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PaladinMod

Adds a fully custom Paladin survivor (model by Zenta), now remade from the ground up!

Date uploaded 3 years ago
Version 1.0.5
Download link rob-PaladinMod-1.0.5.zip
Downloads 3785
Dependency string rob-PaladinMod-1.0.5

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.13 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.13

README

PaladinMod

  • Adds the Paladin, a fully custom playable survivor with a powerful greatsword and various spells in his arsenal
  • Fully multiplayer compatible
  • Has some unlockable skins and alt skills

join the discord to share feedback/bugs- https://discord.gg/ZkUvUYNQFg feel free to ping/dm me with all your complaints- @rob#2365

Overview

The Paladin is a tanky melee hybrid survivor who uses a combination of powerful melee attacks and long range spells. Writing these descriptions is time consuming so just try the character out for yourself and find out what works.

Known Issues

  • Spell effects are all a work in progress
  • Some animations were rushed for release and pending updates
  • ATG jiggles for some reason

Credits

rob - Coding, animation Zenta - Model bruh - Modelling OK - Skill icons Jame - Made the original concept TheTimesweeper - Helped with sword smear KomradeSpectre - Helped get the Torpor debuff visuals working And thanks to everyone else for providing tons of valuable feedback, the mod wouldn't be the same without it

Changelog

1.0.5

  • Added a new skin
  • Added some spell VFX
  • Added spawn animation
  • Tweaked animations some more, this time focusing mainly on the awkward cape movement
  • Consecutive aerial Spinning Slashes now stack up damage if nothing is hit, consuming all stacked damage on first enemy hit
  • Rewrote Quickstep for the 3rd(4th?) time- this should solve all issues with inconsistent movement
  • Quickstep no longer counts as a combat skill

1.0.4

  • Tweaked some animations, right arm should no longer be weird with custom skins
  • Smoothed out primary transitions
  • Lunar Shard aim adjusted
  • Aiming spells no longer hides the crosshair
  • Added some sounds
  • Added a 1.5s channel time to Sacred Sunlight before it can be cast
  • Sacred Sunlight barrier per tick increased from 1% to 1.5%
  • Sacred Sunlight duration increased from 10s to 12s
  • Sacred Sunlight cooldown lowered from 24s to 18s
  • Added a 2s channel time to Vow of Silence before it can be cast
  • Vow of Silence slow strength increased from 60% to 80%
  • Vow of Silence duration increased from 8s to 10s
  • Vow of Silence cooldown lowered from 24s to 18s
  • Added a visual effect for Torpor
  • Added a couple more item displays

1.0.3

  • Added a handful of item displays
  • Fixed passive not activating at all with shields

1.0.2

  • Shields are now counted for passive activation
  • Passive description now properly states the threshold of 90%(was changed previously but description was never updated to match)
  • Base armor lowered from 15 to 10
  • Base health regen lowered from 2.5/s to 1.5/s
  • Primary damage lowered from 375% to 350%
  • Sunlight Spear max damage lowered from 1200% to 1000%
  • Lunar Shard damage increased from 200% to 225%
  • Quickstep barrier lowered from 20% to 15%
  • Heal radius increased from 12m to 16m
  • Heal amount lowered from 20% to 10%
  • Heal now grants 20% barrier
  • Sacred Sunlight radius increased from 14m to 16m
  • Sacred Sunlight armor buff lowered from 10 to 5
  • Sacred Sunlight barrier per tick lowered from 1.5% to 1%
  • Sacred Sunlight duration increased to 10 seconds
  • Fixed skin VFX system breaking with certain skins

1.0.1

  • Added custom VFX for skins- this includes support for Dragonyck's Dark Souls skins, check that out if you haven't already
  • Tweaked some textures and skill icons
  • Made sword glow in character select
  • Fixed slight stutters whenever an enemy spawns
  • Fixed rest emote not being networked properly
  • Fixed global swing sounds

1.0.0

  • Huge overhaul!!
  • Updated model and animations, all remade from the ground up! (model by Zenta)
  • Updated a lot of VFX
  • Added custom sounds
  • Added ragdoll
  • All hitboxes greatly improved
  • Lowered base damage from 14 to 13
  • Lowered primary damage to 375%, removed passive bonus damage because the sword beam already increases damage if you hit both so it was redundant
  • Increased primary sword beam damage to 300%
  • Increased primary base duration
  • Grounded Spinning Slash range greatly increased
  • Aerial Spinning Slash can now cancel into itself with backup mags
  • Aerial Spinning Slash passive bonus damage removed- now fires a shockwave upon landing for 300% damage
  • Sunlight spear no longer pierces, now explodes on impact
  • Spellcasts no longer have a weird lingering duration that prevents you from doing anything
  • Made some changes to emotes- 1 by default is now a rest emote, Praise the Sun moved over to 2 default, Point Down not yet reimplemented, more planned
  • Fixed a skin being unlocked seemingly at random- was actually whenever a Malachite elite spawned
  • Removed Hunter skin for now- expect it back at some point
  • Item displays out for now- will be added back over time, but had to be trashed due to the new model(good thing I never put in the hours to add all of them before this)
  • A bunch of other changes that I probably missed

0.0.8

  • Base damage/growth lowered to 14/2.8
  • Fixed Phase Round Lightning applying on sword beams
  • Buffed Lunar Shard damage to 200%, adjusted cooldown mechanics
  • Lunar Shard animation cancel somewhat restored
  • Fixed torpor not grounding enemies,, enjoy slamming vagrants into the ground
  • Increased Vow of Silence radius
  • Made spells castable on enemies

0.0.7

  • Torpor change may not have been networked, fixed that

0.0.6

  • Updated character portrait
  • Updated skins
  • Improved melee hitboxes
  • Passive now activates with barrier as well as >80% health
  • Increased base damage/growth from 12/2.4 to 15/3
  • Lowered empowered primary damage from 600% to 500% to compensate for base damage buff
  • Tweaked aerial Spinning Slash movement to help with flying enemies
  • Fixed Lunar Shards animation cancelling and nerfed damage
  • Increased Quickstep barrier amount from 15% to 20%, increased base dash distance
  • Cleaned up Quickstep visuals
  • Torpor now grounds enemies- slow harshly nerfed to compensate
  • Vow of Silence visual is now red, still placeholder, but different enough to prevent confusion

0.0.5

  • Tweaked sword color
  • Fixed sword hitboxes
  • Added a new secondary, Lunar Shards
  • Tweaked aerial Spinning Slash some more
  • Rewrote Quickstep, added an extra charge(animations in progress)

0.0.4

  • Tweaked aerial Spinning Slash movement
  • Removed air dashes, Quickstep now always functions the same

0.0.3

  • All skins now have cloth
  • Minor animation update
  • Added a new skin
  • Lowered armor per level to 1
  • Big gameplay overhaul, aiming to make him overall more interactive and better support melee playstyles

Primary

  • Divine Blade -- Lowered base duration from 1.3s to 1s -- Lowered base damage from 450% to 400%(buffed damage unchanged) -- Buffed sword beam damage from 225% to 300%, increased range/speed/hitbox size, updated VFX, added keyword -- Adjusted hitstop duration -- Updated icon

Secondary

  • Sunlight Spear -- Damage changed from 100%-2400% to 200%-1200% -- Charge time lowered from 2s to 1.5s -- Moved to secondary slot, now agile -- Cooldown lowered to 8s -- Updated icon

  • Spinning Slash -- Dash removed, moved to its own skill in the utility slot -- Damage increased to 800% -- Base duration increased to 1.2s -- Cooldown increased to 6s -- Range now increased while passive is active -- Aerial version performs Artorias' leap strike, damage increased by passive instead -- Updated icon

Utility

  • Quickstep (NEW) -- Use while grounded to dash in a direction, use while airborne to dash forward -- Grants i-frames during the dash and 15% barrier once it ends -- Hitting stuff with Divine Blade lowers the cooldown(more atk spd = more barrier = more tank)

Special

  • Sacred Sunlight -- Heal amount greatly reduced, armor buff greatly reduced, now grants some barrier

  • Vow of Silence -- Fixed performance issues, current visual is placeholder -- No longer destroys projectiles(might come back eventually)

0.0.2

  • Fix typo

0.0.1

  • Initial release

Future Plans

  • Custom sounds
  • Finish the rest of the item displays
  • Polish everything
  • More melee-focused alt skills
  • Skills++ and Scepter support