Networking

Updated a day ago

Networking

Config Sync

When EnableConfigSync is active, the host automatically pushes their grab rules to joining clients.

Multiplayer Rules

  • Grabbing environment items relies heavily on the host. Certain objects WILL not be grabbable i.e objects with no NetworkIdentity for now at least, ONLY in multiplayer.
  • Client bag configurations require stable connectivity to avoid desync but there's fallbacks just in case.
  • Certain settings like HUD and Bottomless preferences are kept for the client.
    • So if you have no Carousel HUD after joining make sure to enable it and move on to the next stage.