CHANGELOG

1.3.5

  • I'm angry that I have to make EntityState.Idle whitelisted

1.3.4

  • Fixed body name printing to be accurate

1.3.3

  • Removed some extra debug stuff
  • Made catalog lookups work a lil better

1.3.2

  • Update readme

1.3.1

  • Update changelog

1.3.0

  • Changes like everything. look around at the new settings.
  • Disable bodies
  • Disable entity states
  • disable entity states for a fixed duration
  • disable entity states for a duration found in a field within the state
  • uses IL hooks now
  • has a debug setting to help finding names of things

1.2.1

  • its rewind time

1.2.0

  • Fixed compat for BepinExPack's framerate fixes
  • Bump to 1.2 cuz i got lost in the sauce
  • Added Paladin Cruel Sun to sprint disabled custom list, along with updated instructions on how to use it.
  • Cached body and entity state machines for performance
  • Reworked update cycle to not be the worst thing ever written

1.1.1

  • Fixed compat for BepinExPack's framerate fixes

1.1.0

  • Added compat for BepinExPack's framerate fixes

1.0.9

  • Acrid M1/M2 fix

  • Config option for omnisprint, default as false.

1.0.8

  • False Son Laser fix

1.0.7

  • Actually implemented the custom state list

1.0.6

  • Fixed Mul-T powermode (ugh)
  • Some config updates for manually adding an sprint blocking entity state name
  • Sprinting crosshair disabler actually works (default returned to true. it IS useless huh...)

1.0.5

  • Fixed railgunner scope and void fiend laser getting instantly cancelled

1.0.4

  • Fixed Omnisprint

1.0.3

  • Default value of "Disable Sprinting Crosshair" changed to false. Its not useless :'(

1.0.2

  • Fixed log spam

1.0.0

  • First release