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Survariants
A system for adding survivor variants.
Date uploaded | 5 months ago |
Version | 1.0.5 |
Download link | pseudopulse-Survariants-1.0.5.zip |
Downloads | 31542 |
Dependency string | pseudopulse-Survariants-1.0.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Survariants
a system for adding survivor variants.
to use, just:
using Survariants;
SurvivorVariantDef variant = ScriptableObject.CreateInstance<SurvivorVariantDef>(); // create a new variant
(variant as ScriptableObject).name = "The Name Of Your Variant";
variant.DisplayName = "The Name Of Your Variant'
variant.VariantSurvivor = Survivor; // the SurvivorDef of your variant
variant.TargetSurvivor = TargetSurvivorDef; // the survivor the variant is for
variant.RequiredUnlock = RequiredUnlock; // optional: unlock requirement
variant.Description = Description; // the flavor text of your variant in the variants tab
Survivor.hidden = true; // make your survivor not appear in the css bar
SurvivorVariantCatalog.AddSurvivorVariant(variant); // add your variant!
Changelog
1.0.5
- throws an actual descriptive error if you try to add a variant with no assigned description
- discards attempts at adding the same variant to multiple survivors
1.0.4
- ACTUALLY included the previous merge change (oops x2)
1.0.3
- uses bodyColor for the ui instead of primaryColor since primaryColor is unused in vanilla (oops)
- assigning variants to variants will merge them (assigning Variant A as a variant of Variant B which is a variant of Commando will make Variant A a variant of Commando)
1.0.2
- now defaults color, display name, and unlock to the ones on the variant survivordef if not specified
1.0.1
- fixed display name inserting :: automatically
- fixed quotes being automatically inserted into descriptions
- display name takes a token now
- description takes a token now
- lmao
1.0.0
- release