using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using EntityStates;
using EntityStates.Barrel;
using EntityStates.Duplicator;
using EntityStates.Scrapper;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.EntityLogic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RiskOfResources
{
[BepInPlugin("com.riskofresources.fast.interactable", "BalancedFasterInteractables", "1.3.1")]
[BepInIncompatibility("riskofresources.FasterInteractableBalancer")]
[BepInIncompatibility("FlyingComputer.ExchangeChanges")]
[BepInIncompatibility("Felda.ActuallyFaster")]
internal class BalancedFasterInteractables : BaseUnityPlugin
{
private class PurchaseDelay : MonoBehaviour
{
private ArgumentCache delay;
private float original;
internal static void Set(PurchaseInteraction interaction, float multiplier, bool timed)
{
IEnumerable<PurchaseDelay> enumerable = ((Component)interaction).GetComponents<PurchaseDelay>();
if (!enumerable.Any())
{
enumerable = Initialize(interaction);
}
float num = 0f;
foreach (PurchaseDelay item in enumerable)
{
item.Update(multiplier);
num = Mathf.Max(item.original, num);
}
if (timed)
{
UpdateStopwatch(num - num * multiplier);
}
((UnityEventBase)interaction.onPurchase).DirtyPersistentCalls();
}
internal static void Remove(PurchaseInteraction interaction)
{
PurchaseDelay[] components = ((Component)interaction).gameObject.GetComponents<PurchaseDelay>();
foreach (PurchaseDelay obj in components)
{
((UnityEventBase)interaction.onPurchase).DirtyPersistentCalls();
obj.Reset();
Object.Destroy((Object)(object)obj);
}
}
private void Update(float multiplier)
{
delay.floatArgument = original * multiplier;
}
private void Reset()
{
delay.floatArgument = original;
}
private static IEnumerable<PurchaseDelay> Initialize(PurchaseInteraction interaction)
{
foreach (PersistentCall call in ((UnityEventBase)interaction.onPurchase).m_PersistentCalls.m_Calls)
{
if (call.target is DelayedEvent && call.methodName == "CallDelayed")
{
PurchaseDelay purchaseDelay = ((Component)interaction).gameObject.AddComponent<PurchaseDelay>();
purchaseDelay.delay = call.arguments;
purchaseDelay.original = purchaseDelay.delay.floatArgument;
yield return purchaseDelay;
}
}
}
}
public const string version = "1.3.1";
public const string identifier = "com.riskofresources.fast.interactable";
private static ConfigEntry<bool> teleporter;
private static ConfigEntry<bool> penalty;
private static ConfigEntry<float> speed;
private static ConfigEntry<bool> printer;
private static ConfigEntry<bool> scrapper;
private static ConfigEntry<bool> shrine;
private static ConfigEntry<bool> chest;
private static ConfigEntry<bool> cradle;
private static ConfigEntry<bool> pool;
private static ConfigEntry<bool> cauldron;
private static bool Idle
{
get
{
if (teleporter.Value)
{
TeleporterInteraction instance = TeleporterInteraction.instance;
if (!(((instance != null) ? instance.currentState : null) is ChargedState))
{
return CombatDirector.instancesList.Count > 0;
}
}
return false;
}
}
protected void Awake()
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
teleporter = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Only After Teleporter", true, "By default, this plugin will only take effect after the teleporter has been charged, or all combat directors have deactivated.");
penalty = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Time Penalty", true, "Any time taken off the activation will be directly added to the game stopwatch.");
speed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Speed", 75f, new ConfigDescription("Time to complete each interaction is reduced by this percentage.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
printer = interactable("Printer");
scrapper = interactable("Scrapper");
shrine = interactable("Shrine of Chance");
chest = interactable("Chest");
cradle = interactable("Void Cradle");
pool = interactable("Cleansing Pool");
cauldron = interactable("Lunar Cauldron");
Harmony.CreateAndPatchAll(typeof(BalancedFasterInteractables), (string)null);
ConfigEntry<bool> interactable(string key)
{
return ((BaseUnityPlugin)this).Config.Bind<bool>("Interactables", key, true, "");
}
}
[HarmonyPatch(typeof(Duplicating), "OnEnter")]
[HarmonyPostfix]
private static void PrintFaster(Duplicating __instance)
{
bool flag = !printer.Value || Idle;
((Behaviour)((EntityState)__instance).GetComponent<DelayedEvent>()).enabled = flag;
if (!flag)
{
float num = speed.Value / 100f;
((EntityState)__instance).GetComponent<PurchaseInteraction>().SetUnavailableTemporarily(4f * (1f - num));
num *= Duplicating.initialDelayDuration + Duplicating.timeBetweenStartAndDropDroplet;
((EntityState)__instance).fixedAge = ((EntityState)__instance).fixedAge + num;
UpdateStopwatch(num);
}
}
[HarmonyPatch(typeof(Duplicating), "BeginCooking")]
[HarmonyPostfix]
private static void ScaleAnimation(Duplicating __instance)
{
if (printer.Value && !Idle)
{
((EntityState)__instance).GetModelAnimator().speed = 125f / (125f - speed.Value);
}
}
[HarmonyPatch(typeof(ScrapperBaseState), "OnEnter")]
[HarmonyPostfix]
private static void ScrapQuickly(ScrapperBaseState __instance)
{
if (!scrapper.Value || Idle)
{
return;
}
float num = speed.Value / 100f;
if (!(__instance is WaitToBeginScrapping))
{
if (!(__instance is Scrapping))
{
if (!(__instance is ScrappingToIdle))
{
return;
}
num *= ScrappingToIdle.duration * 0.5f;
}
else
{
num *= Scrapping.duration;
}
}
else
{
num *= WaitToBeginScrapping.duration;
}
((EntityState)__instance).fixedAge = ((EntityState)__instance).fixedAge + num;
UpdateStopwatch(num);
}
[HarmonyPatch(typeof(ShrineChanceBehavior), "AddShrineStack")]
[HarmonyPostfix]
private static void SpeedUpShrine(ShrineChanceBehavior __instance)
{
if (shrine.Value && !Idle)
{
float num = speed.Value / 100f * __instance.refreshTimer;
__instance.refreshTimer -= num;
UpdateStopwatch(num);
}
}
[HarmonyPatch(typeof(Opening), "OnEnter")]
[HarmonyPostfix]
private static void OpenChest(EntityState __instance)
{
if (chest.Value && !Idle && __instance.GetComponent<ChestBehavior>() != null)
{
float num = speed.Value / 100f;
UpdateStopwatch(0.45f * Opening.duration * num);
num = ((num != 1f) ? (1f / (1f - num)) : float.MaxValue);
__instance.GetModelAnimator().speed = num;
}
}
[HarmonyPatch(typeof(OpeningLunar), "OnEnter")]
[HarmonyPostfix]
private static void CrackThatSuckerOpen(BaseState __instance)
{
if (cradle.Value && !Idle)
{
float num = speed.Value / 100f;
float num2 = 1f - num;
if (!Object.op_Implicit((Object)(object)((EntityState)__instance).GetComponent<ScriptedCombatEncounter>()))
{
num *= 0.125f;
num2 += num;
}
num *= OpeningLunar.duration;
num2 = ((num2 == 0f) ? float.MaxValue : (1f / num2));
((EntityState)__instance).fixedAge = ((EntityState)__instance).fixedAge + num;
UpdateStopwatch(num);
((EntityState)__instance).GetModelAnimator().speed = num2;
}
}
[HarmonyPatch(typeof(PurchaseInteraction), "OnInteractionBegin")]
[HarmonyPrefix]
private static void TryToInfest(PurchaseInteraction __instance)
{
if (Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<ScriptedCombatEncounter>()))
{
if (!cradle.Value || Idle)
{
PurchaseDelay.Remove(__instance);
}
else
{
PurchaseDelay.Set(__instance, 1f - speed.Value / 95f, timed: false);
}
}
}
[HarmonyPatch(typeof(PurchaseInteraction), "OnInteractionBegin")]
[HarmonyPrefix]
private static void CleanseRapidly(PurchaseInteraction __instance)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
if (__instance.isShrine && (int)__instance.costType == 9)
{
if (!pool.Value || Idle)
{
PurchaseDelay.Remove(__instance);
}
else
{
PurchaseDelay.Set(__instance, 1f - speed.Value / 100f, timed: true);
}
}
}
[HarmonyPatch(typeof(PurchaseInteraction), "OnInteractionBegin")]
[HarmonyPrefix]
private static void CookSoup(PurchaseInteraction __instance)
{
if (__instance.contextToken == "BAZAAR_CAULDRON_CONTEXT")
{
if (!cauldron.Value || Idle)
{
PurchaseDelay.Remove(__instance);
}
else
{
PurchaseDelay.Set(__instance, 1f - speed.Value / 100f, timed: true);
}
}
}
private static void UpdateStopwatch(float time)
{
Run instance = Run.instance;
if (penalty.Value)
{
bool? flag = ((instance != null) ? new bool?(instance.isRunStopwatchPaused) : null);
if (flag.HasValue && !flag.GetValueOrDefault() && NetworkServer.active)
{
instance.SetRunStopwatch(instance.GetRunStopwatch() + time);
}
}
}
}
}