; }

		public abstract string Description { get; }

		public virtual string LangToken => GetType().Name.ToUpper();

		public string NameToken => "GreenEnforcer_SKILL_" + LangToken + "_NAME";

		public string DescToken => "GreenEnforcer_SKILL_" + LangToken + "_DESC";

		public abstract Type ActivationStateType { get; }

		public abstract string ActivationMachineName { get; }

		public abstract float Cooldown { get; }

		public virtual bool BeginCooldownOnSkillEnd { get; } = false;


		public virtual bool MustKeyPress { get; } = false;


		public virtual int MaxStock { get; } = 1;


		public virtual int StockToConsume { get; } = 1;


		public virtual int RechargeStock { get; } = 1;


		public virtual bool Agile { get; } = false;


		public virtual bool CanceledFromSprinting => false;

		public virtual string[] Keywords { get; } = null;


		public virtual bool IsCombat => true;

		public virtual InterruptPriority InterruptPriority => (InterruptPriority)1;

		public virtual bool ResetCooldownTimerOnUse => false;

		public virtual bool FullRestockOnAssign { get; } = true;


		public abstract Sprite Icon { get; }

		public virtual bool ScalesWithAttackSpeed { get; } = false;


		private static bool DefaultEnabledCallback(SkillBase self)
		{
			return true;
		}

		public virtual void Init()
		{
			CreateSkillDef();
			SetupSkillDef();
			CreateLang();
		}

		public virtual void CreateSkillDef()
		{
			skillDef = ScriptableObject.CreateInstance<SkillDef>();
		}

		public virtual void SetupSkillDef()
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			skillDef.skillName = Name;
			skillDef.skillNameToken = NameToken;
			skillDef.skillDescriptionToken = DescToken;
			skillDef.baseRechargeInterval = Cooldown;
			skillDef.canceledFromSprinting = CanceledFromSprinting;
			skillDef.cancelSprintingOnActivation = !Agile;
			skillDef.baseMaxStock = MaxStock;
			skillDef.stockToConsume = StockToConsume;
			skillDef.activationStateMachineName = ActivationMachineName;
			skillDef.activationState = new SerializableEntityStateType(ActivationStateType);
			skillDef.icon = Icon;
			skillDef.rechargeStock = RechargeStock;
			skillDef.isCombatSkill = IsCombat;
			skillDef.keywordTokens = Keywords;
			skillDef.interruptPriority = InterruptPriority;
			skillDef.beginSkillCooldownOnSkillEnd = BeginCooldownOnSkillEnd;
			skillDef.mustKeyPress = MustKeyPress;
			skillDef.fullRestockOnAssign = FullRestockOnAssign;
			skillDef.resetCooldownTimerOnUse = ResetCooldownTimerOnUse;
			skillDef.attackSpeedBuffsRestockSpeed = ScalesWithAttackSpeed;
			ContentAddition.AddSkillDef(skillDef);
		}

		public virtual void CreateLang()
		{
			NameToken.Add(Name);
			DescToken.Add(Description);
		}

		public string GetConfigName()
		{
			return Name;
		}
	}
	public abstract class SurvivorBase<T> : SurvivorBase where T : SurvivorBase<T>
	{
		public static T instance;

		public SurvivorBase()
		{
			instance = this as T;
		}
	}
	public abstract class SurvivorBase
	{
		public GameObject Body;

		public GameObject Master;

		public SurvivorDef SurvivorDef;

		public SkinDef mastery;

		public abstract string Name { get; }

		public abstract string Description { get; }

		public abstract string Subtitle { get; }

		public abstract string Outro { get; }

		public abstract string Failure { get; }

		public static bool DefaultEnabledCallback(SurvivorBase self)
		{
			return true;
		}

		public virtual IEnumerator Init()
		{
			yield return LoadAssets();
			CreateLang();
			ContentAddition.AddBody(Body);
			ContentAddition.AddMaster(Master);
			ContentAddition.AddSurvivorDef(SurvivorDef);
		}

		public virtual IEnumerator LoadAssets()
		{
			yield return null;
		}

		public virtual void CreateLang()
		{
			CharacterBody component = Body.GetComponent<CharacterBody>();
			component.baseNameToken.Add(Name);
			component.subtitleNameToken.Add(Subtitle);
			SurvivorDef.displayNameToken = component.baseNameToken;
			SurvivorDef.outroFlavorToken.Add(Outro);
			SurvivorDef.mainEndingEscapeFailureFlavorToken.Add(Failure);
			SurvivorDef.descriptionToken.Add(Description);
		}

		public EntityStateMachine AddESM(GameObject prefab, string name, SerializableEntityStateType initial)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			EntityStateMachine val = prefab.AddComponent<EntityStateMachine>();
			val.customName = name;
			val.initialStateType = initial;
			val.mainStateType = initial;
			return val;
		}

		public void SwapMaterials(GameObject prefab, Material mat, bool all = false, List<int> renders = null)
		{
			CharacterModel componentInChildren = prefab.GetComponentInChildren<CharacterModel>();
			((Component)(object)componentInChildren).RemoveComponent<ModelSkinController>();
			if (all)
			{
				for (int i = 0; i < componentInChildren.baseRendererInfos.Length; i++)
				{
					componentInChildren.baseRendererInfos[i].defaultMaterial = mat;
					componentInChildren.baseRendererInfos[i].renderer.sharedMaterial = mat;
				}
			}
			if (renders == null)
			{
				return;
			}
			foreach (int render in renders)
			{
				componentInChildren.baseRendererInfos[render].defaultMaterial = mat;
			}
		}

		public void ReplaceSkills(GenericSkill slot, params SkillDef[] skills)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val).name = slot.skillName ?? "default";
			List<Variant> list = new List<Variant>();
			foreach (SkillDef val2 in skills)
			{
				Variant item = new Variant
				{
					skillDef = val2
				};
				((Variant)(ref item)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
				list.Add(item);
			}
			val.variants = list.ToArray();
			slot._skillFamily = val;
			ContentAddition.AddSkillFamily(val);
		}

		public string GetConfigName()
		{
			return Name;
		}
	}
}
namespace GreenEnforcer.Utils
{
	public class BasicLaserBeam
	{
		public float DamageCoefficient;

		public CharacterBody Owner;

		public Transform TargetMuzzle;

		private LineRenderer lr;

		public GameObject effectInstance;

		private bool firing = false;

		private float stopwatch = 0f;

		private float growthStopwatch = 0f;

		private float delay;

		private BasicLaserInfo info;

		private Transform origin;

		private Transform end;

		private Vector3 targetEndpoint;

		private float origWidth = 0f;

		public bool Active => firing;

		public BasicLaserBeam(CharacterBody owner, Transform muzzle, BasicLaserInfo info)
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			this.info = info;
			delay = 1f / info.TickRate;
			TargetMuzzle = muzzle;
			DamageCoefficient = info.DamageCoefficient * delay;
			effectInstance = Object.Instantiate<GameObject>(info.EffectPrefab, ((Component)muzzle).transform.position, Quaternion.identity);
			growthStopwatch = info.ChargeDelay;
			origin = (info.OriginIsBase ? effectInstance.transform : effectInstance.GetComponent<ChildLocator>().FindChild(info.OriginName));
			end = effectInstance.GetComponent<ChildLocator>().FindChild(info.EndpointName);
			lr = effectInstance.GetComponent<DetachLineRendererAndFade>().line;
			origWidth = lr.widthMultiplier;
			Owner = owner;
			targetEndpoint = GetEndpoint(out var _);
			((Component)end).transform.position = targetEndpoint;
			((Component)origin).transform.position = ((Component)TargetMuzzle).transform.position;
		}

		public void Fire()
		{
			if (Object.op_Implicit((Object)(object)info.FiringMaterial))
			{
				((Renderer)lr).material = info.FiringMaterial;
			}
			lr.widthMultiplier = origWidth * info.FiringWidthMultiplier;
			firing = true;
			stopwatch = 0f;
		}

		public void UpdateVisual(float deltaTime)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			((Component)origin).transform.position = ((Component)TargetMuzzle).transform.position;
			((Component)end).transform.position = Vector3.MoveTowards(((Component)end).transform.position, targetEndpoint, 250f * deltaTime);
		}

		public void Update(float deltaTime)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Expected O, but got Unknown
			stopwatch += deltaTime;
			if (stopwatch >= delay)
			{
				targetEndpoint = GetEndpoint(out var unmodified);
				stopwatch = 0f;
				if (firing && ((NetworkBehaviour)Owner).hasAuthority)
				{
					GetBulletAttack().Fire();
					if (Object.op_Implicit((Object)(object)info.ImpactEffect))
					{
						EffectManager.SpawnEffect(info.ImpactEffect, new EffectData
						{
							origin = unmodified,
							scale = 1f
						}, false);
					}
				}
			}
			if (!firing)
			{
				growthStopwatch -= deltaTime;
				lr.widthMultiplier = Mathf.Max(0f, growthStopwatch / info.ChargeDelay);
			}
		}

		public Vector3 GetEndpoint(out Vector3 unmodified)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimDirection : TargetMuzzle.forward);
			Vector3 val2 = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimOrigin : TargetMuzzle.position);
			Ray val3 = new Ray(val2, val);
			Vector3 point = ((Ray)(ref val3)).GetPoint(info.MaxRange);
			RaycastHit val4 = default(RaycastHit);
			if (Physics.Raycast(val2, val, ref val4, info.MaxRange, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)))
			{
				point = ((RaycastHit)(ref val4)).point;
			}
			unmodified = point;
			return point + val * 5f;
		}

		public BulletAttack GetBulletAttack()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			BulletAttack val = new BulletAttack();
			val.radius = lr.startWidth * 0.75f;
			val.damage = Owner.damage * DamageCoefficient;
			val.origin = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimOrigin : TargetMuzzle.position);
			Vector3 val2 = ((Component)end).transform.position - TargetMuzzle.position;
			val.aimVector = ((Vector3)(ref val2)).normalized;
			val.procCoefficient = 1f;
			val.owner = ((Component)Owner).gameObject;
			val.falloffModel = (FalloffModel)0;
			val.isCrit = Util.CheckRoll(Owner.crit, Owner.master);
			val.stopperMask = ((LayerIndex)(ref LayerIndex.world)).mask;
			return val;
		}

		public void Stop()
		{
			Object.Destroy((Object)(object)effectInstance);
		}
	}
	public class BasicLaserInfo
	{
		public GameObject EffectPrefab;

		public string OriginName = "Origin";

		public string EndpointName = "End";

		public bool OriginIsBase = true;

		public float TickRate = 20f;

		public float DamageCoefficient = 1f;

		public Material FiringMaterial;

		public float ChargeDelay = 0.5f;

		public float FiringWidthMultiplier = 2f;

		public LaserFiringMode FiringMode = LaserFiringMode.Straight;

		public float MaxRange = 60f;

		public GameObject ImpactEffect;
	}
	public enum LaserFiringMode
	{
		TrackAim,
		Straight
	}
	public abstract class CoolerBasicMeleeAttack : BasicMeleeAttack
	{
		public abstract float BaseDuration { get; }

		public abstract float DamageCoefficient { get; }

		public abstract string HitboxName { get; }

		public abstract GameObject HitEffectPrefab { get; }

		public abstract float ProcCoefficient { get; }

		public abstract float HitPauseDuration { get; }

		public abstract GameObject SwingEffectPrefab { get; }

		public abstract string MuzzleString { get; }

		public virtual string MechanimHitboxParameter { get; } = null;


		public virtual bool ScaleHitPauseDurationWithAttackSpeed { get; } = true;


		public virtual Func<bool> AlternateActiveParameter { get; } = () => true;


		public override void OnEnter()
		{
			base.baseDuration = BaseDuration;
			base.damageCoefficient = DamageCoefficient;
			base.hitBoxGroupName = HitboxName;
			base.hitEffectPrefab = HitEffectPrefab;
			base.procCoefficient = ProcCoefficient;
			base.hitPauseDuration = HitPauseDuration;
			base.swingEffectPrefab = SwingEffectPrefab;
			base.swingEffectMuzzleString = MuzzleString;
			if (MechanimHitboxParameter != null)
			{
				base.mecanimHitboxActiveParameter = MechanimHitboxParameter;
			}
			base.scaleHitPauseDurationAndVelocityWithAttackSpeed = ScaleHitPauseDurationWithAttackSpeed;
			((BasicMeleeAttack)this).OnEnter();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).fixedAge = ((EntityState)this).fixedAge + Time.fixedDeltaTime;
			if (string.IsNullOrEmpty(MechanimHitboxParameter) && AlternateActiveParameter())
			{
				((BasicMeleeAttack)this).BeginMeleeAttackEffect();
			}
			else if (base.animator.GetFloat(MechanimHitboxParameter) >= 0.5f)
			{
				((BasicMeleeAttack)this).BeginMeleeAttackEffect();
			}
			if (((EntityState)this).isAuthority)
			{
				((BasicMeleeAttack)this).AuthorityFixedUpdate();
			}
		}

		public override void AuthorityFixedUpdate()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			if (((BasicMeleeAttack)this).authorityInHitPause)
			{
				base.hitPauseTimer -= ((EntityState)this).GetDeltaTime();
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
				{
					((EntityState)this).characterMotor.velocity = Vector3.zero;
				}
				((EntityState)this).fixedAge = ((EntityState)this).fixedAge - ((EntityState)this).GetDeltaTime();
				if (!((BasicMeleeAttack)this).authorityInHitPause)
				{
					((BasicMeleeAttack)this).AuthorityExitHitPause();
				}
			}
			else if (base.forceForwardVelocity && Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection))
			{
				Vector3 val = ((EntityState)this).characterDirection.forward * base.forwardVelocityCurve.Evaluate(((EntityState)this).fixedAge / base.duration);
				_ = ((EntityState)this).characterMotor.velocity;
				((EntityState)this).characterMotor.AddDisplacement(new Vector3(val.x, 0f, val.z));
			}
			base.authorityHitThisFixedUpdate = false;
			if (base.overlapAttack != null)
			{
				if (string.IsNullOrEmpty(MechanimHitboxParameter) && AlternateActiveParameter())
				{
					((BasicMeleeAttack)this).AuthorityFireAttack();
				}
				else if ((!string.IsNullOrEmpty(MechanimHitboxParameter) && base.animator.GetFloat(base.mecanimHitboxActiveParameter) > 0.5f) || base.forceFire)
				{
					((BasicMeleeAttack)this).AuthorityFireAttack();
				}
			}
			if (base.duration <= ((EntityState)this).fixedAge)
			{
				((BasicMeleeAttack)this).AuthorityOnFinish();
			}
		}
	}
	[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
	internal sealed class AutoRunAttribute : Attribute
	{
	}
	internal sealed class AutoRunCollector
	{
		public static void HandleAutoRun()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			List<Type> list = types.ToList();
			list.RemoveAll(asdf);
			types = list.ToArray();
			Type[] array = types;
			foreach (Type type in array)
			{
				if (!type.FullName.Contains("CustomEmotesAPI"))
				{
					continue;
				}
				TypeInfo typeInfo = type.GetTypeInfo();
				MethodInfo[] methods = typeInfo.GetMethods((BindingFlags)(-1));
				foreach (MethodInfo methodInfo in methods)
				{
					AutoRunAttribute customAttribute = methodInfo.GetCustomAttribute<AutoRunAttribute>();
					if (customAttribute != null && methodInfo.IsStatic)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		private static bool asdf(Type s)
		{
			return s.FullName.Contains("CustomEmotesAPI");
		}
	}
	public class CallNetworkedMethod : INetMessage, ISerializableObject
	{
		private GameObject obj;

		private string method;

		private uint id;

		public CallNetworkedMethod(GameObject obj, string method)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			this.obj = obj;
			this.method = method;
			NetworkInstanceId netId = obj.GetComponent<NetworkIdentity>().netId;
			id = ((NetworkInstanceId)(ref netId)).Value;
		}

		public void Serialize(NetworkWriter writer)
		{
			writer.Write(id);
			writer.Write(method);
		}

		public void Deserialize(NetworkReader reader)
		{
			id = reader.ReadUInt32();
			method = reader.ReadString();
		}

		public void OnReceived()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			obj = Util.FindNetworkObject(new NetworkInstanceId(id));
			obj.SendMessage(method, (SendMessageOptions)1);
		}

		public CallNetworkedMethod()
		{
		}
	}
	public class LockLocalTransform : MonoBehaviour
	{
		public Vector3 Position;

		public Vector3 Rotation;

		public Vector3 Scale;

		public void LateUpdate()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.localPosition = Position;
			((Component)this).transform.localRotation = Quaternion.Euler(Rotation);
			((Component)this).transform.localScale = Scale;
		}
	}
	public static class DamageColourHelper
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_FindColor <0>__DamageColor_FindColor;
		}

		public static List<DamageColorIndex> registeredColorIndicies = new List<DamageColorIndex>();

		internal static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			object obj = <>O.<0>__DamageColor_FindColor;
			if (obj == null)
			{
				hook_FindColor val = DamageColor_FindColor;
				<>O.<0>__DamageColor_FindColor = val;
				obj = (object)val;
			}
			DamageColor.FindColor += (hook_FindColor)obj;
		}

		private static Color DamageColor_FindColor(orig_FindColor orig, DamageColorIndex colorIndex)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (registeredColorIndicies.Contains(colorIndex))
			{
				return DamageColor.colors[colorIndex];
			}
			return orig.Invoke(colorIndex);
		}

		public static DamageColorIndex RegisterDamageColor(Color color)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			int num = DamageColor.colors.Length;
			DamageColorIndex val = (DamageColorIndex)(byte)num;
			ArrayUtils.ArrayAppend<Color>(ref DamageColor.colors, ref color);
			registeredColorIndicies.Add(val);
			return val;
		}
	}
	public static class CharacterExtensions
	{
		public static bool HasSkillEquipped(this CharacterBody body, SkillDef skill)
		{
			GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>();
			foreach (GenericSkill val in components)
			{
				if ((Object)(object)val.skillDef == (Object)(object)skill)
				{
					return true;
				}
			}
			return false;
		}

		public static void ClearInventory(this CharacterBody body)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body.inventory))
			{
				return;
			}
			List<ItemDef> list = new List<ItemDef>();
			foreach (ItemIndex item in body.inventory.itemAcquisitionOrder)
			{
				ItemDef itemDef = ItemCatalog.GetItemDef(item);
				list.Add(itemDef);
			}
			foreach (ItemDef item2 in list)
			{
				body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2));
			}
		}

		public static void ClearInventory(this CharacterBody body, bool hidden)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body.inventory))
			{
				return;
			}
			List<ItemDef> list = new List<ItemDef>();
			foreach (ItemIndex item in body.inventory.itemAcquisitionOrder)
			{
				ItemDef itemDef = ItemCatalog.GetItemDef(item);
				if (hidden)
				{
					list.Add(itemDef);
				}
				else if (!itemDef.hidden)
				{
					list.Add(itemDef);
				}
			}
			foreach (ItemDef item2 in list)
			{
				body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2));
			}
		}
	}
	public static class EnumeratorExtensions
	{
		public static T GetRandom<T>(this IEnumerable<T> self)
		{
			return self.ElementAt(Random.Range(0, self.Count()));
		}

		public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng)
		{
			return self.ElementAt(rng.RangeInt(0, self.Count()));
		}

		public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate)
		{
			try
			{
				return self.Where(predicate).ElementAt(Random.Range(0, self.Count()));
			}
			catch
			{
				return default(T);
			}
		}

		public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng, Func<T, bool> predicate)
		{
			try
			{
				return self.Where(predicate).ElementAt(rng.RangeInt(0, self.Count()));
			}
			catch
			{
				return default(T);
			}
		}
	}
	public static class StringExtensions
	{
		public static void Add(this string str, string text)
		{
			LanguageAPI.Add(str, text);
		}

		public static T Load<T>(this string str)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				return Addressables.LoadAssetAsync<T>((object)str).WaitForCompletion();
			}
			catch
			{
				return default(T);
			}
		}

		public static string RemoveUnsafeCharacters(this string str)
		{
			string[] array = new string[17]
			{
				"\n", "'", " ", "!", "`", "&", "-", ")", "(", "{",
				"}", "|", "@", "<", ">", ".", "\\"
			};
			string text = str;
			string[] array2 = array;
			foreach (string oldValue in array2)
			{
				text = text.Replace(oldValue, "");
			}
			return text;
		}

		public static string RemoveUnsafeCharacters(this string str, string[] unsafeChars)
		{
			string text = str;
			foreach (string oldValue in unsafeChars)
			{
				text = text.Replace(oldValue, "");
			}
			return text;
		}

		public static string AutoFormat(this string str)
		{
			return Formatter.FormatString(str);
		}
	}
	internal class Formatter
	{
		internal struct Format
		{
			public string match;

			public string expanded;
		}

		private static List<Format> formats = new List<Format>
		{
			new Format
			{
				match = "$su",
				expanded = "<style=cIsUtility>"
			},
			new Format
			{
				match = "$sd",
				expanded = "<style=cIsDamage>"
			},
			new Format
			{
				match = "$ss",
				expanded = "<style=cStack>"
			},
			new Format
			{
				match = "$sr",
				expanded = "<style=cDeath>"
			},
			new Format
			{
				match = "$sh",
				expanded = "<style=cIsHealing>"
			},
			new Format
			{
				match = "$se",
				expanded = "</style>"
			},
			new Format
			{
				match = "$rc",
				expanded = "<color=#36D7A9>"
			},
			new Format
			{
				match = "$ec",
				expanded = "</color>"
			},
			new Format
			{
				match = "$pc",
				expanded = "<color=#406096>"
			},
			new Format
			{
				match = "$sv",
				expanded = "<style=cIsVoid>"
			}
		};

		internal static string FormatString(string str)
		{
			foreach (Format format in formats)
			{
				str = str.Replace(format.match, format.expanded);
			}
			return str;
		}
	}
	public static class UnityExtensions
	{
		public static void RemoveComponent<T>(this GameObject self) where T : Component
		{
			Object.Destroy((Object)(object)self.GetComponent<T>());
		}

		public static void RemoveComponents<T>(this GameObject self) where T : Component
		{
			T[] components = self.GetComponents<T>();
			for (int i = 0; i < components.Length; i++)
			{
				Object.Destroy((Object)(object)components[i]);
			}
		}

		public static void CallNetworkedMethod(this GameObject self, string method, NetworkDestination dest = 1)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			NetMessageExtensions.Send((INetMessage)(object)new CallNetworkedMethod(self, method), dest);
		}

		public static T FindComponent<T>(this GameObject self, string name) where T : Component
		{
			return self.GetComponentsInChildren<T>().FirstOrDefault((T x) => ((Object)((Component)x).gameObject).name == name);
		}

		public static void RemoveComponent<T>(this Component self) where T : Component
		{
			Object.Destroy((Object)(object)self.GetComponent<T>());
		}

		public static void RemoveComponents<T>(this Component self) where T : Component
		{
			T[] components = self.GetComponents<T>();
			for (int i = 0; i < components.Length; i++)
			{
				Object.Destroy((Object)(object)components[i]);
			}
		}

		public static T AddComponent<T>(this Component self) where T : Component
		{
			return self.gameObject.AddComponent<T>();
		}

		public static T AddComponent<T>(this Component self, Action<T> modification) where T : Component
		{
			T val = self.gameObject.AddComponent<T>();
			modification(val);
			return val;
		}

		public static T GetComponent<T>(this Component self, Action<T> modification) where T : Component
		{
			T component = self.gameObject.GetComponent<T>();
			modification(component);
			return component;
		}

		public static T AddComponent<T>(this GameObject self, Action<T> modification) where T : Component
		{
			T val = self.AddComponent<T>();
			modification(val);
			return val;
		}

		public static T GetComponent<T>(this GameObject self, Action<T> modification) where T : Component
		{
			T component = self.GetComponent<T>();
			modification(component);
			return component;
		}

		public static void EditComponent<T>(this Component self, Action<T> modification) where T : Component
		{
			T component = self.GetComponent<T>();
			modification(component);
		}

		public static void EditComponent<T>(this GameObject self, Action<T> modification) where T : Component
		{
			T component = self.GetComponent<T>();
			modification(component);
		}

		public static Sprite MakeSprite(this Texture2D self)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(self, new Rect(0f, 0f, (float)((Texture)self).width, (float)((Texture)self).height), new Vector2(0.5f, 0.5f), 100f);
		}
	}
	[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
	public class HookAttribute : SearchableAttribute
	{
		public Type type;

		public string eventName;

		public HookAttribute(Type type, string eventName)
		{
			this.type = type;
			this.eventName = eventName;
		}
	}
	public class HookAttributeHandler
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnLoad <>9__0_0;

			internal IEnumerator <Hook>b__0_0(orig_OnLoad orig, RoR2Application self)
			{
				Initialize();
				return orig.Invoke(self);
			}
		}

		[AutoRun]
		internal static void Hook()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			object obj = <>c.<>9__0_0;
			if (obj == null)
			{
				hook_OnLoad val = delegate(orig_OnLoad orig, RoR2Application self)
				{
					Initialize();
					return orig.Invoke(self);
				};
				<>c.<>9__0_0 = val;
				obj = (object)val;
			}
			RoR2Application.OnLoad += (hook_OnLoad)obj;
		}

		internal static void Initialize()
		{
			List<HookAttribute> list = new List<HookAttribute>();
			SearchableAttribute.GetInstances<HookAttribute>(list);
			foreach (HookAttribute item in list)
			{
				if ((((SearchableAttribute)item).target as MethodInfo).IsStatic)
				{
					EventInfo @event = item.type.GetEvent(item.eventName);
					Delegate handler = Delegate.CreateDelegate(@event.EventHandlerType, null, ((SearchableAttribute)item).target as MethodInfo);
					@event.AddEventHandler(@event.DeclaringType, handler);
				}
			}
		}
	}
	public static class ItemHelpers
	{
		public static RendererInfo[] ItemDisplaySetup(GameObject obj, bool debugmode = false)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			List<Renderer> list = new List<Renderer>();
			MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
			if (componentsInChildren.Length != 0)
			{
				list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren);
			}
			SkinnedMeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren<SkinnedMeshRenderer>();
			if (componentsInChildren2.Length != 0)
			{
				list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren2);
			}
			RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[list.Count];
			for (int i = 0; i < list.Count; i++)
			{
				if (debugmode)
				{
					MaterialControllerComponents.HGControllerFinder hGControllerFinder = ((Component)list[i]).gameObject.AddComponent<MaterialControllerComponents.HGControllerFinder>();
					hGControllerFinder.Renderer = list[i];
				}
				array[i] = new RendererInfo
				{
					defaultMaterial = ((list[i] is SkinnedMeshRenderer) ? list[i].sharedMaterial : list[i].material),
					renderer = list[i],
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false
				};
			}
			return array;
		}

		public static string OrderManifestLoreFormatter(string deviceName, string estimatedDelivery, string sentTo, string trackingNumber, string devicePickupDesc, string shippingMethod, string orderDetails)
		{
			string[] value = new string[19]
			{
				"<align=left>Estimated Delivery:<indent=70%>Sent To:</indent></align>",
				"<align=left>" + estimatedDelivery + "<indent=70%>" + sentTo + "</indent></align>",
				"",
				"<indent=1%><style=cIsDamage><size=125%><u>  Shipping Details:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0</u></size></style></indent>",
				"",
				"<indent=2%>-Order: <style=cIsUtility>" + deviceName + "</style></indent>",
				"<indent=4%><style=cStack>Tracking Number:  " + trackingNumber + "</style></indent>",
				"",
				"<indent=2%>-Order Description: " + devicePickupDesc + "</indent>",
				"",
				"<indent=2%>-Shipping Method: <style=cIsHealth>" + shippingMethod + "</style></indent>",
				"",
				"",
				"",
				"<indent=2%>-Order Details: " + orderDetails + "</indent>",
				"",
				"",
				"",
				"<style=cStack>Delivery being brought to you by the brand new </style><style=cIsUtility>Orbital Drop-Crate System (TM)</style>. <style=cStack><u>No refunds.</u></style>"
			};
			return string.Join("\n", value);
		}

		public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float duration)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0)
			{
				return;
			}
			foreach (TimedBuff timedBuff in body.timedBuffs)
			{
				if (buffDef.buffIndex == timedBuff.buffIndex)
				{
					timedBuff.timer = duration;
				}
			}
		}

		public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float taperStart, float taperDuration)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0)
			{
				return;
			}
			int num = 0;
			foreach (TimedBuff timedBuff in body.timedBuffs)
			{
				if (buffDef.buffIndex == timedBuff.buffIndex)
				{
					timedBuff.timer = taperStart + (float)num * taperDuration;
					num++;
				}
			}
		}

		public static void AddBuffAndDot(BuffDef buff, float duration, int stackCount, CharacterBody body)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Invalid comparison between Unknown and I4
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				return;
			}
			DotIndex val = (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff);
			for (int i = 0; i < stackCount; i++)
			{
				if ((int)val != -1)
				{
					DotController.InflictDot(((Component)body).gameObject, ((Component)body).gameObject, val, duration, 0.25f, (uint?)null);
				}
				else
				{
					body.AddTimedBuff(buff.buffIndex, duration);
				}
			}
		}

		public static DotIndex FindAssociatedDotForBuff(BuffDef buff)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			return (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff);
		}
	}
	public static class Keywords
	{
		public static string Poison = "KEYWORD_POISON";

		public static string Regenerative = "KEYWORD_RAPID_REGEN";

		public static string Agile = "KEYWORD_AGILE";

		public static string HealthCost = "KEYWORD_PERCENT_HP";

		public static string Disperse = "KEYWORD_SONIC_BOOM";

		public static string Weak = "KEYWORD_WEAK";

		public static string Heavy = "KEYWORD_HEAVY";

		public static string Freeze = "KEYWORD_FREEZING";

		public static string Stun = "KEYWORD_STUNNING";

		public static string Expose = "KEYWORD_EXPOSE";

		public static string Shock = "KEYWORD_SHOCKING";

		public static string Slayer = "KEYWORD_SLAYER";

		public static string Hemorrhage = "KEYWORD_SUPERBLEED";

		public static string Ignite = "KEYWORD_IGNITE";

		public static string Weakpoint = "KEYWORD_WEAKPOINT";

		public static string ActiveReload = "KEYWORD_ACTIVERELOAD";

		public static string VoidCorruption = "KEYWORD_VOIDCORRUPTION";

		public static string OverdriveFormPrimary = "GreenEnforcer_KEYWORD_OVERDRIVE_PRIMARY";

		public static string OverdriveFormSecondary = "GreenEnforcer_KEYWORD_OVERDRIVE_SECONDARY";

		public static string OverdriveFormAltSecondary = "GreenEnforcer_KEYWORD_OVERDRIVE_SECONDARY_ALT";

		public static string OverdriveFormUtility = "GreenEnforcer_KEYWORD_OVERDRIVE_UTILITY";

		public static string OverdriveFormSpecial = "GreenEnforcer_KEYWORD_OVERDRIVE_SPECIAL";

		public static void SetupKeywords()
		{
			OverdriveFormPrimary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. Fire a rapid stream of bullets for <style=cIsDamage>90% damage</style>. <style=cDeath>Heat increases spread and ignite chance</style>.");
			OverdriveFormSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire a short-range heat burst for <style=cIsDamage>8x180% damage</style>. Increase <style=cDeath>heat</style> by <style=cDeath>15%</style>.");
			OverdriveFormAltSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire off a <style=cIsDamage>blazing ball</style> for <style=cIsDamage>600%</style> damage that <style=cIsDamage>engulfs</style> the ground on impact for <style=cIsDamage>250%</style> damage per second. Reduce $srheat$se by $su20%$se.");
			OverdriveFormUtility.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Stunning</style>. <style=cIsUtility>Sidestep</style> a very short distance and deal <style=cIsDamage>250% damage</style>. Hitting enemies generates <color=#36D7A9>3 Charge</style>.");
			OverdriveFormSpecial.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Ignite</style>. Release a <style=cIsDamage>fire nova</style> around you that deals <style=cIsDamage>300%</style> damage, increasing up to <style=cIsDamage>900%</style> in full heat. <style=cIsUtility>Consume all heat</style>, gaining an <style=cIsDamage>attack speed</style> boost, and <style=cDeath>exit overdrive</style>.");
		}
	}
	public static class MathHelpers
	{
		public static string FloatToPercentageString(float number, float numberBase = 100f)
		{
			return (number * numberBase).ToString("##0") + "%";
		}

		public static Vector3 ClosestPointOnSphereToPoint(Vector3 origin, float radius, Vector3 targetPosition)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = targetPosition - origin;
			val = Vector3.Normalize(val);
			val *= radius;
			return origin + val;
		}

		public static List<Vector3> DistributePointsEvenlyAroundSphere(int points, float radius, Vector3 origin)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			double num = Math.PI * (3.0 - Math.Sqrt(5.0));
			for (int i = 0; i < points; i++)
			{
				int num2 = 1 - i / (points - 1) * 2;
				double num3 = Math.Sqrt(1 - num2 * num2);
				double num4 = num * (double)i;
				float num5 = (float)(Math.Cos(num4) * num3);
				float num6 = (float)(Math.Sin(num4) * num3);
				Vector3 val = origin + new Vector3(num5, (float)num2, num6);
				list.Add(val * radius);
			}
			return list;
		}

		public static List<Vector3> DistributePointsEvenlyAroundCircle(int points, float radius, Vector3 origin, float angleOffset = 0f)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 item = default(Vector3);
			for (int i = 0; i < points; i++)
			{
				double num = Math.PI * 2.0 / (double)points;
				double num2 = num * (double)i + (double)angleOffset;
				((Vector3)(ref item))..ctor((float)((double)radius * Math.Cos(num2) + (double)origin.x), origin.y, (float)((double)radius * Math.Sin(num2) + (double)origin.z));
				list.Add(item);
			}
			return list;
		}

		public static Vector3 GetPointOnUnitSphereCap(Quaternion targetDirection, float angle)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(0f, angle) * (MathF.PI / 180f);
			Vector2 insideUnitCircle = Random.insideUnitCircle;
			Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Mathf.Sin(num);
			Vector3 val2 = default(Vector3);
			((Vector3)(ref val2))..ctor(val.x, val.y, Mathf.Cos(num));
			return targetDirection * val2;
		}

		public static Vector3 GetPointOnUnitSphereCap(Vector3 targetDirection, float angle)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return GetPointOnUnitSphereCap(Quaternion.LookRotation(targetDirection), angle);
		}

		public static Vector3 RandomPointOnCircle(Vector3 origin, float radius, Xoroshiro128Plus random)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			float num = random.RangeFloat(0f, MathF.PI * 2f);
			return origin + new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * radius;
		}

		public static float InverseHyperbolicScaling(float baseValue, float additionalValue, float maxValue, int itemCount)
		{
			return baseValue + (maxValue - baseValue) * (1f - 1f / (1f + additionalValue * (float)(itemCount - 1)));
		}

		public static float CustomHyperbolic(float amplificationPercentage, float max = 100f)
		{
			return (1f - max / (max + amplificationPercentage)) * max;
		}
	}
	public static class MiscUtils
	{
		public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref val)).point;
			}
			return null;
		}

		public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random)
		{
			List<T> list = new List<T>();
			foreach (T item in toShuffle)
			{
				list.Insert(random.RangeInt(0, list.Count + 1), item);
			}
			return list;
		}

		public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes);
			NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity);
			if (val2 != NodeIndex.invalid)
			{
				Vector3 result = default(Vector3);
				val.GetNodePosition(val2, ref result);
				return result;
			}
			return Vector3.zero;
		}

		public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)characterBody))
			{
				return false;
			}
			SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>();
			val.hullSize = hullClassification;
			val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0);
			val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab");
			GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule
			{
				placementMode = (PlacementMode)1,
				position = target.transform.position,
				minDistance = minDistance,
				maxDistance = maxDistance
			}, rng));
			if (Object.op_Implicit((Object)(object)val2))
			{
				TeleportHelper.TeleportBody(characterBody, val2.transform.position);
				if (Object.op_Implicit((Object)(object)teleportEffect))
				{
					EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true);
				}
				Object.Destroy((Object)(object)val2);
				Object.Destroy((Object)(object)val);
				return true;
			}
			Object.Destroy((Object)(object)val);
			return false;
		}

		public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker))
			{
				return null;
			}
			CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
			if (Object.op_Implicit((Object)(object)component))
			{
				TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex);
				HurtBox val = new SphereSearch
				{
					radius = 1f,
					mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
					origin = damageInfo.position
				}.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance()
					.FilterCandidatesByDistinctHurtBoxEntities()
					.GetHurtBoxes()
					.FirstOrDefault();
				if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body))
				{
					CharacterBody body = val.healthComponent.body;
					Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
					Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
					if (val3.HasValue)
					{
						return val3.Value;
					}
					return val2 + Vector3.up * distanceAboveTarget;
				}
			}
			return null;
		}

		public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body))
			{
				return null;
			}
			Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
			Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
			if (val2.HasValue)
			{
				return val2.Value;
			}
			return val + Vector3.up * distanceAbove;
		}

		public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>();
			RaycastHit val = default(RaycastHit);
			if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1))
			{
				return null;
			}
			Vector3 point = ((RaycastHit)(ref val)).point;
			Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up);
			Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2);
			Vector3 value = Vector3.Cross(val2, val3);
			dictionary.Add("Position", point);
			dictionary.Add("Right", val2);
			dictionary.Add("Forward", value);
			dictionary.Add("Up", val3);
			return dictionary;
		}

		public static FireProjectileInfo GetProjectile(GameObject prefab, float coeff, CharacterBody owner, DamageTypeCombo? damageTypeCombo = null)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			FireProjectileInfo val = default(FireProjectileInfo);
			val.damage = owner.damage * coeff;
			val.crit = owner.RollCrit();
			val.projectilePrefab = prefab;
			val.