using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using DwarfMushrum.Modules;
using DwarfMushrum.States;
using EntityStates;
using EntityStates.Mage.Weapon;
using EntityStates.MiniMushroom;
using KinematicCharacterController;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.CharacterAI;
using RoR2.ContentManagement;
using RoR2.Navigation;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("DwarfMushrum")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DwarfMushrum")]
[assembly: AssemblyTitle("DwarfMushrum")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
internal class SkillDefInfo
{
public string skillName;
public string skillNameToken;
public string skillDescriptionToken;
public string[] keywordTokens = new string[0];
public Sprite skillIcon;
public SerializableEntityStateType activationState;
public InterruptPriority interruptPriority;
public string activationStateMachineName;
public float baseRechargeInterval;
public int baseMaxStock = 1;
public int rechargeStock = 1;
public int requiredStock = 1;
public int stockToConsume = 1;
public bool isCombatSkill = true;
public bool canceledFromSprinting;
public bool forceSprintDuringState;
public bool cancelSprintingOnActivation = true;
public bool beginSkillCooldownOnSkillEnd;
public bool fullRestockOnAssign = true;
public bool resetCooldownTimerOnUse;
public bool mustKeyPress;
public SkillDefInfo()
{
}
public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName, InterruptPriority interruptPriority, bool isCombatSkill, float baseRechargeInterval)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
this.skillName = skillName;
this.skillNameToken = skillNameToken;
this.skillDescriptionToken = skillDescriptionToken;
this.skillIcon = skillIcon;
this.activationState = activationState;
this.activationStateMachineName = activationStateMachineName;
this.interruptPriority = interruptPriority;
this.isCombatSkill = isCombatSkill;
this.baseRechargeInterval = baseRechargeInterval;
}
public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
this.skillName = skillName;
this.skillNameToken = skillNameToken;
this.skillDescriptionToken = skillDescriptionToken;
this.skillIcon = skillIcon;
this.activationState = activationState;
this.activationStateMachineName = activationStateMachineName;
interruptPriority = (InterruptPriority)0;
isCombatSkill = true;
baseRechargeInterval = 0f;
requiredStock = 0;
stockToConsume = 0;
cancelSprintingOnActivation = !agile;
if (agile)
{
keywordTokens = new string[1] { "KEYWORD_AGILE" };
}
}
}
namespace DwarfMushrum
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.rob.DwarfMushrum", "DwarfMushrum", "1.1.1")]
public class DwarfMushrumPlugin : BaseUnityPlugin
{
public const string MODUID = "com.rob.DwarfMushrum";
public static DwarfMushrumPlugin instance;
public static Material commandoMat;
private void Awake()
{
instance = this;
Assets.PopulateAssets();
Config.ReadConfig();
Tokens.RegisterLanguageTokens();
Prefabs.CreatePrefab();
DwarfMushrum.Modules.States.RegisterStates();
Skills.RegisterSkills();
Projectiles.CreateProjectiles();
SpawnCards.CreateSpawnCards();
new ContentPacks().Initialize();
}
}
}
namespace DwarfMushrum.States
{
public class Burrow : BaseState
{
public static float burrowDistance = 256f;
public static float duration = 0.8f;
public static float delayDuration = 0.4f;
public static float exitDuration = 2.5f;
private Transform modelTransform;
private Vector3 burrowDestination = Vector3.zero;
private Vector3 burrowStart = Vector3.zero;
private Animator animator;
private CharacterModel characterModel;
private HurtBoxGroup hurtboxGroup;
private ChildLocator childLocator;
private bool isExiting;
private bool hasBurrowed;
private bool hasFinishedBurrow;
public override void OnEnter()
{
((BaseState)this).OnEnter();
((BaseState)this).StartAimMode(2f, false);
modelTransform = ((EntityState)this).GetModelTransform();
if (Object.op_Implicit((Object)(object)modelTransform))
{
animator = ((Component)modelTransform).GetComponent<Animator>();
characterModel = ((Component)modelTransform).GetComponent<CharacterModel>();
hurtboxGroup = ((Component)modelTransform).GetComponent<HurtBoxGroup>();
childLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
}
if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
{
((Behaviour)((EntityState)this).characterMotor).enabled = false;
}
((EntityState)this).gameObject.layer = LayerIndex.fakeActor.intVal;
((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers();
CalculateBurrowDestination();
((EntityState)this).PlayAnimation("FullBody, Override", "Burrow", "Burrow.playbackRate", duration - delayDuration);
}
private void CalculateBurrowDestination()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.zero;
Ray aimRay = ((BaseState)this).GetAimRay();
BullseyeSearch val2 = new BullseyeSearch();
val2.searchOrigin = ((Ray)(ref aimRay)).origin;
val2.searchDirection = ((Ray)(ref aimRay)).direction;
val2.maxDistanceFilter = burrowDistance;
val2.teamMaskFilter = TeamMask.allButNeutral;
val2.filterByLoS = false;
((TeamMask)(ref val2.teamMaskFilter)).RemoveTeam(TeamComponent.GetObjectTeam(((EntityState)this).gameObject));
val2.sortMode = (SortMode)2;
val2.RefreshCandidates();
HurtBox val3 = val2.GetResults().FirstOrDefault();
if (Object.op_Implicit((Object)(object)val3))
{
val = ((Component)val3).transform.position - ((EntityState)this).transform.position;
}
burrowDestination = ((EntityState)this).transform.position;
burrowStart = ((EntityState)this).transform.position;
NodeGraph groundNodes = SceneInfo.instance.groundNodes;
NodeIndex val4 = groundNodes.FindClosestNode(((EntityState)this).transform.position + val, ((EntityState)this).characterBody.hullClassification, float.PositiveInfinity);
groundNodes.GetNodePosition(val4, ref burrowDestination);
burrowDestination += ((EntityState)this).transform.position - ((EntityState)this).characterBody.footPosition;
((EntityState)this).characterDirection.forward = val;
}
private void CreateBurrowEffect(Vector3 origin)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
EffectData val = new EffectData();
val.rotation = modelTransform.rotation;
val.origin = origin;
EffectManager.SpawnEffect(InPlant.burrowPrefab, val, false);
}
private void SetPosition(Vector3 newPosition)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPositionAndRotation(newPosition, Quaternion.identity, true);
}
}
public override void FixedUpdate()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).FixedUpdate();
if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
{
((EntityState)this).characterMotor.velocity = Vector3.zero;
}
if (((EntityState)this).fixedAge >= duration - delayDuration && !hasBurrowed)
{
hasBurrowed = true;
Util.PlaySound(InPlant.burrowInSoundString, ((EntityState)this).gameObject);
CreateBurrowEffect(Util.GetCorePosition(((EntityState)this).gameObject));
}
if (((EntityState)this).fixedAge >= duration && !hasFinishedBurrow)
{
hasFinishedBurrow = true;
ExitCleanup();
((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
((EntityState)this).PlayAnimation("Body", "Spawn", "Spawn.playbackRate", exitDuration);
SetPosition(burrowDestination);
Util.PlaySound(UnPlant.UnplantOutSoundString, ((EntityState)this).gameObject);
CreateBurrowEffect(burrowDestination);
}
if (((EntityState)this).fixedAge >= duration + exitDuration && ((EntityState)this).isAuthority)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
private void ExitCleanup()
{
if (!isExiting)
{
isExiting = true;
((EntityState)this).gameObject.layer = LayerIndex.defaultLayer.intVal;
((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers();
modelTransform = ((EntityState)this).GetModelTransform();
if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
{
((Behaviour)((EntityState)this).characterMotor).enabled = true;
}
}
}
public override void OnExit()
{
((EntityState)this).OnExit();
ExitCleanup();
}
}
public class ChargeProjectile : BaseSkillState
{
public static float baseDuration = 1.75f;
private float duration;
private GameObject chargeVfxInstance;
private uint playID;
public override void OnEnter()
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
((BaseState)this).OnEnter();
((BaseState)this).StartAimMode(2f, false);
duration = baseDuration / ((BaseState)this).attackSpeedStat;
Transform modelTransform = ((EntityState)this).GetModelTransform();
playID = Util.PlayAttackSpeedSound(SporeGrenade.chargeUpSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
if (Object.op_Implicit((Object)(object)modelTransform))
{
Transform val = ((BaseState)this).FindModelChild("Muzzle");
chargeVfxInstance = Object.Instantiate<GameObject>(SporeGrenade.chargeEffectPrefab, val.position, val.rotation);
chargeVfxInstance.transform.parent = val;
chargeVfxInstance.transform.localPosition = new Vector3(0f, -0.065f, 0f);
chargeVfxInstance.transform.localRotation = Quaternion.identity;
}
((EntityState)this).PlayAnimation("FullBody, Override", "ShootSpores", "ShootSpores.playbackRate", duration * 2.5f);
}
public override void OnExit()
{
((EntityState)this).OnExit();
if (Object.op_Implicit((Object)(object)chargeVfxInstance))
{
EntityState.Destroy((Object)(object)chargeVfxInstance);
}
AkSoundEngine.StopPlayingID(playID);
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
{
FireProjectile nextState = new FireProjectile();
((EntityState)this).outer.SetNextState((EntityState)(object)nextState);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (InterruptPriority)1;
}
}
public class DeathState : GenericCharacterDeath
{
public override void OnEnter()
{
((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
((GenericCharacterDeath)this).OnEnter();
}
}
public class FireProjectile : BaseSkillState
{
public static float baseDuration = 0.1f;
public static float damageCoefficient = 1.2f;
public static float force = 10f;
private float duration;
public override void OnEnter()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
((BaseState)this).OnEnter();
duration = baseDuration / ((BaseState)this).attackSpeedStat;
Util.PlaySound(SporeGrenade.attackSoundString, ((EntityState)this).gameObject);
Ray aimRay = ((BaseState)this).GetAimRay();
string text = "Muzzle";
if (Object.op_Implicit((Object)(object)FireLaserbolt.muzzleEffectPrefab))
{
EffectManager.SimpleMuzzleFlash(FireLaserbolt.muzzleEffectPrefab, ((EntityState)this).gameObject, text, false);
}
if (((EntityState)this).isAuthority)
{
ProjectileManager.instance.FireProjectile(SporeGrenade.projectilePrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, ((BaseState)this).damageStat * damageCoefficient, force, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, -1f);
}
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (InterruptPriority)1;
}
}
public class ForceDeath : BaseSkillState
{
public override void OnEnter()
{
((BaseState)this).OnEnter();
if (((EntityState)this).isAuthority)
{
((EntityState)this).healthComponent.Suicide((GameObject)null, (GameObject)null, (DamageType)0);
}
((EntityState)this).outer.SetNextStateToMain();
}
}
}
namespace DwarfMushrum.Modules
{
public static class Assets
{
public static AssetBundle mainAssetBundle;
internal static List<EffectDef> effectDefs = new List<EffectDef>();
public static Texture charPortrait;
public static void PopulateAssets()
{
if ((Object)(object)mainAssetBundle == (Object)null)
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("DwarfMushrum.dwarfmushrum");
mainAssetBundle = AssetBundle.LoadFromStream(stream);
}
charPortrait = (Texture)(object)mainAssetBundle.LoadAsset<Sprite>("texFuckerIcon").texture;
}
private static GameObject LoadEffect(string resourceName, string soundName)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
GameObject val = mainAssetBundle.LoadAsset<GameObject>(resourceName);
val.AddComponent<DestroyOnTimer>().duration = 12f;
val.AddComponent<NetworkIdentity>();
val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
EffectComponent val2 = val.AddComponent<EffectComponent>();
val2.applyScale = false;
val2.effectIndex = (EffectIndex)(-1);
val2.parentToReferencedTransform = true;
val2.positionAtReferencedTransform = true;
val2.soundName = soundName;
AddNewEffectDef(val, soundName);
return val;
}
public static Material CreateMaterial(string materialName, float emission, Color emissionColor, float normalStrength)
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)DwarfMushrumPlugin.commandoMat))
{
DwarfMushrumPlugin.commandoMat = Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<CharacterModel>().baseRendererInfos[0].defaultMaterial;
}
Material val = Object.Instantiate<Material>(DwarfMushrumPlugin.commandoMat);
Material val2 = mainAssetBundle.LoadAsset<Material>(materialName);
if (!Object.op_Implicit((Object)(object)val2))
{
Debug.LogError((object)(materialName + " does not exist you fucking dumbass"));
return DwarfMushrumPlugin.commandoMat;
}
val.SetColor("_Color", val2.GetColor("_Color"));
val.SetTexture("_MainTex", val2.GetTexture("_MainTex"));
val.SetColor("_EmColor", emissionColor);
val.SetFloat("_EmPower", emission);
val.SetTexture("_EmTex", val2.GetTexture("_EmissionMap"));
val.SetFloat("_NormalStrength", normalStrength);
return val;
}
internal static void AddNewEffectDef(GameObject effectPrefab)
{
AddNewEffectDef(effectPrefab, "");
}
internal static void AddNewEffectDef(GameObject effectPrefab, string soundName)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
EffectDef val = new EffectDef();
val.prefab = effectPrefab;
val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>();
val.prefabName = ((Object)effectPrefab).name;
val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>();
val.spawnSoundEventName = soundName;
effectDefs.Add(val);
}
}
internal static class Config
{
public static List<StageSpawnInfo> StageList = new List<StageSpawnInfo>();
internal static void ReadConfig()
{
string value = ((BaseUnityPlugin)DwarfMushrumPlugin.instance).Config.Bind<string>("Dwarf Mushrum", "Stage List", "arena, blackbeach, blackbeach2, foggyswamp, itgoolake, itskymeadow, rootjungle, shipgraveyard, skymeadow, sulfurpools, goldshores", "What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/Mod-Creation_Developer-Reference_Scene-Names").Value;
value = new string((from c in value.ToCharArray()
where !char.IsWhiteSpace(c)
select c).ToArray());
string[] array = value.Split(new char[1] { ',' });
string[] array2 = array;
foreach (string text in array2)
{
string[] array3 = text.Split(new char[1] { '-' });
string stageName = array3[0];
int minStages = 0;
if (array3.Length > 1)
{
minStages = 5;
}
StageList.Add(new StageSpawnInfo(stageName, minStages));
}
}
internal static ConfigEntry<bool> EnemyEnableConfig(string characterName)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002c: Expected O, but got Unknown
return ((BaseUnityPlugin)DwarfMushrumPlugin.instance).Config.Bind<bool>(new ConfigDefinition(characterName, "Enabled"), true, new ConfigDescription("Set to false to disable this enemy", (AcceptableValueBase)null, Array.Empty<object>()));
}
internal static ConfigEntry<bool> CharacterEnableConfig(string characterName)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002c: Expected O, but got Unknown
return ((BaseUnityPlugin)DwarfMushrumPlugin.instance).Config.Bind<bool>(new ConfigDefinition(characterName, "Enabled"), false, new ConfigDescription("Set to false to disable this character", (AcceptableValueBase)null, Array.Empty<object>()));
}
}
public class StageSpawnInfo
{
private string stageName;
private int minStages;
public StageSpawnInfo(string stageName, int minStages)
{
this.stageName = stageName;
this.minStages = minStages;
}
public string GetStageName()
{
return stageName;
}
public int GetMinStages()
{
return minStages;
}
}
internal class ContentPacks : IContentPackProvider
{
internal ContentPack contentPack = new ContentPack();
public string identifier => "com.rob.DwarfMushrum";
public void Initialize()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
}
private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)this);
}
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
contentPack.identifier = identifier;
contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray());
contentPack.effectDefs.Add(Assets.effectDefs.ToArray());
contentPack.entityStateTypes.Add(States.entityStates.ToArray());
contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray());
contentPack.projectilePrefabs.Add(Projectiles.projectilePrefabs.ToArray());
contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
args.ReportProgress(1f);
yield break;
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(contentPack, args.output);
args.ReportProgress(1f);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
args.ReportProgress(1f);
yield break;
}
}
internal class ItemDisplays
{
}
public static class Prefabs
{
public static GameObject bodyPrefab;
public static GameObject masterPrefab;
public static List<GameObject> bodyPrefabs = new List<GameObject>();
public static List<GameObject> masterPrefabs = new List<GameObject>();
public static void CreatePrefab()
{
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
bodyPrefab = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), "DwarfMushrumBody");
CharacterBody component = bodyPrefab.GetComponent<CharacterBody>();
((Object)component).name = "DwarfMushrumBody";
component.baseNameToken = "DWARFMUSHRUM_BODY_NAME";
component.subtitleNameToken = "NULL_SUBTITLE";
component.baseMoveSpeed = 0f;
component.baseMaxHealth = 160f;
component.levelMaxHealth = 48f;
component.baseDamage = 8f;
component.levelDamage = component.baseDamage * 0.2f;
component.isChampion = false;
component.baseJumpCount = 0;
component.portraitIcon = Assets.charPortrait;
SfxLocator component2 = bodyPrefab.GetComponent<SfxLocator>();
component2.barkSound = "Play_minimushroom_idle_VO";
component2.deathSound = "Play_minimushroom_death";
component2.fallDamageSound = "";
component2.landingSound = "Play_minimushroom_step";
DeathRewards val = bodyPrefab.AddComponent<DeathRewards>();
val.logUnlockableDef = Addressables.LoadAssetAsync<UnlockableDef>((object)"RoR2/Base/MiniMushroom/Logs.MiniMushroom.0.asset").WaitForCompletion();
SetStateOnHurt component3 = bodyPrefab.GetComponent<SetStateOnHurt>();
component3.canBeFrozen = true;
component3.canBeHitStunned = true;
component3.canBeStunned = true;
component3.hitThreshold = 0.1f;
component3.hurtState = new SerializableEntityStateType(typeof(HurtState));
bodyPrefab.GetComponent<CharacterDeathBehavior>().deathState = new SerializableEntityStateType(typeof(DeathState));
SetupModel();
masterPrefab = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterMasters/SquidTurretMaster"), "DwarfMushrumMaster");
CharacterMaster component4 = masterPrefab.GetComponent<CharacterMaster>();
CreateAI();
component4.bodyPrefab = bodyPrefab;
component4.isBoss = false;
bodyPrefabs.Add(bodyPrefab);
masterPrefabs.Add(masterPrefab);
}
private static void CreateAI()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
AISkillDriver[] componentsInChildren = masterPrefab.GetComponentsInChildren<AISkillDriver>();
foreach (AISkillDriver val in componentsInChildren)
{
Object.DestroyImmediate((Object)(object)val);
}
AISkillDriver val2 = masterPrefab.AddComponent<AISkillDriver>();
val2.customName = "Burrow";
val2.movementType = (MovementType)1;
val2.moveTargetType = (TargetType)0;
val2.activationRequiresAimConfirmation = false;
val2.activationRequiresTargetLoS = false;
val2.selectionRequiresTargetLoS = false;
val2.maxDistance = 512f;
val2.minDistance = 25f;
val2.requireSkillReady = true;
val2.aimType = (AimType)0;
val2.ignoreNodeGraph = false;
val2.moveInputScale = 1f;
val2.driverUpdateTimerOverride = -1f;
val2.buttonPressType = (ButtonPressType)0;
val2.minTargetHealthFraction = float.NegativeInfinity;
val2.maxTargetHealthFraction = float.PositiveInfinity;
val2.minUserHealthFraction = float.NegativeInfinity;
val2.maxUserHealthFraction = float.PositiveInfinity;
val2.skillSlot = (SkillSlot)2;
AISkillDriver val3 = masterPrefab.AddComponent<AISkillDriver>();
val3.customName = "Shoot";
val3.movementType = (MovementType)1;
val3.moveTargetType = (TargetType)0;
val3.activationRequiresAimConfirmation = true;
val3.activationRequiresTargetLoS = false;
val3.selectionRequiresTargetLoS = true;
val3.maxDistance = 32f;
val3.minDistance = 0f;
val3.requireSkillReady = true;
val3.aimType = (AimType)2;
val3.ignoreNodeGraph = false;
val3.moveInputScale = 1f;
val3.driverUpdateTimerOverride = -1f;
val3.buttonPressType = (ButtonPressType)0;
val3.minTargetHealthFraction = float.NegativeInfinity;
val3.maxTargetHealthFraction = float.PositiveInfinity;
val3.minUserHealthFraction = float.NegativeInfinity;
val3.maxUserHealthFraction = float.PositiveInfinity;
val3.skillSlot = (SkillSlot)0;
AISkillDriver val4 = masterPrefab.AddComponent<AISkillDriver>();
val4.customName = "Idle";
val4.movementType = (MovementType)1;
val4.moveTargetType = (TargetType)0;
val4.activationRequiresAimConfirmation = false;
val4.activationRequiresTargetLoS = false;
val4.selectionRequiresTargetLoS = false;
val4.maxDistance = 512f;
val4.minDistance = 0f;
val4.requireSkillReady = true;
val4.aimType = (AimType)2;
val4.ignoreNodeGraph = false;
val4.moveInputScale = 1f;
val4.driverUpdateTimerOverride = -1f;
val4.buttonPressType = (ButtonPressType)1;
val4.minTargetHealthFraction = float.NegativeInfinity;
val4.maxTargetHealthFraction = float.PositiveInfinity;
val4.minUserHealthFraction = float.NegativeInfinity;
val4.maxUserHealthFraction = float.PositiveInfinity;
val4.skillSlot = (SkillSlot)(-1);
}
private static GameObject CreateModel(GameObject main)
{
if (Object.op_Implicit((Object)(object)main.transform.Find("ModelBase")))
{
Object.Destroy((Object)(object)((Component)main.transform.Find("ModelBase")).gameObject);
}
if (Object.op_Implicit((Object)(object)main.transform.Find("CameraPivot")))
{
Object.Destroy((Object)(object)((Component)main.transform.Find("CameraPivot")).gameObject);
}
if (Object.op_Implicit((Object)(object)main.transform.Find("AimOrigin")))
{
Object.Destroy((Object)(object)((Component)main.transform.Find("AimOrigin")).gameObject);
}
GameObject val = null;
return Assets.mainAssetBundle.LoadAsset<GameObject>("mdlDwarfMushrum");
}
private static void SetupModel()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Expected O, but got Unknown
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0352: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Expected O, but got Unknown
//IL_037d: Unknown result type (might be due to invalid IL or missing references)
//IL_0399: Unknown result type (might be due to invalid IL or missing references)
//IL_039e: Unknown result type (might be due to invalid IL or missing references)
//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
//IL_041f: Unknown result type (might be due to invalid IL or missing references)
//IL_0424: Unknown result type (might be due to invalid IL or missing references)
GameObject val = CreateModel(bodyPrefab);
GameObject val2 = new GameObject("ModelBase");
val2.transform.parent = bodyPrefab.transform;
val2.transform.localPosition = new Vector3(0f, -0.81f, 0f);
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = new Vector3(1f, 1f, 1f);
GameObject val3 = new GameObject("CameraPivot");
val3.transform.parent = bodyPrefab.transform;
val3.transform.localPosition = new Vector3(0f, 1.6f, 0f);
val3.transform.localRotation = Quaternion.identity;
val3.transform.localScale = Vector3.one;
GameObject val4 = new GameObject("AimOrigin");
val4.transform.parent = bodyPrefab.transform;
val4.transform.localPosition = new Vector3(0f, 0.5f, 0f);
val4.transform.localRotation = Quaternion.identity;
val4.transform.localScale = Vector3.one;
Transform transform = val.transform;
transform.parent = val2.transform;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
CharacterDirection component = bodyPrefab.GetComponent<CharacterDirection>();
component.moveVector = Vector3.zero;
component.targetTransform = val2.transform;
component.overrideAnimatorForwardTransform = null;
component.rootMotionAccumulator = null;
component.modelAnimator = val.GetComponentInChildren<Animator>();
component.driveFromRootRotation = false;
component.turnSpeed = 720f;
ModelLocator component2 = bodyPrefab.GetComponent<ModelLocator>();
component2.modelTransform = transform;
component2.modelBaseTransform = val2.transform;
ChildLocator component3 = val.GetComponent<ChildLocator>();
CharacterModel val5 = val.AddComponent<CharacterModel>();
val5.body = null;
val5.baseRendererInfos = (RendererInfo[])(object)new RendererInfo[1]
{
new RendererInfo
{
defaultMaterial = Assets.CreateMaterial("matDwarfMushrum", 0.5f, Color.white, 0f),
renderer = (Renderer)(object)((Component)component3.FindChild("Model")).GetComponent<SkinnedMeshRenderer>(),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false
}
};
val5.autoPopulateLightInfos = true;
val5.invisibilityCount = 0;
val5.temporaryOverlays = new List<TemporaryOverlay>();
val5.body = bodyPrefab.GetComponent<CharacterBody>();
val5.mainSkinnedMeshRenderer = ((Component)val5.baseRendererInfos[0].renderer).gameObject.GetComponent<SkinnedMeshRenderer>();
CreateHurtbox(val, bodyPrefab.GetComponent<HealthComponent>(), component3);
AimAnimator val6 = val.AddComponent<AimAnimator>();
val6.directionComponent = component;
val6.pitchRangeMax = 60f;
val6.pitchRangeMin = -60f;
val6.yawRangeMin = -80f;
val6.yawRangeMax = 80f;
val6.pitchGiveupRange = 30f;
val6.yawGiveupRange = 10f;
val6.giveupDuration = 3f;
val6.inputBank = bodyPrefab.GetComponent<InputBankTest>();
Transform parent = component3.FindChild("Head");
GameObject val7 = new GameObject();
Transform transform2 = val7.transform;
transform2.parent = parent;
transform2.localPosition = new Vector3(-0.006f, 0f, 0.005f);
transform2.localRotation = Quaternion.Euler(new Vector3(90f, 230f, 0f));
transform2.localScale = Vector3.one * 0.03f;
for (int i = 0; i < component3.transformPairs.Length; i++)
{
if (component3.transformPairs[i].name == "Head")
{
component3.transformPairs[i].transform = transform2;
}
}
val5.itemDisplayRuleSet = Addressables.LoadAssetAsync<ItemDisplayRuleSet>((object)"RoR2/Base/Beetle/idrsBeetle.asset").WaitForCompletion();
}
private static void CreateHurtbox(GameObject model, HealthComponent healthComponent, ChildLocator childLocator)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
HurtBoxGroup val = model.AddComponent<HurtBoxGroup>();
HurtBox val2 = ((Component)childLocator.FindChild("MainHurtbox")).gameObject.AddComponent<HurtBox>();
((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal;
val2.healthComponent = healthComponent;
val2.isBullseye = true;
val2.damageModifier = (DamageModifier)0;
val2.hurtBoxGroup = val;
val2.indexInGroup = 0;
val2.isSniperTarget = true;
val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val2 };
val.mainHurtBox = val2;
val.bullseyeCount = 1;
}
}
public static class Projectiles
{
public static GameObject sporeProjectile;
public static List<GameObject> projectilePrefabs = new List<GameObject>();
public static void CreateProjectiles()
{
sporeProjectile = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/Projectiles/Fireball"), "DwarfMushrumSpore", true);
sporeProjectile.GetComponent<ProjectileController>().ghostPrefab = Resources.Load<GameObject>("Prefabs/Projectiles/SporeGrenadeProjectile").GetComponent<ProjectileController>().ghostPrefab;
projectilePrefabs.Add(sporeProjectile);
}
}
internal static class Skills
{
internal static List<SkillFamily> skillFamilies = new List<SkillFamily>();
internal static List<SkillDef> skillDefs = new List<SkillDef>();
public static void RegisterSkills()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
GameObject bodyPrefab = Prefabs.bodyPrefab;
CreateSkillFamilies(bodyPrefab);
SkillLocator component = bodyPrefab.GetComponent<SkillLocator>();
SkillDef val = ScriptableObject.CreateInstance<SkillDef>();
val.activationState = new SerializableEntityStateType(typeof(ChargeProjectile));
val.activationStateMachineName = "Weapon";
val.baseMaxStock = 1;
val.baseRechargeInterval = 12f;
val.beginSkillCooldownOnSkillEnd = true;
val.canceledFromSprinting = false;
val.fullRestockOnAssign = true;
val.interruptPriority = (InterruptPriority)0;
val.beginSkillCooldownOnSkillEnd = false;
val.isCombatSkill = true;
val.mustKeyPress = false;
val.cancelSprintingOnActivation = false;
val.rechargeStock = 1;
val.requiredStock = 1;
val.stockToConsume = 1;
AddPrimarySkills(bodyPrefab, val);
val = ScriptableObject.CreateInstance<SkillDef>();
val.activationState = new SerializableEntityStateType(typeof(InPlant));
val.activationStateMachineName = "Body";
val.baseMaxStock = 1;
val.baseRechargeInterval = 0f;
val.beginSkillCooldownOnSkillEnd = false;
val.canceledFromSprinting = false;
val.fullRestockOnAssign = true;
val.interruptPriority = (InterruptPriority)0;
val.beginSkillCooldownOnSkillEnd = false;
val.isCombatSkill = true;
val.mustKeyPress = false;
val.cancelSprintingOnActivation = false;
val.rechargeStock = 1;
val.requiredStock = 1;
val.stockToConsume = 0;
AddSecondarySkills(bodyPrefab, val);
val = ScriptableObject.CreateInstance<SkillDef>();
val.activationState = new SerializableEntityStateType(typeof(Burrow));
val.activationStateMachineName = "Body";
val.baseMaxStock = 1;
val.baseRechargeInterval = 8f;
val.beginSkillCooldownOnSkillEnd = false;
val.canceledFromSprinting = false;
val.fullRestockOnAssign = true;
val.interruptPriority = (InterruptPriority)0;
val.beginSkillCooldownOnSkillEnd = false;
val.isCombatSkill = true;
val.mustKeyPress = false;
val.cancelSprintingOnActivation = false;
val.rechargeStock = 1;
val.requiredStock = 1;
val.stockToConsume = 1;
AddUtilitySkills(bodyPrefab, val);
AddSpecialSkills(bodyPrefab, val);
}
public static void CreateSkillFamilies(GameObject targetPrefab, int families = 15, bool destroyExisting = true)
{
if (destroyExisting)
{
GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>();
foreach (GenericSkill val in componentsInChildren)
{
Object.DestroyImmediate((Object)(object)val);
}
}
SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
if (((uint)families & (true ? 1u : 0u)) != 0)
{
component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary");
}
if (((uint)families & 2u) != 0)
{
component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary");
}
if (((uint)families & 4u) != 0)
{
component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility");
}
if (((uint)families & 8u) != 0)
{
component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special");
}
}
public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false)
{
GenericSkill val = targetPrefab.AddComponent<GenericSkill>();
val.skillName = familyName;
val.hideInCharacterSelect = hidden;
SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>();
((Object)val2).name = ((Object)targetPrefab).name + familyName + "Family";
val2.variants = (Variant[])(object)new Variant[0];
val._skillFamily = val2;
skillFamilies.Add(val2);
return val;
}
public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val = new Variant
{
skillDef = skillDef,
unlockableDef = unlockableDef
};
((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
variants[num] = val;
}
public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs)
{
foreach (SkillDef skillDef in skillDefs)
{
AddSkillToFamily(skillFamily, skillDef);
}
}
public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs);
}
public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs);
}
public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs);
}
public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs);
}
public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < unlockableDefs.Length; i++)
{
Variant val = skillFamily.variants[i];
val.unlockableDef = unlockableDefs[i];
skillFamily.variants[i] = val;
}
}
public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo)
{
return Skills.CreateSkillDef<SkillDef>(skillDefInfo);
}
public static T CreateSkillDef<T>(SkillDefInfo skillDefInfo) where T : SkillDef
{
T val = ScriptableObject.CreateInstance<T>();
popuplateSKillDef(skillDefInfo, (SkillDef)(object)val);
skillDefs.Add((SkillDef)(object)val);
return val;
}
private static void popuplateSKillDef(SkillDefInfo skillDefInfo, SkillDef skillDef)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
skillDef.skillName = skillDefInfo.skillName;
((Object)skillDef).name = skillDefInfo.skillName;
skillDef.skillNameToken = skillDefInfo.skillNameToken;
skillDef.skillDescriptionToken = skillDefInfo.skillDescriptionToken;
skillDef.icon = skillDefInfo.skillIcon;
skillDef.activationState = skillDefInfo.activationState;
skillDef.activationStateMachineName = skillDefInfo.activationStateMachineName;
skillDef.baseMaxStock = skillDefInfo.baseMaxStock;
skillDef.baseRechargeInterval = skillDefInfo.baseRechargeInterval;
skillDef.beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd;
skillDef.canceledFromSprinting = skillDefInfo.canceledFromSprinting;
skillDef.forceSprintDuringState = skillDefInfo.forceSprintDuringState;
skillDef.fullRestockOnAssign = skillDefInfo.fullRestockOnAssign;
skillDef.interruptPriority = skillDefInfo.interruptPriority;
skillDef.resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse;
skillDef.isCombatSkill = skillDefInfo.isCombatSkill;
skillDef.mustKeyPress = skillDefInfo.mustKeyPress;
skillDef.cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation;
skillDef.rechargeStock = skillDefInfo.rechargeStock;
skillDef.requiredStock = skillDefInfo.requiredStock;
skillDef.stockToConsume = skillDefInfo.stockToConsume;
skillDef.keywordTokens = skillDefInfo.keywordTokens;
}
internal static SkillDef CreatePrimarySkillDef(SerializableEntityStateType state, string stateMachine, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, bool agile)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
SkillDefInfo skillDefInfo = new SkillDefInfo(skillNameToken, skillNameToken, skillDescriptionToken, skillIcon, state, stateMachine, agile);
return CreateSkillDef(skillDefInfo);
}
}
public static class SpawnCards
{
public static CharacterSpawnCard monsterSpawnCard;
internal static ConfigEntry<int> minimumStageCount;
internal static ConfigEntry<int> spawnCost;
public static void CreateSpawnCards()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0030: Expected O, but got Unknown
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
//IL_0065: Expected O, but got Unknown
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Expected O, but got Unknown
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Expected O, but got Unknown
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Expected O, but got Unknown
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Expected O, but got Unknown
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Expected O, but got Unknown
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
minimumStageCount = ((BaseUnityPlugin)DwarfMushrumPlugin.instance).Config.Bind<int>(new ConfigDefinition("Dwarf Mushrum", "Minimum Stage Clear Count"), 0, new ConfigDescription("Number of stages that must be completed before this monster can spawn", (AcceptableValueBase)null, Array.Empty<object>()));
spawnCost = ((BaseUnityPlugin)DwarfMushrumPlugin.instance).Config.Bind<int>(new ConfigDefinition("Dwarf Mushrum", "Spawn Cost"), 27, new ConfigDescription("How many director credits does this monster cost", (AcceptableValueBase)null, Array.Empty<object>()));
CharacterSpawnCard val = ScriptableObject.CreateInstance<CharacterSpawnCard>();
((Object)val).name = "cscDwarfMushrum";
((SpawnCard)val).prefab = Prefabs.masterPrefab;
((SpawnCard)val).sendOverNetwork = true;
((SpawnCard)val).hullSize = (HullClassification)0;
((SpawnCard)val).nodeGraphType = (GraphType)0;
((SpawnCard)val).requiredFlags = (NodeFlags)0;
((SpawnCard)val).forbiddenFlags = (NodeFlags)2;
((SpawnCard)val).directorCreditCost = spawnCost.Value;
((SpawnCard)val).occupyPosition = false;
val.loadout = new SerializableLoadout();
val.noElites = false;
val.forbiddenAsBoss = false;
DirectorCard val2 = new DirectorCard
{
spawnCard = (SpawnCard)(object)val,
selectionWeight = 1,
preventOverhead = false,
minimumStageCompletions = minimumStageCount.Value,
spawnDistance = (MonsterSpawnDistance)0
};
DirectorCardHolder val3 = new DirectorCardHolder
{
Card = val2,
MonsterCategory = (MonsterCategory)2
};
DirectorCard card = new DirectorCard
{
spawnCard = (SpawnCard)(object)val,
selectionWeight = 1,
preventOverhead = false,
minimumStageCompletions = 5,
spawnDistance = (MonsterSpawnDistance)2
};
DirectorCardHolder val4 = new DirectorCardHolder
{
Card = card,
MonsterCategory = (MonsterCategory)2
};
DirectorCardCategorySelection val5 = Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/MixEnemy/dccsMixEnemy.asset").WaitForCompletion();
val5.AddCard(1, val2);
foreach (StageSpawnInfo stage in Config.StageList)
{
DirectorCardHolder val6 = ((stage.GetMinStages() == 0) ? val3 : val4);
Helpers.AddNewMonsterToStage(val6, false, DirectorAPI.ParseInternalStageName(stage.GetStageName()), stage.GetStageName());
}
}
}
public class States
{
internal static List<Type> entityStates = new List<Type>();
internal static void AddSkill(Type t)
{
entityStates.Add(t);
}
public static void RegisterStates()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
GameObject bodyPrefab = Prefabs.bodyPrefab;
AddSkill(typeof(ChargeProjectile));
AddSkill(typeof(FireProjectile));
AddSkill(typeof(Burrow));
AddSkill(typeof(DeathState));
EntityStateMachine componentInChildren = bodyPrefab.GetComponentInChildren<EntityStateMachine>();
if (Object.op_Implicit((Object)(object)componentInChildren))
{
componentInChildren.initialStateType = new SerializableEntityStateType(typeof(SpawnState));
}
}
}
public static class StaticValues
{
public const string monsterName = "Dwarf Mushrum";
public const string monsterLore = "Bottom text";
}
public static class Tokens
{
public static void RegisterLanguageTokens()
{
LanguageAPI.Add("DWARFMUSHRUM_BODY_NAME", "Dwarf Mushrum");
LanguageAPI.Add("DWARFMUSHRUM_BODY_LORE", "Bottom text");
}
}
}