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Balance
Updated a day agoBalance
Balance mechanics introduce weight scaling, movement penalties, and enemy breakout logic.

Capacity Formula Examples
| Maximum Mass Limit | Movement Speed Penalty | Additional Slots |
|---|---|---|
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Mechanics
Mass & Weight
Every object has mass. Grabbing heavy targets slows Drifter down unless mitigated by config options.
Overencumbrance
Exceeding your MassCapacityFormula applies movement speed penalties.
Breakout
Bagged enemies eventually break free based on time or smacks (MaxSmacks).
Formula Parser
Use custom formulas to scale capabilities.
Variables
H: Max healthL: LevelC: Utility stock countS: Stage numberMC: Mass cap configuration valueBH: Base max healthB: Base mass
Functions
floor, ceil, round, abs, sqrt, log, ln, min, max, clamp, sin, cos, pow.
Configuration
| Setting | Default | Description |
|---|---|---|
EnableBalance |
false |
Enable mass and penalty systems. |
SlotScalingFormula |
0 |
Formula for extra bag slots. |
MassCapacityFormula |
C * MC |
Formula for mass capacity limit. |
MovespeedPenaltyFormula |
0 |
Formula for movement speed penalty. |
SlamDamageFormula |
... |
Formula for slam damage coefficient. |
OverencumbranceMax |
100.0 |
Maximum overencumbrance percentage. |
SearchRadiusMultiplier |
1.0 |
Multiplier for grab reach distance. |
BreakoutTimeMultiplier |
1.0 |
Multiplier for enemy breakout time. |
MaxSmacks |
3 |
Hits before bagged enemies break out. |
MaxLaunchSpeed |
30 |
Maximum launch speed for breakout. |
BagScaleCap |
1 |
Bag visual size cap. |
MassCap |
700 |
Mass cap for caught entities. |
Mass Multipliers
Apply specific scaling formulas to different entity categories:
EliteFlagMultiplierBossFlagMultiplierChampionFlagMultiplierPlayerFlagMultiplierMinionFlagMultiplierDroneFlagMultiplierMechanicalFlagMultiplierVoidFlagMultiplierAllMultiplier


