Decompiled source of LessBlueRoost v1.0.0

LessBlueRoost.dll

Decompiled 6 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LessBlueRoost")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LessBlueRoost")]
[assembly: AssemblyTitle("LessBlueRoost")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TeleporterBeam;

[BepInPlugin("com.rob.LessBlueRoost", "LessBlueRoost", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	public const string MODUID = "com.rob.LessBlueRoost";

	private void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		SceneDirector.Start += new hook_Start(SceneDirector_Start);
	}

	private static void SceneDirector_Start(orig_Start orig, SceneDirector self)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		Scene activeScene = SceneManager.GetActiveScene();
		string name = ((Scene)(ref activeScene)).name;
		if (name == "blackbeach" || name == "blackbeach2")
		{
			Light component = GameObject.Find("Directional Light (SUN)").GetComponent<Light>();
			component.color = Color.white;
			component.intensity = 1.8f;
			RenderSettings.fogColor = Color.white;
			RenderSettings.ambientGroundColor = Color.white;
			RenderSettings.ambientSkyColor = Color.white;
		}
	}
}