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RobItems

This is the greatest item mod of All Time

By rob

CHANGELOG

Changelog

1.3.1

  • Green Herb heal percentage: 2% > 1%
  • Mixed Herb heal percentage: 5% > 3%
  • Well-Done Steak now grants 3 stacks of its buff for every steak eaten

1.3.0

  • Added Mixed Herb combination SFX
  • Lowered volume of some of the more annoying item SFX
  • First-Aid Spray now uses a MUCH softer sound, no more spray (:
  • Reworked Green Herb: now heal 2%(+2% per stack) of ALL damage dealt
  • Reworked Mixed Herb: flat 2 heal replaced with 5%(+5% per stack) of ALL damage dealt
  • ^may be overshooting, but i'll take this over whatever the hell they were before
  • Chip now gains a stack of Razorwire for every scarf
  • Optimized Chip's size scaling netcode to sync far less frequently
  • More recipes, combining Explorer's Scarf with any edible item now gives you 2 scarves
  • Rewrote Time Gear from scratch: is now limited to a 40m radius around you, now consistently freezes every enemy including new spawns, 200% less buggy
  • Tidied up some item descriptions, adding color and shit

1.2.3

  • Reworked Time Gear activation effect
  • Time Gear no longer has a cooldown
  • Time Gears are now consumed on use and refresh every stage
  • Combining Red and Green Herbs now has a separate icon to show they're both being transformed, rather than just the Red Herb
  • Heavy-Duty Boots now destroy DoT zones when stepped on, and doing this also triggers the AoE stun
  • Heavy-Duty Boots now negate fall damage
  • Updated readme
  • Fixed Chip scaling

1.2.2

  • Time Gear lore thanks PlNK!!

1.2.1

  • Networked Chip's size

1.2.0

  • Added item: Red Herb (White) - Boosts all incoming healing by 8% (+8% per stack)
  • Added item: Green Herb (White) - 25% chance on hit to heal 2(+2 per stack) health
  • Added item: Mixed Herb (Green) - Boosts all incoming healing by 10%(+10% per stack) and heal 2(+2 per stack) health on hit. Cannot drop normally, but Green and Red herbs automatically combine into this
  • AtG Mk.2 recipe updated: AtG + AtG = Red AtG
  • Added recipe: Orphaned Core + Queen's Gland = 5x Explorer's Scarf
  • Well-Done Steak is now a green item, max buff count changed from 1(+1 per stack) to 3(+3 per stack)
  • Bundle of TnT damage: 400% > 200%
  • First-Aid Spray is now AI blacklisted

1.1.0

  • Added a handful of crafting recipes

1.0.3

  • Added config option to disable the SFX from Well-Done Steak

1.0.2

  • Trident and Bident now have a minimum timer of 0.5s before they return to you
  • Added config option to disable the SFX from Heavy Duty Boots
  • Added config option to disable the SFX from First Aid Spray

1.0.1

  • Added config option for Trident to change or remove the impact sound entirely
  • Added config option for Bident to change or remove the impact sound entirely
  • Added config for a high performance rework for Bundle of TNT - instead of spawning TNT projectiles, it explodes instantly like Brilliant Behemoth, except a random distance away to simulate the damage falloff. this is intended for players with lag concerns, and will run a lot better than the default behavior
  • Added config to disable Bundle of TNT's explosion sound
  • Bundle of TNT fuse timer: 1s > 0.75s
  • Bundle of TNT explosion force: 2000 > 1000
  • Bundle of TNT no longer rolls its own crit, it now inherits it from the attack that procced it
  • Well-Done Steak now consumes steaks even if you're already at max stacks - there's a config option to revert this behavior

1.0.0

  • Rerelease under new(old) management
  • Added item: AtG Missile Mk. 2 (Red) - 7% chance on hit to fire 3 missiles that deal 3x300% (+300% per stack) damage
  • Added Dante item displays
  • Well-Done Steak reworked: no longer has a limited duration, max stack count is now 1 (+1) per stack instead of infinite
  • Once again reduced the intensity of Trident, Bident and Legendary Spark VFX
  • Added a config option to remove the VFX from Trident and Bident
  • Fixed Time Gear applying an overlay to affected enemies permanently