DrifterBossGrab
Allows Drifter to grab and bag any object or NPC
CHANGELOG
Changelog
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.5.3] - 2025-12-27
Fixed
- REAL!!! Objects with ModelStatePreserver resetting to original location when thrown
Note
- 1.5.2: I just got lobotomized for some reason, don't use 1.5.2
[1.5.1] - 2025-12-27
Fixed
- Support for persistence for NPCs and bosses, you can persist Mithrix
- Certain objects not behaving correctly after thrown
- Persistence with TossedInTransit
Added
- Some icons
Removed
- Some redundancy
[1.5.0] - 2025-12-23
Added
- Projectile grabbing functionality
Changed
- Reorganized Risk of Options settings, sorry you might need check your old config to port it over
[1.4.6] - 2025-12-22
Removed
OnlyPersistCurrentlyBaggedconfiguration option - persistence now only applies to objects currently in the bag- Thrown object persistence feature entirely
- Teleporter persistence window logic
Changed
- Simplified persistence logic to always only capture bagged objects
- Persistence now works with objects with dither models (like common chests and shrines)
Fixed
- Multiplayer synchronization for removing objects from persistence on impact
[1.4.5] - 2025-12-21
Fixed
- Fixed EnableBossGrabbing and EnableNPCGrabbing not working correctly
[1.4.4] - 2025-12-21
Added
- Configurable toggle to enable grabbing of locked objects
[1.4.3] - 2025-12-20
Changed
- Added "Controller" to default grabbable keyword blacklist
- Replacing "EntityStateMachine" with "TeleporterInteraction" from GrabbableComponentTypes, seems too problematic (just readded it if you want it)
- Added "MultiShopTerminal,MultiShopLargeTerminal" to default body blacklist
Fixed
- Bug when there's two teleporters in a stage, still buggy
- Bug when throwing the junkcube
- General refactor, removed some doodoo code
[1.4.2] - 2025-12-17
Added
- Support for grabbing Captain supply drops
[1.4.1] - 2025-12-15
Added
- Mass and durability now scale based on object collider volume (0.5x to 5x range)
Fixed
- Teleporter interaction bug
- Grabbed object icons
Changed
- Removed numeric suffixes like (1)
[1.4.0] - 2025-12-13
Added
- Dynamic SpecialObjectAttributes addition to all specified objects on spawn
Changed
- Completely replaced the 500-object caching limit with SpecialObjectAttributes-based system
- Search logic now uses SpecialObjectAttributes instead of cached IInteractable lists
Fixed
- Recovery for certain maps
- Multi shops causing NRE, when broken
[1.3.2] - 2025-12-03
Added
- Mutliplayer Support for Persistence
[1.3.1] - 2025-12-03
Added
- Autograb, now implemented
Fixed
- Teleporter persistence
[1.3.0] - 2025-12-02
Added
- Bagged objects now survive stage transitions and can be manually re-grabbed in the new stage (no multiplayer support yet)
Fixed
- Recovery system bug in stages without OutOfBounds zones causing immediate recovery
Changed
- All thrown objects now have upright rotation by default
[1.2.2] - 2025-12-01
Added
- Projectile recovery system for objects thrown out of bounds
- Configurable upright recovery option to reset rotation
- Recovery object blacklist to prevent certain objects from being recovered
Changed
- Code refactoring
Fixed
- Multiplayer bugs, enviornmental objects weren't correctly synced
[1.2.1] - 2025-11-29
Fixed
- Bug when grabbing object mid air that added two GrabbedObjectStates, causing visibility and collision issues
- DisableMovementColliders now includes all colliders and works with Spex
- Possible memory leak from event handlers
- Legendary chest interaction
Added
- Max cache size
Changed
- Replaced static shared dictionaries to prevent buildup over time
[1.2.0] - 2025-11-27
Fixed
- Environment objects now restore states on projectile impact instead of immediately after throwing
- Better performance with cached config values, optimized blacklist checking, improved component caching
- Replaced timer-based interactable caching with hooks
- Reduced garbage collection
- Preserved original behavior for blacklisted objects in SpecialObjectAttributes
- Improved DisableMovementColliders to handle both CollideWithCharacterHullOnly and World layers
Added
- Interactables are added/removed from cache as they spawn/destroy
- Cache automatically refreshes when players join to catch late-loaded objects
- SpecialObjectAttributes patches now apply per entity type
- Configurable mass multiplier for bagged objects
Changed
- Default config values
- Cleaner code for disabling movement-related colliders
[1.1.3] - 2025-11-26
Fixed
- Fixed hacking beacon not working correctly when grabbed
Added
- Configurable environment invisibility toggle
- Configurable environment interaction disable toggle
- Configurable forward velocity multiplier
- Configurable upward velocity multiplier
[1.1.2] - 2025-11-25
Fixed
- Fixed StandableSurface not being disabled for objects with multiple StandableSurface (SolusAmalgamatorBody)
- Fixed error when bagging objects with StandableSurface (like junkcube), it spams junk all over my face
Note
- 1.1.1 is the same as 1.1.0, I'm an idiot
[1.1.0] - 2025-11-24
Added
- Risk of Options Compatibility
- Configurable blacklist for enemies and environment objects (defaults to MinePodBody,HeaterPodBodyNoRespawn)
Changed
- Updated BepInEx dependency, my bad
[1.0.8] - 2025-11-24
Fixed
- Fixed movement bug when grabbing flying bosses like Vagrant and MegaConstruct
[1.0.7] - 2025-11-23
Fixed
- Printers and other interactable objects now remain interactable after being thrown
- Only disable physics colliders during grab, preserve trigger colliders for interaction
[1.0.6] - 2025-11-23
Added
- Support for grabbing NPCs with ungrabbable flag, like Newt
- Configurable NPC grabbing toggle
- Configurable MaxSmacks setting to control how many hits before bagged enemies break out
Removed
- Configurable max mass
[1.0.5] - 2025-11-23
Added
- Support for grabbing environment objects, there's a lot (I've done zero testing so GL)
- Configurable environment grabbing toggle
- Fixed collision
- Needed to push this ASAP, it's funny af
Note
- 1.0.4 was skipped (same as 1.0.3, got a little too excited)
[1.0.3] - 2025-11-23
Added
- Support for grabbing SolusWing
- Configurable max mass for bagged objects
[1.0.2] - 2025-11-22
Added
- Configurable search range multiplier
- Configurable breakout time multiplier
- Configurable boss grabbing toggle
[1.0.1] - 2025-11-22
Fixed
- Corrected namespace, remove some template crap
- Removed Breakout Time, was mainly for testing
[1.0.0] - 2025-11-22
Added
- Boss grabbing functionality
- Fixed momentum issues after grabbing
- Support for all boss enemies (hopefully), only tested stage 1 bosses