Decompiled source of RailgunnerCritChancePassive v1.0.0

plugins/RailgunnerCritChancePassive/Plugin.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Plugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+28c724f615bf726b76d71576724f7b621cfab388")]
[assembly: AssemblyProduct("Plugin")]
[assembly: AssemblyTitle("Plugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Plugin
{
	internal class CustomItems
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static StatHookEventHandler <0>__RecalculateStatsAPI_GetStatCoefficients;
		}

		public static ItemDef ItemAttackSpeedWithCrit;

		private const float ATTACK_SPEED_PER_CRIT_CHANCE = 0.005f;

		public static void Init()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			CreateItemAttackSpeedWithCrit();
			object obj = <>O.<0>__RecalculateStatsAPI_GetStatCoefficients;
			if (obj == null)
			{
				StatHookEventHandler val = RecalculateStatsAPI_GetStatCoefficients;
				<>O.<0>__RecalculateStatsAPI_GetStatCoefficients = val;
				obj = (object)val;
			}
			RecalculateStatsAPI.GetStatCoefficients += (StatHookEventHandler)obj;
		}

		public static void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (Object.op_Implicit((Object)(object)sender.inventory))
			{
				int itemCount = sender.inventory.GetItemCount(ItemAttackSpeedWithCrit);
				if (itemCount > 0)
				{
					args.attackSpeedMultAdd += sender.crit * 0.005f;
				}
			}
		}

		private static void CreateItemAttackSpeedWithCrit()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			ItemDef val = new ItemDef();
			((Object)val).name = "AttackSpeedWithCrit";
			val._itemTierDef = null;
			val.deprecatedTier = (ItemTier)5;
			val.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
			val.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
			val.nameToken = "ITEM_ATTACKSPEED_WITH_CRIT_NAME";
			val.pickupToken = "ITEM_ATTACKSPEED_WITH_CRIT_PICKUP";
			val.descriptionToken = "ITEM_ATTACKSPEED_WITH_CRIT_DESC";
			val.loreToken = "ITEM_ATTACKSPEED_WITH_CRIT_LORE";
			ItemTag[] array = new ItemTag[5];
			RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			val.tags = (ItemTag[])(object)array;
			val.canRemove = false;
			val.hidden = true;
			ItemAttackSpeedWithCrit = val;
			ItemDisplayRuleDict val2 = new ItemDisplayRuleDict((ItemDisplayRule[])null);
			CustomItem val3 = new CustomItem(ItemAttackSpeedWithCrit, val2);
			ItemAPI.Add(val3);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("royal.RailgunnerCritChancePassive", "RailgunnerCritChancePassive", "1.0.0")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "royal.RailgunnerCritChancePassive";

		public const string PluginAuthor = "royal";

		public const string PluginName = "RailgunnerCritChancePassive";

		public const string PluginVersion = "1.0.0";

		private Sprite LoadSpriteFromDisk()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "AtomStabilizer.png");
			if (!File.Exists(text))
			{
				Log.Error("File not found at: " + text);
				return null;
			}
			byte[] array = File.ReadAllBytes(text);
			Texture2D val = new Texture2D(2, 2);
			if (ImageConversion.LoadImage(val, array))
			{
				return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
			}
			Log.Error("Failed to load texture from image data.");
			return null;
		}

		public void Awake()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Expected O, but got Unknown
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Expected O, but got Unknown
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			Log.Init(((BaseUnityPlugin)this).Logger);
			CustomItems.Init();
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Railgunner/RailgunnerBody.prefab").WaitForCompletion();
			LanguageAPI.Add("RAILGUNNER_PASSIVE_CRITCHANCE_NAME", "Atom Stabilizer");
			LanguageAPI.Add("RAILGUNNER_PASSIVE_CRITCHANCE_DESCRIPTION", "Can gain <style=cIsDamage>Critical Strike Chance</style>. Gain <style=cIsDamage>0.5% attack speed</style> for every 1% <style=cIsDamage>Critical Strike Chance</style>.");
			PassiveItemSkillDef val2 = ScriptableObject.CreateInstance<PassiveItemSkillDef>();
			val2.passiveItem = CustomItems.ItemAttackSpeedWithCrit;
			((SkillDef)val2).icon = LoadSpriteFromDisk();
			((SkillDef)val2).skillDescriptionToken = "RAILGUNNER_PASSIVE_CRITCHANCE_DESCRIPTION";
			((SkillDef)val2).skillName = "RAILGUNNER_PASSIVE_CRITCHANCE_NAME";
			((SkillDef)val2).skillNameToken = "RAILGUNNER_PASSIVE_CRITCHANCE_NAME";
			ContentAddition.AddSkillDef((SkillDef)(object)val2);
			LanguageAPI.Add("RAILGUNNER_PASSIVE_NONE_NAME", "No Passive");
			LanguageAPI.Add("RAILGUNNER_PASSIVE_NONE_DESCRIPTION", "Can gain <style=cIsDamage>Critical Strike Chance</style>.");
			PassiveItemSkillDef val3 = ScriptableObject.CreateInstance<PassiveItemSkillDef>();
			val3.passiveItem = null;
			((SkillDef)val3).icon = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/UI/texGenericSkillIcons.png").WaitForCompletion();
			((SkillDef)val3).skillDescriptionToken = "RAILGUNNER_PASSIVE_NONE_DESCRIPTION";
			((SkillDef)val3).skillName = "RAILGUNNER_PASSIVE_NONE_NAME";
			((SkillDef)val3).skillNameToken = "RAILGUNNER_PASSIVE_NONE_NAME";
			ContentAddition.AddSkillDef((SkillDef)(object)val3);
			GenericSkill[] componentsInChildren = val.GetComponentsInChildren<GenericSkill>();
			foreach (GenericSkill val4 in componentsInChildren)
			{
				if (((Object)val4._skillFamily).name.Contains("Passive"))
				{
					SkillFamily skillFamily = val4._skillFamily;
					Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 2);
					Variant[] variants = skillFamily.variants;
					int num = variants.Length - 2;
					Variant val5 = new Variant
					{
						skillDef = (SkillDef)(object)val2
					};
					((Variant)(ref val5)).viewableNode = new Node(((SkillDef)val2).skillNameToken, false, (Node)null);
					variants[num] = val5;
					Variant[] variants2 = skillFamily.variants;
					int num2 = variants2.Length - 1;
					val5 = new Variant
					{
						skillDef = (SkillDef)(object)val3
					};
					((Variant)(ref val5)).viewableNode = new Node(((SkillDef)val3).skillNameToken, false, (Node)null);
					variants2[num2] = val5;
				}
			}
		}
	}
}