CHANGELOG
1.3.5
- I'm angry that I have to make EntityState.Idle whitelisted
1.3.4
- Fixed body name printing to be accurate
1.3.3
- Removed some extra debug stuff
- Made catalog lookups work a lil better
1.3.2
- Update readme
1.3.1
- Update changelog
1.3.0
- Changes like everything. look around at the new settings.
- Disable bodies
- Disable entity states
- disable entity states for a fixed duration
- disable entity states for a duration found in a field within the state
- uses IL hooks now
- has a debug setting to help finding names of things
1.2.1
- its rewind time
1.2.0
- Fixed compat for BepinExPack's framerate fixes
- Bump to 1.2 cuz i got lost in the sauce
- Added Paladin Cruel Sun to sprint disabled custom list, along with updated instructions on how to use it.
- Cached body and entity state machines for performance
- Reworked update cycle to not be the worst thing ever written
1.1.1
- Fixed compat for BepinExPack's framerate fixes
1.1.0
- Added compat for BepinExPack's framerate fixes
1.0.9
-
Acrid M1/M2 fix
-
Config option for omnisprint, default as false.
1.0.8
- False Son Laser fix
1.0.7
- Actually implemented the custom state list
1.0.6
- Fixed Mul-T powermode (ugh)
- Some config updates for manually adding an sprint blocking entity state name
- Sprinting crosshair disabler actually works (default returned to true. it IS useless huh...)
1.0.5
- Fixed railgunner scope and void fiend laser getting instantly cancelled
1.0.4
- Fixed Omnisprint
1.0.3
- Default value of "Disable Sprinting Crosshair" changed to false. Its not useless :'(
1.0.2
- Fixed log spam
1.0.0
- First release