Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of TeleporterBeam v1.0.1
TeleporterBeam.dll
Decompiled 7 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using On.RoR2; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("TeleporterBeam")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TeleporterBeam")] [assembly: AssemblyTitle("TeleporterBeam")] [assembly: AssemblyVersion("1.0.0.0")] namespace TeleporterBeam; [BepInPlugin("com.rob.TeleporterBeam", "TeleporterBeam", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string MODUID = "com.rob.TeleporterBeam"; public static GameObject beamPrefab; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown beamPrefab = PrefabAPI.InstantiateClone(((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/arena/ArenaMissionController.prefab").WaitForCompletion().transform.Find("NullSafeZone (1)/BuiltInEffects/WardOn")).gameObject, "RobTeleporterBeam"); Material val = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/matGlowPaintSmall.mat").WaitForCompletion()); val.SetColor("_TintColor", Color.green); ((Renderer)((Component)beamPrefab.transform.Find("Beam")).gameObject.GetComponent<ParticleSystemRenderer>()).material = val; TeleporterInteraction.Awake += new hook_Awake(TeleporterInteraction_Awake); TeleporterInteraction.OnInteractionBegin += new hook_OnInteractionBegin(TeleporterInteraction_OnInteractionBegin); } private void TeleporterInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, TeleporterInteraction self, Interactor activator) { orig.Invoke(self, activator); if (!((Object)(object)self != (Object)null)) { return; } ModelLocator component = ((Component)self).GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { return; } Transform modelTransform = component.modelTransform; if (Object.op_Implicit((Object)(object)modelTransform)) { Transform val = modelTransform.Find("TeleporterBeam"); if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.SetActive(false); } } } private void TeleporterInteraction_Awake(orig_Awake orig, TeleporterInteraction self) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)self)) { ModelLocator component = ((Component)self).GetComponent<ModelLocator>(); if (Object.op_Implicit((Object)(object)component)) { Transform modelTransform = component.modelTransform; if (Object.op_Implicit((Object)(object)modelTransform)) { GameObject val = Object.Instantiate<GameObject>(beamPrefab); val.SetActive(true); ((Object)val).name = "TeleporterBeam"; val.transform.parent = modelTransform; val.transform.localPosition = new Vector3(0f, 0f, 0f); val.transform.localRotation = Quaternion.Euler(new Vector3(90f, 0f, 0f)); } } } orig.Invoke(self); } }