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Ravager
Adds the Ravager, a mobile melee bruiser focused on healing through overwhelming violence.
Date uploaded | 4 months ago |
Version | 1.2.1 |
Download link | rob_gaming-Ravager-1.2.1.zip |
Downloads | 17671 |
Dependency string | rob_gaming-Ravager-1.2.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Ravager
- Adds the Ravager, an original new character
- Fully functional base kit with an unlockable mastery skin
- Has item displays
- Full Risk of Options support for all configuration options
To share feedback, report bugs, or offer suggestions feel free to create an issue on the GitHub repo or join the Discord: https://discord.gg/HV68ujvkqe
Unlock
Currently comes unlocked by default
Skills
i'll do this at some point
Donations
If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev
Credits
rob - Everything
nayDPz - Grab code
Swuff - Feedback, character icon outline
Moffein, TheTimeSweeper - Loads of valuable gameplay feedback
Redacted - Artistic feedback
Known Issues
- Mithrix grab has a certain bug that I won't elaborate on
- Killing Kjaro and Runald elder lems with Brutalize prevents them from dropping their respective bands
- Blood Well does not heal when playing as a client in multiplayer
- By extension Coagulate probably does not work as well
- Brutalize doesn't destroy corpses for clients in multiplayer (just a visual bug)
Future Plans
- Unlockable skins
- Alternate skills
- Ancient Scepter support
- Better item displays
- General polish
Changelog
1.2.1
- Brutalize can now be used on bosses to perform a punch with a shockwave hitting enemies directly behind
- Hack damage: 320% > 270%
- Hack bonus attack speed while empowered slightly lowered
- ^Brutalize greatly raised his kill speed on bosses so some nerfing was needed (still real strong)
- Hopoo Feathers now allow you to perform walljumps in the air
- Attempted to network Blood Well heal but no guarantees
- yes i know the skins suck they're just shitposts i'll make proper skins for him eventually
1.2.0
- Added a new unlockable alternate passive
- Added a new unlockable skin
- Added a Badass Mode config option (warning: Far Too Epic!!!!)
- Reworked Eldritch Blast and renamed it to Nullify, added unlock condition
- Moved Blood Well's description from primary skill to its own passive slot for clarity
- Blood Well heal amount: 75% max health > 100% max health
- Brutalize heal amount: 30% max health > 15% max health
- ^less on demand healing, more reward on the heal you actually have to work for
- Blood Rush duration slightly increased
- Coagulate's empowered explosion now always deals max damage regardless of how much meter is left
- ^makes it a viable finisher to Blood Rush instead of being all around awkward
- Added some config for the Blood Well HUD
- Attack hitstop now applies to slash effects as well
- Fixed Brutalize drag damage being 80% instead of the intended 800%
- Fixed slash effects not being networked- thanks tsweep :-)
- Fixed some other misc bugs idek
1.1.2
- Updated a handful of animations, no more pod :-)
- Skill icons now get a cool overlay when you're in Blood Rush
- Coagulate new effect: When empowered, now explodes for up to 2400% damage based on how much blood is expended
- Greatly increased the drag damage from empowered Brutalize, making it rewarding beyond purely feeling cool
- Fixed weird Brutalize interactions with certain flying enemies
1.1.1
- Bugfix
1.1.0
- Added mastery skin complete with custom VFX and SFX!!
- Hack damage 390% > 320% (this carries over to the hold stance too)
- Cleave damage 750% > 600%
- ^damage values haven't been changed once so now that he's out it's time to hit him with the balance hammer
- Moved Blood Well gauge onto the crosshair for better visibility
- Added some extra animations for Cleave
- Updated Blood Rush VFX
- Updated Brutalize skill icon
- Attempted to network Coagulate and Blood Well
- Fixed delays on a bunch of VFX
- Fixed broken VFX texture in lobby
1.0.5
- Fixed weird Shuriken procs
1.0.4
- Fixed funny grab bug
1.0.3
- Greatly increased forward lunge force on Cleave
- Updated Cleave VFX, SFX and animation
- Enemies grabbed by empowered Brutalize no longer die until the end of the drag
- Updated Brutalize blood VFX to be more noticeable
- Attempted to fix Brutalize sometimes not doing max damage or even hitting at all
- Added work-in-progress alternate utility skill, Eldritch Blast
- ^this is way more active and also way more overpowered so expect nerfs? maybe? who knows
1.0.2
- Removed wall jump limit heheheha may revert this, who knows, go crazy
- Lowered secondary animation lockout duration
- Increased forward lunge force of grounded secondary
1.0.1
- Timer for charge jumps increased from 0.5s > 0.65s, should add a bit more of a window to aim
- Fixed broken health scaling
1.0.0
- Initial release