Decompiled source of Regigigas v1.5.3
RegigigasMod.dll
Decompiled 3 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.BeetleGuardMonster; using EntityStates.BrotherMonster; using EntityStates.Croco; using EntityStates.GrandParentBoss; using EntityStates.ImpBossMonster; using EntityStates.LemurianBruiserMonster; using EntityStates.ParentMonster; using EntityStates.VagrantMonster; using HG; using HG.BlendableTypes; using KinematicCharacterController; using On.RoR2; using On.RoR2.UI.MainMenu; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using R2API.Utils; using RegigigasMod.Modules; using RegigigasMod.Modules.Achievements; using RegigigasMod.Modules.Components; using RegigigasMod.Modules.Enemies; using RegigigasMod.Modules.Misc; using RegigigasMod.SkillStates.BaseStates; using RegigigasMod.SkillStates.Regigigas; using RegigigasMod.SkillStates.Regigigas.GigaImpact; using RegigigasMod.SkillStates.Regigigas.Lunar; using Rewired.ComponentControls.Effects; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using Risky_Artifacts.Artifacts; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Navigation; using RoR2.Orbs; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using RoR2.UI.MainMenu; using ThreeEyedGames; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("RegigigasMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RegigigasMod")] [assembly: AssemblyTitle("RegigigasMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } internal enum RegigigasCameraParams { DEFAULT, AIM, CHARGE, EMOTE } internal class BodyInfo { internal string bodyName = ""; internal string bodyNameToken = ""; internal string subtitleNameToken = ""; internal Color bodyColor = Color.white; internal Texture characterPortrait = null; internal GameObject crosshair = null; internal GameObject podPrefab = null; internal float maxHealth = 100f; internal float healthGrowth = 2f; internal float healthRegen = 0f; internal float shield = 0f; internal float shieldGrowth = 0f; internal float moveSpeed = 7f; internal float moveSpeedGrowth = 0f; internal float acceleration = 80f; internal float jumpPower = 15f; internal float jumpPowerGrowth = 0f; internal float damage = 12f; internal float attackSpeed = 1f; internal float attackSpeedGrowth = 0f; internal float armor = 0f; internal float armorGrowth = 0f; internal float crit = 1f; internal float critGrowth = 0f; internal int jumpCount = 1; } internal class CustomRendererInfo { internal string childName; internal Material material; internal bool ignoreOverlays; } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = new string[0]; public Sprite skillIcon; public SerializableEntityStateType activationState; public InterruptPriority interruptPriority; public string activationStateMachineName; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool isCombatSkill = true; public bool canceledFromSprinting; public bool forceSprintDuringState; public bool cancelSprintingOnActivation = true; public bool beginSkillCooldownOnSkillEnd; public bool fullRestockOnAssign = true; public bool resetCooldownTimerOnUse; public bool mustKeyPress; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName, InterruptPriority interruptPriority, bool isCombatSkill, float baseRechargeInterval) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; this.interruptPriority = interruptPriority; this.isCombatSkill = isCombatSkill; this.baseRechargeInterval = baseRechargeInterval; } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; interruptPriority = (InterruptPriority)0; isCombatSkill = true; baseRechargeInterval = 0f; requiredStock = 0; stockToConsume = 0; cancelSprintingOnActivation = !agile; if (agile) { keywordTokens = new string[1] { "KEYWORD_AGILE" }; } } } namespace RegigigasMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.rob.RegigigasMod", "RegigigasMod", "1.5.3")] [R2APISubmoduleDependency(new string[] { "PrefabAPI", "LanguageAPI", "SoundAPI", "DirectorAPI", "LoadoutAPI", "UnlockableAPI", "NetworkingAPI", "RecalculateStatsAPI" })] public class RegigigasPlugin : BaseUnityPlugin { public const string MODUID = "com.rob.RegigigasMod"; public const string MODNAME = "RegigigasMod"; public const string MODVERSION = "1.5.3"; public const string developerPrefix = "ROB"; public static RegigigasPlugin instance; public static bool riskyArtifactsInstalled => Chainloader.PluginInfos.ContainsKey("com.Moffein.RiskyArtifacts"); public static bool rooInstalled => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); public static bool peakInstalled => Chainloader.PluginInfos.ContainsKey("com.JestAnAnimator.LoreFriendRegigigas"); private void Awake() { instance = this; Config.myConfig = ((BaseUnityPlugin)this).Config; Log.Init(((BaseUnityPlugin)this).Logger); RegiAssets.PopulateAssets(); Config.ReadConfig(); CameraParams.InitializeParams(); States.RegisterStates(); Buffs.RegisterBuffs(); Projectiles.RegisterProjectiles(); Tokens.AddTokens(); ItemDisplays.PopulateDisplays(); NetMessages.RegisterNetworkMessages(); new Regigigas().CreateCharacter(); Hook(); new ContentPacks().Initialize(); ContentManager.onContentPacksAssigned += LateSetup; } private void LateSetup(ReadOnlyArray<ReadOnlyContentPack> obj) { Regigigas.SetItemDisplays(); Buffs.armorBuff.iconSprite = Buffs.ArmorBoost.iconSprite; } private void Hook() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(Buffs.armorBuff)) { args.armorAdd += 500f; } if (sender.HasBuff(Buffs.slowStartBuff)) { args.armorAdd += 20f; args.moveSpeedReductionMultAdd += 1f; args.attackSpeedMultAdd -= 0.5f; args.damageMultAdd -= 0.5f; } } } } namespace RegigigasMod.SkillStates.Regigigas { public class BaseRegiSkillState : BaseSkillState { protected RegigigasController regigigasController; protected RegigigasFlashController flashController; protected Animator anim; public override void OnEnter() { regigigasController = ((EntityState)this).GetComponent<RegigigasController>(); flashController = ((EntityState)this).GetComponent<RegigigasFlashController>(); anim = ((EntityState)this).GetModelAnimator(); if (Object.op_Implicit((Object)(object)anim)) { anim.SetBool("isSprinting", false); } ((BaseState)this).OnEnter(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (Object.op_Implicit((Object)(object)anim)) { anim.SetBool("isGrounded", ((BaseState)this).isGrounded); } } } public class Bounce : BaseSkillState { public static float minDamageCoefficient = 8f; public static float maxDamageCoefficient = 36f; public static float leapDuration = 0.6f; private float duration; private bool hasLanded; private float stopwatch; private float previousAirControl; private GameObject chargeEffectInstanceL; private GameObject chargeEffectInstanceR; private bool isFalling; private bool setCamOverride; private float maxYSpeed; private CameraParamsOverrideHandle camParamsOverrideHandle; public override void OnEnter() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Expected O, but got Unknown //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = leapDuration / (0.75f + 0.25f * ((BaseState)this).attackSpeedStat); hasLanded = false; ((EntityState)this).characterMotor.jumpCount = ((EntityState)this).characterBody.maxJumpCount; previousAirControl = ((EntityState)this).characterMotor.airControl; ((EntityState)this).characterMotor.airControl = BaseLeap.airControl; Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 direction = ((Ray)(ref aimRay)).direction; if (((EntityState)this).isAuthority) { ((EntityState)this).characterBody.isSprinting = true; direction.y = Mathf.Max(direction.y, 1.25f * BaseLeap.minimumY); Vector3 val = ((Vector3)(ref direction)).normalized * (1.15f * BaseLeap.aimVelocity) * (3f + 0.5f * ((BaseState)this).moveSpeedStat); Vector3 val2 = Vector3.up * 5f * BaseLeap.upwardVelocity; Vector3 val3 = new Vector3(direction.x, 0f, direction.z); Vector3 val4 = ((Vector3)(ref val3)).normalized * (0.75f * BaseLeap.forwardVelocity); ((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f); ((EntityState)this).characterMotor.velocity = val + val2 + val4; } ((EntityState)this).characterDirection.moveVector = direction; CharacterBody characterBody = ((EntityState)this).characterBody; characterBody.bodyFlags = (BodyFlags)(characterBody.bodyFlags | 1); Util.PlaySound("sfx_regigigas_leap", ((EntityState)this).gameObject); chargeEffectInstanceL = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Grandparent/ChargeGrandParentSunHands.prefab").WaitForCompletion()); chargeEffectInstanceL.transform.parent = ((BaseState)this).FindModelChild("FootL"); chargeEffectInstanceL.transform.localPosition = new Vector3(0f, 0f, 0f); chargeEffectInstanceL.transform.localRotation = Quaternion.identity; chargeEffectInstanceL.transform.localScale = Vector3.one; chargeEffectInstanceR = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Grandparent/ChargeGrandParentSunHands.prefab").WaitForCompletion()); chargeEffectInstanceR.transform.parent = ((BaseState)this).FindModelChild("FootR"); chargeEffectInstanceR.transform.localPosition = new Vector3(0f, 0f, 0f); chargeEffectInstanceR.transform.localRotation = Quaternion.identity; chargeEffectInstanceR.transform.localScale = Vector3.one; EffectData val5 = new EffectData(); val5.origin = ((EntityState)this).characterBody.footPosition; val5.scale = 5f; EffectManager.SpawnEffect(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Parent/ParentSlamEffect.prefab").WaitForCompletion(), val5, true); } public override void OnExit() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); if (Object.op_Implicit((Object)(object)chargeEffectInstanceL)) { EntityState.Destroy((Object)(object)chargeEffectInstanceL); } if (Object.op_Implicit((Object)(object)chargeEffectInstanceR)) { EntityState.Destroy((Object)(object)chargeEffectInstanceR); } CharacterBody characterBody = ((EntityState)this).characterBody; characterBody.bodyFlags = (BodyFlags)(characterBody.bodyFlags & -2); ((EntityState)this).characterMotor.airControl = previousAirControl; if (setCamOverride) { ((EntityState)this).cameraTargetParams.RemoveParamsOverride(camParamsOverrideHandle, 1.5f); } } public override void FixedUpdate() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((BaseState)this).StartAimMode(0.5f, false); ((EntityState)this).characterBody.isSprinting = true; stopwatch += Time.fixedDeltaTime; if (!isFalling && ((EntityState)this).characterMotor.velocity.y <= 0f && ((EntityState)this).fixedAge >= 0.1f) { isFalling = true; setCamOverride = true; camParamsOverrideHandle = CameraParams.OverrideCameraParams(((EntityState)this).cameraTargetParams, RegigigasCameraParams.CHARGE, 2f); } if (((EntityState)this).characterMotor.velocity.y <= maxYSpeed) { maxYSpeed = ((EntityState)this).characterMotor.velocity.y; } if (isFalling) { ((EntityState)this).characterMotor.velocity.y += -24f * Time.fixedDeltaTime; } if (stopwatch >= duration && ((EntityState)this).characterMotor.isGrounded) { GroundImpact(); if (((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } } private void GroundImpact() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) if (!hasLanded) { hasLanded = true; Util.PlaySound("sfx_regigigas_slam", ((EntityState)this).gameObject); float num = 24f; EffectData val = new EffectData(); val.origin = ((EntityState)this).characterBody.footPosition; val.scale = num; EffectManager.SpawnEffect(RegiAssets.slamImpactEffect, val, false); if (((EntityState)this).isAuthority) { float num2 = Util.Remap(maxYSpeed, 0f, -500f, minDamageCoefficient, maxDamageCoefficient); new BlastAttack { attacker = ((EntityState)this).gameObject, attackerFiltering = (AttackerFiltering)2, baseDamage = num2 * ((BaseState)this).damageStat, baseForce = 800f, bonusForce = Vector3.up * 2000f, crit = ((BaseState)this).RollCrit(), damageColorIndex = (DamageColorIndex)0, damageType = DamageTypeCombo.op_Implicit((DamageType)131072), falloffModel = (FalloffModel)0, inflictor = ((EntityState)this).gameObject, losType = (LoSType)0, position = ((EntityState)this).characterBody.footPosition, procChainMask = default(ProcChainMask), procCoefficient = 1f, radius = num, teamIndex = ((BaseState)this).GetTeam() }.Fire(); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public class BounceStart : BaseState { private float duration; private Animator animator; public override void OnEnter() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); if (Object.op_Implicit((Object)(object)animator)) { int layerIndex = animator.GetLayerIndex("Body"); animator.CrossFadeInFixedTime("AnimatedJump", 0.1f); animator.Update(0f); AnimatorStateInfo nextAnimatorStateInfo; if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(layerIndex); duration = ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).length * 0.25f; } else { nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(layerIndex); duration = ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).length; } } if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { animator.speed = 4f; } } public override void OnExit() { ((EntityState)this).OnExit(); if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { animator.speed = 1f; } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (Object.op_Implicit((Object)(object)animator)) { animator.SetBool("isGrounded", false); } ((EntityState)this).characterMotor.velocity.y = 0f; if (((EntityState)this).fixedAge >= duration / 2f && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new Bounce()); } else if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new Bounce()); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public class ChargeAncientPower : BaseRegiSkillState { public static float baseStartDuration = 0.5f; public static float baseRockTimer = 0.3f; public static float healthCostFraction = 0.1f; private int rockCount; private float rockTimer; private float rockStopwatch; private float startDuration; private uint playID; private CameraParamsOverrideHandle camParamsOverrideHandle; public override void OnEnter() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); startDuration = baseStartDuration; rockTimer = baseRockTimer; rockCount = 0; rockStopwatch = startDuration + rockTimer; camParamsOverrideHandle = CameraParams.OverrideCameraParams(((EntityState)this).cameraTargetParams, RegigigasCameraParams.AIM); ((EntityState)this).PlayAnimation("Gesture, Override", "ChargeAncientPower", "AncientPower.playbackRate", startDuration, 0f); ((EntityState)this).characterBody.hideCrosshair = false; playID = Util.PlaySound("sfx_regigigas_rocks_loop", ((EntityState)this).gameObject); } public override void OnExit() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); AkSoundEngine.StopPlayingID(playID); ((EntityState)this).cameraTargetParams.RemoveParamsOverride(camParamsOverrideHandle, 0.5f); } public override void FixedUpdate() { base.FixedUpdate(); ((BaseState)this).StartAimMode(0.5f, false); rockStopwatch -= Time.fixedDeltaTime; regigigasController.rockCount = rockCount; if (rockStopwatch <= 0f) { ChargeRock(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= startDuration && !((EntityState)this).inputBank.skill2.down) { if (rockCount > 0) { FireAncientPower nextState = new FireAncientPower { rockCount = rockCount }; ((EntityState)this).outer.SetNextState((EntityState)(object)nextState); } else { ((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty"); ((EntityState)this).outer.SetNextStateToMain(); } } } private bool SpendStockOrHealth() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) bool result = false; if (((EntityState)this).skillLocator.secondary.stock > 0) { ((EntityState)this).skillLocator.secondary.DeductStock(1); result = true; } else if (Object.op_Implicit((Object)(object)((EntityState)this).healthComponent) && ((EntityState)this).healthComponent.combinedHealth >= healthCostFraction * ((EntityState)this).healthComponent.fullCombinedHealth) { if (NetworkServer.active) { DamageInfo val = new DamageInfo(); val.damage = ((EntityState)this).healthComponent.fullCombinedHealth * healthCostFraction; val.position = ((EntityState)this).characterBody.corePosition; val.force = Vector3.zero; val.damageColorIndex = (DamageColorIndex)0; val.crit = false; val.attacker = null; val.inflictor = null; val.damageType = DamageTypeCombo.op_Implicit((DamageType)3); val.procCoefficient = 0f; val.procChainMask = default(ProcChainMask); ((EntityState)this).healthComponent.TakeDamage(val); } result = true; } return result; } private void ChargeRock() { if (SpendStockOrHealth()) { rockCount++; flashController.Flash(playSound: false); Util.PlaySound("sfx_regigigas_rock_spawn", ((EntityState)this).gameObject); } rockStopwatch = rockTimer; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class DeathState : GenericCharacterDeath { public override void OnEnter() { Animator modelAnimator = ((EntityState)this).GetModelAnimator(); modelAnimator.SetLayerWeight(modelAnimator.GetLayerIndex("Body, Smooth"), 0f); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); ((GenericCharacterDeath)this).OnEnter(); } } public class DrainPunch : PunchCombo { internal new static float damageCoefficientOverride = 2.8f; private GameObject chargeEffectInstance; public override void OnEnter() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); attack.damage = damageCoefficientOverride * ((BaseState)this).damageStat; string text = "HandL"; if (swingIndex == 1) { text = "HandR"; } chargeEffectInstance = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Grandparent/ChargeGrandParentSunHands.prefab").WaitForCompletion()); chargeEffectInstance.transform.parent = ((BaseState)this).FindModelChild(text); chargeEffectInstance.transform.localPosition = new Vector3(0f, 0f, 0f); chargeEffectInstance.transform.localRotation = Quaternion.identity; chargeEffectInstance.transform.localScale = Vector3.one; chargeEffectInstance.GetComponentInChildren<ObjectScaleCurve>().timeMax = 0.75f * (duration * attackStartTime); } public override void OnExit() { base.OnExit(); if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } protected override void SetNextState() { int num = swingIndex + 1; if (num == 3) { num = 1; } ((EntityState)this).outer.SetNextState((EntityState)(object)new DrainPunch { swingIndex = num }); } protected override void PlaySwingEffect() { if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } protected override void OnHitEnemyAuthority() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) base.OnHitEnemyAuthority(); GameObject punchImpactEffect = RegiAssets.punchImpactEffect; HurtBox[] array = hitResults.ToArray(); for (int i = 0; i < hitResults.Count; i++) { handleLifeSteal(((EntityState)this).healthComponent, damageCoefficientOverride * ((BaseState)this).damageStat * 0.25f); EffectData val = new EffectData(); val.scale = 4f; if (Object.op_Implicit((Object)(object)array[i]) && Object.op_Implicit((Object)(object)array[i].healthComponent)) { val.origin = ((Component)array[i]).transform.position; val.rotation = ((Component)array[i]).transform.rotation; EffectManager.SpawnEffect(punchImpactEffect, val, true); } } } private void handleLifeSteal(HealthComponent healthComponent, float healAmount) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active) { healthComponent.Heal(healAmount, default(ProcChainMask), true); } else { NetMessageExtensions.Send((INetMessage)(object)new NetMessages.SyncLifeSteal(((EntityState)this).characterBody.networkIdentity.netId, healAmount), (NetworkDestination)1); } } } public class FireAncientPower : BaseRegiSkillState { public int rockCount; public static float baseDuration = 0.6f; public static float baseTimeBetweenRocks = 0.15f; public static float damageCoefficient = 3f; public static float throwForce = 140f; public static float projectileForce = 5f; private float throwStopwatch; private float timeBetweenRocks; private float duration; private GameObject projectilePrefab; private CameraParamsOverrideHandle camParamsOverrideHandle; public override void OnEnter() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; timeBetweenRocks = baseTimeBetweenRocks / ((BaseState)this).attackSpeedStat; throwStopwatch = timeBetweenRocks; camParamsOverrideHandle = CameraParams.OverrideCameraParams(((EntityState)this).cameraTargetParams, RegigigasCameraParams.AIM); ((EntityState)this).characterBody.aimOriginTransform.localPosition = new Vector3(0f, 12f, 0f); projectilePrefab = Projectiles.rockProjectile; ((EntityState)this).PlayAnimation("Gesture, Override", "FireAncientPower", "AncientPower.playbackRate", baseDuration, 0f); Util.PlaySound("sfx_regigigas_rocks_release", ((EntityState)this).gameObject); } public override void FixedUpdate() { base.FixedUpdate(); ((BaseState)this).StartAimMode(0.5f, false); throwStopwatch -= Time.fixedDeltaTime; regigigasController.rockCount = rockCount; if (throwStopwatch <= 0f) { ThrowRock(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration && rockCount <= 0) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); ((EntityState)this).characterBody.aimOriginTransform.localPosition = new Vector3(0f, 0.5f, 0f); ((EntityState)this).cameraTargetParams.RemoveParamsOverride(camParamsOverrideHandle, 0.2f); ((EntityState)this).characterBody.hideCrosshair = true; regigigasController.rockCount = 0; } private void ThrowRock() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) if (rockCount > 0) { rockCount--; throwStopwatch = timeBetweenRocks; if (((EntityState)this).isAuthority) { Ray aimRay = ((BaseState)this).GetAimRay(); ProjectileManager.instance.FireProjectile(projectilePrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, ((BaseState)this).damageStat * damageCoefficient, projectileForce, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, throwForce); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class GigaImpactOld : BaseRegiSkillState { public static float baseDuration = 6f; public static float impactAttackRadius = 12f; public static float impactAttackForce = 500f; public static float impactAttackBonusForce = -1000f; public static float impactAttackDamageCoefficient = 14f; public static float blastAttackRadius = 32f; public static float blastAttackForce = 2000f; public static float blastAttackBonusForce = 1000f; public static float blastAttackDamageCoefficient = 12f; private float impactTime; private float duration; private bool hasFired; private bool hasFiredShockwave; public override void OnEnter() { base.OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; impactTime = duration * 0.55f; hasFired = false; ((EntityState)this).PlayAnimation("FullBody, Override", "GigaImpact", "GigaImpact.playbackRate", duration, 0f); } public override void FixedUpdate() { base.FixedUpdate(); if (((EntityState)this).fixedAge >= impactTime) { Fire(); } if (((EntityState)this).fixedAge >= 0.75f * duration) { FireShockwave(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { ((EntityState)this).OnExit(); } private void Fire() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) if (!hasFired) { hasFired = true; Util.PlaySound(GroundSlam.attackSoundString, ((EntityState)this).gameObject); if (Object.op_Implicit((Object)(object)GroundSlam.slamEffectPrefab)) { EffectManager.SimpleMuzzleFlash(GroundSlam.slamEffectPrefab, ((EntityState)this).gameObject, "HandR", false); } flashController.Flash(); if (((EntityState)this).isAuthority) { BlastAttack val = new BlastAttack(); val.attacker = ((EntityState)this).gameObject; val.inflictor = ((EntityState)this).gameObject; val.teamIndex = TeamComponent.GetObjectTeam(val.attacker); val.position = ((BaseState)this).FindModelChild("HandR").position; val.procCoefficient = 0f; val.radius = impactAttackRadius; val.baseForce = impactAttackForce; val.bonusForce = Vector3.up * impactAttackBonusForce; val.baseDamage = impactAttackDamageCoefficient * ((BaseState)this).damageStat; val.falloffModel = (FalloffModel)2; val.damageColorIndex = (DamageColorIndex)3; val.attackerFiltering = (AttackerFiltering)2; val.Fire(); } } } private void FireShockwave() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) if (!hasFiredShockwave) { hasFiredShockwave = true; if (Object.op_Implicit((Object)(object)SpawnState.spawnEffect)) { EffectManager.SimpleMuzzleFlash(Resources.Load<GameObject>("prefabs/effects/impacteffects/GrandparentDeathEffect"), ((EntityState)this).gameObject, "HandR", false); } if (((EntityState)this).isAuthority) { BlastAttack val = new BlastAttack(); val.attacker = ((EntityState)this).gameObject; val.inflictor = ((EntityState)this).gameObject; val.teamIndex = TeamComponent.GetObjectTeam(val.attacker); val.position = ((EntityState)this).characterBody.corePosition; val.procCoefficient = 0f; val.radius = blastAttackRadius; val.baseForce = blastAttackForce; val.bonusForce = Vector3.up * blastAttackBonusForce; val.baseDamage = blastAttackDamageCoefficient * ((BaseState)this).damageStat; val.falloffModel = (FalloffModel)1; val.damageColorIndex = (DamageColorIndex)3; val.attackerFiltering = (AttackerFiltering)2; val.Fire(); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } } public class GrabAttempt : BaseRegiSkillState { public static float baseDuration = 2f; public static string grabTransformString = "HandR"; public static float grabRadius = 10f; private float grabStartTime; private Transform grabTransform; private HurtBox grabTarget; private float duration; private RegigigasGrabController grabController; public override void OnEnter() { base.OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; grabStartTime = 0.7f * duration; grabTransform = ((BaseState)this).FindModelChild(grabTransformString); ((EntityState)this).PlayAnimation("FullBody, Override", "GrabAttempt", "Grab.playbackRate", duration, 0f); flashController.Flash(); } public override void FixedUpdate() { base.FixedUpdate(); if (((EntityState)this).fixedAge >= grabStartTime) { AttemptGrab(grabRadius); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { if (Object.op_Implicit((Object)(object)grabController)) { ((EntityState)this).outer.SetNextState((EntityState)(object)new GrabSuccess { target = grabTarget, grabController = grabController }); } else { ((EntityState)this).outer.SetNextState((EntityState)(object)new GrabFail()); } } } private void AttemptGrab(float grabRadius) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)grabController)) { Ray aimRay = ((BaseState)this).GetAimRay(); BullseyeSearch val = new BullseyeSearch { teamMaskFilter = TeamMask.GetEnemyTeams(((BaseState)this).GetTeam()), filterByLoS = false, searchOrigin = grabTransform.position, searchDirection = Random.onUnitSphere, sortMode = (SortMode)1, maxDistanceFilter = grabRadius, maxAngleFilter = 360f }; val.RefreshCandidates(); val.FilterOutGameObject(((EntityState)this).gameObject); HurtBox val2 = val.GetResults().FirstOrDefault(); if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val2.healthComponent) && Object.op_Implicit((Object)(object)val2.healthComponent.body) && BodyMeetsGrabConditions(val2.healthComponent.body)) { grabController = ((Component)val2.healthComponent.body).gameObject.AddComponent<RegigigasGrabController>(); grabController.pivotTransform = grabTransform; grabController.grabberHealthComponent = ((EntityState)this).healthComponent; grabTarget = val2; Util.PlaySound("sfx_regigigas_grab", ((EntityState)this).gameObject); } } } private bool BodyMeetsGrabConditions(CharacterBody targetBody) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Invalid comparison between Unknown and I4 bool result = true; if (targetBody.HasBuff(Buffs.Intangible)) { result = false; } if (targetBody.HasBuff(Buffs.HiddenInvincibility)) { result = false; } if (targetBody.HasBuff(Buffs.Cloak)) { result = false; } if (targetBody.HasBuff(Buffs.CloakSpeed)) { result = false; } if ((int)targetBody.hullClassification == 2) { result = false; } return result; } public override void OnExit() { ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class GrabFail : BaseSkillState { public static float baseDuration = 1.5f; private float duration; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; ((EntityState)this).PlayAnimation("FullBody, Override", "GrabFail", "Grab.playbackRate", duration, 0f); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class GrabSuccess : BaseRegiSkillState { public HurtBox target; public RegigigasGrabController grabController; public static float baseDuration = 6f; public static string grabTransformString = "HandR"; public static float throwForce = 120f; public static float damagePercentage = 0.55f; private bool hasSqueezed; private float grabSqueezeTime; private float grabThrowTime; private Transform grabTransform; private float duration; private GameObject crushEffectPrefab; public override void OnEnter() { base.OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; grabThrowTime = 0.7f * duration; grabSqueezeTime = 0.3f * duration; hasSqueezed = false; grabTransform = ((BaseState)this).FindModelChild(grabTransformString); crushEffectPrefab = RegiAssets.punchImpactEffect; ((EntityState)this).PlayAnimation("FullBody, Override", "GrabSuccess", "Grab.playbackRate", duration, 0f); } public override void FixedUpdate() { base.FixedUpdate(); if (((EntityState)this).fixedAge >= grabSqueezeTime) { SqueezeTarget(); ((BaseState)this).StartAimMode(0.5f, false); } if (((EntityState)this).fixedAge >= grabThrowTime) { Throw(); } if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } private void SqueezeTarget() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Expected O, but got Unknown if (!hasSqueezed) { hasSqueezed = true; flashController.Flash(playSound: false); if (NetworkServer.active && Object.op_Implicit((Object)(object)target)) { DamageInfo val = new DamageInfo { attacker = ((EntityState)this).gameObject, crit = false, damage = damagePercentage * target.healthComponent.fullCombinedHealth, damageColorIndex = (DamageColorIndex)5, damageType = DamageTypeCombo.op_Implicit((DamageType)2), force = Vector3.zero, inflictor = ((EntityState)this).gameObject, position = ((Component)target).transform.position, procChainMask = default(ProcChainMask), procCoefficient = 1f }; target.healthComponent.TakeDamage(val); EffectManager.SpawnEffect(crushEffectPrefab, new EffectData { origin = ((Component)target).transform.position, scale = 2f }, true); } if (Object.op_Implicit((Object)(object)target)) { Util.PlaySound("sfx_regigigas_crush", ((EntityState)this).gameObject); } } } private void Throw() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)grabController)) { RegigigasGrabController regigigasGrabController = grabController; Ray aimRay = ((BaseState)this).GetAimRay(); regigigasGrabController.Throw(((Ray)(ref aimRay)).direction * throwForce); EntityState.Destroy((Object)(object)grabController); grabController = null; target = null; Util.PlaySound("sfx_regigigas_throw", ((EntityState)this).gameObject); } } public override void OnExit() { ((EntityState)this).OnExit(); if (Object.op_Implicit((Object)(object)grabController)) { grabController.Release(); EntityState.Destroy((Object)(object)grabController); grabController = null; target = null; } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } public override void OnSerialize(NetworkWriter writer) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) NetworkExtensions.Write(writer, HurtBoxReference.FromHurtBox(target)); writer.Write(((Component)grabController).gameObject); } public override void OnDeserialize(NetworkReader reader) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) HurtBoxReference val = NetworkExtensions.ReadHurtBoxReference(reader); target = ((HurtBoxReference)(ref val)).ResolveHurtBox(); grabController = reader.ReadGameObject().GetComponent<RegigigasGrabController>(); } } public class IcePunch : PunchCombo { internal new static float damageCoefficientOverride = 1.4f; private GameObject chargeEffectInstance; public override void OnEnter() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); attack.damage = damageCoefficientOverride * ((BaseState)this).damageStat; attack.damageType = DamageTypeCombo.op_Implicit((DamageType)256); string text = "HandL"; if (swingIndex == 1) { text = "HandR"; } chargeEffectInstance = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/ChargeMageIceBomb.prefab").WaitForCompletion()); chargeEffectInstance.transform.parent = ((BaseState)this).FindModelChild(text); chargeEffectInstance.transform.localPosition = new Vector3(0f, 0f, 0f); chargeEffectInstance.transform.localRotation = Quaternion.identity; chargeEffectInstance.transform.localScale = Vector3.one; } public override void OnExit() { base.OnExit(); if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } protected override void SetNextState() { int num = swingIndex + 1; if (num == 3) { num = 1; } ((EntityState)this).outer.SetNextState((EntityState)(object)new IcePunch { swingIndex = num }); } protected override void PlaySwingEffect() { if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } protected override void OnHitEnemyAuthority() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) base.OnHitEnemyAuthority(); GameObject punchImpactEffect = RegiAssets.punchImpactEffect; HurtBox[] array = hitResults.ToArray(); for (int i = 0; i < hitResults.Count; i++) { EffectData val = new EffectData(); val.scale = 4f; if (Object.op_Implicit((Object)(object)array[i]) && Object.op_Implicit((Object)(object)array[i].healthComponent)) { val.origin = ((Component)array[i]).transform.position; val.rotation = ((Component)array[i]).transform.rotation; EffectManager.SpawnEffect(punchImpactEffect, val, true); } } } } public class JumpState : BaseState { private float duration; private bool hasInputJump; private Animator animator; public override void OnEnter() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); if (Object.op_Implicit((Object)(object)animator)) { int layerIndex = animator.GetLayerIndex("Body"); animator.CrossFadeInFixedTime("AnimatedJump", 0.25f); animator.Update(0f); AnimatorStateInfo nextAnimatorStateInfo; if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(layerIndex); duration = ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).length * 0.25f; } else { nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(layerIndex); duration = ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).length; } } if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { animator.speed = 4f; } } public override void OnExit() { ((EntityState)this).OnExit(); if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { animator.speed = 1f; } } public override void FixedUpdate() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Expected O, but got Unknown ((EntityState)this).FixedUpdate(); if (Object.op_Implicit((Object)(object)animator)) { animator.SetBool("isGrounded", false); } if (((EntityState)this).fixedAge >= duration / 2f && ((EntityState)this).isAuthority && !hasInputJump) { hasInputJump = true; ((EntityState)this).characterMotor.moveDirection = ((EntityState)this).inputBank.moveVector; int itemCount = ((EntityState)this).characterBody.inventory.GetItemCount(Items.JumpBoost); float num = 1f; float num2 = 1f; bool flag = false; if (itemCount > 0 && ((EntityState)this).characterBody.isSprinting) { float num3 = ((EntityState)this).characterBody.acceleration * ((EntityState)this).characterMotor.airControl; if (((EntityState)this).characterBody.moveSpeed > 0f && num3 > 0f) { flag = true; float num4 = Mathf.Sqrt(10f * (float)itemCount / num3); float num5 = ((EntityState)this).characterBody.moveSpeed / num3; num = (num4 + num5) / num5; } } Util.PlaySound("sfx_regigigas_leap", ((EntityState)this).gameObject); EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/CharacterLandImpact"), new EffectData { origin = ((EntityState)this).characterBody.footPosition, scale = ((EntityState)this).characterBody.radius }, true); GenericCharacterMain.ApplyJumpVelocity(((EntityState)this).characterMotor, ((EntityState)this).characterBody, num, num2, false); if (flag) { EffectManager.SpawnEffect(Resources.Load<GameObject>("Prefabs/Effects/BoostJumpEffect"), new EffectData { origin = ((EntityState)this).characterBody.footPosition, rotation = Util.QuaternionSafeLookRotation(((EntityState)this).characterMotor.velocity) }, true); } if (!((EntityState)this).characterBody.HasBuff(Buffs.slowStartBuff)) { animator.speed = 1f; } } else if (!hasInputJump) { ((EntityState)this).characterMotor.velocity.y = 0f; } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } } public class MachPunch : PunchCombo { internal new static float damageCoefficientOverride = 0.4f; private GameObject chargeEffectInstance; public override void OnEnter() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) baseDuration = 0.6f; base.OnEnter(); earlyExitTime = 0.3f / ((BaseState)this).attackSpeedStat; attack.damage = damageCoefficientOverride * ((BaseState)this).damageStat; attack.damageType = DamageTypeCombo.op_Implicit((DamageType)0); attack.pushAwayForce = -100f; } public override void OnExit() { base.OnExit(); if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } protected override void SetNextState() { int num = swingIndex + 1; if (num == 3) { num = 1; } ((EntityState)this).outer.SetNextState((EntityState)(object)new MachPunch { swingIndex = num }); } protected override void PlaySwingEffect() { if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } protected override void OnHitEnemyAuthority() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) base.OnHitEnemyAuthority(); GameObject punchImpactEffect = RegiAssets.punchImpactEffect; HurtBox[] array = hitResults.ToArray(); for (int i = 0; i < hitResults.Count; i++) { EffectData val = new EffectData(); val.scale = 3f; if (Object.op_Implicit((Object)(object)array[i]) && Object.op_Implicit((Object)(object)array[i].healthComponent)) { val.origin = ((Component)array[i]).transform.position; val.rotation = ((Component)array[i]).transform.rotation; EffectManager.SpawnEffect(punchImpactEffect, val, true); } } } } public class MainState : GenericCharacterMain { public override void ProcessJump() { if (base.jumpInputReceived && ((EntityState)this).characterMotor.jumpCount < ((EntityState)this).characterBody.maxJumpCount) { ((EntityState)this).outer.SetNextState((EntityState)(object)new JumpState()); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.jumpCount++; } } } public class PunchCombo : BaseMeleeAttack { internal static float damageCoefficientOverride = 4.2f; private bool sprintBuffered; public override void OnEnter() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) hitboxName = "Punch"; damageType = (DamageType)32; damageCoefficient = damageCoefficientOverride; procCoefficient = 1f; pushForce = 3500f; bonusForce = Vector3.zero; attackStartTime = 0.37f; attackEndTime = 0.5f; baseEarlyExitTime = 0.58f; hitStopDuration = 0.18f; attackRecoil = 1.5f; hitHopVelocity = 8f; swingSoundString = "RegigigasPunchSwing"; hitSoundString = ""; muzzleString = ((swingIndex % 2 == 0) ? "SwingLeft" : "SwingRight"); hitEffectPrefab = Resources.Load<GameObject>("Prefabs/Effects/ImpactEffects/PodGroundImpact"); impactSound = RegiAssets.punchSoundDef.index; base.OnEnter(); PrimarySkillShurikenBehavior component = ((EntityState)this).GetComponent<PrimarySkillShurikenBehavior>(); if (Object.op_Implicit((Object)(object)component)) { component.OnSkillActivated(((EntityState)this).skillLocator.primary); } } protected override void PlayAttackAnimation() { ((EntityState)this).PlayAnimation("Gesture, Override", "Punch" + (1 + swingIndex), "Punch.playbackRate", duration, 0f); } protected override void PlaySwingEffect() { } protected override void SetNextState() { int num = swingIndex + 1; if (num == 3) { num = 1; } ((EntityState)this).outer.SetNextState((EntityState)(object)new PunchCombo { swingIndex = num }); } public override void FixedUpdate() { base.FixedUpdate(); ((EntityState)this).characterBody.isSprinting = false; if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && ((EntityState)this).inputBank.sprint.down) { sprintBuffered = true; } } public override void OnExit() { base.OnExit(); if ((Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && ((EntityState)this).inputBank.sprint.down) || sprintBuffered) { ((EntityState)this).characterBody.isSprinting = true; } } } public class Revenge : BaseRegiSkillState { public static float baseDuration = 8f; private float lastHealth; private float storedDamage; private float duration; private Animator modelAnimator; private GameObject chargeEffectInstance; private Transform areaIndicator; private CameraParamsOverrideHandle camParamsOverrideHandle; public override void OnEnter() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); duration = baseDuration; lastHealth = ((EntityState)this).healthComponent.combinedHealth; modelAnimator = ((EntityState)this).GetModelAnimator(); camParamsOverrideHandle = CameraParams.OverrideCameraParams(((EntityState)this).cameraTargetParams, RegigigasCameraParams.CHARGE); ((EntityState)this).PlayAnimation("FullBody, Override", "RevengeEntry", "Revenge.playbackRate", duration * 0.1f, 0f); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.armorBuff); } Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { TemporaryOverlayInstance val = TemporaryOverlayManager.AddOverlay(((Component)modelTransform).gameObject); val.duration = duration; val.animateShaderAlpha = true; val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); val.destroyComponentOnEnd = true; val.originalMaterial = Resources.Load<Material>("Materials/matDoppelganger"); val.AddToCharacterModel(((Component)modelTransform).GetComponent<CharacterModel>()); } if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, 0f); } chargeEffectInstance = Object.Instantiate<GameObject>(new BlinkState().blinkDestinationPrefab, ((EntityState)this).gameObject.transform); chargeEffectInstance.transform.position = ((EntityState)this).characterBody.corePosition; chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = duration; areaIndicator = chargeEffectInstance.transform.Find("Particles").Find("AreaIndicator"); chargeEffectInstance.GetComponentInChildren<PostProcessDuration>().maxDuration = duration; } private void UpdateRadius() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = storedDamage / ((EntityState)this).healthComponent.fullCombinedHealth; float num2 = Util.Remap(num, 0f, 1f, RevengeEnd.minRadius, RevengeEnd.maxRadius); areaIndicator.localScale = Vector3.one * num2; } public override void FixedUpdate() { //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Invalid comparison between Unknown and I4 base.FixedUpdate(); float num = lastHealth - ((EntityState)this).healthComponent.combinedHealth; if (num > 0f) { storedDamage += num; } lastHealth = ((EntityState)this).healthComponent.combinedHealth; if (Object.op_Implicit((Object)(object)areaIndicator)) { UpdateRadius(); } if (((EntityState)this).isAuthority) { if (((EntityState)this).fixedAge >= duration) { NextState(); } if ((int)((BaseState)this).GetTeam() == 1 && ((BaseSkillState)this).IsKeyDownAuthority() && ((EntityState)this).fixedAge >= 0.5f) { NextState(); } } } private void NextState() { ((EntityState)this).outer.SetNextState((EntityState)(object)new RevengeEnd { storedDamage = 3f * storedDamage }); } public override void OnExit() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); ((EntityState)this).cameraTargetParams.RemoveParamsOverride(camParamsOverrideHandle, 0.5f); if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } } public class RevengeEnd : BaseRegiSkillState { public static float baseDuration = 5f; public float storedDamage; public static float maxDamagePercentage = 0.3f; public static float minDamagePercentage = 0f; public static float maxRadius = 120f; public static float minRadius = 32f; private float shockwaveRadius; private float shockwaveTime; private bool hasFired; private float duration; private GameObject chargeEffectInstance; private uint soundID; private Animator modelAnimator; private CameraParamsOverrideHandle camParamsOverrideHandle; public override void OnEnter() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; shockwaveTime = 0.3f * duration; hasFired = false; modelAnimator = ((EntityState)this).GetModelAnimator(); camParamsOverrideHandle = CameraParams.OverrideCameraParams(((EntityState)this).cameraTargetParams, RegigigasCameraParams.CHARGE); float num = storedDamage / ((EntityState)this).healthComponent.fullCombinedHealth; shockwaveRadius = Util.Remap(num, 0f, 1f, minRadius, maxRadius); ((EntityState)this).PlayAnimation("FullBody, Override", "RevengeEnd", "Revenge.playbackRate", duration, 0f); soundID = Util.PlayAttackSpeedSound("sfx_regigigas_burst_pre", ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat); ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator(); if (Object.op_Implicit((Object)(object)modelChildLocator)) { Transform val = modelChildLocator.FindChild("Chest"); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)ChargeMegaNova.chargingEffectPrefab)) { chargeEffectInstance = Object.Instantiate<GameObject>(ChargeMegaNova.chargingEffectPrefab, val.position, val.rotation); chargeEffectInstance.transform.localScale = new Vector3(shockwaveRadius, shockwaveRadius, shockwaveRadius); chargeEffectInstance.transform.parent = val; chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = 0.3f * duration; } } flashController.Flash(); } public override void FixedUpdate() { base.FixedUpdate(); if (((EntityState)this).fixedAge >= shockwaveTime) { FireShockwave(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } private void FireShockwave() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) if (!hasFired) { hasFired = true; if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.armorBuff); } AkSoundEngine.StopPlayingID(soundID); Vector3 position = ((EntityState)this).transform.position; Util.PlaySound("sfx_regigigas_burst", ((EntityState)this).gameObject); Util.PlaySound("UNUNUN", ((EntityState)this).gameObject); if (Object.op_Implicit((Object)(object)FireMegaNova.novaEffectPrefab)) { EffectManager.SimpleMuzzleFlash(FireMegaNova.novaEffectPrefab, ((EntityState)this).gameObject, "Chest", false); } Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { TemporaryOverlayInstance val = TemporaryOverlayManager.AddOverlay(((Component)modelTransform).gameObject); val.duration = 3f; val.animateShaderAlpha = true; val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); val.destroyComponentOnEnd = true; val.originalMaterial = Resources.Load<Material>("Materials/matVagrantEnergized"); val.animateShaderAlpha = true; } if (((EntityState)this).isAuthority) { new BlastAttack { attacker = ((EntityState)this).gameObject, baseDamage = storedDamage, baseForce = FireMegaNova.novaForce, bonusForce = Vector3.zero, attackerFiltering = (AttackerFiltering)2, crit = ((BaseState)this).RollCrit(), damageColorIndex = (DamageColorIndex)0, damageType = DamageTypeCombo.op_Implicit((DamageType)0), falloffModel = (FalloffModel)0, inflictor = ((EntityState)this).gameObject, position = position, procChainMask = default(ProcChainMask), procCoefficient = 1f, radius = shockwaveRadius, losType = (LoSType)1, teamIndex = ((EntityState)this).teamComponent.teamIndex, impactEffect = EffectCatalog.FindEffectIndexFromPrefab(FireMegaNova.novaImpactEffectPrefab) }.Fire(); } } } public override void OnExit() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, 1f); } if (Object.op_Implicit((Object)(object)chargeEffectInstance)) { EntityState.Destroy((Object)(object)chargeEffectInstance); } ((EntityState)this).cameraTargetParams.RemoveParamsOverride(camParamsOverrideHandle, 0.2f); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } } public class SpawnState : BaseState { public static float minimumSleepDuration = 0.5f; private Animator modelAnimator; public override void OnEnter() { ((BaseState)this).OnEnter(); modelAnimator = ((EntityState)this).GetModelAnimator(); if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, 0f); } ((EntityState)this).PlayAnimation("Body", "Inactive"); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= minimumSleepDuration && (((Vector3)(ref ((EntityState)this).inputBank.moveVector)).sqrMagnitude >= Mathf.Epsilon || ((EntityState)this).inputBank.CheckAnyButtonDown())) { ((EntityState)this).outer.SetNextState((EntityState)(object)new WakeUp()); } } public override void OnExit() { if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, 1f); } ((EntityState)this).OnExit(); } } public class Stomp : BaseRegiSkillState { public static float baseDuration = 4f; public static float damageCoefficient = 4f; private float stompTime; private bool hasStomped; private float duration; private float flashTime; private bool hasFlashed; public override void OnEnter() { base.OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; stompTime = 0.55f * duration; flashTime = 0.4f * duration; hasStomped = false; hasFlashed = false; ((EntityState)this).PlayAnimation("FullBody, Override", "Stomp", "Stomp.playbackRate", duration, 0f); } public override void FixedUpdate() { base.FixedUpdate(); if (((EntityState)this).fixedAge >= flashTime && !hasFlashed) { hasFlashed = true; flashController.Flash(); } if (((EntityState)this).fixedAge >= stompTime && !hasStomped) { PerformStomp(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } private void PerformStomp() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) hasStomped = true; Util.PlaySound("RegigigasStomp", ((EntityState)this).gameObject); Util.PlaySound("Play_parent_attack1_slam", ((EntityState)this).gameObject); EffectManager.SimpleMuzzleFlash(Resources.Load<GameObject>("Prefabs/Effects/ImpactEffects/PodGroundImpact"), ((EntityState)this).gameObject, "FootR", false); if (((EntityState)this).isAuthority) { float num = 1.5f * (float)UltChannelState.waveProjectileCount; if (Config.nerfedEarthPower) { num = 5f; } float num2 = 360f / num; Vector3 val = Vector3.ProjectOnPlane(Random.onUnitSphere, Vector3.up); Vector3 normalized = ((Vector3)(ref val)).normalized; Vector3 position = ((BaseState)this).FindModelChild("FootR").position; GameObject earthPowerWave = Projectiles.earthPowerWave; for (int i = 0; (float)i < num; i++) { Vector3 val2 = Quaternion.AngleAxis(num2 * (float)i, Vector3.up) * normalized; ProjectileManager.instance.FireProjectile(earthPowerWave, position, Util.QuaternionSafeLookRotation(val2), ((EntityState)this).gameObject, ((EntityState)this).characterBody.damage * damageCoefficient, UltChannelState.waveProjectileForce, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, -1f); } } } public override void OnExit() { ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } internal class WakeUp : BaseRegiSkillState { public static float duration = 8f; public static float delayBeforeAimAnimatorWeight = 6.5f; private float cryTime; private bool hasCried; private Animator modelAnimator; public override void OnEnter() { base.OnEnter(); modelAnimator = ((EntityState)this).GetModelAnimator(); cryTime = duration * 0.65f; hasCried = false; if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, 0f); } ((EntityState)this).PlayAnimation("Body", "Spawn"); Util.PlaySound("RegigigasSpawn", ((EntityState)this).gameObject); flashController.Flash(); if (NetworkServer.active) { ((EntityState)this).characterBody.AddTimedBuff(Buffs.armorBuff, duration); } } public override void Update() { ((EntityState)this).Update(); if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, Mathf.Clamp01((((EntityState)this).age - delayBeforeAimAnimatorWeight) / duration)); } } public override void FixedUpdate() { //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) base.FixedUpdate(); if (((EntityState)this).fixedAge >= cryTime && !hasCried) { hasCried = true; string text = "RegigigasCry"; if (Config.loreFriendly && !((EntityState)this).characterBody.isPlayerControlled) { text = "sfx_regigigas_altcry"; } if (((EntityState)this).characterBody.skinIndex > 1) { text = "sfx_regigigas_altcry"; } Util.PlaySound(text, ((EntityState)this).gameObject); if (!((EntityState)this).characterBody.isPlayerControlled) { Scene activeScene = SceneManager.GetActiveScene(); if (!(((Scene)(ref activeScene)).name == "moon")) { activeScene = SceneManager.GetActiveScene(); if (!(((Scene)(ref activeScene)).name == "moon2")) { goto IL_0107; } } SlowStartController component = ((EntityState)this).GetComponent<SlowStartController>(); if (Object.op_Implicit((Object)(object)component)) { if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.slowStartBuff); } component.ForceActivate(); } } } goto IL_0107; IL_0107: if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { if (Object.op_Implicit((Object)(object)modelAnimator)) { modelAnimator.SetFloat(AnimationParameters.aimWeight, 1f); } ((EntityState)this).OnExit(); } } } namespace RegigigasMod.SkillStates.Regigigas.Lunar { public class Bounce : BaseSkillState { public static float minDamageCoefficient = 1f; public static float maxDamageCoefficient = 2f; public static float waveDamageCoefficient = 6f; public static float leapDuration = 0.6f; private float duration; private bool hasLanded; private float stopwatch; private float previousAirControl; private GameObject chargeEffectInstanceL; private GameObject chargeEffectInstanceR; private bool isFalling; private bool setCamOverride; private float maxYSpeed; private CameraParamsOverrideHandle camParamsOverrideHandle; public override void OnEnter() { //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Expected O, but got Unknown //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); if (((EntityState)this).isAuthority) { new BlastAttack { attacker = ((EntityState)this).gameObject, attackerFiltering = (AttackerFiltering)2, baseDamage = 0f, baseForce = 2000f, bonusForce = Vector3.up * 200f, crit = false, damageColorIndex = (DamageColorIndex)0, damageType = DamageTypeCombo.op_Implicit((DamageType)0), falloffModel = (FalloffModel)1, inflictor = ((EntityState)this).gameObject, losType = (LoSType)0, position = ((EntityState)this).characterBody.footPosition, procChainMask = default(ProcChainMask), procCoefficient = 1f, radius = 10f, teamIndex = ((BaseState)this).GetTeam() }.Fire(); } duration = leapDuration / (0.75f + 0.25f * ((BaseState)this).attackSpeedStat); hasLanded = false; ((EntityState)this).characterMotor.jumpCount = ((EntityState)this).characterBody.maxJumpCount; previousAirControl = ((EntityState)this).characterMotor.airControl; ((EntityState)this).characterMotor.airControl = BaseLeap.airControl; Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 direction = ((Ray)(ref aimRay)).direction; if (((EntityState)this).isAuthority) { ((EntityState)this).characterBody.isSprinting = true; direction.y = Mathf.Max(direction.y, 1.25f * BaseLeap.minimumY); Vector3 val = ((Vector3)(ref direction)).normalized * (1.15f * BaseLeap.aimVelocity) * (3f + 0.5f * ((BaseState)this).moveSpeedStat); Vector3 val2 = Vector3.up * 2f * BaseLeap.upwardVelocity; Vector3 val3 = new Vector3(direction.x, 0f, direction.z); Vector3 val4 = ((Vector3)(ref val3)).normalized * (0.75f * BaseLeap.forwardVelocity); ((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f); ((EntityState)this).characterMotor.velocity = val + val2 + val4; } ((EntityState)this).characterDirection.moveVector = direction; CharacterBody characterBody = (