Tyranitar
Adds a new boss to the game, Tyranitar. Featuring a lore friendly version and now a custom boss item!
By rob_gaming
CHANGELOG
Changelog
1.2.3
- Fixed inflated spawn rate
1.2.2
- Hyper Beam now leaves a highly damaging trail of flame on the ground to deny the area the beam has been through
- Ancient Power's targeting line effect now cuts off if there's anything blocking LoS, alleviating potential confusion
1.2.1
- Ancient Power now generates rocks twice as fast
- Ancient Power rock damage: 200% > 300%
- Sandstorm prediction logic slightly tweaked
- Hyper Beam tracking speed increased EVEN MORE
- Default stage list config tweaked to only spawn on rocky stages
- Default director credit cost bumped up from 600 to 800 to match other tier 2 bosses
- Fixed elite displays, and also added all the newer ones from the DLCs
1.2.0
- Added boss item: King's Rock - Every 2 seconds, gain an orbiting rock that detonates on impact for 350% damage, up to a maximum of 3 rocks (+1 per stack)
- Tyranitar can now be killed with Trophy Hunter's Tricorn
- Ancient Power rock damage: 150% > 200%
- Ancient Power delay between each rock throw: 0.35s > 0.3s
- Ancient Power rock throw force: 160 > 170
- Hyper Beam tracking speed greatly increased
- Sandstorm damage per tick: 110% > 120%
- Sandstorm tracking is now predictive- this change is experimental and may be reverted
- ^^^got lots of feedback that the boss wasn't threatening enough. these changes may be overshooting so it's all subject to change still
1.1.1
- Fixed
1.1.0
- Updated for SOTS update
- Added Risk of Options support
- Added Lore Friendly config option that turns Tyranitar into a Great Basilisk
- Sandstorm damage over time reverted- it just had zero pressure after the nerf
- Sandstorm tracking improved
- Hyper Beam damage increased even more
- Hyper Beam turn speed increased- for its strongest move it was way too easy to walk out of fully unscathed
- Various animations updated
1.0.2
- Ancient Power charge up now scales with attack speed
- Sandstorm damage over time increased by roughly 30%
- Hyper Beam charge time: 3s > 2.5s
- Hyper Beam damage drastically increased, but only after the initial ticks
- Hyper Beam width increased
- Hyper Beam no longer goes through terrain
- Hyper Beam accuracy greatly improved, though turning is still slow
- Player Tyranitar now has health regen
1.0.1
- Readme and bugfix
1.0.0
- Initial Release