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rob_gaming-Ravager-1.0.4 icon

Ravager

Adds the Ravager, a mobile melee bruiser focused on healing through overwhelming violence.

Date uploaded 5 months ago
Version 1.0.4
Download link rob_gaming-Ravager-1.0.4.zip
Downloads 5210
Dependency string rob_gaming-Ravager-1.0.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

Ravager

  • Adds the Ravager, an original new character
  • Fully functional base kit
  • Has item displays
  • Full Risk of Options support for all configuration options
  • May not work in multiplayer, recommend playing him only as host for now

To share feedback, report bugs, or offer suggestions feel free to create an issue on the GitHub repo


Unlock

Currently comes unlocked by default


Skills

i'll do this at some point


Donations

If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev

Credits

rob - Everything

nayDPz - Grab code

Swuff - Feedback, character icon outline

Moffein, TheTimeSweeper - Loads of valuable gameplay feedback

Redacted - Artistic feedback

Known Issues

  • Coagulate does not work for clients in multiplayer
  • Grabbing Lunar Chimera (Wisp) bugs out their collision and can softlock the game
  • Some enemies don't take damage from the grab at all?

Future Plans

  • Unlockable skins
  • Alternate skills
  • Ancient Scepter support
  • Better item displays
  • General polish

Changelog

1.0.4

  • Fixed funny grab bug

1.0.3

  • Greatly increased forward lunge force on Cleave
  • Updated Cleave VFX, SFX and animation
  • Enemies grabbed by empowered Brutalize no longer die until the end of the drag
  • Updated Brutalize blood VFX to be more noticeable
  • Attempted to fix Brutalize sometimes not doing max damage or even hitting at all
  • Added work-in-progress alternate utility skill, Eldritch Blast
  • ^this is way more active and also way more overpowered so expect nerfs? maybe? who knows

1.0.2

  • Removed wall jump limit heheheha may revert this, who knows, go crazy
  • Lowered secondary animation lockout duration
  • Increased forward lunge force of grounded secondary

1.0.1

  • Timer for charge jumps increased from 0.5s > 0.65s, should add a bit more of a window to aim
  • Fixed broken health scaling

1.0.0

  • Initial release