using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Plugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+28c724f615bf726b76d71576724f7b621cfab388")]
[assembly: AssemblyProduct("Plugin")]
[assembly: AssemblyTitle("Plugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Plugin
{
internal class CustomItems
{
[CompilerGenerated]
private static class <>O
{
public static StatHookEventHandler <0>__RecalculateStatsAPI_GetStatCoefficients;
}
public static ItemDef ItemAttackSpeedWithCrit;
private const float ATTACK_SPEED_PER_CRIT_CHANCE = 0.005f;
public static void Init()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
CreateItemAttackSpeedWithCrit();
object obj = <>O.<0>__RecalculateStatsAPI_GetStatCoefficients;
if (obj == null)
{
StatHookEventHandler val = RecalculateStatsAPI_GetStatCoefficients;
<>O.<0>__RecalculateStatsAPI_GetStatCoefficients = val;
obj = (object)val;
}
RecalculateStatsAPI.GetStatCoefficients += (StatHookEventHandler)obj;
}
public static void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
{
if (Object.op_Implicit((Object)(object)sender.inventory))
{
int itemCount = sender.inventory.GetItemCount(ItemAttackSpeedWithCrit);
if (itemCount > 0)
{
args.attackSpeedMultAdd += sender.crit * 0.005f;
}
}
}
private static void CreateItemAttackSpeedWithCrit()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
ItemDef val = new ItemDef();
((Object)val).name = "AttackSpeedWithCrit";
val._itemTierDef = null;
val.deprecatedTier = (ItemTier)5;
val.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
val.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
val.nameToken = "ITEM_ATTACKSPEED_WITH_CRIT_NAME";
val.pickupToken = "ITEM_ATTACKSPEED_WITH_CRIT_PICKUP";
val.descriptionToken = "ITEM_ATTACKSPEED_WITH_CRIT_DESC";
val.loreToken = "ITEM_ATTACKSPEED_WITH_CRIT_LORE";
ItemTag[] array = new ItemTag[5];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
val.tags = (ItemTag[])(object)array;
val.canRemove = false;
val.hidden = true;
ItemAttackSpeedWithCrit = val;
ItemDisplayRuleDict val2 = new ItemDisplayRuleDict((ItemDisplayRule[])null);
CustomItem val3 = new CustomItem(ItemAttackSpeedWithCrit, val2);
ItemAPI.Add(val3);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("royal.RailgunnerCritChancePassive", "RailgunnerCritChancePassive", "1.0.0")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "royal.RailgunnerCritChancePassive";
public const string PluginAuthor = "royal";
public const string PluginName = "RailgunnerCritChancePassive";
public const string PluginVersion = "1.0.0";
private Sprite LoadSpriteFromDisk()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "AtomStabilizer.png");
if (!File.Exists(text))
{
Log.Error("File not found at: " + text);
return null;
}
byte[] array = File.ReadAllBytes(text);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
}
Log.Error("Failed to load texture from image data.");
return null;
}
public void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Expected O, but got Unknown
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Expected O, but got Unknown
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
Log.Init(((BaseUnityPlugin)this).Logger);
CustomItems.Init();
GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Railgunner/RailgunnerBody.prefab").WaitForCompletion();
LanguageAPI.Add("RAILGUNNER_PASSIVE_CRITCHANCE_NAME", "Atom Stabilizer");
LanguageAPI.Add("RAILGUNNER_PASSIVE_CRITCHANCE_DESCRIPTION", "Can gain <style=cIsDamage>Critical Strike Chance</style>. Gain <style=cIsDamage>0.5% attack speed</style> for every 1% <style=cIsDamage>Critical Strike Chance</style>.");
PassiveItemSkillDef val2 = ScriptableObject.CreateInstance<PassiveItemSkillDef>();
val2.passiveItem = CustomItems.ItemAttackSpeedWithCrit;
((SkillDef)val2).icon = LoadSpriteFromDisk();
((SkillDef)val2).skillDescriptionToken = "RAILGUNNER_PASSIVE_CRITCHANCE_DESCRIPTION";
((SkillDef)val2).skillName = "RAILGUNNER_PASSIVE_CRITCHANCE_NAME";
((SkillDef)val2).skillNameToken = "RAILGUNNER_PASSIVE_CRITCHANCE_NAME";
ContentAddition.AddSkillDef((SkillDef)(object)val2);
LanguageAPI.Add("RAILGUNNER_PASSIVE_NONE_NAME", "No Passive");
LanguageAPI.Add("RAILGUNNER_PASSIVE_NONE_DESCRIPTION", "Can gain <style=cIsDamage>Critical Strike Chance</style>.");
PassiveItemSkillDef val3 = ScriptableObject.CreateInstance<PassiveItemSkillDef>();
val3.passiveItem = null;
((SkillDef)val3).icon = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/UI/texGenericSkillIcons.png").WaitForCompletion();
((SkillDef)val3).skillDescriptionToken = "RAILGUNNER_PASSIVE_NONE_DESCRIPTION";
((SkillDef)val3).skillName = "RAILGUNNER_PASSIVE_NONE_NAME";
((SkillDef)val3).skillNameToken = "RAILGUNNER_PASSIVE_NONE_NAME";
ContentAddition.AddSkillDef((SkillDef)(object)val3);
GenericSkill[] componentsInChildren = val.GetComponentsInChildren<GenericSkill>();
foreach (GenericSkill val4 in componentsInChildren)
{
if (((Object)val4._skillFamily).name.Contains("Passive"))
{
SkillFamily skillFamily = val4._skillFamily;
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 2);
Variant[] variants = skillFamily.variants;
int num = variants.Length - 2;
Variant val5 = new Variant
{
skillDef = (SkillDef)(object)val2
};
((Variant)(ref val5)).viewableNode = new Node(((SkillDef)val2).skillNameToken, false, (Node)null);
variants[num] = val5;
Variant[] variants2 = skillFamily.variants;
int num2 = variants2.Length - 1;
val5 = new Variant
{
skillDef = (SkillDef)(object)val3
};
((Variant)(ref val5)).viewableNode = new Node(((SkillDef)val3).skillNameToken, false, (Node)null);
variants2[num2] = val5;
}
}
}
}
}