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Networking
Updated a day agoNetworking
Config Sync
When EnableConfigSync is active, the host automatically pushes their grab rules to joining clients.
Multiplayer Rules
- Grabbing environment items relies heavily on the host. Certain objects WILL not be grabbable i.e objects with no NetworkIdentity for now at least, ONLY in multiplayer.
- Client bag configurations require stable connectivity to avoid desync but there's fallbacks just in case.
- Certain settings like HUD and Bottomless preferences are kept for the client.
- So if you have no Carousel HUD after joining make sure to enable it and move on to the next stage.