rob_gaming-Belmont icon

Belmont

From this day on, the Belmont clan will hunt the night

CHANGELOG

Changelog

2.1.0

  • Fixed readme

2.0.0

  • Purify whip damage: 600% > 700%

1.6.0

  • Nothing changed, just thought 1.6.0 was cool

1.5.8

  • When the whip slam indicator is active, whip will now always be prioritized over sword
  • Broke Belmont's kneecaps and took his lunch money fuck this guy for real

1.5.7

  • Adjudicate was accidentally using Rush's damage coefficient instead of its 1200% oops

1.5.6

  • Updated VFX for Adjudicate
  • Belmont now takes Eclipse 8 permanent damage no matter what mode he's playing on
  • Fall damage is also now lethal
  • He also got robbed and can't afford to pay hospital bills anymore so death is permanent

1.5.5

  • Added alternate utility skill: Adjudicate

1.5.4

  • Shrine of the Night no longer spawns enemies
  • Permanent upgrades were too overpowered, this should be more balanced compared to the vanilla cast

1.5.23

  • Purify whip damage: > !% > 0.1%
  • Purify sword damage: 0.1% > 0.01%
  • it was a little overpowered, sorry

1.5.2

  • Balanced the survivor according to RoR2 number cruncher statistics, he should be perfectly balanced for Eclipse 8 runs now
  • Purify sword damage: 300% > 0.1%
  • Purify whip damage: 600% > 1%
  • Purify whip slam damage: 1800% > 1%
  • Rush damage: 350% > 0.1%
  • Ancient Flame damage: 800% > 0.1%
  • Battle Cross damage: 200% > 0.01%
  • Sacred Flame tick damage: 3000% > 1%
  • Sacred Flame burst damage: 300% > 0.1%

1.5.1

  • Pegasus Boots no longer displace bosses, too cheesy sorry
  • Mithrix now counters whip slams, taking no damage and firing his own shockwaves
  • Improved Pegasus Boot kick VFX

1.5.0

  • Winged Boots have returned, with a huge glow up
  • Winged Boots renamed to Pegasus Boots, hover removed, now upgrades Rush into a combo move that knocks enemies into the air (even heavies), setting up easy whip slams
  • Crissaegrim damage: 3x175% > 3x300% - melee doesn't scale well because of the risk, Morning Star on the other hand is crazy no matter how far into a run, this should level the playing field a little

1.4.9

  • Added a logbook entry, HUGE thanks to getsurabbit for this
  • Silver Bullet damage: 1000% > 800%
  • Silver Bullet now resets cooldowns on kill- this skill was a joke and never intended to be good, and obviously didn't mesh with his kit at all, but maybe this change gives it a niche that makes it worth taking for those who find that fun

1.4.8

  • Added more breakdance flair
  • Fixed Ancient Flame and Hellfire dealing a fraction of their intended damage

1.4.7

  • Belmont has taken breakdancing lessons from Ravager
  • Added, updated and rebalanced a handful of sound effects
  • Added a Skeleton Key transformation effect
  • Added an alternate primary locked behind cursed config. it was an experiment and not fun in practice

1.4.6

  • Silver Bullet cooldown: 12s > 8s

1.4.5

  • Updated Battle Cross skill icon

1.4.4

  • Networked whip slam

1.4.3

  • Ancient Flame damage per hit: 500% > 800%
  • Hellfire damage per hit: 500% > 1200% REJECT WEAK BORING WEAPONS EMBRACE EYE SHATTERING VFX龍雲木 雲 龍

1.4.2

  • Updated Ancient Flame cast animation to match the new subweapon
  • Fixed Ancient Flame not working if used too close to an enemy

1.4.1

  • Gargoyle damage cut in half
  • Blue Fangs damage cut in half, Hellfire cooldown doubled
  • Blue Fangs no longer sprints
  • Shrine of the Night delay between spawns increased from 3s to 6s, with a 16s delay for the boss spawn

1.4.0

  • Shrine of the Night has finally been upgraded from simple Lemurians still very rough, expect more polish very soon

1.3.0

  • Added two unlockable alternate specials, earned by collecting the subweapons hidden in the world
  • ^Both have Ancient Scepter upgrades and hints to their locations ingame
  • Rush cooldown: 6s > 5s
  • Added rest emote
  • Some animation tweaks
  • Fixed Julius achievement still requiring Winged Boots new special icons are a work in progress still

1.2.7

  • Winged Boots REMOVED- by far the worst and most boring relic, they'll be back after a substantial rework but for now it's better not having them clog up the pool
  • Sacred Flame icon updated
  • Sacred Flame damage per tick: 150% > 300%
  • Sacred Flame finisher damage: 2000% > 4000%
  • Sacred Flame ticks now apply burn
  • Sacred Flame pull range and strength doubled
  • ^for being usable once every 3 mins it needs more base value instead of relying on proc items to do anything
  • Ancient Flame is now a multi-hit as the visual would suggest. Damage unchanged so go crazy
  • Networked whip slam (again)(?(?(????))

1.2.6

  • Fixed Shrine of the Night

1.2.5

  • Networked Hellfire

1.2.4

  • Fixed enemies going through the ground when whip slammed

1.2.3

  • Added relic: Soul of the King - gain Mithrix's power on most of your attacks, earned after defeating him (every Belmont in the game gets their own in multiplayer)
  • Added custom swords for each skin, thanks VCR for this!!
  • Sacred Flame damage and vacuum radius buffed
  • Winged Boots now increase the knockup force from Rush
  • Abscond dash force slightly increased while on the ground, so you don't HAVE to jump before using it every time
  • Abscond speed boost from cancelling a roll now applies from any form of cancel instead of just walking, and speed is greatly increased
  • Skeleton Key glow range: 96m > 128m
  • Shrine of the Night Gargoyles temporarily reduced to ordinary Lemurians, will be fixed at a later date
  • Shrine of the Night now spawns an enemy every 1 second, down from 3, just to speed things up
  • Networked the SFX when picking up a relic
  • Fixed Aria of Sorrow being unlocked while playing any survivor
  • Fixed new relics not counting toward certain achievements
  • Fixed whip slam not working for multiplayer clients

1.2.2

  • Added Ancient Scepter upgrade: Hellfire - pillars are larger, do more damage and leave a trail of flame
  • Added whip slam: double tap m1 while targeting an airborne enemy to cancel the whip crack and instead slam them down for 1800% damage, target indicator also changes to show this move is available - very situational but rewarding if used right
  • Ancient Flame now has strong vertical knockback to combo with the new whip slam
  • Added a proper lobby pose
  • Fixed Sacred Flame not being properly networked
  • Fixed RiskUI shit again

1.2.1

  • RiskUI fixes (thanks score!)
  • Fixed the achievement for getting all the relics not counting the two added last patch

1.2.0

  • Added relic: Savior's Scarf - every 3 minutes replace your special with Sacred Flame, a massive AoE attack
  • Added relic: Winged Boots - greatly boost ground sprint speed and gain an aerial hover
  • Added config option to make Red Whip replace your whip when obtained, just for fun- off by default

1.1.1

  • Updated skill icons, all made by PiPetka give him all the love

1.1.0

  • Added more item displays, including all relics
  • Added more flair to Ancient Flame's flask
  • Added config for alternate, lamer animations
  • Morning Star's explosion now always goes off even if the target dies before the delay is over, added new impact effect as well
  • Rush hitbox is now separate from the sword hitbox, and is also made thinner so it's more reliable as an escape tool
  • Abscond velocity retained when letting go of your swing greatly increased, and no longer enters a freefall state if you launch yourself high enough upward
  • Treasure Chests now drop random relics, excluding ones you already possess
  • Skeleton Key will now glow when near a Treasure Chest
  • Made Purify's sword close-up detection more consistent- all this means is standing close to a big enemy will more consistently slash instead of thinking you're further away and defaulting to whip (this is a large BUFF before anybody whines)
  • Improved Purify's whip animation tracking by having the character face your target instead of camera direction
  • Relics can no longer be picked up by non-Belmont survivors (they can still snatch your keys though)
  • Greatly improved Ancient Flame's aim mode accuracy
  • Various animation improvements
  • Fixed blade hits with enough attack speed sending you way higher than intended, making it hard to keep hitting
  • Fixed sideways sprints not having footsteps
  • Fixed Shrine of the Night objective prompt showing up for ALL survivors in multiplayer, rather than just the Belmont(s)
  • Fixed Morning Star's explosion effect and SFX being extremely inconsistent
  • Fixed character model being able to turn in unintended directions during an aerial Rush
  • Fixed certain SOTS items not working after their reworks, go crazy with Breaching Fin now
  • Fixed mod requiring SeekerPatcher to work (but you should probably have that installed anyways)

1.0.4

  • Whip base duration: 1.5s > 1.7s
  • Sword damage: 350% > 300%
  • Rush damage: 500% > 350%
  • Rush iframes on hit: 1s > 0.5s

1.0.3

  • Abscond now recharges all stocks at once, but cooldown resets when a stock is used
  • Abscond now always factors sprint speed into the dash distance, previously it wouldn't if you weren't sprinting before using it, resulting in much shorter dashes
  • Helminth Hatchery Treasure Chest is now actually obtainable, one wasn't supposed to spawn here but it did due to an oversight so it has a proper placement now

1.0.2

  • Abscond cooldown: 3s > 4s
  • Abscond base charges: 1 > 2
  • ^should boost usability in a fun way
  • Treasure Chests now spawn on Commencement (both variants) as doing the shrine each stage got you an extra key that went unused in a standard no-loop run, so now you get an extra powerup before Mithrix if you can find the chest
  • Treasure Chest logic slightly changed: instead of flipping a coin for the item, Morning Star is now always guaranteed first with Crissaegrim following, and after that it's random red items
  • Mithrix and False Son now talk shit to Belmont

1.0.1

  • Fixed lang

1.0.0

  • Initial release