Decompiled source of SteelMechorilla v1.1.0
SteelMechorilla.dll
Decompiled 3 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.BrotherMonster; using EntityStates.LemurianBruiserMonster; using EntityStates.TitanMonster; using HG.BlendableTypes; using KinematicCharacterController; using R2API; using R2API.Networking.Interfaces; using R2API.Utils; using Risky_Artifacts.Artifacts; using RoR2; using RoR2.Achievements; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using SteelMechorilla.Modules; using SteelMechorilla.Modules.Achievements; using SteelMechorilla.Modules.Components; using SteelMechorilla.Modules.Enemies; using SteelMechorilla.SkillStates.Mechorilla; using SteelMechorilla.SkillStates.Mechorilla.Cannon; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("SteelMechorilla")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SteelMechorilla")] [assembly: AssemblyTitle("SteelMechorilla")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } internal class BodyInfo { internal string bodyName = ""; internal string bodyNameToken = ""; internal string subtitleNameToken = ""; internal Color bodyColor = Color.white; internal Texture characterPortrait = null; internal GameObject crosshair = null; internal GameObject podPrefab = null; internal float maxHealth = 100f; internal float healthGrowth = 2f; internal float healthRegen = 0f; internal float shield = 0f; internal float shieldGrowth = 0f; internal float moveSpeed = 7f; internal float moveSpeedGrowth = 0f; internal float acceleration = 80f; internal float jumpPower = 15f; internal float jumpPowerGrowth = 0f; internal float damage = 12f; internal float attackSpeed = 1f; internal float attackSpeedGrowth = 0f; internal float armor = 0f; internal float armorGrowth = 0f; internal float crit = 1f; internal float critGrowth = 0f; internal int jumpCount = 1; } internal class CustomRendererInfo { internal string childName; internal Material material; internal bool ignoreOverlays; } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = new string[0]; public Sprite skillIcon; public SerializableEntityStateType activationState; public InterruptPriority interruptPriority; public string activationStateMachineName; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool isCombatSkill = true; public bool canceledFromSprinting; public bool forceSprintDuringState; public bool cancelSprintingOnActivation = true; public bool beginSkillCooldownOnSkillEnd; public bool fullRestockOnAssign = true; public bool resetCooldownTimerOnUse; public bool mustKeyPress; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName, InterruptPriority interruptPriority, bool isCombatSkill, float baseRechargeInterval) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; this.interruptPriority = interruptPriority; this.isCombatSkill = isCombatSkill; this.baseRechargeInterval = baseRechargeInterval; } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; interruptPriority = (InterruptPriority)0; isCombatSkill = true; baseRechargeInterval = 0f; requiredStock = 0; stockToConsume = 0; cancelSprintingOnActivation = !agile; if (agile) { keywordTokens = new string[1] { "KEYWORD_AGILE" }; } } } namespace SteelMechorilla { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.rob.SteelMechorilla", "SteelMechorilla", "1.1.0")] [R2APISubmoduleDependency(new string[] { "PrefabAPI", "LanguageAPI", "SoundAPI", "DirectorAPI", "LoadoutAPI", "UnlockableAPI", "NetworkingAPI", "RecalculateStatsAPI" })] public class MechorillaPlugin : BaseUnityPlugin { public const string MODUID = "com.rob.SteelMechorilla"; public const string MODNAME = "SteelMechorilla"; public const string MODVERSION = "1.1.0"; public const string developerPrefix = "ROB"; public static MechorillaPlugin instance; public static bool riskyArtifactsInstalled => Chainloader.PluginInfos.ContainsKey("com.Moffein.RiskyArtifacts"); private void Awake() { instance = this; Log.Init(((BaseUnityPlugin)this).Logger); Config.ReadConfig(); GoliraAssets.PopulateAssets(); CameraParams.InitializeParams(); States.RegisterStates(); Buffs.RegisterBuffs(); Projectiles.RegisterProjectiles(); Tokens.AddTokens(); ItemDisplays.PopulateDisplays(); NetMessages.RegisterNetworkMessages(); new Mechorilla().CreateCharacter(); Hook(); new ContentPacks().Initialize(); } private void Hook() { } } } namespace SteelMechorilla.SkillStates.Mechorilla { public class DeathState : GenericCharacterDeath { private bool p; public override void OnEnter() { Animator modelAnimator = ((EntityState)this).GetModelAnimator(); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); Util.PlaySound("sfx_mechorilla_zap", ((EntityState)this).gameObject); ((GenericCharacterDeath)this).OnEnter(); } public override void FixedUpdate() { ((GenericCharacterDeath)this).FixedUpdate(); if (((EntityState)this).fixedAge >= 1f && !p) { p = true; Util.PlaySound("sfx_mechorilla_death", ((EntityState)this).gameObject); } } } public class GroundSmash : BaseSkillState { public static float baseDuration = 9f; public float damageCoefficient = 1.5f; public float meleeDamageCoefficient = 1f; protected float smashTime; private bool hasSmashed; protected float duration; public override void OnEnter() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; smashTime = 0.15f * duration; hasSmashed = false; ((EntityState)this).characterDirection.moveVector = ((EntityState)this).characterDirection.forward; Util.PlaySound("sfx_mechorilla_grunt", ((EntityState)this).gameObject); PlayAnimation(); } protected virtual void PlayAnimation() { ((EntityState)this).PlayAnimation("FullBody, Override", "GroundSlam", "Action.playbackRate", duration, 0f); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= smashTime && !hasSmashed) { Smash(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } private void Smash() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) hasSmashed = true; Util.PlaySound("sfx_mechorilla_smash", ((EntityState)this).gameObject); Util.PlaySound("sfx_mechorilla_bigsmash", ((EntityState)this).gameObject); EffectManager.SimpleMuzzleFlash(Resources.Load<GameObject>("Prefabs/Effects/ImpactEffects/PodGroundImpact"), ((EntityState)this).gameObject, "GroundSmashMuzzle", false); if (((EntityState)this).isAuthority) { Transform val = ((BaseState)this).FindModelChild("GroundSmashMuzzle"); Vector3 position = val.position; FireProjectile(); new BlastAttack { attacker = ((EntityState)this).gameObject, attackerFiltering = (AttackerFiltering)2, baseDamage = meleeDamageCoefficient * ((BaseState)this).damageStat, baseForce = 800f, bonusForce = Vector3.up * 2000f, crit = ((BaseState)this).RollCrit(), damageColorIndex = (DamageColorIndex)5, damageType = DamageTypeCombo.op_Implicit((DamageType)131072), falloffModel = (FalloffModel)0, inflictor = ((EntityState)this).gameObject, losType = (LoSType)0, position = position, procChainMask = default(ProcChainMask), procCoefficient = 1f, radius = 12f, teamIndex = ((BaseState)this).GetTeam() }.Fire(); } } protected virtual void FireProjectile() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) Transform val = ((BaseState)this).FindModelChild("GroundSmashMuzzleA"); ProjectileManager.instance.FireProjectile(Projectiles.shockwave, val.position, Util.QuaternionSafeLookRotation(val.forward), ((EntityState)this).gameObject, ((EntityState)this).characterBody.damage * damageCoefficient, WeaponSlam.waveProjectileForce, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, -1f); val = ((BaseState)this).FindModelChild("GroundSmashMuzzleB"); ProjectileManager.instance.FireProjectile(Projectiles.shockwave, val.position, Util.QuaternionSafeLookRotation(val.forward), ((EntityState)this).gameObject, ((EntityState)this).characterBody.damage * damageCoefficient, WeaponSlam.waveProjectileForce, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, -1f); } public override void OnExit() { ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class GroundSmashQuick : GroundSmash { protected override void PlayAnimation() { duration = 4f / ((BaseState)this).attackSpeedStat; smashTime = 0.18f * duration; meleeDamageCoefficient = 0.8f; ((EntityState)this).PlayAnimation("FullBody, Override", "GroundSlamQuick", "Action.playbackRate", duration, 0f); } public override void FixedUpdate() { base.FixedUpdate(); if (((EntityState)this).fixedAge >= 0.75f * duration && ((BaseSkillState)this).IsKeyDownAuthority()) { ((EntityState)this).outer.SetNextState((EntityState)(object)new GroundSmashQuick()); } } protected override void FireProjectile() { } } public class JumpState : BaseState { private float duration; private bool hasInputJump; private Animator animator; public override void OnEnter() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); if (Object.op_Implicit((Object)(object)animator)) { int layerIndex = animator.GetLayerIndex("Body"); animator.CrossFadeInFixedTime("AnimatedJump", 0.25f); animator.Update(0f); AnimatorStateInfo nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(layerIndex); duration = ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).length; } } public override void FixedUpdate() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Expected O, but got Unknown ((EntityState)this).FixedUpdate(); if (Object.op_Implicit((Object)(object)animator)) { animator.SetBool("isGrounded", false); } if (((EntityState)this).fixedAge >= duration / 2f && ((EntityState)this).isAuthority && !hasInputJump) { hasInputJump = true; ((EntityState)this).characterMotor.moveDirection = ((EntityState)this).inputBank.moveVector; int itemCount = ((EntityState)this).characterBody.inventory.GetItemCount(Items.JumpBoost); float num = 1f; float num2 = 1f; bool flag = false; if (itemCount > 0 && ((EntityState)this).characterBody.isSprinting) { float num3 = ((EntityState)this).characterBody.acceleration * ((EntityState)this).characterMotor.airControl; if (((EntityState)this).characterBody.moveSpeed > 0f && num3 > 0f) { flag = true; float num4 = Mathf.Sqrt(10f * (float)itemCount / num3); float num5 = ((EntityState)this).characterBody.moveSpeed / num3; num = (num4 + num5) / num5; } } GenericCharacterMain.ApplyJumpVelocity(((EntityState)this).characterMotor, ((EntityState)this).characterBody, num, num2, false); if (flag) { EffectManager.SpawnEffect(Resources.Load<GameObject>("Prefabs/Effects/BoostJumpEffect"), new EffectData { origin = ((EntityState)this).characterBody.footPosition, rotation = Util.QuaternionSafeLookRotation(((EntityState)this).characterMotor.velocity) }, true); } } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } } public class MainState : GenericCharacterMain { public override void ProcessJump() { if (((EntityState)this).characterMotor.jumpCount > ((EntityState)this).characterBody.maxJumpCount) { ((GenericCharacterMain)this).ProcessJump(); } else if (base.jumpInputReceived && ((EntityState)this).characterMotor.isGrounded) { ((EntityState)this).outer.SetNextState((EntityState)(object)new JumpState()); } } } public class SpawnState : BaseState { public float duration = 2f; public override void OnEnter() { ((BaseState)this).OnEnter(); Util.PlaySound(SpawnState.spawnSoundString, ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("Body", "Spawn", "Spawn.playbackRate", duration, 0f); if (Object.op_Implicit((Object)(object)SpawnState.spawnEffectPrefab)) { EffectManager.SimpleMuzzleFlash(SpawnState.spawnEffectPrefab, ((EntityState)this).gameObject, "Model", false); } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)7; } } public class SweepingBeam : BaseState { public float baseDuration = 16f; private float duration; private bool hasFired; private float fireStopwatch; private float stopwatch; private Transform modelTransform; private GameObject laserEffect; private ChildLocator laserChildLocator; private Transform laserEffectEnd; protected Transform muzzleTransform; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration / base.attackSpeedStat; muzzleTransform = ((BaseState)this).FindModelChild("BeamMuzzle"); ((EntityState)this).characterBody.SetAimTimer(duration); ((EntityState)this).PlayCrossfade("FullBody, Override", "SweepingBeam", "Action.playbackRate", duration, 0.1f); modelTransform = ((EntityState)this).GetModelTransform(); Util.PlaySound("sfx_mechorilla_foley_01", ((EntityState)this).gameObject); } public override void OnExit() { StopBeam(); ((EntityState)this).characterBody.SetAimTimer(2f); ((EntityState)this).OnExit(); } private void StartBeam() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) Util.PlaySound(FireMegaLaser.playAttackSoundString, ((EntityState)this).gameObject); Util.PlaySound(FireMegaLaser.playLoopSoundString, ((EntityState)this).gameObject); if (Object.op_Implicit((Object)(object)modelTransform) && Object.op_Implicit((Object)(object)muzzleTransform) && Object.op_Implicit((Object)(object)new FireMegaLaser().effectPrefab)) { laserEffect = Object.Instantiate<GameObject>(new FireMegaLaser().laserPrefab, muzzleTransform.position, muzzleTransform.rotation); laserEffect.transform.parent = muzzleTransform; laserChildLocator = laserEffect.GetComponent<ChildLocator>(); laserEffectEnd = laserChildLocator.FindChild("LaserEnd"); LineRenderer component = laserEffect.GetComponent<LineRenderer>(); component.startWidth = 20f; component.endWidth = 20f; ((Renderer)component).sharedMaterial = GoliraAssets.matBlueLightningLong; laserEffect.GetComponent<LineBetweenTransforms>().transformNodes[0] = muzzleTransform; ((Renderer)((Component)laserEffect.transform.Find("Start").Find("Flare")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = GoliraAssets.helfireFlareMat; ((Renderer)((Component)laserEffect.transform.Find("Start").Find("ArcaneFlare")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = GoliraAssets.matBrotherArcaneFlare; } } private void StopBeam() { if (Object.op_Implicit((Object)(object)laserEffect)) { EntityState.Destroy((Object)(object)laserEffect); Util.PlaySound(FireMegaLaser.stopLoopSoundString, ((EntityState)this).gameObject); } } private void EvaluateBeam() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)laserEffect)) { return; } Vector3 position = muzzleTransform.position; Ray val = default(Ray); ((Ray)(ref val)).direction = muzzleTransform.forward; position = muzzleTransform.position + muzzleTransform.forward * FireMegaLaser.maxDistance; ((Ray)(ref val))..ctor(muzzleTransform.position, position - muzzleTransform.position); bool flag = false; if (Object.op_Implicit((Object)(object)laserEffect) && Object.op_Implicit((Object)(object)laserChildLocator)) { laserEffect.transform.rotation = Util.QuaternionSafeLookRotation(position - muzzleTransform.position); ((Component)laserEffectEnd).transform.position = position; } if (fireStopwatch > 1f / FireMegaLaser.fireFrequency) { if (!flag) { Transform obj = modelTransform; Ray aimRay = val; Vector3 val2 = position - ((Ray)(ref val)).origin; FireBullet(obj, aimRay, "BeamMuzzle", ((Vector3)(ref val2)).magnitude + 0.1f); } fireStopwatch -= 1f / FireMegaLaser.fireFrequency; } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); fireStopwatch += Time.fixedDeltaTime; stopwatch += Time.fixedDeltaTime; if (hasFired) { if ((double)stopwatch >= 0.53 * (double)duration) { StopBeam(); } else { EvaluateBeam(); } } else if (stopwatch >= 0.16f * duration) { hasFired = true; StartBeam(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } private void FireBullet(Transform modelTransform, Ray aimRay, string targetMuzzle, float maxDistance) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)this).isAuthority) { new BulletAttack { owner = ((EntityState)this).gameObject, weapon = ((EntityState)this).gameObject, origin = muzzleTransform.position, aimVector = muzzleTransform.forward, minSpread = 0f, maxSpread = 0f, bulletCount = 1u, damage = 0.85f * FireMegaLaser.damageCoefficient * base.damageStat / FireMegaLaser.fireFrequency, force = FireMegaLaser.force, muzzleName = targetMuzzle, hitEffectPrefab = null, isCrit = ((BaseState)this).RollCrit(), procCoefficient = FireMegaLaser.procCoefficientPerTick, HitEffectNormal = false, radius = 8f, procChainMask = default(ProcChainMask), falloffModel = (FalloffModel)0, hitMask = CommonMasks.bullet, stopperMask = LayerMask.op_Implicit(LayerIndex.ui.intVal), maxDistance = maxDistance }.Fire(); new BlastAttack { attacker = ((EntityState)this).gameObject, attackerFiltering = (AttackerFiltering)2, baseDamage = 1.25f * FireMegaLaser.damageCoefficient * base.damageStat / FireMegaLaser.fireFrequency, baseForce = 2000f, bonusForce = Vector3.up * 100f, crit = ((BaseState)this).RollCrit(), damageType = DamageTypeCombo.op_Implicit((DamageType)131072), falloffModel = (FalloffModel)1, inflictor = ((EntityState)this).gameObject, losType = (LoSType)0, position = muzzleTransform.position, procChainMask = default(ProcChainMask), procCoefficient = 1f, radius = 2.5f, teamIndex = ((EntityState)this).teamComponent.teamIndex }.Fire(); } } public override void OnSerialize(NetworkWriter writer) { ((EntityState)this).OnSerialize(writer); writer.Write(stopwatch); } public override void OnDeserialize(NetworkReader reader) { ((EntityState)this).OnDeserialize(reader); stopwatch = reader.ReadSingle(); } } } namespace SteelMechorilla.SkillStates.Mechorilla.Cannon { public class EndBlasts : BaseSkillState { public static float baseDuration = 2f; private float duration; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = PrepBlasts.baseDuration; ((EntityState)this).PlayCrossfade("FullBody, Override", "StopBlasts", "Action.playbackRate", duration, 0.1f); Util.PlaySound("sfx_mechorilla_blast_end", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public class FireBlasts : BaseSkillState { public static int blastCount = 8; public static float baseShotDuration = 0.3f; public static float damageCoefficient = 1.8f; private int remainingBlasts; private float shotTimer; private float shotDuration; protected Vector3 predictedTargetPosition; private Predictor predictor; public override void OnEnter() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown ((BaseState)this).OnEnter(); shotDuration = baseShotDuration; remainingBlasts = blastCount; if (NetworkServer.active) { BullseyeSearch val = new BullseyeSearch(); val.teamMaskFilter = TeamMask.allButNeutral; if (Object.op_Implicit((Object)(object)((EntityState)this).teamComponent)) { ((TeamMask)(ref val.teamMaskFilter)).RemoveTeam(((EntityState)this).teamComponent.teamIndex); } val.maxDistanceFilter = FireFist.maxDistance; val.maxAngleFilter = 90f; Ray aimRay = ((BaseState)this).GetAimRay(); val.searchOrigin = ((Ray)(ref aimRay)).origin; val.searchDirection = ((Ray)(ref aimRay)).direction; val.filterByLoS = false; val.sortMode = (SortMode)2; val.RefreshCandidates(); HurtBox val2 = val.GetResults().FirstOrDefault(); if (Object.op_Implicit((Object)(object)val2)) { predictor = new Predictor(((EntityState)this).transform); predictor.SetTargetTransform(((Component)val2).transform); } } Fire(); } private void Fire() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) shotTimer = shotDuration; remainingBlasts--; ((EntityState)this).PlayAnimation("FullBody, Override", "FireBlast", "Action.playbackRate", shotDuration, 0f); EffectManager.SimpleMuzzleFlash(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LightningStrikeOnHit/SimpleLightningStrikeImpact.prefab").WaitForCompletion(), ((EntityState)this).gameObject, "CannonMuzzle", false); if (((EntityState)this).isAuthority) { FireProjectileInfo val = default(FireProjectileInfo); val.projectilePrefab = Projectiles.blastProjectile; val.position = predictedTargetPosition; val.rotation = Quaternion.identity; val.owner = ((EntityState)this).gameObject; val.damage = ((BaseState)this).damageStat * damageCoefficient; val.force = 2000f; val.crit = ((EntityState)this).characterBody.RollCrit(); ((FireProjectileInfo)(ref val)).fuseOverride = FireFist.entryDuration - FireFist.trackingDuration; ProjectileManager.instance.FireProjectile(val); } Util.PlaySound("sfx_mechorilla_blast", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); shotTimer -= Time.fixedDeltaTime; if (predictor != null) { predictor.Update(); predictor.GetPredictedTargetPosition(FireFist.entryDuration - FireFist.trackingDuration, ref predictedTargetPosition); } if (shotTimer <= 0f) { if (remainingBlasts <= 0) { ((EntityState)this).outer.SetNextState((EntityState)(object)new EndBlasts()); } else { Fire(); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public class PrepBlasts : BaseSkillState { public static float baseDuration = 3f; private float duration; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration; ((EntityState)this).PlayCrossfade("FullBody, Override", "StartBlasts", "Action.playbackRate", duration, 0.1f); Util.PlaySound("sfx_mechorilla_blast_prep", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextState((EntityState)(object)new FireBlasts()); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } } namespace SteelMechorilla.Modules { public static class Buffs { internal static List<BuffDef> buffDefs = new List<BuffDef>(); internal static void RegisterBuffs() { } internal static BuffDef AddNewBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance<BuffDef>(); ((Object)val).name = buffName; val.buffColor = buffColor; val.canStack = canStack; val.isDebuff = isDebuff; val.eliteDef = null; val.iconSprite = buffIcon; buffDefs.Add(val); return val; } } internal static class CameraParams { internal static CharacterCameraParams defaultCameraParams; internal static void InitializeParams() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) defaultCameraParams = NewCameraParams("ccpMechorilla", 70f, 1.37f, new Vector3(0f, 10f, -30f)); } private static CharacterCameraParams NewCameraParams(string name, float pitch, float pivotVerticalOffset, Vector3 standardPosition) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) return NewCameraParams(name, pitch, pivotVerticalOffset, standardPosition, 0.1f); } private static CharacterCameraParams NewCameraParams(string name, float pitch, float pivotVerticalOffset, Vector3 standardPosition, float wallCushion) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) CharacterCameraParams val = ScriptableObject.CreateInstance<CharacterCameraParams>(); val.data.maxPitch = BlendableFloat.op_Implicit(pitch); val.data.minPitch = BlendableFloat.op_Implicit(0f - pitch); val.data.pivotVerticalOffset = BlendableFloat.op_Implicit(pivotVerticalOffset); val.data.idealLocalCameraPos = BlendableVector3.op_Implicit(standardPosition); val.data.wallCushion = BlendableFloat.op_Implicit(wallCushion); return val; } } internal static class Config { public static List<StageSpawnInfo> StageList = new List<StageSpawnInfo>(); internal static void ReadConfig() { string value = ((BaseUnityPlugin)MechorillaPlugin.instance).Config.Bind<string>("Steel Mechorilla", "Stage List", "golemplains, golemplains2, shipgraveyard, frozenwall, goldshores, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle", "What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/Mod-Creation_Developer-Reference_Scene-Names").Value; value = new string((from c in value.ToCharArray() where !char.IsWhiteSpace(c) select c).ToArray()); string[] array = value.Split(','); string[] array2 = array; foreach (string text in array2) { string[] array3 = text.Split('-'); string stageName = array3[0]; int minStages = 0; if (array3.Length > 1) { minStages = 5; } StageList.Add(new StageSpawnInfo(stageName, minStages)); } } internal static ConfigEntry<bool> EnemyEnableConfig(string characterName) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Expected O, but got Unknown return ((BaseUnityPlugin)MechorillaPlugin.instance).Config.Bind<bool>(new ConfigDefinition(characterName, "Enabled"), true, new ConfigDescription("Set to false to disable this enemy", (AcceptableValueBase)null, Array.Empty<object>())); } internal static ConfigEntry<bool> CharacterEnableConfig(string characterName) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Expected O, but got Unknown return ((BaseUnityPlugin)MechorillaPlugin.instance).Config.Bind<bool>(new ConfigDefinition(characterName, "Enabled"), false, new ConfigDescription("Set to false to disable this character", (AcceptableValueBase)null, Array.Empty<object>())); } } public class StageSpawnInfo { private string stageName; private int minStages; public StageSpawnInfo(string stageName, int minStages) { this.stageName = stageName; this.minStages = minStages; } public string GetStageName() { return stageName; } public int GetMinStages() { return minStages; } } internal class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public string identifier => "com.rob.SteelMechorilla"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray()); contentPack.buffDefs.Add(Buffs.buffDefs.ToArray()); contentPack.effectDefs.Add(GoliraAssets.effectDefs.ToArray()); contentPack.entityStateTypes.Add(States.entityStates.ToArray()); contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray()); contentPack.networkSoundEventDefs.Add(GoliraAssets.networkSoundEventDefs.ToArray()); contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray()); contentPack.skillDefs.Add(Skills.skillDefs.ToArray()); contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray()); contentPack.survivorDefs.Add(Prefabs.survivorDefinitions.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } internal static class DamageTypes { public static void RegisterDamageTypes() { } } internal static class GoliraAssets { internal static AssetBundle mainAssetBundle; internal static Shader hotpoo = Resources.Load<Shader>("Shaders/Deferred/HGStandard"); internal static Material commandoMat; internal static Material matBlueLightningLong; internal static Material matJellyfishLightningLarge; internal static Material matMageMatrixDirectionalLightning; internal static Material matClaySwing; internal static Material matDistortion; internal static Material matMercSwipe; internal static Material matMercSwipeRed; internal static Material matLunarGolem; internal static Material matMoonElevator; internal static Material matLunarMinigunTracer; internal static Material matBrotherArcaneFlare; internal static Material helfireFlareMat; internal static List<EffectDef> effectDefs = new List<EffectDef>(); internal static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); internal static void PopulateAssets() { if ((Object)(object)mainAssetBundle == (Object)null) { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("SteelMechorilla.mechorilla"); mainAssetBundle = AssetBundle.LoadFromStream(stream); } using (Stream stream2 = Assembly.GetExecutingAssembly().GetManifestResourceStream("SteelMechorilla.MechorillaBank.bnk")) { byte[] array = new byte[stream2.Length]; stream2.Read(array, 0, array.Length); SoundBanks.Add(array); } GrabMaterials(); } internal static void GrabMaterials() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) matBlueLightningLong = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/matLightningLongBlue.mat").WaitForCompletion(); matMoonElevator = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/matLightningLongBlue.mat").WaitForCompletion(); matLunarMinigunTracer = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/LunarWisp/matLunarWispMinigunTracer.mat").WaitForCompletion(); matBrotherArcaneFlare = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/matArcaneCircleBrother.mat").WaitForCompletion(); helfireFlareMat = ((Renderer)((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/BurnNearby/HelfireIgniteEffect.prefab").WaitForCompletion().transform.Find("Flare")).GetComponent<ParticleSystemRenderer>()).sharedMaterial; } internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert) { Renderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren) { if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.material)) { val.material.shader = hotpoo; } } } internal static RendererInfo[] SetupRendererInfos(GameObject obj) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>(); RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[componentsInChildren.Length]; for (int i = 0; i < componentsInChildren.Length; i++) { array[i] = new RendererInfo { defaultMaterial = ((Renderer)componentsInChildren[i]).material, renderer = (Renderer)(object)componentsInChildren[i], defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } return array; } public static GameObject LoadSurvivorModel(string modelName) { GameObject val = mainAssetBundle.LoadAsset<GameObject>(modelName); if ((Object)(object)val == (Object)null) { Log.Error("Trying to load a null model- check to see if the name in your code matches the name of the object in Unity"); return null; } return PrefabAPI.InstantiateClone(val, ((Object)val).name, false); } internal static Texture LoadCharacterIcon(string characterName) { return mainAssetBundle.LoadAsset<Texture>("tex" + characterName + "Icon"); } internal static GameObject LoadCrosshair(string crosshairName) { return Resources.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair"); } private static GameObject LoadEffect(string resourceName) { return LoadEffect(resourceName, "", parentToTransform: false); } private static GameObject LoadEffect(string resourceName, string soundName) { return LoadEffect(resourceName, soundName, parentToTransform: false); } private static GameObject LoadEffect(string resourceName, bool parentToTransform) { return LoadEffect(resourceName, "", parentToTransform); } private static GameObject LoadEffect(string resourceName, string soundName, bool parentToTransform) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) GameObject val = mainAssetBundle.LoadAsset<GameObject>(resourceName); val.AddComponent<DestroyOnTimer>().duration = 12f; val.AddComponent<NetworkIdentity>(); val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2; EffectComponent val2 = val.AddComponent<EffectComponent>(); val2.applyScale = false; val2.effectIndex = (EffectIndex)(-1); val2.parentToReferencedTransform = parentToTransform; val2.positionAtReferencedTransform = true; val2.soundName = soundName; AddNewEffectDef(val, soundName); return val; } internal static void AddNewEffectDef(GameObject effectPrefab) { AddNewEffectDef(effectPrefab, ""); } internal static void AddNewEffectDef(GameObject effectPrefab, string soundName) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown EffectDef val = new EffectDef(); val.prefab = effectPrefab; val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>(); val.prefabName = ((Object)effectPrefab).name; val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>(); val.spawnSoundEventName = soundName; effectDefs.Add(val); } public static Material CreateMaterial(string materialName, float emission, Color emissionColor, float normalStrength) { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)commandoMat)) { commandoMat = Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<CharacterModel>().baseRendererInfos[0].defaultMaterial; } Material val = Object.Instantiate<Material>(commandoMat); Material val2 = mainAssetBundle.LoadAsset<Material>(materialName); if (!Object.op_Implicit((Object)(object)val2)) { return commandoMat; } ((Object)val).name = materialName; val.SetColor("_Color", val2.GetColor("_Color")); val.SetTexture("_MainTex", val2.GetTexture("_MainTex")); val.SetColor("_EmColor", emissionColor); val.SetFloat("_EmPower", emission); val.SetTexture("_EmTex", val2.GetTexture("_EmissionMap")); val.SetFloat("_NormalStrength", normalStrength); return val; } public static Material CreateMaterial(string materialName) { return CreateMaterial(materialName, 0f); } public static Material CreateMaterial(string materialName, float emission) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) return CreateMaterial(materialName, emission, Color.black); } public static Material CreateMaterial(string materialName, float emission, Color emissionColor) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) return CreateMaterial(materialName, emission, emissionColor, 0f); } } internal static class Helpers { internal const string agilePrefix = "<style=cIsUtility>Agile.</style> "; internal static string ScepterDescription(string desc) { return "\n<color=#d299ff>SCEPTER: " + desc + "</color>"; } } internal static class ItemDisplays { private static Dictionary<string, GameObject> itemDisplayPrefabs = new Dictionary<string, GameObject>(); internal static void PopulateDisplays() { PopulateFromBody("Commando"); PopulateFromBody("Croco"); } private static void PopulateFromBody(string bodyName) { ItemDisplayRuleSet itemDisplayRuleSet = ((Component)Resources.Load<GameObject>("Prefabs/CharacterBodies/" + bodyName + "Body").GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>().itemDisplayRuleSet; KeyAssetRuleGroup[] keyAssetRuleGroups = itemDisplayRuleSet.keyAssetRuleGroups; for (int i = 0; i < keyAssetRuleGroups.Length; i++) { ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules; for (int j = 0; j < rules.Length; j++) { GameObject followerPrefab = rules[j].followerPrefab; if (Object.op_Implicit((Object)(object)followerPrefab)) { string key = ((Object)followerPrefab).name?.ToLower(); if (!itemDisplayPrefabs.ContainsKey(key)) { itemDisplayPrefabs[key] = followerPrefab; } } } } } internal static GameObject LoadDisplay(string name) { if (itemDisplayPrefabs.ContainsKey(name.ToLower()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLower()])) { return itemDisplayPrefabs[name.ToLower()]; } return null; } } internal static class NetMessages { public class SyncLifeSteal : INetMessage, ISerializableObject { private NetworkInstanceId netId; private float healAmount; public SyncLifeSteal() { } public SyncLifeSteal(NetworkInstanceId netId_, float healAmount_) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) netId = netId_; healAmount = healAmount_; } public void Serialize(NetworkWriter writer) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) writer.Write(netId); writer.Write(healAmount); } public void Deserialize(NetworkReader reader) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) netId = reader.ReadNetworkId(); healAmount = reader.ReadSingle(); } public void OnReceived() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active) { GameObject val = Util.FindNetworkObject(netId); if (!Object.op_Implicit((Object)(object)val)) { Log.Warning("SyncLifeSteal: bodyObject is null."); } else { val.GetComponent<HealthComponent>().Heal(healAmount, default(ProcChainMask), true); } } } } public static void RegisterNetworkMessages() { } } internal static class Prefabs { private static PhysicMaterial ragdollMaterial; internal static List<SurvivorDef> survivorDefinitions = new List<SurvivorDef>(); internal static List<GameObject> bodyPrefabs = new List<GameObject>(); internal static List<GameObject> masterPrefabs = new List<GameObject>(); internal static List<GameObject> projectilePrefabs = new List<GameObject>(); internal static void RegisterNewSurvivor(GameObject bodyPrefab, GameObject displayPrefab, string namePrefix, UnlockableDef unlockableDef) { string displayNameToken = "ROB_" + namePrefix + "_BODY_NAME"; string descriptionToken = "ROB_" + namePrefix + "_BODY_DESCRIPTION"; string outroFlavorToken = "ROB_" + namePrefix + "_BODY_OUTRO_FLAVOR"; string mainEndingEscapeFailureFlavorToken = "ROB_" + namePrefix + "_BODY_OUTRO_FAILURE"; SurvivorDef val = ScriptableObject.CreateInstance<SurvivorDef>(); val.bodyPrefab = bodyPrefab; val.displayPrefab = displayPrefab; val.displayNameToken = displayNameToken; val.descriptionToken = descriptionToken; val.outroFlavorToken = outroFlavorToken; val.mainEndingEscapeFailureFlavorToken = mainEndingEscapeFailureFlavorToken; val.desiredSortPosition = 100f; val.unlockableDef = unlockableDef; survivorDefinitions.Add(val); } internal static void RegisterNewSurvivor(GameObject bodyPrefab, GameObject displayPrefab, string namePrefix) { RegisterNewSurvivor(bodyPrefab, displayPrefab, namePrefix, null); } internal static GameObject CreateDisplayPrefab(string modelName, GameObject prefab) { GameObject val = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), modelName + "Prefab"); GameObject val2 = CreateModel(val, modelName); Transform val3 = SetupModel(val, val2.transform); val2.AddComponent<CharacterModel>().baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos; return val2.gameObject; } internal static GameObject CreatePrefab(string bodyName, string modelName, BodyInfo bodyInfo) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), bodyName); GameObject val2 = CreateModel(val, modelName); Transform val3 = SetupModel(val, val2.transform); CharacterBody component = val.GetComponent<CharacterBody>(); ((Object)component).name = bodyInfo.bodyName; component.baseNameToken = bodyInfo.bodyNameToken; component.subtitleNameToken = bodyInfo.subtitleNameToken; component.portraitIcon = bodyInfo.characterPortrait; component._defaultCrosshairPrefab = bodyInfo.crosshair; component.bodyColor = bodyInfo.bodyColor; component.bodyFlags = (BodyFlags)16; component.rootMotionInMainState = false; component.baseMaxHealth = bodyInfo.maxHealth; component.levelMaxHealth = bodyInfo.healthGrowth; component.baseRegen = bodyInfo.healthRegen; component.levelRegen = component.baseRegen * 0.2f; component.baseMaxShield = bodyInfo.shield; component.levelMaxShield = bodyInfo.shieldGrowth; component.baseMoveSpeed = bodyInfo.moveSpeed; component.levelMoveSpeed = bodyInfo.moveSpeedGrowth; component.baseAcceleration = bodyInfo.acceleration; component.baseJumpPower = bodyInfo.jumpPower; component.levelJumpPower = bodyInfo.jumpPowerGrowth; component.baseDamage = bodyInfo.damage; component.levelDamage = component.baseDamage * 0.2f; component.baseAttackSpeed = bodyInfo.attackSpeed; component.levelAttackSpeed = bodyInfo.attackSpeedGrowth; component.baseArmor = bodyInfo.armor; component.levelArmor = bodyInfo.armorGrowth; component.baseCrit = bodyInfo.crit; component.levelCrit = bodyInfo.critGrowth; component.baseJumpCount = bodyInfo.jumpCount; component.sprintingSpeedMultiplier = 1.45f; component.hideCrosshair = false; component.aimOriginTransform = val3.Find("AimOrigin"); component.hullClassification = (HullClassification)0; component.preferredPodPrefab = bodyInfo.podPrefab; component.isChampion = false; SetupCharacterDirection(val, val3, val2.transform); SetupCameraTargetParams(val); SetupModelLocator(val, val3, val2.transform); SetupRigidbody(val); SetupCapsuleCollider(val); SetupMainHurtbox(val, val2); SetupFootstepController(val2); SetupRagdoll(val2); SetupAimAnimator(val, val2); bodyPrefabs.Add(val); return val; } internal static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy) { GameObject val = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true); val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab; masterPrefabs.Add(val); } private static Transform SetupModel(GameObject prefab, Transform modelTransform) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("ModelBase"); val.transform.parent = prefab.transform; val.transform.localPosition = new Vector3(0f, -4.92f, 0f); val.transform.localRotation = Quaternion.identity; val.transform.localScale = new Vector3(1f, 1f, 1f); GameObject val2 = new GameObject("CameraPivot"); val2.transform.parent = val.transform; val2.transform.localPosition = new Vector3(0f, 2.5f, 0f); val2.transform.localRotation = Quaternion.identity; val2.transform.localScale = Vector3.one; GameObject val3 = new GameObject("AimOrigin"); val3.transform.parent = val.transform; val3.transform.localPosition = new Vector3(0f, 8f, 0f); val3.transform.localRotation = Quaternion.identity; val3.transform.localScale = Vector3.one; prefab.GetComponent<CharacterBody>().aimOriginTransform = val3.transform; modelTransform.parent = val.transform; modelTransform.localPosition = Vector3.zero; modelTransform.localRotation = Quaternion.identity; return val.transform; } private static GameObject CreateModel(GameObject main, string modelName) { Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("ModelBase")).gameObject); Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("CameraPivot")).gameObject); Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("AimOrigin")).gameObject); if ((Object)(object)GoliraAssets.mainAssetBundle.LoadAsset<GameObject>(modelName) == (Object)null) { Log.Error("Trying to load a null model- check to see if the name in your code matches the name of the object in Unity"); return null; } return Object.Instantiate<GameObject>(GoliraAssets.mainAssetBundle.LoadAsset<GameObject>(modelName)); } internal static void SetupCharacterModel(GameObject prefab, CustomRendererInfo[] rendererInfo, int mainRendererIndex) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) CharacterModel val = ((Component)prefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>(); ChildLocator component = ((Component)val).GetComponent<ChildLocator>(); val.body = prefab.GetComponent<CharacterBody>(); List<RendererInfo> list = new List<RendererInfo>(); for (int i = 0; i < rendererInfo.Length; i++) { list.Add(new RendererInfo { renderer = ((Component)component.FindChild(rendererInfo[i].childName)).GetComponent<Renderer>(), defaultMaterial = rendererInfo[i].material, ignoreOverlays = rendererInfo[i].ignoreOverlays, defaultShadowCastingMode = (ShadowCastingMode)1 }); } val.baseRendererInfos = list.ToArray(); val.autoPopulateLightInfos = true; val.invisibilityCount = 0; val.mainSkinnedMeshRenderer = ((Component)val.baseRendererInfos[mainRendererIndex].renderer).GetComponent<SkinnedMeshRenderer>(); } private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { CharacterDirection component = prefab.GetComponent<CharacterDirection>(); component.targetTransform = modelBaseTransform; component.overrideAnimatorForwardTransform = null; component.rootMotionAccumulator = null; component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>(); component.driveFromRootRotation = false; component.turnSpeed = 720f; } private static void SetupCameraTargetParams(GameObject prefab) { CameraTargetParams component = prefab.GetComponent<CameraTargetParams>(); component.cameraParams = Resources.Load<GameObject>("Prefabs/CharacterBodies/MercBody").GetComponent<CameraTargetParams>().cameraParams; component.cameraPivotTransform = prefab.transform.Find("ModelBase").Find("CameraPivot"); } private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { ModelLocator component = prefab.GetComponent<ModelLocator>(); component.modelTransform = modelTransform; component.modelBaseTransform = modelBaseTransform; } private static void SetupRigidbody(GameObject prefab) { Rigidbody component = prefab.GetComponent<Rigidbody>(); component.mass = 100f; } private static void SetupCapsuleCollider(GameObject prefab) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) CapsuleCollider component = prefab.GetComponent<CapsuleCollider>(); component.center = new Vector3(0f, 0f, 0f); component.radius = 0.5f; component.height = 1.82f; component.direction = 1; } private static void SetupMainHurtbox(GameObject prefab, GameObject model) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) HurtBoxGroup val = model.AddComponent<HurtBoxGroup>(); ChildLocator component = model.GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)component.FindChild("MainHurtbox"))) { Log.Error("Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator component called 'MainHurtbox'"); return; } HurtBox val2 = ((Component)component.FindChild("MainHurtbox")).gameObject.AddComponent<HurtBox>(); ((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal; val2.healthComponent = prefab.GetComponent<HealthComponent>(); val2.isBullseye = true; val2.damageModifier = (DamageModifier)0; val2.hurtBoxGroup = val; val2.indexInGroup = 0; val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val2 }; val.mainHurtBox = val2; val.bullseyeCount = 1; } private static void SetupFootstepController(GameObject model) { FootstepHandler val = model.AddComponent<FootstepHandler>(); val.baseFootstepString = "Play_player_footstep"; val.sprintFootstepOverrideString = ""; val.enableFootstepDust = true; val.footstepDustPrefab = Resources.Load<GameObject>("Prefabs/GenericFootstepDust"); } private static void SetupRagdoll(GameObject model) { RagdollController component = model.GetComponent<RagdollController>(); if (!Object.op_Implicit((Object)(object)component)) { return; } if ((Object)(object)ragdollMaterial == (Object)null) { ragdollMaterial = ((Component)Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material; } Transform[] bones = component.bones; foreach (Transform val in bones) { if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal; Collider component2 = ((Component)val).GetComponent<Collider>(); if (Object.op_Implicit((Object)(object)component2)) { component2.material = ragdollMaterial; component2.sharedMaterial = ragdollMaterial; } } } } private static void SetupAimAnimator(GameObject prefab, GameObject model) { AimAnimator val = model.AddComponent<AimAnimator>(); val.directionComponent = prefab.GetComponent<CharacterDirection>(); val.pitchRangeMax = 60f; val.pitchRangeMin = -60f; val.yawRangeMin = -80f; val.yawRangeMax = 80f; val.pitchGiveupRange = 30f; val.yawGiveupRange = 10f; val.giveupDuration = 3f; val.inputBank = prefab.GetComponent<InputBankTest>(); } internal static void SetupHitbox(GameObject prefab, Transform hitboxTransform, string hitboxName) { HitBoxGroup val = prefab.AddComponent<HitBoxGroup>(); HitBox val2 = ((Component)hitboxTransform).gameObject.AddComponent<HitBox>(); ((Component)hitboxTransform).gameObject.layer = LayerIndex.projectile.intVal; val.hitBoxes = (HitBox[])(object)new HitBox[1] { val2 }; val.groupName = hitboxName; } } internal static class Projectiles { public static GameObject shockwave; public static GameObject blastProjectile; public static GameObject blastProjectileGhost; internal static void RegisterProjectiles() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) shockwave = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/BrotherSunderWave.prefab").WaitForCompletion(), "MechorillaShockwave", true); ((Component)shockwave.transform.GetChild(0)).transform.localScale = new Vector3(10f, 1.5f, 1f); shockwave.GetComponent<ProjectileCharacterController>().lifetime = 2f; shockwave.GetComponent<ProjectileDamage>().damageType = DamageTypeCombo.op_Implicit((DamageType)131072); GameObject val = CreateGhostPrefab("MechorillaShockwaveGhost"); val.AddComponent<FuckShitThisIsBad>(); shockwave.GetComponent<ProjectileController>().ghostPrefab = val; Prefabs.projectilePrefabs.Add(shockwave); blastProjectile = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Captain/CaptainAirstrikeProjectile1.prefab").WaitForCompletion(), "MechorillaBlastProjectile", true); blastProjectileGhost = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Captain/CaptainAirstrikeGhost1.prefab").WaitForCompletion(), "MechorillaBlastProjectileGhost", true); ((Renderer)((Component)blastProjectileGhost.transform.Find("Expander").Find("Sphere, Inner Expanding")).GetComponent<MeshRenderer>()).material = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/matTeamAreaIndicatorIntersectionMonster.mat").WaitForCompletion(); blastProjectile.GetComponent<ProjectileImpactExplosion>().impactEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Lightning/LightningStrikeImpact.prefab").WaitForCompletion(); blastProjectile.GetComponent<ProjectileController>().ghostPrefab = blastProjectileGhost; Prefabs.projectilePrefabs.Add(blastProjectile); } private static void InitializeImpactExplosion(ProjectileImpactExplosion projectileImpactExplosion) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) ((ProjectileExplosion)projectileImpactExplosion).blastDamageCoefficient = 1f; ((ProjectileExplosion)projectileImpactExplosion).blastProcCoefficient = 1f; ((ProjectileExplosion)projectileImpactExplosion).blastRadius = 1f; ((ProjectileExplosion)projectileImpactExplosion).bonusBlastForce = Vector3.zero; ((ProjectileExplosion)projectileImpactExplosion).childrenCount = 0; ((ProjectileExplosion)projectileImpactExplosion).childrenDamageCoefficient = 0f; ((ProjectileExplosion)projectileImpactExplosion).childrenProjectilePrefab = null; projectileImpactExplosion.destroyOnEnemy = false; projectileImpactExplosion.destroyOnWorld = false; ((ProjectileExplosion)projectileImpactExplosion).explosionSoundString = ""; ((ProjectileExplosion)projectileImpactExplosion).falloffModel = (FalloffModel)0; ((ProjectileExplosion)projectileImpactExplosion).fireChildren = false; projectileImpactExplosion.impactEffect = null; projectileImpactExplosion.lifetime = 0f; projectileImpactExplosion.lifetimeAfterImpact = 0f; projectileImpactExplosion.lifetimeExpiredSoundString = ""; projectileImpactExplosion.lifetimeRandomOffset = 0f; projectileImpactExplosion.offsetForLifetimeExpiredSound = 0f; projectileImpactExplosion.timerAfterImpact = false; ((Component)projectileImpactExplosion).GetComponent<ProjectileDamage>().damageType = DamageTypeCombo.op_Implicit((DamageType)0); } private static GameObject CreateGhostPrefab(string ghostName) { GameObject val = GoliraAssets.mainAssetBundle.LoadAsset<GameObject>(ghostName); val.AddComponent<NetworkIdentity>(); val.AddComponent<ProjectileGhostController>(); GoliraAssets.ConvertAllRenderersToHopooShader(val); return val; } private static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName) { return PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/Projectiles/" + prefabName), newPrefabName); } } internal static class Skills { internal static List<SkillFamily> skillFamilies = new List<SkillFamily>(); internal static List<SkillDef> skillDefs = new List<SkillDef>(); public static void CreateSkillFamilies(GameObject targetPrefab, int families = 15, bool destroyExisting = true) { if (destroyExisting) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>(); foreach (GenericSkill val in componentsInChildren) { Object.DestroyImmediate((Object)(object)val); } } SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); if (((uint)families & (true ? 1u : 0u)) != 0) { component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); } if (((uint)families & 2u) != 0) { component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); } if (((uint)families & 4u) != 0) { component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); } if (((uint)families & 8u) != 0) { component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { GenericSkill val = targetPrefab.AddComponent<GenericSkill>(); val.skillName = familyName; val.hideInCharacterSelect = hidden; SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); ((Object)val2).name = ((Object)targetPrefab).name + familyName + "Family"; val2.variants = (Variant[])(object)new Variant[0]; val._skillFamily = val2; skillFamilies.Add(val2); return val; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo) { return Skills.CreateSkillDef<SkillDef>(skillDefInfo); } public static T CreateSkillDef<T>(SkillDefInfo skillDefInfo) where T : SkillDef { T val = ScriptableObject.CreateInstance<T>(); popuplateSKillDef(skillDefInfo, (SkillDef)(object)val); skillDefs.Add((SkillDef)(object)val); return val; } private static void popuplateSKillDef(SkillDefInfo skillDefInfo, SkillDef skillDef) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) skillDef.skillName = skillDefInfo.skillName; ((Object)skillDef).name = skillDefInfo.skillName; skillDef.skillNameToken = skillDefInfo.skillNameToken; skillDef.skillDescriptionToken = skillDefInfo.skillDescriptionToken; skillDef.icon = skillDefInfo.skillIcon; skillDef.activationState = skillDefInfo.activationState; skillDef.activationStateMachineName = skillDefInfo.activationStateMachineName; skillDef.baseMaxStock = skillDefInfo.baseMaxStock; skillDef.baseRechargeInterval = skillDefInfo.baseRechargeInterval; skillDef.beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd; skillDef.canceledFromSprinting = skillDefInfo.canceledFromSprinting; skillDef.forceSprintDuringState = skillDefInfo.forceSprintDuringState; skillDef.fullRestockOnAssign = skillDefInfo.fullRestockOnAssign; skillDef.interruptPriority = skillDefInfo.interruptPriority; skillDef.resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse; skillDef.isCombatSkill = skillDefInfo.isCombatSkill; skillDef.mustKeyPress = skillDefInfo.mustKeyPress; skillDef.cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation; skillDef.rechargeStock = skillDefInfo.rechargeStock; skillDef.requiredStock = skillDefInfo.requiredStock; skillDef.stockToConsume = skillDefInfo.stockToConsume; skillDef.keywordTokens = skillDefInfo.keywordTokens; } internal static SkillDef CreatePrimarySkillDef(SerializableEntityStateType state, string stateMachine, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, bool agile) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) SkillDefInfo skillDefInfo = new SkillDefInfo(skillNameToken, skillNameToken, skillDescriptionToken, skillIcon, state, stateMachine, agile); return CreateSkillDef(skillDefInfo); } } public static class Skins { public static SkinDef CreateSkinDef(string skinName, Sprite skinIcon, RendererInfo[] rendererInfos, SkinnedMeshRenderer mainRenderer, GameObject root) { return CreateSkinDef(skinName, skinIcon, rendererInfos, mainRenderer, root, null); } public static SkinDef CreateSkinDef(string skinName, Sprite skinIcon, RendererInfo[] rendererInfos, SkinnedMeshRenderer mainRenderer, GameObject root, UnlockableDef unlockableDef) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) SkinDefInfo val = default(SkinDefInfo); val.BaseSkins = Array.Empty<SkinDef>(); val.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val.Icon = skinIcon; val.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; val.Name = skinName; val.NameToken = skinName; val.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val.RendererInfos = rendererInfos; val.RootObject = root; val.UnlockableDef = unlockableDef; SkinDefInfo val2 = val; return LoadoutAPI.CreateNewSkinDef(val2); } } public static class States { internal static List<Type> entityStates = new List<Type>(); internal static void AddSkill(Type t) { entityStates.Add(t); } public static void RegisterStates() { AddSkill(typeof(DeathState)); AddSkill(typeof(GroundSmash)); AddSkill(typeof(GroundSmashQuick)); AddSkill(typeof(JumpState)); AddSkill(typeof(MainState)); AddSkill(typeof(SpawnState)); AddSkill(typeof(SweepingBeam)); AddSkill(typeof(EndBlasts)); AddSkill(typeof(FireBlasts)); AddSkill(typeof(PrepBlasts)); } } internal static class Tokens { internal static void AddTokens() { string text = "ROB_MECHORILLA_BODY_"; string text2 = "The Steel Mechorilla is a big guy.<color=#CCD3E0>" + Environment.NewLine + Environment.NewLine; text2 = text2 + "< ! > This 'character' is not viable." + Environment.NewLine + Environment.NewLine; text2 = text2 + "< ! > He genuinely is not fun." + Environment.NewLine + Environment.NewLine; text2 = text2 + "< ! > Don't play this expecting to have a good time." + Environment.NewLine + Environment.NewLine; text2 = text2 + "< ! > Thank you." + Environment.NewLine + Environment.NewLine; string text3 = "..and so it left, leaving irreparable damage in its wake."; string text4 = "..and so it vanished, returning to its eternal slumber."; string text5 = "A construction Chimera designed to destroy the old Chimera Lab to make way for a new building. Seems to have gotten lost in transit at some point and went berserk as a result."; LanguageAPI.Add(text + "NAME", "Steel Mechorilla"); LanguageAPI.Add(text + "DESCRIPTION", text2); LanguageAPI.Add(text + "SUBTITLE", "Mechanical Chimera"); LanguageAPI.Add(text + "LORE", text5); LanguageAPI.Add(text + "OUTRO_FLAVOR", text3); LanguageAPI.Add(text + "OUTRO_FAILURE", text4); LanguageAPI.Add(text + "DEFAULT_SKIN_NAME", "Default"); LanguageAPI.Add(text + "MONSOON_SKIN_NAME", "Gorilla"); LanguageAPI.Add(text + "PRIMARY_GRAB_NAME", "Slam"); LanguageAPI.Add(text + "PRIMARY_GRAB_DESCRIPTION", $"Slam the ground in front for <style=cIsDamage>{150f}% damage</style>."); LanguageAPI.Add(text + "SECONDARY_GROUNDSMASH_NAME", "Ground Smash"); LanguageAPI.Add(text + "SECONDARY_GROUNDSMASH_DESCRIPTION", $"Smash the ground with all your might, sending forth two <style=cIsDamage>shockwaves</style> along the ground that deal <style=cIsDamage>{250f}% damage</style>."); LanguageAPI.Add(text + "UTILITY_SWEEPINGBEAM_NAME", "Sweeping Beam"); LanguageAPI.Add(text + "UTILITY_SWEEPINGBEAM_DESCRIPTION", "Fire a sweeping laser beam in front."); LanguageAPI.Add(text + "SPECIAL_BLAST_NAME", "Blast"); LanguageAPI.Add(text + "SPECIAL_BLAST_DESCRIPTION", $"Fire a barrage of aerial blasts for <style=cIsDamage>{500f}% damage</style> each."); LanguageAPI.Add(text + "MONSOONUNLOCKABLE_UNLOCKABLE_NAME", "Mechorilla: Mastery"); LanguageAPI.Add(text + "MONSOONUNLOCKABLE_ACHIEVEMENT_NAME", "Mechorilla: Mastery"); LanguageAPI.Add(text + "MONSOONUNLOCKABLE_ACHIEVEMENT_DESC", "As Steel Mechorilla, beat the game or obliterate on Monsoon."); } } } namespace SteelMechorilla.Modules.Enemies { internal class Mechorilla { internal static Mechorilla instance; internal static GameObject characterPrefab; internal static GameObject survivorPrefab; internal static GameObject displayPrefab; internal static GameObject bossMaster; internal static GameObject umbraMaster; internal static ConfigEntry<bool> characterEnabled; internal static ConfigEntry<bool> enemyEnabled; internal static ConfigEntry<int> minimumStageCount; internal static ConfigEntry<int> spawnCost; public const string bodyName = "MechorillaBody"; public static int bodyRendererIndex; internal static ItemDisplayRuleSet itemDisplayRuleSet; internal static List<KeyAssetRuleGroup> itemDisplayRules; internal static UnlockableDef masteryUnlockableDef; internal void CreateCharacter() { instance = this; enemyEnabled = Config.EnemyEnableConfig("Steel Mechorilla"); characterEnabled = Config.CharacterEnableConfig("Steel Mechorilla (Playable)"); if (enemyEnabled.Value || characterEnabled.Value) { if (characterEnabled.Value) { masteryUnlockableDef = UnlockableAPI.AddUnlockable<MasteryAchievement>((Type)null, (UnlockableDef)null); } characterPrefab = CreateBodyPrefab(isPlayer: false); survivorPrefab = CreateBodyPrefab(isPlayer: true); CharacterBody component = survivorPrefab.GetComponent<CharacterBody>(); component.baseMaxHealth = 480f; component.levelMaxHealth = 144f; displayPrefab = Prefabs.CreateDisplayPrefab("MechorillaDisplay", characterPrefab); if (characterEnabled.Value) { Prefabs.RegisterNewSurvivor(survivorPrefab, displayPrefab, "MECHORILLA"); } bossMaster = CreateMaster(characterPrefab, "MechorillaMaster"); umbraMaster = CreateMaster(survivorPrefab, "MechorillaMonsterMaster"); if (enemyEnabled.Value) { CreateSpawnCard(); } } Hook(); } private static GameObject CreateBodyPrefab(bool isPlayer) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) string text = "MechorillaBody"; if (isPlayer) { text = "MechorillaPlayerBody"; } string characterName = "Mechorilla"; if (isPlayer) { characterName = "MechorillaPlayer"; } GameObject val = Prefabs.CreatePrefab(text, "mdlMechorilla", new BodyInfo { armor = 20f, armorGrowth = 0f, bodyName = text, bodyNameToken = "ROB_MECHORILLA_BODY_NAME", bodyColor = Color.grey, characterPortrait = GoliraAssets.LoadCharacterIcon(characterName), crosshair = GoliraAssets.LoadCrosshair("SimpleDot"), damage = 40f, healthGrowth = 630f, healthRegen = 0f, jumpCount = 1, maxHealth = 2100f, subtitleNameToken = "ROB_MECHORILLA_BODY_SUBTITLE", podPrefab = null, moveSpeed = 6f, jumpPower = 35f, attackSpeed = 2f }); CharacterBody component = val.GetComponent<CharacterBody>(); component.hideCrosshair = true; component.hullClassification = (HullClassification)1; component.bodyFlags = (BodyFlags)0; component.isChampion = true; component.preferredInitialStateType = new SerializableEntityStateType(typeof(SpawnState)); CharacterMotor component2 = val.GetComponent<CharacterMotor>(); component2.mass = 10000f; SfxLocator component3 = val.GetComponent<SfxLocator>(); component3.barkSound = ""; component3.landingSound = "Play_gravekeeper_land"; component3.deathSound = ""; component3.fallDamageSound = ""; FootstepHandler componentInChildren = val.GetComponentInChildren<FootstepHandler>(); componentInChildren.footstepDustPrefab = Resources.Load<GameObject>("Prefabs/GenericHugeFootstepDust"); componentInChildren.baseFootstepString = "Play_moonBrother_step"; componentInChildren.sprintFootstepOverrideString = "Play_moonBrother_sprint"; CharacterCameraParams defaultCameraParams = CameraParams.defaultCameraParams; val.AddComponent<Hahahahahahaha>(); CharacterDirection component4 = val.GetComponent<CharacterDirection>(); component4.turnSpeed = 135f; Interactor component5 = val.GetComponent<Interactor>(); component5.maxInteractionDistance = 8f; val.GetComponent<CameraTargetParams>().cameraParams = defaultCameraParams; val.GetComponent<EntityStateMachine>().mainStateType = new SerializableEntityStateType(typeof(MainState)); Type type = (isPlayer ? typeof(SpawnTeleporterState) : typeof(SpawnState)); val.GetComponent<EntityStateMachine>().initialStateType = new SerializableEntityStateType(type); val.GetComponent<CharacterDeathBehavior>().deathState = new SerializableEntityStateType(typeof(DeathState)); val.GetComponentInChildren<ModelLocator>().normalizeToFloor = false; Object.Destroy((Object)(object)val.GetComponent<SetStateOnHurt>()); if (!isPlayer) { DeathRewards val2 = val.AddComponent<DeathRewards>(); val2.logUnlockableDef = Resources.Load<UnlockableDef>("UnlockableDefs/Logs.Parent.0"); val2.bossPickup = new SerializablePickupIndex { pickupName = "ItemIndex.Pearl" }; } Material material = GoliraAssets.CreateMaterial("matMechorilla", 5f, Color.white); bodyRendererIndex = 0; Prefabs.SetupCharacterModel(val, new CustomRendererInfo[1] { new CustomRendererInfo { childName = "Model", material = material } }, bodyRendererIndex); CreateHitboxes(val); SetupHurtboxes(val); CreateSkills(val); CreateSkins(val); InitializeItemDisplays(val); return val; } private static void CreateSpawnCard() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0068: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Expected O, but got Unknown //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Expected O, but got Unknown //IL_0124: Unknown result type (might be due to inval