CHANGELOG
Changelog
1.2.6
- Fixed Shrine of the Night
1.2.5
- Networked Hellfire
1.2.4
- Fixed enemies going through the ground when whip slammed
1.2.3
- Added relic: Soul of the King - gain Mithrix's power on most of your attacks, earned after defeating him (every Belmont in the game gets their own in multiplayer)
- Added custom swords for each skin, thanks VCR for this!!
- Sacred Flame damage and vacuum radius buffed
- Winged Boots now increase the knockup force from Rush
- Abscond dash force slightly increased while on the ground, so you don't HAVE to jump before using it every time
- Abscond speed boost from cancelling a roll now applies from any form of cancel instead of just walking, and speed is greatly increased
- Skeleton Key glow range: 96m > 128m
- Shrine of the Night Gargoyles temporarily reduced to ordinary Lemurians, will be fixed at a later date
- Shrine of the Night now spawns an enemy every 1 second, down from 3, just to speed things up
- Networked the SFX when picking up a relic
- Fixed Aria of Sorrow being unlocked while playing any survivor
- Fixed new relics not counting toward certain achievements
- Fixed whip slam not working for multiplayer clients
1.2.2
- Added Ancient Scepter upgrade: Hellfire - pillars are larger, do more damage and leave a trail of flame
- Added whip slam: double tap m1 while targeting an airborne enemy to cancel the whip crack and instead slam them down for 1800% damage, target indicator also changes to show this move is available - very situational but rewarding if used right
- Ancient Flame now has strong vertical knockback to combo with the new whip slam
- Added a proper lobby pose
- Fixed Sacred Flame not being properly networked
- Fixed RiskUI shit again
1.2.1
- RiskUI fixes (thanks score!)
- Fixed the achievement for getting all the relics not counting the two added last patch
1.2.0
- Added relic: Savior's Scarf - every 3 minutes replace your special with Sacred Flame, a massive AoE attack
- Added relic: Winged Boots - greatly boost ground sprint speed and gain an aerial hover
- Added config option to make Red Whip replace your whip when obtained, just for fun- off by default
1.1.1
- Updated skill icons, all made by PiPetka give him all the love
1.1.0
- Added more item displays, including all relics
- Added more flair to Ancient Flame's flask
- Added config for alternate, lamer animations
- Morning Star's explosion now always goes off even if the target dies before the delay is over, added new impact effect as well
- Rush hitbox is now separate from the sword hitbox, and is also made thinner so it's more reliable as an escape tool
- Abscond velocity retained when letting go of your swing greatly increased, and no longer enters a freefall state if you launch yourself high enough upward
- Treasure Chests now drop random relics, excluding ones you already possess
- Skeleton Key will now glow when near a Treasure Chest
- Made Purify's sword close-up detection more consistent- all this means is standing close to a big enemy will more consistently slash instead of thinking you're further away and defaulting to whip (this is a large BUFF before anybody whines)
- Improved Purify's whip animation tracking by having the character face your target instead of camera direction
- Relics can no longer be picked up by non-Belmont survivors (they can still snatch your keys though)
- Greatly improved Ancient Flame's aim mode accuracy
- Various animation improvements
- Fixed blade hits with enough attack speed sending you way higher than intended, making it hard to keep hitting
- Fixed sideways sprints not having footsteps
- Fixed Shrine of the Night objective prompt showing up for ALL survivors in multiplayer, rather than just the Belmont(s)
- Fixed Morning Star's explosion effect and SFX being extremely inconsistent
- Fixed character model being able to turn in unintended directions during an aerial Rush
- Fixed certain SOTS items not working after their reworks, go crazy with Breaching Fin now
- Fixed mod requiring SeekerPatcher to work (but you should probably have that installed anyways)
1.0.4
- Whip base duration: 1.5s > 1.7s
- Sword damage: 350% > 300%
- Rush damage: 500% > 350%
- Rush iframes on hit: 1s > 0.5s
1.0.3
- Abscond now recharges all stocks at once, but cooldown resets when a stock is used
- Abscond now always factors sprint speed into the dash distance, previously it wouldn't if you weren't sprinting before using it, resulting in much shorter dashes
- Helminth Hatchery Treasure Chest is now actually obtainable, one wasn't supposed to spawn here but it did due to an oversight so it has a proper placement now
1.0.2
- Abscond cooldown: 3s > 4s
- Abscond base charges: 1 > 2
- ^should boost usability in a fun way
- Treasure Chests now spawn on Commencement (both variants) as doing the shrine each stage got you an extra key that went unused in a standard no-loop run, so now you get an extra powerup before Mithrix if you can find the chest
- Treasure Chest logic slightly changed: instead of flipping a coin for the item, Morning Star is now always guaranteed first with Crissaegrim following, and after that it's random red items
- Mithrix and False Son now talk shit to Belmont
1.0.1
- Fixed lang
1.0.0
- Initial release