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Aatrox

Adds an edgy Dante ripoff, now with Skills++ support

By rob
Date uploaded 3 years ago
Version 3.5.0
Download link rob-Aatrox-3.5.0.zip
Downloads 46611
Dependency string rob-Aatrox-3.5.0

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-2.5.14 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 2.5.14

README

Aatrox

  • Adds a complex, high risk melee survivor who uses health as a resource to combo enemies and inflict heavy damage
  • Includes complete item display support and unlockable skins
  • Now includes the reworked Aatrox as well!
  • Has full Skills++ support
  • Featuring Dante from the Devil May Cry Series

ping/dm me in the modding discord for any feedback/bugs- @rob#2365

Playstyle and Tips/Tricks

Aatrox is a fragile, highly complex melee survivor who relies on healing via his primary to sustain himself while consuming his health to dish out heavy damage with intricate combos.

Aatrox's primary, Blood thirst, is a standard 3 hit combo that heals you on the third hit. While the healing is powerful, it should not be assumed that he can just heal through everything. Carelessness and overconfidence will prove to be a fatal flaw.

Aatrox's secondary, Blood Price, does nothing on its own. However, holding down the skill while using his primary will perform a variety of different moves depending on your inputs, shown below.

Blood Thirst and Price are his bread and butter- Price providing strong burst, crowd control, mobility and DPS while Thirst helps to manage the large health costs. Good usage of Stinger makes dealing with airborne threats a breeze while High Time helps to keep larger threats like Stone Golems or Elder Lemurians in check.

Alternatively, you can take the alternate secondary Blades of Torment for an easier, more reliable damage source. While it lacks the versatility and damage potential of Blood Price, it deals decent damage from range on a short cooldown making it a good option for those who prefer a safer playstyle.

Massacre, Aatrox's special, is a risky self buff that, when used right, can be extremely rewarding. It's a toggle ability that grants a % damage bonus up to 100% and an armor bonus up to 80. These bonuses start at 1 and scale up the longer it's active. The catch though, is that it drains your health as well. The health drain scales up even faster than the stat bonuses making it very risky to keep active. That being said, it's a great way to make use of your Hellbent passive for even more extra damage. Just don't get hit.

  • Primary can instantly cancel into a Blood Price attack after a successful hit
  • Chaining Stingers is a surefire way to deal with pesky wisps, but missing will leave you vulnerable
  • Blood Thirst's heal is a percentage of your max health, making health and shields good as they increase your healing
  • Dark Flight is a good earlygame AoE for clearing trash mobs
  • Blades of Torment and Massacre stall your downward movement when used
  • Massacre gives brief invulnerability on cast, which can be used with good timing to block attacks
  • Razorwire basically plays the game by itself
  • Any items that boost or benefit from healing are invaluable
  • Anything that boosts damage is great as Massacre's 200% damage boost is applied after all other sources

Skills++

Skill Description
Blood Thirst Blood Thirst +10% combo damage, and +35% third hit damage per level
Blood Price Blood Price +1 stock per level
Blades of Torment Blades of Torment +30% damage per level
Dark Flight Dark Flight +15% damage, and +20% impact radius per level
Shadow Step Shadow Step +1 stock per level
Massacre Massacre Nothing for now
World Ender World Ender Nothing for now

Known Issues

  • Health costs don't work for multiplayer clients, preventing World Ender from being used
  • Using World Ender breaks the style stuff, though it resets next stage

Credits

Rein - Helped with the custom survivor setup Violet Chaolan - Very helpful Wwise tutorial, also made the soundbank for Devil Trigger iDeathHD - Code for pausing the ingame music and carrying over skill stocks between stages Riot Games - made aatrox lol cwmlolzlz - Great work on making Skills++ and making it easy to set up custom survivors with it Thanks to people in the modding discord for providing lots of valuable feedback

Changelog

3.5.0

  • Fixed multiplayer healing
  • Fixed Gorag's Opus not working
  • Added keywords to skill descriptions, included Blood Price's full move list
  • Added a followup attack to Stinger that uses the same input
  • Added ending text
  • Some vfx polish
  • Added a subtle visual effect when healing with Blood Thirst
  • Fixed infinitely scaling damage with Skills++ upgrades
  • Increased base distance of aerial Shadow Step
  • Lowered endlag on Shadow Step
  • Lowered World Ender's primary cost from 15 to 10
  • Fixed a bug causing Blood Price to self damage twice per cast.... oops
  • Dark Flight now forces sprint
  • Dark Flight now gives style points for each enemy hit
  • Killing enemies gives a small amount of style points
  • Style rank now cannot go past C if Shaped Glass is in your inventory
  • Style gain is now multiplied by 5 if you have Transcendence
  • Base damage slightly lowered

3.4.1

  • Actually fixed unlocks this time

3.4.0

  • Added support for Skills++!
  • Added display rules for the new items added in 1.0
  • Tweaked some existing display rules
  • Dark Flight's dive can now be cancelled by jumping
  • Slightly rewrote Shadow Step, fully fixed clipping through terrain and added directional control
  • Shadow Step now scales with movement speed
  • Fixed mastery skin not being unlocked, updated condition to beating the game like all other survivors
  • DMC style system can now be disabled via config
  • Disabling the style system now makes Devil Trigger always play with max bass boost
  • Made meat hook smaller

3.3.0

  • Fixed Ukulele scaling
  • Added SkinAPI compatibility

3.2.1

  • Another fix

3.2.0

  • Updated for 1.0 patch
  • Made skins unlockable, added one new skin

3.1.1

  • Last update accidentally made it harder to gain style, this should fix it for real

3.1.0

  • Added ragdoll death
  • Added subtle aim animation
  • Updated Eldritch Bolts vfx
  • Tweaked style system, was decaying way too fast before making it near impossible to get SSS, should be more forgiving now

3.0.0

  • Attempted a fix for networking bugs but untested so I won't say they're fixed yet
  • Added skins
  • Added style ranking system from Devil May Cry (yes, Devil Trigger is dynamic, thanks Violet)
  • Massacre buff now displays a number that goes up with the stat bonuses, to help visualize it
  • Massacre now gives some bonus movement speed
  • Dealing damage with Blood Price speeds up the scaling of the bonus stats from Massacre(cap is unchanged and health cost isn't affected)
  • After reaching max bonus stats, gain bonus attack range
  • Blood Price now grants World Ender charges on hit(multihits do grant multiple charges)
  • Healing with primary grants 1 charge
  • Transformation now requires 150 charges, skill costs increased
  • World Ender cast animation updated, invulnerability added
  • World Ender form now has a hover similar to Artificer
  • Eldritch Blast VFX updated, skill reworked to better scale with attack speed
  • Judgement animation/movement cleaned up, invulnerability added
  • World Ender damage and armor bonus increased
  • Added logbook lore
  • Properly networked menu animation
  • Updated/cleaned up a bunch of animations and particles
  • Added wide mode
  • Added big head mode
  • Rewrote sword hitboxes and fixed Blood Price bugs, primary no longer has lingering hitbox

2.0.1

  • Some World Ender bugfixes, charge system should function as intended now

2.0.0

  • Added World Ender (or Sin Devil Trigger) alternate special
  • After spending enough health to charge it up, activate to transform into your World Ender form and gain massive power and new skills for a limited time!
  • World Ender form can be used as a standalone survivor with a config option, still reverts back to normal form for now
  • Added new spawn animation, pod removed
  • Another adjustment to Shadow Step to stop clipping through terrain
  • Fixed self damage proccing certain items like Crowbar and Focus Crystal
  • Some volume adjustments
  • Devil Trigger volume now uses the game's music slider rather than the sound slider
  • Cleaned up some animation stuff

1.2.0

  • Added Devil Trigger as a configuration option, big thanks to Violet Chaolan for the idea and soundbank
  • Included missing R2API dependencies causing names and sounds not to work properly
  • Cleaned up some hit effects

1.1.5

  • Actually included the .dll this time, oops

1.1.4

  • Fixed Blades of Torment not working in multiplayer
  • Fixed Blood Price not costing health for clients
  • Possibly fixed Blood Thirst not healing for clients, but untested and may not work still
  • Fixed Massacre sound oversight

1.1.3

  • Blood Price input system rewritten, now uses whatever inputs you have binded for forward/back rather than w/s key presses
  • Polished attack animations
  • Added strafe animations
  • Increased Blades of Torment hitbox size
  • Changed Massacre bonus from flat 1-25 damage to a 1-100% multiplier
  • Greatly increased Massacre health cost to offset the massive scaling buff
  • Added some more sounds and particles

1.1.2

  • Added the rest of the item displays, now 100% finished even including the unused Wicked Ring and Ancestral Incubator
  • Added footsteps
  • Reduced Dark Flight cooldown to 14s
  • Increased Dark Flight damage to 500%
  • Some more tweaks to Shadow Step that should hopefully stop it from clipping through terrain for real this time
  • Some sound tweaks

1.1.1

  • Added even more displays, most are finished now

1.1.0

  • Added item displays!!!!
  • This means Milky Chrysalis and Crowdfunder now work!
  • Not all item displays are in yet, but most of the important ones have been added

1.0.1

  • Fixed Shadow Step clipping into terrain if used at the right angle
  • Fixed Blood Thirst only healing if host
  • Probably fixed Blades of Torment not working for clients
  • Fixed death animation

1.0.0

  • Initial release

Future Plans

  • HarbCrate item display support
  • Give cooldown/stock items an effect on World Ender form