Date uploaded | 5 days ago |
Version | 1.2.3 |
Download link | score-MiscFixes-1.2.3.zip |
Downloads | 28314 |
Dependency string | score-MiscFixes-1.2.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Misc Fixes
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Incompletable void seed bug
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Stage 1 Village PopulateScene exception when spawning drones with the wrong card type when devotion is enabled
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The dreadful Facepunch exception that can occur, which randomly prevented loading (3% bug)
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Fixes an unrecoverable error caused by having multiple event systems (thanks Bubbet)
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Fixed all the new Antler NREs
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Fixed the roulette check nre
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Lunar exploder error
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Equipment indicator error
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TetherVFXOrigin event nre
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CharacterMaster TrueKill error
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FogDamageController nre
Mod Specific stuff
- Hunk TVirus death error
- Hunk Urostep error
- Tyranitar King Rock error
- GoldenCoast chest interaction error
- Multiple CelestialWarTank errors
- Some "minor" optimizations
- Added optimization cfg setting, try it out!
- Rifter errors
CHANGELOG
1.2.5
- Goodbye tyranitar, no longer need fixing
1.2.4
- Goodbye hunk, no longer need fixing
1.2.3
- Goodbye rifter, no longer need fixing
1.2.2
- Skip call to DotController.GetDotDef from new Noxious Thorns that existed for the sole purpose of throwing index out of bounds exceptions...
- This was vanilla, probably some partially commented out code or something idk
1.2.1
- Fixed FreeItemOnLevelup hook
- Updated changelog for previous patch
1.2.0
Added a big group of changes, thanks to Chinchi
* EvisDash.FixedUpdate
- Merc eviserate no longer targets allies
* Duplicating.DropDroplet
- Printers use vfx again
* DetachParticleOnDestroyAndEndEmission.OnDisable
- Particle systems dont unparent inactive children
* PositionIndicator.UpdatePositions
- Position indicator NRE when hud is disabled
* Indicator.SetVisibleInternal
- IL only rewrite
* CrosshairOverrideBehavior.OnDestroy
- Collection modified error
* RuleChoiceController.FindNetworkUser
- Quit to menu event system nre
* RewiredIntegrationManager.RefreshJoystickAssignment
- No rewired input on quitout
* Frolic.TeleportAroundPlayer
- Handles teleport with no available nodes
* BurnEffectController.HandleDestroy
- Prevents engine call on destroyed object
* MeridianEventTriggerInteraction.Awake
- Fixes test state spam
* DamageIndicator.Awake
- Loads asset into the main menu camera's damageindicator
- Additionally added a ton of safeguards against calling server methods on client, instead of just letting those calls go through.
- Fixes sale star collider being incorrectly configured
Now onto my own fixes...
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Mods using the old TemporaryOverlay component will now properly initialize the new TempOverlayInstance
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Antler NREs are all gone now, sheesh
- ElusiveAntlersPickup.Start, CharacterBody.OnShardDestroyed, ElusiveAntlersPickup.FixedUpdate
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Mysterious RouletteChestController.Idle NRE
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Minionleash OnDisable NRE
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ProjectileController.Start nre without ghost
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ProcessGoldEvent nre
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FreeItemOnLevelUp called on obj with null inventory
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Vineorb onArrival
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BossGroup Ondefeated calling event with no run instance
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Remove light flicker thing cuz ss2 is good now.
- I still earn my keep by fixing the TetherVfxOrigin calling a null event.
- Also fixed the flashbang menu scene
- Thanks for continuing to boost my download count ily ss2 devs <3
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Made the Rifter fix actually fix Rifter
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Todo: update readme but euuuugh
1.1.3
- Forgot to make a hook actually do stuff
1.1.2
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Welcome Rifter to the club of mod fixes!
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Fixes a couple common errors
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Adjusts primary proc co-efficient to 1.0
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Fixed tether nre when invoking an event
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Tank: Fixed particles on genesis loop
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Tank: Enable overlays on renderers only if theyre enabled
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Updated readme to reflect all changes
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Added mod specific config options
1.1.1
- Tank utility gives fuel again
- Added new optimization config option for tank
- Tank no longer tanks fps hooray!
- Default is disabled in case of bugs.
1.1.0
- Fixed tank save bug hooray!
- Removed damage indicator "fix" because it broke stuff when it didnt break lol
1.0.9
- Fixed the stupid SceneDirector.PopulateScene exception that the new stage 1 has
- Why are they using the wrong spawn cards
- Why is the nullchecking so inconsistent
- Why
1.0.8
- Fixed the fix for Hunk TVirus
- Moved stuff around
1.0.7
- Added git repo
- Fixed damage indicator startup exception
1.0.6
- Actually fixed the previously mentioned CheesePlayerHandler error
1.0.5
- Fixed incompletable void seed bug
- Fixed GoldenCoast chest interaction error
- Fixed more CheesePlayerHandler errors
- Fixed Hunk Urostep
1.0.4
- Fixed Celestial War Tank duplicating crosshair bug
- Fixed Celestial War Tank CheesePlayerHandler spam on stage start
- Adjusted some metadata
1.0.3
- Corrected mistake made with the tyranitar rock fix
1.0.2
- Fixed Steamworks loading error
- Prevented (harmless) exception when loading without Hunk
1.0.1
- Fixed some more vanilla bugs
- Added mod specific fixes for Hunk and Tyranitar
1.0.0
- Initial release