Decompiled source of StormTweaks v1.0.2
StormTweaks.dll
Decompiled 2 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Chef; using EntityStates.FalseSon; using EntityStates.Seeker; using IL.EntityStates.Chef; using IL.RoR2; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; using On; using On.EntityStates.Chef; using On.EntityStates.FalseSon; using On.EntityStates.Seeker; using On.RoR2.Projectile; using R2API; using RoR2; using RoR2.Audio; using RoR2.EntitlementManagement; using RoR2.ExpansionManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using StormTweaks.Utils; using StormTweaks.Utils.Assets; using TMPro; using ThreeEyedGames; using UnityEngine; using UnityEngine.AI; using UnityEngine.AddressableAssets; using UnityEngine.Audio; using UnityEngine.Networking; using UnityEngine.Rendering.PostProcessing; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StormTweaks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StormTweaks")] [assembly: AssemblyTitle("StormTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StormTweaks { public class CHEF { public class ChefTrailBehaviour : MonoBehaviour { public ChefController chef; public Timer timer = new Timer(0.1f, inverse: false, expires: true, trueOnExpire: false, resetOnExpire: true); public void Start() { chef = ((Component)this).GetComponent<ChefController>(); } public void FixedUpdate() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) if (chef.rolyPolyActive && chef.yesChefHeatActive && ((NetworkBehaviour)chef).hasAuthority && timer.Tick()) { FireProjectileInfo val = default(FireProjectileInfo); val.damage = chef.characterBody.damage; val.crit = false; val.rotation = Quaternion.identity; val.position = chef.characterBody.footPosition; val.projectilePrefab = OilTrailSegment; val.owner = ((Component)this).gameObject; ProjectileManager.instance.FireProjectile(val); } } } public class ChefCleaverStorage : MonoBehaviour { public static Dictionary<CharacterBody, List<CleaverProjectile>> cleaverMap = new Dictionary<CharacterBody, List<CleaverProjectile>>(); public static Dictionary<CharacterBody, ChefCleaverStorage> storageMap = new Dictionary<CharacterBody, ChefCleaverStorage>(); private CharacterBody body; public float timer = 0f; public void OnEnable() { body = ((Component)this).GetComponent<CharacterBody>(); cleaverMap.Add(body, new List<CleaverProjectile>()); storageMap.Add(body, this); } public void FixedUpdate() { if (timer >= 0f) { timer -= Time.fixedDeltaTime; } } public static bool GetCanBodyRecall(CharacterBody body) { if (storageMap.ContainsKey(body)) { return storageMap[body].timer <= 0f; } return true; } public static void Reset(CharacterBody body, float time = 0.4f) { if (storageMap.ContainsKey(body)) { storageMap[body].timer = time; } } public void OnDestroy() { if (Object.op_Implicit((Object)(object)body) && cleaverMap.ContainsKey(body)) { cleaverMap.Remove(body); } storageMap.Remove(body); } public int GetCleaversActive() { if (Object.op_Implicit((Object)(object)body)) { return cleaverMap[body].Count; } return 0; } } public class CleaverSkillDef : SkillDef { public class CleaverInstanceData : BaseSkillInstanceData { public ChefCleaverStorage controller; } public override BaseSkillInstanceData OnAssigned([NotNull] GenericSkill skillSlot) { return (BaseSkillInstanceData)(object)new CleaverInstanceData { controller = ((Component)skillSlot).GetComponent<ChefCleaverStorage>() }; } public override void OnFixedUpdate([NotNull] GenericSkill skillSlot, float deltaTime) { ((SkillDef)this).OnFixedUpdate(skillSlot, deltaTime); int cleaversActive = (skillSlot.skillInstanceData as CleaverInstanceData).controller.GetCleaversActive(); int num = skillSlot.maxStock - cleaversActive; skillSlot.stock = Mathf.Clamp(num, 0, skillSlot.maxStock); } public void Clone(SkillDef from) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) base.activationState = from.activationState; base.activationStateMachineName = from.activationStateMachineName; base.attackSpeedBuffsRestockSpeed = from.attackSpeedBuffsRestockSpeed; base.attackSpeedBuffsRestockSpeed_Multiplier = from.attackSpeedBuffsRestockSpeed_Multiplier; base.autoHandleLuminousShot = from.autoHandleLuminousShot; base.baseMaxStock = from.baseMaxStock; base.baseRechargeInterval = from.baseRechargeInterval; base.beginSkillCooldownOnSkillEnd = from.beginSkillCooldownOnSkillEnd; base.canceledFromSprinting = from.canceledFromSprinting; base.cancelSprintingOnActivation = from.cancelSprintingOnActivation; base.dontAllowPastMaxStocks = from.dontAllowPastMaxStocks; base.forceSprintDuringState = from.forceSprintDuringState; base.fullRestockOnAssign = from.fullRestockOnAssign; base.hideStockCount = from.hideStockCount; base.icon = from.icon; base.interruptPriority = from.interruptPriority; base.isCombatSkill = from.isCombatSkill; base.keywordTokens = from.keywordTokens; base.mustKeyPress = from.mustKeyPress; base.rechargeStock = from.rechargeStock; base.requiredStock = from.requiredStock; base.resetCooldownTimerOnUse = from.resetCooldownTimerOnUse; base.skillDescriptionToken = from.skillDescriptionToken; base.skillName = from.skillName; base.skillNameToken = from.skillNameToken; base.stockToConsume = from.stockToConsume; } } [CompilerGenerated] private static class <>O { public static hook_FixedUpdate <0>__Dice_FixedUpdate; public static hook_Update <1>__ChefController_Update; public static hook_OnExit <2>__Dice_OnExit; public static hook_OnEnter <3>__Dice_OnEnter; public static hook_Start <4>__CleaverProjectile_Start; public static hook_OnDestroy <5>__CleaverProjectile_OnDestroy; public static hook_GetMinimumInterruptPriority <6>__Sear_GetMinimumInterruptPriority; public static hook_GetMinimumInterruptPriority <7>__RolyPoly_GetMinimumInterruptPriority; public static hook_GetMinimumInterruptPriority <8>__Glaze_GetMinimumInterruptPriority; public static hook_GetMinimumInterruptPriority <9>__ChargeGlaze_GetMinimumInterruptPriority; public static Action<DamageReport> <10>__OnDamageDealt; public static hook_Update <11>__Sear_Update; public static Manipulator <12>__Sear_FirePrimaryAttack; public static hook_OnEnter <13>__Sear_OnEnter; } private static CleaverSkillDef DiceStandard; private static GameObject OilTrailSegment; private static GameObject OilTrailSegmentGhost; public static ModdedDamageType GlazeOnHit = DamageAPI.ReserveDamageType(); public static float ChefDiceDuration => Main.Bind("CHEF: Dice", "Attack Duration", "The time it takes before another knife becomes throwable.", 0.3f); public static bool ChefDiceEnabled => Main.Bind("CHEF: Dice", "Enabled", "Enable changes to this skill?", val: true); public static bool ChefRename => Main.Bind("CHEF: General", "Capitalization Change", "Renames Chef to CHEF to be in-line with his previous iterations.", val: true); public static bool ChefSpecialRename => Main.Bind("CHEF: Yes Chef", "Name Reversion", "Renames Yes, Chef back to Second Helping, the way it is in RoR1 and RoRR.", val: true); public static float ChefSpecialCooldown => Main.Bind("CHEF: Yes Chef", "Cooldown", "Lower the cooldown of the alternate special.", 8f); public static bool ChefInterruptableSkills => Main.Bind("CHEF: General", "Skill Interrupts", "Make CHEF skills be able to interrupt each other.", val: true); public static bool ChefRollSpeed => Main.Bind("CHEF: Roll", "Charge-Based Speed", "Increase the speed of Roll when charged.", val: true); public static bool ChefRollOil => Main.Bind("CHEF: Roll", "Oil Trail", "Should Roll leave a trail of oil when boosted by Second Helping?", val: true); public static float ChefSearDistance => Main.Bind("CHEF: Sear", "Max Distance", "The distance Sear should damage targets.", 22f); public static bool ChefSearNoDirLock => Main.Bind("CHEF: Sear", "No Direction Lock", "Make Sear remain omnidirectional even during sprint.", val: true); public static void Init() { //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Expected O, but got Unknown //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Expected O, but got Unknown //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_047e: Unknown result type (might be due to invalid IL or missing references) //IL_0484: Expected O, but got Unknown //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_043b: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Expected O, but got Unknown //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Expected O, but got Unknown //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Expected O, but got Unknown //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown SurvivorDef chef = SurvivorDef.Chef; if (ChefRename) { LanguageAPI.Add(chef.displayNameToken, "CHEF"); } if (ChefSpecialRename) { LanguageAPI.Add(SkillDef.YesChef.skillNameToken, "Second Helping"); } SkillDef.YesChef.baseRechargeInterval = ChefSpecialCooldown; if (ChefDiceEnabled) { object obj = <>O.<0>__Dice_FixedUpdate; if (obj == null) { hook_FixedUpdate val = Dice_FixedUpdate; <>O.<0>__Dice_FixedUpdate = val; obj = (object)val; } Dice.FixedUpdate += (hook_FixedUpdate)obj; object obj2 = <>O.<1>__ChefController_Update; if (obj2 == null) { hook_Update val2 = ChefController_Update; <>O.<1>__ChefController_Update = val2; obj2 = (object)val2; } ChefController.Update += (hook_Update)obj2; object obj3 = <>O.<2>__Dice_OnExit; if (obj3 == null) { hook_OnExit val3 = Dice_OnExit; <>O.<2>__Dice_OnExit = val3; obj3 = (object)val3; } Dice.OnExit += (hook_OnExit)obj3; object obj4 = <>O.<3>__Dice_OnEnter; if (obj4 == null) { hook_OnEnter val4 = Dice_OnEnter; <>O.<3>__Dice_OnEnter = val4; obj4 = (object)val4; } Dice.OnEnter += (hook_OnEnter)obj4; object obj5 = <>O.<4>__CleaverProjectile_Start; if (obj5 == null) { hook_Start val5 = CleaverProjectile_Start; <>O.<4>__CleaverProjectile_Start = val5; obj5 = (object)val5; } CleaverProjectile.Start += (hook_Start)obj5; object obj6 = <>O.<5>__CleaverProjectile_OnDestroy; if (obj6 == null) { hook_OnDestroy val6 = CleaverProjectile_OnDestroy; <>O.<5>__CleaverProjectile_OnDestroy = val6; obj6 = (object)val6; } CleaverProjectile.OnDestroy += (hook_OnDestroy)obj6; DiceStandard = ScriptableObject.CreateInstance<CleaverSkillDef>(); DiceStandard.Clone(SkillDef.ChefDice); ((SkillDef)DiceStandard).mustKeyPress = false; ((SkillDef)DiceStandard).rechargeStock = 0; ((SkillDef)DiceStandard).stockToConsume = 0; ContentAddition.AddSkillDef((SkillDef)(object)DiceStandard); SkillFamily.ChefPrimaryFamily.variants[0].skillDef = (SkillDef)(object)DiceStandard; GameObject.ChefBody.AddComponent<ChefCleaverStorage>(); LanguageAPI.Add(SkillDef.ChefDice.skillDescriptionToken, "Throw up to <style=cIsUtility>3</style> cleavers for <style=cIsDamage>250% damage</style>. Release to recall the cleavers, dealing <style=cIsDamage>375% damage</style> on the return trip."); } if (ChefInterruptableSkills) { SkillDef.ChefSear.interruptPriority = (InterruptPriority)1; SkillDef.ChefSearBoosted.interruptPriority = (InterruptPriority)5; SkillDef.ChefRolyPoly.interruptPriority = (InterruptPriority)2; SkillDef.ChefRolyPolyBoosted.interruptPriority = (InterruptPriority)5; SkillDef.ChefGlaze.interruptPriority = (InterruptPriority)2; object obj7 = <>O.<6>__Sear_GetMinimumInterruptPriority; if (obj7 == null) { hook_GetMinimumInterruptPriority val7 = Sear_GetMinimumInterruptPriority; <>O.<6>__Sear_GetMinimumInterruptPriority = val7; obj7 = (object)val7; } Sear.GetMinimumInterruptPriority += (hook_GetMinimumInterruptPriority)obj7; object obj8 = <>O.<7>__RolyPoly_GetMinimumInterruptPriority; if (obj8 == null) { hook_GetMinimumInterruptPriority val8 = RolyPoly_GetMinimumInterruptPriority; <>O.<7>__RolyPoly_GetMinimumInterruptPriority = val8; obj8 = (object)val8; } RolyPoly.GetMinimumInterruptPriority += (hook_GetMinimumInterruptPriority)obj8; object obj9 = <>O.<8>__Glaze_GetMinimumInterruptPriority; if (obj9 == null) { hook_GetMinimumInterruptPriority val9 = Glaze_GetMinimumInterruptPriority; <>O.<8>__Glaze_GetMinimumInterruptPriority = val9; obj9 = (object)val9; } Glaze.GetMinimumInterruptPriority += (hook_GetMinimumInterruptPriority)obj9; object obj10 = <>O.<9>__ChargeGlaze_GetMinimumInterruptPriority; if (obj10 == null) { hook_GetMinimumInterruptPriority val10 = ChargeGlaze_GetMinimumInterruptPriority; <>O.<9>__ChargeGlaze_GetMinimumInterruptPriority = val10; obj10 = (object)val10; } ChargeRolyPoly.GetMinimumInterruptPriority += (hook_GetMinimumInterruptPriority)obj10; } if (ChefRollOil) { OilTrailSegment = PrefabAPI.InstantiateClone(GameObject.CrocoLeapAcid, "OilTrailSegment"); OilTrailSegmentGhost = PrefabAPI.InstantiateClone(GameObject.CrocoLeapAcidGhost, "OilTrailSegmentGhost"); OilTrailSegmentGhost.FindComponent<Decal>("Decal").Material = Material.matClayBossGooDecal; ((Component)OilTrailSegmentGhost.FindParticle("Spittle")).gameObject.SetActive(false); ((Component)OilTrailSegmentGhost.FindParticle("Gas")).gameObject.SetActive(false); ((Component)OilTrailSegmentGhost.FindComponent<Light>("Point Light")).gameObject.SetActive(false); OilTrailSegmentGhost.GetComponent<ProjectileGhostController>().inheritScaleFromProjectile = true; OilTrailSegment.GetComponent<ProjectileDamage>().damageType = DamageTypeCombo.op_Implicit((DamageType)2560); Transform transform = OilTrailSegment.transform; transform.localScale *= 0.5f; OilTrailSegment.GetComponent<ProjectileController>().ghostPrefab = OilTrailSegmentGhost; OilTrailSegment.GetComponent<ProjectileDotZone>().damageCoefficient = 0f; OilTrailSegment.GetComponent<ProjectileDotZone>().impactEffect = null; OilTrailSegment.GetComponent<ProjectileDotZone>().fireFrequency = 20f; OilTrailSegment.GetComponent<ProjectileDotZone>().overlapProcCoefficient = 0f; OilTrailSegment.RemoveComponents<AkEvent>(); OilTrailSegment.RemoveComponent<AkGameObj>(); OilTrailSegment.AddComponent<ModdedDamageTypeHolderComponent>().Add(GlazeOnHit); GlobalEventManager.onServerDamageDealt += OnDamageDealt; ContentAddition.AddProjectile(OilTrailSegment); GameObject.ChefBody.AddComponent<ChefTrailBehaviour>(); } if (ChefSearNoDirLock) { object obj11 = <>O.<11>__Sear_Update; if (obj11 == null) { hook_Update val11 = Sear_Update; <>O.<11>__Sear_Update = val11; obj11 = (object)val11; } Sear.Update += (hook_Update)obj11; object obj12 = <>O.<12>__Sear_FirePrimaryAttack; if (obj12 == null) { Manipulator val12 = Sear_FirePrimaryAttack; <>O.<12>__Sear_FirePrimaryAttack = val12; obj12 = (object)val12; } Sear.FirePrimaryAttack += (Manipulator)obj12; } object obj13 = <>O.<13>__Sear_OnEnter; if (obj13 == null) { hook_OnEnter val13 = Sear_OnEnter; <>O.<13>__Sear_OnEnter = val13; obj13 = (object)val13; } Sear.OnEnter += (hook_OnEnter)obj13; } private static void Sear_OnEnter(orig_OnEnter orig, Sear self) { Sear.maxDistance = ChefSearDistance; orig.Invoke(self); } private static void Sear_FirePrimaryAttack(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); MethodReference val2 = default(MethodReference); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, ref val2), (Instruction x) => ILPatternMatchingExt.MatchDup(x), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0f) }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<Vector3, Sear, Vector3>>((Func<Vector3, Sear, Vector3>)delegate(Vector3 inVec, Sear instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Ray aimRay = ((BaseState)instance).GetAimRay(); return ((Ray)(ref aimRay)).direction; }); } private static void Sear_Update(orig_Update orig, Sear self) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.flamethrowerEffectInstance)) { Transform flamethrowerEffectInstance = self.flamethrowerEffectInstance; Ray aimRay = ((BaseState)self).GetAimRay(); flamethrowerEffectInstance.forward = ((Ray)(ref aimRay)).direction; } } private static void OnDamageDealt(DamageReport report) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) if (DamageAPI.HasModdedDamageType(report.damageInfo, GlazeOnHit) && Object.op_Implicit((Object)(object)report.victimBody)) { report.victimBody.AddTimedBuff(Buffs.CookingOiled, 3f, 1); } } private static InterruptPriority RolyPoly_GetMinimumInterruptPriority(orig_GetMinimumInterruptPriority orig, RolyPoly self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } private static InterruptPriority Glaze_GetMinimumInterruptPriority(orig_GetMinimumInterruptPriority orig, Glaze self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } private static InterruptPriority ChargeGlaze_GetMinimumInterruptPriority(orig_GetMinimumInterruptPriority orig, ChargeRolyPoly self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } private static InterruptPriority Sear_GetMinimumInterruptPriority(orig_GetMinimumInterruptPriority orig, Sear self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } private static void Dice_OnEnter(orig_OnEnter orig, Dice self) { orig.Invoke(self); ChefCleaverStorage.Reset(((EntityState)self).characterBody, self.chefController.yesChefHeatActive ? 0.8f : 0.4f); } private static void CleaverProjectile_OnDestroy(orig_OnDestroy orig, CleaverProjectile self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.chefController)) { CharacterBody characterBody = self.chefController.characterBody; if (ChefCleaverStorage.cleaverMap.ContainsKey(characterBody) && ChefCleaverStorage.cleaverMap[characterBody].Contains(self)) { ChefCleaverStorage.cleaverMap[characterBody].Remove(self); } } } private static void CleaverProjectile_Start(orig_Start orig, CleaverProjectile self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.chefController)) { CharacterBody characterBody = self.chefController.characterBody; if (ChefCleaverStorage.cleaverMap.ContainsKey(characterBody)) { ChefCleaverStorage.cleaverMap[characterBody].Add(self); } } } private static void Dice_OnExit(orig_OnExit orig, Dice self) { self.chefController.SetYesChefHeatState(false); if (NetworkServer.active) { ((EntityState)self).characterBody.RemoveBuff(Buffs.boostedFireEffect); } if (((EntityState)self).isAuthority) { self.chefController.ClearSkillOverrides(); } ((EntityState)self).PlayAnimation("Gesture, Override", "DiceReturnCatch", "DiceReturnCatch.playbackRate", self.duration, 0f); ((EntityState)self).PlayAnimation("Gesture, Additive", "DiceReturnCatch", "DiceReturnCatch.playbackRate", self.duration, 0f); } private static void ChefController_Update(orig_Update orig, ChefController self) { orig.Invoke(self); self.recallCleaver = self.cleaverAway && !self.characterBody.inputBank.skill1.down && ChefCleaverStorage.GetCanBodyRecall(self.characterBody); } private static void Dice_FixedUpdate(orig_FixedUpdate orig, Dice self) { self.recallInputPressed = false; self.recallBackupCountdown = 900f; orig.Invoke(self); if (((EntityState)self).fixedAge >= ChefDiceDuration / ((BaseState)self).attackSpeedStat) { ((EntityState)self).outer.SetNextStateToMain(); } } } public class BurstLaserCharge : BaseSkillState { public float maxChargeDuration = 2f; public float minChargeDuration = 0.4f; public float chargePercentage; public LineRenderer lineRenderer; public Transform head; private uint sound; private GameObject chargeEffect; public override void OnEnter() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); maxChargeDuration /= ((BaseState)this).attackSpeedStat; minChargeDuration /= ((BaseState)this).attackSpeedStat; head = ((BaseState)this).FindModelChild("Head"); GameObject val = Object.Instantiate<GameObject>(GameObject.LaserTriLaser, ((EntityState)this).transform.position, ((EntityState)this).transform.rotation); chargeEffect = Object.Instantiate<GameObject>(GameObject.ChargeTriLaser, ((Component)head).transform.position, ((Component)head).transform.rotation); ScaleParticleSystemDuration component = chargeEffect.GetComponent<ScaleParticleSystemDuration>(); component.newDuration = maxChargeDuration; lineRenderer = val.GetComponent<LineRenderer>(); sound = AkSoundEngine.PostEvent(Events.Play_golem_laser_charge, ((EntityState)this).gameObject); ((EntityState)this).PlayCrossfade("Gesture, Head, Override", "FireLaserLoop", 0.25f); ((EntityState)this).PlayCrossfade("Gesture, Head, Additive", "FireLaserLoop", 0.25f); } public override void Update() { ((EntityState)this).Update(); if ((((EntityState)this).fixedAge >= minChargeDuration && !((EntityState)this).inputBank.skill4.down) || ((EntityState)this).fixedAge >= maxChargeDuration + 0.2f) { ((EntityState)this).outer.SetNextState((EntityState)(object)new BurstLaser(chargePercentage)); } } public override void FixedUpdate() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((EntityState)this).characterBody.SetAimTimer(0.2f); chargePercentage = Mathf.Clamp01(((EntityState)this).fixedAge / maxChargeDuration); chargeEffect.transform.position = ((Component)head).transform.position; chargeEffect.transform.rotation = ((Component)head).transform.rotation; lineRenderer.SetPosition(0, head.position); lineRenderer.SetPosition(1, FalseSon.GetOutPos(((BaseState)this).GetAimRay())); float num = Mathf.Clamp(1.5f * (1f - chargePercentage), 0.1f, 1.5f); lineRenderer.startWidth = num; lineRenderer.endWidth = num; Color color = ((Renderer)lineRenderer).material.GetColor("_TintColor"); ((Renderer)lineRenderer).material.SetColor("_TintColor", new Color(color.r, color.g, color.b, Mathf.Clamp01(chargePercentage * 1.75f))); } public override void OnExit() { ((EntityState)this).OnExit(); if (Object.op_Implicit((Object)(object)lineRenderer)) { Object.Destroy((Object)(object)((Component)lineRenderer).gameObject); } if (Object.op_Implicit((Object)(object)chargeEffect)) { Object.Destroy((Object)(object)chargeEffect); } AkSoundEngine.StopPlayingID(sound); ((EntityState)this).PlayAnimation("Gesture, Head, Override", "FireLaserLoopEnd"); ((EntityState)this).PlayAnimation("Gesture, Head, Additive", "FireLaserLoopEnd"); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } } public class BurstLaser : BaseSkillState { private float damageCoefficient; private float radius; private float blastRadius; public BurstLaser(float charge) { damageCoefficient = Util.Remap(charge, 0f, 1f, 8f, 26f); radius = Util.Remap(charge, 0f, 1f, 2f, 4f); blastRadius = Util.Remap(charge, 0f, 1f, 10f, 15f); } public override void OnEnter() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Expected O, but got Unknown //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); AkSoundEngine.PostEvent(Events.Play_golem_laser_fire, ((EntityState)this).gameObject); Vector3 outPos = FalseSon.GetOutPos(((BaseState)this).GetAimRay()); if (((EntityState)this).isAuthority) { BlastAttack val = new BlastAttack(); val.attacker = ((EntityState)this).gameObject; val.radius = blastRadius; val.baseDamage = ((BaseState)this).damageStat * damageCoefficient; val.procCoefficient = 1f; val.damageType = DamageTypeCombo.op_Implicit((DamageType)32); val.crit = ((BaseState)this).RollCrit(); val.falloffModel = (FalloffModel)0; val.teamIndex = ((BaseState)this).GetTeam(); val.position = outPos; val.Fire(); } ((EntityState)this).PlayCrossfade("Gesture, Head, Override", "FireLaserLoop", 0.25f); ((EntityState)this).PlayCrossfade("Gesture, Head, Additive", "FireLaserLoop", 0.25f); Transform val2 = ((BaseState)this).FindModelChild("MuzzleLaser"); EffectData val3 = new EffectData { origin = outPos, start = ((Component)val2).transform.position, scale = radius }; val3.SetChildLocatorTransformReference(((EntityState)this).gameObject, ((EntityState)this).GetModelChildLocator().FindChildIndex("MuzzleLaser")); EffectManager.SpawnEffect(GameObject.TracerTriLaser, val3, false); EffectManager.SpawnEffect(GameObject.SojournExplosionVFX, new EffectData { scale = blastRadius, origin = outPos }, false); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= 0.3f) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { ((EntityState)this).OnExit(); ((EntityState)this).PlayAnimation("Gesture, Head, Override", "FireLaserLoopEnd"); ((EntityState)this).PlayAnimation("Gesture, Head, Additive", "FireLaserLoopEnd"); } } public class ChargeShards : BaseSkillState { public int shardCount = 0; public Transform muzzle; public GameObject charge; public bool shot = false; public string sound; public override void OnEnter() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); muzzle = ((BaseState)this).FindModelChild("MuzzleRight"); if (((EntityState)this).skillLocator.secondary.stock > 1) { charge = Object.Instantiate<GameObject>(GameObject.LunarWispBombChargeUp, ((Component)muzzle).transform.position, ((Component)muzzle).transform.rotation); Transform transform = charge.transform; transform.localScale *= 0.25f; float newDuration = 0.35f / ((BaseState)this).attackSpeedStat * (float)Mathf.Min(6, ((EntityState)this).skillLocator.secondary.stock); charge.GetComponent<ScaleParticleSystemDuration>().newDuration = newDuration; } else { shardCount = 1; ((EntityState)this).skillLocator.secondary.DeductStock(1); } sound = new LunarSpikes().attackSoundString; } public override void FixedUpdate() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((EntityState)this).characterBody.SetAimTimer(0.2f); if (Object.op_Implicit((Object)(object)charge)) { charge.transform.position = ((Component)muzzle).transform.position; charge.transform.rotation = ((Component)muzzle).transform.rotation; } if (shot) { return; } if (((EntityState)this).skillLocator.secondary.stock <= 0 || shardCount >= 6) { ((MonoBehaviour)((EntityState)this).characterBody).StartCoroutine(FireShards()); shot = true; } else if (!((EntityState)this).inputBank.skill2.down) { if (shardCount <= 0) { ((EntityState)this).skillLocator.secondary.DeductStock(1); shardCount++; } ((MonoBehaviour)((EntityState)this).characterBody).StartCoroutine(FireShards()); shot = true; } else { ((EntityState)this).PlayAnimation("Gesture, Override", "HoldGauntletsUp", "LunarSpike.playbackRate", 0.2f, 0f); if (shardCount < 6 && ((EntityState)this).inputBank.skill2.down && ((EntityState)this).fixedAge >= 0.35f / ((BaseState)this).attackSpeedStat) { ((EntityState)this).fixedAge = 0f; shardCount++; ((EntityState)this).skillLocator.secondary.DeductStock(1); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } public override void OnExit() { ((EntityState)this).OnExit(); if (Object.op_Implicit((Object)(object)charge)) { Object.Destroy((Object)(object)charge); } } public IEnumerator FireShards() { ((EntityState)this).PlayCrossfade("Gesture, Additive", "FireLunarSpike", "LunarSpike.playbackRate", 0.3f, 0.1f); ((EntityState)this).PlayCrossfade("Gesture, Override", "FireLunarSpike", "LunarSpike.playbackRate", 0.3f, 0.1f); float timePer = 0.15f / (float)shardCount; float mult = (float)((shardCount != 1) ? shardCount : 0) / 6f; if (Object.op_Implicit((Object)(object)charge)) { Object.Destroy((Object)(object)charge); } GameObject proj = GameObject.LunarSpike; if (shardCount > 1) { EffectManager.SimpleEffect(GameObject.LunarWispTrackingBombExplosion, muzzle.position, Quaternion.identity, false); } for (int i = 0; i < shardCount; i++) { yield return (object)new WaitForSeconds(timePer); EffectManager.SimpleEffect(GameObject.MuzzleflashLunarNeedle, ((Component)muzzle).transform.position, ((Component)muzzle).transform.rotation, false); AkSoundEngine.PostEvent(sound, ((EntityState)this).gameObject); if (((EntityState)this).isAuthority) { FireProjectileInfo info = default(FireProjectileInfo); Ray aimRay = ((BaseState)this).GetAimRay(); info.position = ((Ray)(ref aimRay)).origin; aimRay = ((BaseState)this).GetAimRay(); info.rotation = Util.QuaternionSafeLookRotation(Util.ApplySpread(((Ray)(ref aimRay)).direction, -5f, 5f, mult, mult, 0f, 0f)); info.damage = ((BaseState)this).damageStat * 2f; info.owner = ((EntityState)this).gameObject; info.crit = ((BaseState)this).RollCrit(); info.projectilePrefab = proj; ProjectileManager.instance.FireProjectile(info); } } shardCount = 0; yield return (object)new WaitForSeconds(0.5f / ((BaseState)this).attackSpeedStat); ((EntityState)this).outer.SetNextStateToMain(); } } public class FalseSon { [CompilerGenerated] private static class <>O { public static hook_OnEnter <0>__LaserFather_OnEnter; public static hook_FixedUpdate <1>__LaserFather_FixedUpdate; public static hook_OnEnter <2>__LaserFatherCharged_OnEnter; public static hook_FixedUpdate <3>__LaserFatherCharged_FixedUpdate; public static hook_OnExit <4>__LaserFatherCharged_OnExit; public static Manipulator <5>__AllowGrowthScaling; public static hook_OnEnter <6>__ClubSwing_OnEnter; } public static GameObject FalseSonShardGhost; public static GameObject FalseSonSwingEffect; public static GameObject FalseSonSwingEffect2; public static bool FalseSonBetterLaserVisuals => Main.Bind("False Son: Laser of the Father", "Better Visuals", "Improves the visual effects of the laser.", val: true); public static bool FalseSonReworkedBurstLaser => Main.Bind("False Son: Laser Burst", "Reworked Burst", "Rework Laser Burst to charge up a golden beam that blasts a stunning explosion for much more damage.", val: true); public static bool FalseSonLunarShotgun => Main.Bind("False Son: Lunar Spikes", "Lunar Shotgun", "Make this skill chargable to blast a shotgun of up to 8 shards at a time.", val: true); public static bool FalseSonCoolerShards => Main.Bind("False Son: Lunar Shards", "Seeking Shards", "Make shards seek slightly", val: true); public static bool FalseSonGrowthScaling => Main.Bind("False Son: General", "Growth Scaling", "Allow growth to scale with level at 12.5% efficiency", val: true); public static bool FalseSonBetterSwing => Main.Bind("False Son: Club of the Forsaken", "Better VFX", "Improves the visual effects of the swing.", val: true); public static bool FalseSonAgility => Main.Bind("False Son: Club of the Forsaken", "Agile", "Make this skill agile", val: true); public static void Init() { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Expected O, but got Unknown //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Expected O, but got Unknown if (FalseSonBetterLaserVisuals) { object obj = <>O.<0>__LaserFather_OnEnter; if (obj == null) { hook_OnEnter val = LaserFather_OnEnter; <>O.<0>__LaserFather_OnEnter = val; obj = (object)val; } LaserFather.OnEnter += (hook_OnEnter)obj; object obj2 = <>O.<1>__LaserFather_FixedUpdate; if (obj2 == null) { hook_FixedUpdate val2 = LaserFather_FixedUpdate; <>O.<1>__LaserFather_FixedUpdate = val2; obj2 = (object)val2; } LaserFather.FixedUpdate += (hook_FixedUpdate)obj2; object obj3 = <>O.<2>__LaserFatherCharged_OnEnter; if (obj3 == null) { hook_OnEnter val3 = LaserFatherCharged_OnEnter; <>O.<2>__LaserFatherCharged_OnEnter = val3; obj3 = (object)val3; } LaserFatherCharged.OnEnter += (hook_OnEnter)obj3; object obj4 = <>O.<3>__LaserFatherCharged_FixedUpdate; if (obj4 == null) { hook_FixedUpdate val4 = LaserFatherCharged_FixedUpdate; <>O.<3>__LaserFatherCharged_FixedUpdate = val4; obj4 = (object)val4; } LaserFatherCharged.FixedUpdate += (hook_FixedUpdate)obj4; object obj5 = <>O.<4>__LaserFatherCharged_OnExit; if (obj5 == null) { hook_OnExit val5 = LaserFatherCharged_OnExit; <>O.<4>__LaserFatherCharged_OnExit = val5; obj5 = (object)val5; } LaserFatherCharged.OnExit += (hook_OnExit)obj5; } if (FalseSonReworkedBurstLaser) { SkillFamily.FalseSonBodySpecialFamily.variants[1].skillDef.activationState = new SerializableEntityStateType(typeof(BurstLaserCharge)); string skillDescriptionToken = SkillFamily.FalseSonBodySpecialFamily.variants[1].skillDef.skillDescriptionToken; LanguageAPI.Add(skillDescriptionToken, "<style=cIsDamage>Stunning.</style> Charge up a <style=cDeath>devastating laser</style>, dealing <style=cIsDamage>800%-2400% damage</style> in a blast on impact."); } if (FalseSonCoolerShards) { GameObject.LunarSpike.AddComponent<ProjectileTargetComponent>(); ProjectileDirectionalTargetFinder val6 = GameObject.LunarSpike.AddComponent<ProjectileDirectionalTargetFinder>(); ProjectileSteerTowardTarget val7 = GameObject.LunarSpike.AddComponent<ProjectileSteerTowardTarget>(); val7.rotationSpeed = 30f; val6.lookRange = 40f; val6.lookCone = 7f; GameObject.LunarSpike.GetComponent<ProjectileSimple>().updateAfterFiring = true; FalseSonShardGhost = PrefabAPI.InstantiateClone(GameObject.LunarSpikeGhost, "FalseSonShardGhost"); GameObject.LunarSpike.GetComponent<ProjectileController>().ghostPrefab = FalseSonShardGhost; } if (FalseSonLunarShotgun) { SkillDef.FalseSonBodyLunarSpikes.activationState = new SerializableEntityStateType(typeof(ChargeShards)); SkillDef.FalseSonBodyLunarSpikes.stockToConsume = 0; LanguageAPI.Add(SkillDef.FalseSonBodyLunarSpikes.skillDescriptionToken, "<style=cIsUtility>Lunar Ruin.</style> Charge and fire up to <style=cIsUtility>6</style> Lunar Spikes for <style=cIsDamage>200% damage</style> each. Gain additional Lunar Spikes through <style=cIsHealing>Growth</style>."); } if (FalseSonGrowthScaling) { object obj6 = <>O.<5>__AllowGrowthScaling; if (obj6 == null) { Manipulator val8 = AllowGrowthScaling; <>O.<5>__AllowGrowthScaling = val8; obj6 = (object)val8; } FalseSonController.GetTotalSpikeCount += (Manipulator)obj6; } if (FalseSonBetterSwing) { FalseSonSwingEffect = PrefabAPI.InstantiateClone(GameObject.FalseSonSwingBasic, "FalseSonSwingEffect"); FalseSonSwingEffect2 = PrefabAPI.InstantiateClone(GameObject.FalseSonSwingBasic2, "FalseSonSwingEffect2"); ((Component)FalseSonSwingEffect.GetComponentInChildren<ParticleSystemRenderer>()).transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); ((Component)FalseSonSwingEffect2.GetComponentInChildren<ParticleSystemRenderer>()).transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); object obj7 = <>O.<6>__ClubSwing_OnEnter; if (obj7 == null) { hook_OnEnter val9 = ClubSwing_OnEnter; <>O.<6>__ClubSwing_OnEnter = val9; obj7 = (object)val9; } ClubSwing.OnEnter += (hook_OnEnter)obj7; } if (FalseSonAgility) { SkillFamily.FalseSonBodyPrimaryFamily.variants[0].skillDef.cancelSprintingOnActivation = false; SkillFamily.FalseSonBodyPrimaryFamily.variants[0].skillDef.canceledFromSprinting = false; } } private static void ClubSwing_OnEnter(orig_OnEnter orig, ClubSwing self) { ((BasicMeleeAttack)self).swingEffectPrefab = FalseSonSwingEffect; ClubSwing.secondarySwingEffectPrefab = FalseSonSwingEffect2; orig.Invoke(self); } private static void AllowGrowthScaling(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, 3) }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<float, FalseSonController, float>>((Func<float, FalseSonController, float>)((float input, FalseSonController fsc) => input + fsc.characterBody.levelMaxHealth * 0.125f * (fsc.characterBody.level - 1f))); } private static void LaserFatherCharged_OnExit(orig_OnExit orig, LaserFatherCharged self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.laserEffectEnd)) { Object.Destroy((Object)(object)((Component)self.laserEffectEnd).gameObject); } } private static void LaserFatherCharged_FixedUpdate(orig_FixedUpdate orig, LaserFatherCharged self) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.laserEffectEnd) && Object.op_Implicit((Object)(object)((Component)self.laserEffectEnd).transform.parent)) { ((Component)self.laserEffectEnd).transform.parent = null; } if (Object.op_Implicit((Object)(object)self.laserEffectEnd) && !Object.op_Implicit((Object)(object)self.lockedOnHurtBox)) { ((Component)self.laserEffectEnd).transform.position = GetOutPos(((BaseState)self).GetAimRay()); } } private static void LaserFatherCharged_OnEnter(orig_OnEnter orig, LaserFatherCharged self) { self.laserPrefab = GameObject.LunarGazeFireLaser; self.effectPrefab = GameObject.LunarGazeFireEffect; orig.Invoke(self); } private static void LaserFather_FixedUpdate(orig_FixedUpdate orig, LaserFather self) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.laserLineComponent)) { self.laserLineComponent.startWidth = 1f - self.charge; self.laserLineComponent.endWidth = 1f - self.charge; Color color = ((Renderer)self.laserLineComponent).material.GetColor("_TintColor"); ((Renderer)self.laserLineComponent).material.SetColor("_TintColor", new Color(color.r, color.g, color.b, Mathf.Clamp01((1f - self.charge) * 1.75f))); self.laserLineComponent.SetPosition(0, ((Component)self.laserLineComponent).transform.position); self.laserLineComponent.SetPosition(1, GetOutPos(((BaseState)self).GetAimRay())); } } public static Vector3 GetOutPos(Ray aim) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(aim, ref val, 2000f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { return ((RaycastHit)(ref val)).point; } return ((Ray)(ref aim)).GetPoint(400f); } private static void LaserFather_OnEnter(orig_OnEnter orig, LaserFather self) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) LaserFather.chargeVfxPrefab = GameObject.LunarGazeChargeEffect; LaserFather.effectPrefab = GameObject.LunarGazeChargeEffect; LaserFather.laserPrefab = GameObject.LunarGazeChargeLaser; orig.Invoke(self); Transform transform = self.chargeEffect.transform; transform.localScale *= 0.5f; } } [BepInPlugin("pseudopulse.StormTweaks", "StormTweaks", "1.0.1")] public class Main : BaseUnityPlugin { public const string PluginGUID = "pseudopulse.StormTweaks"; public const string PluginAuthor = "pseudopulse"; public const string PluginName = "StormTweaks"; public const string PluginVersion = "1.0.1"; public static ConfigFile config; public static ManualLogSource ModLogger; public void Awake() { ModLogger = ((BaseUnityPlugin)this).Logger; config = ((BaseUnityPlugin)this).Config; CHEF.Init(); FalseSon.Init(); Seeker.Init(); } public static T Bind<T>(string sec, string name, string desc, T val) { return config.Bind<T>(sec, name, val, desc).Value; } } public class Seeker { [CompilerGenerated] private static class <>O { public static hook_OnEnter <0>__OnEnter; } public static float SeekerMeditateDamage => Main.Bind("Seeker: Meditation", "Explosion Damage", "Damage coefficient of Seeker's explosion. Vanilla is 4.5.", 8f); public static void Init() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown object obj = <>O.<0>__OnEnter; if (obj == null) { hook_OnEnter val = OnEnter; <>O.<0>__OnEnter = val; obj = (object)val; } MeditationUI.OnEnter += (hook_OnEnter)obj; } private static void OnEnter(orig_OnEnter orig, MeditationUI self) { orig.Invoke(self); self.damageCoefficient = SeekerMeditateDamage; } } } namespace StormTweaks.Utils { public static class CharacterExtensions { public static bool HasSkillEquipped(this CharacterBody body, SkillDef skill) { GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>(); foreach (GenericSkill val in components) { if ((Object)(object)val.skillDef == (Object)(object)skill) { return true; } } return false; } public static bool GetIsAttacking(this CharacterBody body) { List<string> list = new List<string>(); GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>(); foreach (GenericSkill val in components) { if (Object.op_Implicit((Object)(object)val.skillDef) && !list.Contains(val.skillDef.activationStateMachineName)) { list.Add(val.skillDef.activationStateMachineName); } } foreach (string item in list) { EntityStateMachine val2 = EntityStateMachine.FindByCustomName(((Component)body).gameObject, item); if (!val2.IsInMainState()) { return true; } } return false; } public static void ClearInventory(this CharacterBody body) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body.inventory)) { return; } List<ItemDef> list = new List<ItemDef>(); foreach (ItemIndex item in body.inventory.itemAcquisitionOrder) { ItemDef itemDef = ItemCatalog.GetItemDef(item); list.Add(itemDef); } foreach (ItemDef item2 in list) { body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2)); } } public static void ClearInventory(this CharacterBody body, bool hidden) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body.inventory)) { return; } List<ItemDef> list = new List<ItemDef>(); foreach (ItemIndex item in body.inventory.itemAcquisitionOrder) { ItemDef itemDef = ItemCatalog.GetItemDef(item); if (hidden) { list.Add(itemDef); } else if (!itemDef.hidden) { list.Add(itemDef); } } foreach (ItemDef item2 in list) { body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2)); } } } public abstract class CoolerBasicMeleeAttack : BasicMeleeAttack { public abstract float BaseDuration { get; } public abstract float DamageCoefficient { get; } public abstract string HitboxName { get; } public abstract GameObject HitEffectPrefab { get; } public abstract float ProcCoefficient { get; } public abstract float HitPauseDuration { get; } public abstract GameObject SwingEffectPrefab { get; } public abstract string MuzzleString { get; } public virtual string MechanimHitboxParameter { get; } public virtual bool ScaleHitPauseDurationWithAttackSpeed { get; } = true; public override void OnEnter() { base.baseDuration = BaseDuration; base.damageCoefficient = DamageCoefficient; base.hitBoxGroupName = HitboxName; base.hitEffectPrefab = HitEffectPrefab; base.procCoefficient = ProcCoefficient; base.hitPauseDuration = HitPauseDuration; base.swingEffectPrefab = SwingEffectPrefab; base.swingEffectMuzzleString = MuzzleString; if (MechanimHitboxParameter != null) { base.mecanimHitboxActiveParameter = MechanimHitboxParameter; } base.scaleHitPauseDurationAndVelocityWithAttackSpeed = ScaleHitPauseDurationWithAttackSpeed; ((BasicMeleeAttack)this).OnEnter(); } } public static class EnumeratorExtensions { public static T GetRandom<T>(this IEnumerable<T> self) { return self.ElementAt(Random.Range(0, self.Count())); } public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng) { return self.ElementAt(rng.RangeInt(0, self.Count())); } public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate) { try { return self.Where(predicate).ElementAt(Random.Range(0, self.Count())); } catch { return default(T); } } public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng, Func<T, bool> predicate) { try { return self.Where(predicate).ElementAt(rng.RangeInt(0, self.Count())); } catch { return default(T); } } } public static class MiscUtils { public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1)) { return ((RaycastHit)(ref val)).point; } return null; } public static Vector3? GroundPoint(this Vector3 point) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) return RaycastToDirection(point, float.PositiveInfinity, Vector3.down, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); } public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random) { List<T> list = new List<T>(); foreach (T item in toShuffle) { list.Insert(random.RangeInt(0, list.Count + 1), item); } return list; } public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes); NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity); if (val2 != NodeIndex.invalid) { Vector3 result = default(Vector3); val.GetNodePosition(val2, ref result); return result; } return Vector3.zero; } public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)characterBody)) { return false; } SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>(); val.hullSize = hullClassification; val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0); val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab"); GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule { placementMode = (PlacementMode)1, position = target.transform.position, minDistance = minDistance, maxDistance = maxDistance }, rng)); if (Object.op_Implicit((Object)(object)val2)) { TeleportHelper.TeleportBody(characterBody, val2.transform.position); if (Object.op_Implicit((Object)(object)teleportEffect)) { EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true); } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); return true; } Object.Destroy((Object)(object)val); return false; } public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker)) { return null; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex); HurtBox val = new SphereSearch { radius = 1f, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask, origin = damageInfo.position }.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance() .FilterCandidatesByDistinctHurtBoxEntities() .GetHurtBoxes() .FirstOrDefault(); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body)) { CharacterBody body = val.healthComponent.body; Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); if (val3.HasValue) { return val3.Value; } return val2 + Vector3.up * distanceAboveTarget; } } return null; } public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body)) { return null; } Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); if (val2.HasValue) { return val2.Value; } return val + Vector3.up * distanceAbove; } public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>(); RaycastHit val = default(RaycastHit); if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1)) { return null; } Vector3 point = ((RaycastHit)(ref val)).point; Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up); Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2); Vector3 value = Vector3.Cross(val2, val3); dictionary.Add("Position", point); dictionary.Add("Right", val2); dictionary.Add("Forward", value); dictionary.Add("Up", val3); return dictionary; } public static Vector3[] GetSafePositionsWithinDistance(Vector3 center, float distance) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)SceneInfo.instance) && Object.op_Implicit((Object)(object)SceneInfo.instance.groundNodes)) { NodeGraph groundNodes = SceneInfo.instance.groundNodes; List<Vector3> list = new List<Vector3>(); Node[] nodes = groundNodes.nodes; foreach (Node val in nodes) { if (Vector3.Distance(val.position, center) <= distance) { list.Add(val.position); } } return list.ToArray(); } return (Vector3[])(object)new Vector3[1] { center }; } public static Vector3 GetRandomGroundNode(NodeFlags reqFlags, NodeFlags forbiddenFlags, HullMask hull) { //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Invalid comparison between Unknown and I4 //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)SceneInfo.instance) && Object.op_Implicit((Object)(object)SceneInfo.instance.groundNodes)) { NodeGraph groundNodes = SceneInfo.instance.groundNodes; List<Vector3> list = new List<Vector3>(); Node[] nodes = groundNodes.nodes; foreach (Node val in nodes) { if ((val.forbiddenHulls & hull) == 0 && (NodeFlags)(val.flags & reqFlags) == reqFlags && (val.flags & forbiddenFlags) == 0) { list.Add(val.position); } } if (list.Count > 0) { return list.GetRandom(); } return Random.onUnitSphere * 500f; } return Random.onUnitSphere * 500f; } public static AnimatorOverrideController FixOverrideController(RuntimeAnimatorController target, AnimatorOverrideController original) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown AnimatorOverrideController result = new AnimatorOverrideController(target); AnimationClip[] animationClips = ((RuntimeAnimatorController)original).animationClips; foreach (AnimationClip val in animationClips) { Debug.Log((object)(((Object)val).name + " - clip")); } return result; } } public class Timer { public float duration; public float cur; private bool inv; public bool expired = false; private bool expires; private bool trueIfExp; private bool resetOnExp; public Timer(float dur, bool inverse = false, bool expires = false, bool trueOnExpire = false, bool resetOnExpire = false) { duration = dur; inv = inverse; trueIfExp = trueOnExpire; resetOnExp = resetOnExpire; this.expires = expires; Reset(); } public void Reset() { cur = (inv ? duration : 0f); } public bool Tick() { cur += (inv ? (0f - Time.fixedDeltaTime) : Time.fixedDeltaTime); bool result = (inv ? (cur <= 0f) : (cur >= duration)); if (expires) { if (expired && !resetOnExp) { return trueIfExp; } expired = result; if (resetOnExp && expired) { expired = false; Reset(); } } return result; } } public class LazyIndex { private string target; private BodyIndex _value = (BodyIndex)(-1); public BodyIndex Value => UpdateValue(); public LazyIndex(string target) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) this.target = target; } public BodyIndex UpdateValue() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((int)_value == -1 || (int)_value == -1) { _value = BodyCatalog.FindBodyIndex(target); } return _value; } public static implicit operator BodyIndex(LazyIndex index) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return index.Value; } } public static class UnityExtensions { public static void RemoveComponent<T>(this GameObject self) where T : Component { Object.Destroy((Object)(object)self.GetComponent<T>()); } public static void RemoveComponents<T>(this GameObject self) where T : Component { T[] components = self.GetComponents<T>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } } public static ParticleSystemRenderer FindParticle(this GameObject self, string name) { return self.FindComponent<ParticleSystemRenderer>(name); } public static T FindComponent<T>(this GameObject self, string name) where T : Component { return self.GetComponentsInChildren<T>().FirstOrDefault((T x) => ((Object)((Component)x).gameObject).name == name); } public static T Clone<T>(this T obj) { return (T)(obj.GetType().GetMethod("MemberwiseClone", BindingFlags.Instance | BindingFlags.NonPublic)?.Invoke(obj, null)); } public static void MakeAbideByScale(this ParticleSystem self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) MainModule main = self.main; ((MainModule)(ref main)).scalingMode = (ParticleSystemScalingMode)0; } public static void MakeAbideByScaleRecursively(this GameObject self) { ParticleSystem[] componentsInChildren = self.GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem self2 in componentsInChildren) { self2.MakeAbideByScale(); } } public static Vector3 Nullify(this Vector3 self, bool x, bool y, bool z) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) return new Vector3(x ? 0f : self.x, y ? 0f : self.y, z ? 0f : self.z); } public static void RemoveComponent<T>(this Component self) where T : Component { Object.Destroy((Object)(object)self.GetComponent<T>()); } public static void RemoveComponents<T>(this Component self) where T : Component { T[] components = self.GetComponents<T>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } } public static T AddComponent<T>(this Component self) where T : Component { return self.gameObject.AddComponent<T>(); } public static Sprite MakeSprite(this Texture2D self) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(new Rect(0f, 0f, 512f, 512f), new Vector2(256f, 256f), 1f, self); } } public static class Events { public static uint Play_wBisonDeath = 1113517888u; public static uint Play_wBisonHit = 1197473233u; public static uint Play_wBisonShoot1 = 3268390400u; public static uint Play_wBisonSpawn = 1249767875u; public static uint Play_wBlastdoor = 3043230225u; public static uint Play_wBoarDeath = 3944593657u; public static uint Play_wBoarExplosion = 3091761946u; public static uint Play_wBoarHit = 1332006904u; public static uint Play_wBoarMDeath = 2887033908u; public static uint Play_wBoarShoot1 = 2651342963u; public static uint Play_wBoss1Shoot1 = 3380168965u; public static uint Play_wBoss1Shoot2 = 3380168966u; public static uint Play_wBossSkill2 = 857592033u; public static uint Play_wBubbleShield = 3999340508u; public static uint Play_wBullet1 = 3448409474u; public static uint Play_wBullet2 = 3448409473u; public static uint Play_wBullet3 = 3448409472u; public static uint Play_wCasing = 1800381192u; public static uint Play_wChainLightning = 1913174254u; public static uint Play_wChat = 1231583519u; public static uint Play_wChefShoot2_1 = 4002996080u; public static uint Play_wChest0 = 273185112u; public static uint Play_wChest1 = 273185113u; public static uint Play_wChest2 = 273185114u; public static uint Play_wChest5 = 273185117u; public static uint Play_wChildDeath = 3731152613u; public static uint Play_wChildGShoot1 = 2978407106u; public static uint Play_wChildHit = 4072685316u; public static uint Play_wChildShoot1 = 4260787991u; public static uint Play_wClayDeath = 1853199952u; public static uint Play_wClayHit = 2864197409u; public static uint Play_wClayShoot1 = 1969574576u; public static uint Play_wClaySpawn = 1481867283u; public static uint Play_wClick = 1105771879u; public static uint Play_wCoin = 1232716514u; public static uint Play_wCoins = 2360199605u; public static uint Play_wCrabDeath = 2914438815u; public static uint Play_wCrabSpawn = 400103432u; public static uint Play_wCrit_01 = 3774687669u; public static uint Play_wCrowbar = 2755541643u; public static uint Play_wCutsceneAlarm = 2172459452u; public static uint Play_wCutsceneJet = 197474154u; public static uint Play_wCutscenePass = 1461112566u; public static uint Play_wDifficulty = 3657652262u; public static uint Play_wDoll = 1118795882u; public static uint Play_wDrill = 1252691444u; public static uint Play_wDrone1Spawn = 3109566651u; public static uint Play_wEfMushroom = 3355655210u; public static uint Play_wEmbryo = 3519041107u; public static uint Play_wError = 2120356473u; public static uint Play_wExplosiveShot = 1244890662u; public static uint Play_wFeralShoot1 = 732734997u; public static uint Play_wFeralShoot2 = 732734998u; public static uint Play_wFrozen = 1850209911u; public static uint Play_wGeyser = 2014257388u; public static uint Play_wGiantJellyExplosion = 923348941u; public static uint Play_wGiantJellyHit = 3830172407u; public static uint Play_wGolemAttack1 = 1019251312u; public static uint Play_wGolemDeath = 469957963u; public static uint Play_wGolemHit = 1924739498u; public static uint Play_wGolemSpawn = 2658053020u; public static uint Play_wGuardDeath = 2195517878u; public static uint Play_wGuardHit = 3726358359u; public static uint Play_wGuardSpawn = 1193575573u; public static uint Play_wHeavyShoot1 = 2266555164u; public static uint Play_wHitlist = 1828045284u; public static uint Play_wHuntressShoot1 = 2714607293u; public static uint Play_wHuntressShoot3 = 2714607295u; public static uint Play_wImpDeath = 1405469125u; public static uint Play_wImpGShoot1 = 702433570u; public static uint Play_wImpHit = 2697432036u; public static uint Play_wImpShoot1 = 2776445175u; public static uint Play_wImpShoot2 = 2776445172u; public static uint Play_wJanitorShoot1_1 = 2483794322u; public static uint Play_wJanitorShoot1_2 = 2483794321u; public static uint Play_wJanitorShoot2_1 = 1409879677u; public static uint Play_wJanitorShoot2_2 = 1409879678u; public static uint Play_wJanitorShoot4_1 = 1410865383u; public static uint Play_wJanitorShoot4_2 = 1410865380u; public static uint Play_wJarSouls = 4162844532u; public static uint Play_wJellyDeath = 2679553851u; public static uint Play_wJellyHit = 213554906u; public static uint Play_wLevelUp = 1919980434u; public static uint Play_wLevelUpWar = 4023542052u; public static uint Play_wLightning = 1330288141u; public static uint Play_wLizardDeath = 2074794113u; public static uint Play_wLizardGDeath = 4177291774u; public static uint Play_wLizardGHit = 1425978735u; public static uint Play_wLizardGShoot1 = 1170430294u; public static uint Play_wLizardGSpawn = 2684018717u; public static uint Play_wLizardHit = 4207177744u; public static uint Play_wLizardShoot1 = 287412267u; public static uint Play_wLizardSpawn = 1283696654u; public static uint Play_wMine = 1021358464u; public static uint Play_wMinerShoot1 = 1056078324u; public static uint Play_wMinerShoot2 = 1056078327u; public static uint Play_wMinerShoot3 = 1056078326u; public static uint Play_wMinerShoot4 = 1056078321u; public static uint Play_wMissileLaunch = 3415171634u; public static uint Play_wMS = 3023098025u; public static uint Play_wMush = 1473662818u; public static uint Play_wMushDeath = 3463803836u; public static uint Play_wMushHit = 2887429069u; public static uint Play_wMushShoot1 = 487910212u; public static uint Play_wMushSpawn = 4208364455u; public static uint Play_wNautShoot1 = 874719151u; public static uint Play_wPickup = 745840569u; public static uint Play_wPigShoot1 = 4172429713u; public static uint Play_wPodDeath = 368641344u; public static uint Play_wPodHit = 4069172177u; public static uint Play_wPyroShoot1 = 1977581991u; public static uint Play_wReflect = 3534459008u; public static uint Play_wReload = 1935874270u; public static uint Play_wRevive = 3924543518u; public static uint Play_wRiotGrenade = 1170699791u; public static uint Play_wRiotShoot1 = 392428577u; public static uint Play_wSamuraiShoot1 = 2292726403u; public static uint Play_wSamuraiShoot2 = 2292726400u; public static uint Play_wScavengerHit = 3803292342u; public static uint Play_wShield = 144484126u; public static uint Play_wShrine1 = 1516352125u; public static uint Play_wSmite = 1676655215u; public static uint Play_wSniper = 1326789400u; public static uint Play_wSniper2 = 2522836730u; public static uint Play_wSniperShoot3 = 3029163620u; public static uint Play_wSpiderHit = 1534240581u; public static uint Play_wSpiderShoot1 = 4018099836u; public static uint Play_wSpitterHit = 530229631u; public static uint Play_wSpitterShoot1 = 1863108870u; public static uint Play_wSpitterSpawn = 291139117u; public static uint Play_wSqueaky = 1860044956u; public static uint Play_wTeleporter = 1289080377u; public static uint Play_wUse = 1100859862u; public static uint Play_wWatch = 3354880454u; public static uint Play_wWispBDeath = 3021624856u; public static uint Play_wWispBShoot1 = 2025586984u; public static uint Play_wWispDeath = 3169292106u; public static uint Play_wWispGDeath = 1968672835u; public static uint Play_wWispGShoot1 = 969982957u; public static uint Play_wWispHit = 2561235483u; public static uint Play_wWispShoot1 = 914723770u; public static uint Play_wWispSpawn = 3436613665u; public static uint Play_wWormBurning = 2192059253u; public static uint Play_wWormDeath = 3793594386u; public static uint Play_wWormExplosion = 2529227609u; public static uint Play_wWormHit = 3504753139u; public static uint Play_wWormRoar = 1700089088u; public static uint Kill_loops = 3633988413u; public static uint Pause_All = 3864097025u; public static uint Play_Achievement = 3433956687u; public static uint Play_acid_larva_attack1_explo = 2451117845u; public static uint Play_acid_larva_attack1_loop = 3362763155u; public static uint Play_acid_larva_attack1_start = 1646746355u; public static uint Play_acid_larva_death = 3568098837u; public static uint Play_acid_larva_idle = 2621183947u; public static uint Play_acid_larva_impact = 2231265675u; public static uint Play_acid_larva_spawn = 3730906858u; public static uint Play_acid_larva_sprint_land = 2824450583u; public static uint Play_acid_larva_sprint_leap = 2639308470u; public static uint Play_acid_larva_step = 828559811u; public static uint Play_acrid_m1_bigSlash = 1656148530u; public static uint Play_acrid_m1_hit = 1822928838u; public static uint Play_acrid_m1_slash = 1719910342u; public static uint Play_acrid_m2_bite_hit = 2714436782u; public static uint Play_acrid_m2_bite_shoot = 456215952u; public static uint Play_acrid_m2_explode = 2736075181u; public static uint Play_acrid_m2_fly_loop = 644013190u; public static uint Play_acrid_m2_shoot = 999289595u; public static uint Play_acrid_R_fly_loop = 1915769387u; public static uint Play_acrid_R_infect = 1007919396u; public static uint Play_acrid_R_shoot = 1160201708u; public static uint Play_acrid_shift_fly_loop = 642600073u; public static uint Play_acrid_shift_jump = 1749522733u; public static uint Play_acrid_shift_land = 320622162u; public static uint Play_acrid_shift_puddle_loop = 1556265730u; public static uint Play_acrid_sprint_start = 801642819u; public static uint Play_acrid_sprint_stop = 3680364993u; public static uint Play_acrid_step = 372958860u; public static uint Play_acrid_step_sprint = 2575316715u; public static uint Play_acrid_step_sprint_hand = 3560327381u; public static uint Play_affix_mendingBomb_explode = 841626335u; public static uint Play_affix_mendingChain_loop = 3768810533u; public static uint Play_affix_void_bug_infect = 939369398u; public static uint Play_affix_void_bug_loop = 1959624827u; public static uint Play_affix_void_bug_spawn = 3394761874u; public static uint Play_affix_void_spawn = 1535219985u; public static uint Play_AMB_zone_arena = 1539048487u; public static uint Play_AMB_zone_artifactWorld = 4134483156u; public static uint Play_AMB_zone_char_select = 1641027481u; public static uint Play_AMB_zone_damp_cave_simple = 1142851345u; public static uint Play_AMB_zone_dark_rain = 938309267u; public static uint Play_AMB_zone_desert = 56392161u; public static uint Play_AMB_zone_limbo = 1359925925u; public static uint Play_AMB_zone_moon = 3075336325u; public static uint Play_AMB_zone_rootJungle = 2348244945u; public static uint Play_AMB_zone_ship_graveyard = 642154978u; public static uint Play_AMB_zone_skyMeadow = 3453798682u; public static uint Play_AMB_zone_skyMeadow_hiddenLab = 3040657526u; public static uint Play_AMB_zone_tundra = 38798342u; public static uint Play_AMB_zone_wisp_graveyard = 751162865u; public static uint Play_arenaCrab_idle_VO = 158852972u; public static uint Play_arenaCrab_swim_land = 2386788264u; public static uint Play_arenaCrab_swim_loop = 2401300333u; public static uint Play_arenaCrab_swim_plant = 1572198610u; public static uint Play_arenaCrab_swim_stroke = 2022745195u; public static uint Play_arenaCrab_swim_uproot = 3172304260u; public static uint Play_artifactBoss_attack1_explode = 71177277u; public static uint Play_artifactBoss_attack1_flightLoop = 2591078442u; public static uint Play_artifactBoss_attack1_shoot = 2196529419u; public static uint Play_artifactBoss_death = 4163357724u; public static uint Play_artifactBoss_idle_VO = 1345400638u; public static uint Play_artifactBoss_loop_level1 = 184703648u; public static uint Play_artifactBoss_loop_level2 = 184703651u; public static uint Play_artifactBoss_loop_level3 = 184703650u; public static uint Play_artifactBoss_spawn = 188493575u; public static uint Play_artifactBoss_takehit = 1098257974u; public static uint Play_bandit2_m1_reload_bullet = 452712768u; public static uint Play_bandit2_m1_reload_finish = 888917029u; public static uint Play_bandit2_m1_rifle = 2347126876u; public static uint Play_bandit2_m1_shotgun = 4206201632u; public static uint Play_bandit2_m2_alt_throw = 595565201u; public static uint Play_bandit2_m2_impact = 2278422317u; public static uint Play_bandit2_m2_slash = 4103120750u; public static uint Play_bandit2_R_alt_kill = 4143438424u; public static uint Play_bandit2_R_fire = 1435016856u; public static uint Play_bandit2_R_kill = 3719464252u; public static uint Play_bandit2_R_load = 3765877048u; public static uint Play_bandit2_shift_enter = 2967307668u; public static uint Play_bandit2_shift_exit = 850833398u; public static uint Play_bandit2_step = 3692683083u; public static uint Play_bandit2_step_sprint = 1764271662u; public static uint Play_bandit_M1_pump = 1853111450u; public static uint Play_bandit_M1_shot = 3033552564u; public static uint Play_bandit_M2_load = 2190546849u; public static uint Play_bandit_M2_shot = 1980580961u; public static uint Play_bandit_shift_end = 2770013503u; public static uint Play_bandit_shift_jump = 1325724668u; public static uint Play_bandit_shift_land = 1259710815u; public static uint Play_beetle_guard_attack1 = 763398245u; public static uint Play_beetle_guard_attack2_initial = 2581251415u; public static uint Play_beetle_guard_attack2_spikeLoop = 542781083u; public static uint Play_beetle_guard_death = 1527577102u; public static uint Play_beetle_guard_idle_VO = 3561602500u; public static uint Play_beetle_guard_impact = 2349109310u; public static uint Play_beetle_guard_spawn = 515189165u; public static uint Play_beetle_guard_step = 2628071246u; public static uint Play_beetle_queen_attack1 = 555937964u; public static uint Play_beetle_queen_attack2_impact = 3157521796u; public static uint Play_beetle_queen_attack2_projectile_loop = 1477410428u; public static uint Play_beetle_queen_attack2_shoot = 4217844119u; public static uint Play_beetle_queen_death = 451763711u; public static uint Play_beetle_queen_impact = 806513485u; public static uint Play_beetle_queen_spawn = 2698326632u; public static uint Play_beetle_queen_step = 2551161845u; public static uint Play_beetle_queen_VO_idle = 1845046503u; public static uint Play_beetle_worker_attack = 4241852727u; public static uint Play_beetle_worker_death = 383219511u; public static uint Play_beetle_worker_idle = 1901530073u; public static uint Play_beetle_worker_impact = 1338816453u; public static uint Play_beetle_worker_spawn = 1471942880u; public static uint Play_beetle_worker_step = 1809191501u; public static uint Play_bellBody_attackCreate = 780374380u; public static uint Play_bellBody_attackLand = 1732098311u; public static uint Play_bellBody_attackShoot = 4097802741u; public static uint Play_bellBody_death = 2182572274u; public static uint Play_bellBody_idle_loop = 345208571u; public static uint Play_bellBody_idle_VO = 4021378928u; public static uint Play_bellBody_impact = 2147523650u; public static uint Play_bellBody_spawn = 4144720393u; public static uint Play_bison_charge_attack_collide = 2909411958u; public static uint Play_bison_charge_attack_end_skid = 2235015895u; public static uint Play_bison_charge_attack_start = 2509443544u; public static uint Play_bison_charge_attack_tell = 4101791573u; public static uint Play_bison_death = 3590751484u; public static uint Play_bison_headbutt_attack_hit = 3802411724u; public static uint Play_bison_headbutt_attack_swing = 1417054473u; public static uint Play_bison_idle_graze = 2516815946u; public static uint Play_bison_idle_VO = 3855060446u; public static uint Play_bison_impact = 4030239748u; public static uint Play_bison_spawn = 3910957799u; public static uint Play_bison_step = 2839275484u; public static uint Play_bison_step_charge = 532574671u; public static uint Play_bleedOnCritAndExplode_explode = 2693964769u; public static uint Play_bleedOnCritAndExplode_impact = 3570667772u; public static uint Play_blindVermin_attack1_bite = 901504895u; public static uint Play_blindVermin_death = 3786262665u; public static uint Play_blindVermin_idle_VO = 2536191415u; public static uint Play_blindVermin_impact = 121244671u; public static uint Play_blindVermin_spawn = 2995165238u; public static uint Play_blindVermin_step = 294344023u; public static uint Play_boss_spawn_radius_appear = 4035156426u; public static uint Play_boss_spawn_rumble = 2327315087u; public static uint Play_captain_drone_idle_VO = 1028355892u; public static uint Play_captain_drone_quick_move = 8118127u; public static uint Play_captain_drone_zap = 3992615829u; public static uint Play_captain_m1_chargeStart = 2544146878u; public static uint Play_captain_m1_hit = 3819278833u; public static uint Play_captain_m1_reload = 2226849933u; public static uint Play_captain_m1_shootWide = 532604026u; public static uint Play_captain_m1_shotgun_charge_loop = 2453063032u; public static uint Play_captain_m1_shotgun_shootTight = 1348536996u; public static uint Play_captain_m2_tazed_loop = 3117407908u; public static uint Play_captain_m2_tazer_bounce = 1888136956u; public static uint Play_captain_m2_tazer_impact = 58834266u; public static uint Play_captain_m2_tazer_shoot = 832597929u; public static uint Play_captain_R_aim = 364