using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TeleporterBeam")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TeleporterBeam")]
[assembly: AssemblyTitle("TeleporterBeam")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TeleporterBeam;
[BepInPlugin("com.rob.TeleporterBeam", "TeleporterBeam", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string MODUID = "com.rob.TeleporterBeam";
public static GameObject beamPrefab;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
beamPrefab = PrefabAPI.InstantiateClone(((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/arena/ArenaMissionController.prefab").WaitForCompletion().transform.Find("NullSafeZone (1)/BuiltInEffects/WardOn")).gameObject, "RobTeleporterBeam");
Material val = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/matGlowPaintSmall.mat").WaitForCompletion());
val.SetColor("_TintColor", Color.green);
((Renderer)((Component)beamPrefab.transform.Find("Beam")).gameObject.GetComponent<ParticleSystemRenderer>()).material = val;
TeleporterInteraction.Awake += new hook_Awake(TeleporterInteraction_Awake);
TeleporterInteraction.OnInteractionBegin += new hook_OnInteractionBegin(TeleporterInteraction_OnInteractionBegin);
}
private void TeleporterInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, TeleporterInteraction self, Interactor activator)
{
orig.Invoke(self, activator);
if (!((Object)(object)self != (Object)null))
{
return;
}
ModelLocator component = ((Component)self).GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
return;
}
Transform modelTransform = component.modelTransform;
if (Object.op_Implicit((Object)(object)modelTransform))
{
Transform val = modelTransform.Find("TeleporterBeam");
if (Object.op_Implicit((Object)(object)val))
{
((Component)val).gameObject.SetActive(false);
}
}
}
private void TeleporterInteraction_Awake(orig_Awake orig, TeleporterInteraction self)
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)self))
{
ModelLocator component = ((Component)self).GetComponent<ModelLocator>();
if (Object.op_Implicit((Object)(object)component))
{
Transform modelTransform = component.modelTransform;
if (Object.op_Implicit((Object)(object)modelTransform))
{
GameObject val = Object.Instantiate<GameObject>(beamPrefab);
val.SetActive(true);
((Object)val).name = "TeleporterBeam";
val.transform.parent = modelTransform;
val.transform.localPosition = new Vector3(0f, 0f, 0f);
val.transform.localRotation = Quaternion.Euler(new Vector3(90f, 0f, 0f));
}
}
}
orig.Invoke(self);
}
}