Some mods may be broken due to the recent Alloyed Collective update.
CHANGELOG
Changelog
1.3.1
- Green Herb heal percentage: 2% > 1%
- Mixed Herb heal percentage: 5% > 3%
- Well-Done Steak now grants 3 stacks of its buff for every steak eaten
1.3.0
- Added Mixed Herb combination SFX
- Lowered volume of some of the more annoying item SFX
- First-Aid Spray now uses a MUCH softer sound, no more spray (:
- Reworked Green Herb: now heal 2%(+2% per stack) of ALL damage dealt
- Reworked Mixed Herb: flat 2 heal replaced with 5%(+5% per stack) of ALL damage dealt
- ^may be overshooting, but i'll take this over whatever the hell they were before
- Chip now gains a stack of Razorwire for every scarf
- Optimized Chip's size scaling netcode to sync far less frequently
- More recipes, combining Explorer's Scarf with any edible item now gives you 2 scarves
- Rewrote Time Gear from scratch: is now limited to a 40m radius around you, now consistently freezes every enemy including new spawns, 200% less buggy
- Tidied up some item descriptions, adding color and shit
1.2.3
- Reworked Time Gear activation effect
- Time Gear no longer has a cooldown
- Time Gears are now consumed on use and refresh every stage
- Combining Red and Green Herbs now has a separate icon to show they're both being transformed, rather than just the Red Herb
- Heavy-Duty Boots now destroy DoT zones when stepped on, and doing this also triggers the AoE stun
- Heavy-Duty Boots now negate fall damage
- Updated readme
- Fixed Chip scaling
1.2.2
- Time Gear lore thanks PlNK!!
1.2.1
- Networked Chip's size
1.2.0
- Added item: Red Herb (White) - Boosts all incoming healing by 8% (+8% per stack)
- Added item: Green Herb (White) - 25% chance on hit to heal 2(+2 per stack) health
- Added item: Mixed Herb (Green) - Boosts all incoming healing by 10%(+10% per stack) and heal 2(+2 per stack) health on hit. Cannot drop normally, but Green and Red herbs automatically combine into this
- AtG Mk.2 recipe updated: AtG + AtG = Red AtG
- Added recipe: Orphaned Core + Queen's Gland = 5x Explorer's Scarf
- Well-Done Steak is now a green item, max buff count changed from 1(+1 per stack) to 3(+3 per stack)
- Bundle of TnT damage: 400% > 200%
- First-Aid Spray is now AI blacklisted
1.1.0
- Added a handful of crafting recipes
1.0.3
- Added config option to disable the SFX from Well-Done Steak
1.0.2
- Trident and Bident now have a minimum timer of 0.5s before they return to you
- Added config option to disable the SFX from Heavy Duty Boots
- Added config option to disable the SFX from First Aid Spray
1.0.1
- Added config option for Trident to change or remove the impact sound entirely
- Added config option for Bident to change or remove the impact sound entirely
- Added config for a high performance rework for Bundle of TNT - instead of spawning TNT projectiles, it explodes instantly like Brilliant Behemoth, except a random distance away to simulate the damage falloff. this is intended for players with lag concerns, and will run a lot better than the default behavior
- Added config to disable Bundle of TNT's explosion sound
- Bundle of TNT fuse timer: 1s > 0.75s
- Bundle of TNT explosion force: 2000 > 1000
- Bundle of TNT no longer rolls its own crit, it now inherits it from the attack that procced it
- Well-Done Steak now consumes steaks even if you're already at max stacks - there's a config option to revert this behavior
1.0.0
- Rerelease under new(old) management
- Added item: AtG Missile Mk. 2 (Red) - 7% chance on hit to fire 3 missiles that deal 3x300% (+300% per stack) damage
- Added Dante item displays
- Well-Done Steak reworked: no longer has a limited duration, max stack count is now 1 (+1) per stack instead of infinite
- Once again reduced the intensity of Trident, Bident and Legendary Spark VFX
- Added a config option to remove the VFX from Trident and Bident
- Fixed Time Gear applying an overlay to affected enemies permanently
