
Date uploaded | 5 days ago |
Version | 1.3.3 |
Download link | score-MiscFixes-1.3.3.zip |
Downloads | 42915 |
Dependency string | score-MiscFixes-1.3.3 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Misc Fixes
- Added additional child locator entries to the Hud. These are difficult to find normally because they have no identifiable component attached.
- "UpperRightCluster"
- "BottomRightCluster"
- "UpperLeftCluster"
- "BottomCenterCluster"
- "LeftCluster"
- "RightCluster"
- "NotificationArea"
- "ScoreboardPanel"
- "SkillDisplayRoot"
- "BuffDisplayRoot"
- "InventoryDisplayRoot"
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Fixed 9 seperate possible NREs in CharacterBody_HandleDisableAllSkillsDebuff
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Fixes NRE when masterless bodies level up (TryGiveFreeUnlockWhenLevelUp)
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Fixes various NREs with VineOrb (dead target on arrival, null dotDef)
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Prevents an error when spawning some projectiles, probably because they lack a model
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Some temporary overlay bug
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Some ProcessGoldEvents error
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Fixes an NRE when leaving the stage with drones (MinionLeashBodyBehavior.OnDisable)
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Fixes any Antler NREs
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FogDamageController NRE
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Lunar exploder killed by void death error
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Fixes the roulette check NRE
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Fixes Gilded Coast chest interaction error
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Prevents Eviscerate from targetting allies
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Fixes the printer not using a VFX when printing the item
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Prevents pointless error spam when destroying some objects, e.g., killing a Stone Titan
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Fixes an error for objects that have null HurtBoxes (only seen it for the hanging mushrooms in Golden Dieback)
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Fixes Lemurian Eggs constantly creating new lock VFX when charging the teleporter which don't get cleared upon completion
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Fixes NRE spam for arrow indicators when playing with the HUD disabled (teleporter boss, void seed, etc)
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Equipment indicator error
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Fixes a crosshair error when Seeker respawns
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Fixes a Rewired error when quiting the game
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Fixes the TestState1 - TestState2 log spam on Prime Meridian
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Fixes an error when the Child fails to teleport near your location
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Fixes an NRE when spawning close to a chest
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Fixes NREs related to TetherVfxOrigin.AddTether and TetherVfxOrigin.RemoveTetherAt for the twisted elite
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Fixes CHEF's "It's Getting Hot Here" achievement not unregistering an event upon completion
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Fixes Halcyonite's Whirlwind NRE spam when its target is killed during the skill
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Fixes Meridian's Will failing to pull monsters in when a stationary target is hit
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Restores some failing Elder Lemurian footstep sounds
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Fixes an error message for Sale's Star pickup
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Fixes False Son not using Tainted Offering during phase 2
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The dreadful Facepunch exception that can occur, which randomly prevented loading (3% bug)
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Flicker light error
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Fixes an unrecoverable error caused by having multiple event systems (thanks Bubbet)
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Incompletable void seed bug
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Fixes ConVars with uppercase letters not working, e.g, egsToggle
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Prevents spam error for various server methods called on clients
CHANGELOG
1.3.3
- Added more childLocator entries and renamed some
- Added fix for Halcyonite Shrine being able to drain 0 gold and getting stuck
1.3.2
- Didn't happen
1.3.1
- Fixed 9 seperate possible NREs in CharacterBody_HandleDisableAllSkillsDebuff
- Added additional child locator entries to the Hud. These are difficult to find normally because they have no identifiable component attached.
- UpperLeftCluster
- NotificationArea
- SkillIconContainer
- BuffDisplayRoot
- InventoryContainer
1.3.0
- Removed fixes that have been addressed by vanilla
- Rewrote the VineOrb.OnArrival patch and added an additional fix for null DotDefs
- Added fix for null HurtBoxes in CharacterModel.Awake
- Added fix for the multiple Lemurian Egg lock VFX
- Added fix for False Son not using Tainted Offering in phase 2
- Added fix for tether errors with the twisted elite
- Added fix for Longstanding Solitude NRE when spawning near a chest
- Added fix for the Elder Lemurian footstep sounds
- Added fix for ConVars with uppercase letters working
- Added fix for CHEF's "It's Getting Hot Here" achievement not unregistering an event upon completion
- Reworked a bunch of patches to use Harmony so there is no MMHOOK dependency
- Removed log spam for the Facepunch fix
1.2.8
- Changed false to true in OnBossGroupDefeated
ugh
- ugh
1.2.6
- Goodbye tank, no longer need fixing
- Thats the last of the mod compats yay!
1.2.5
- Goodbye tyranitar, no longer need fixing
1.2.4
- Goodbye hunk, no longer need fixing
1.2.3
- Goodbye rifter, no longer need fixing
1.2.2
- Skip call to DotController.GetDotDef from new Noxious Thorns that existed for the sole purpose of throwing index out of bounds exceptions...
- This was vanilla, probably some partially commented out code or something idk
1.2.1
- Fixed FreeItemOnLevelup hook
- Updated changelog for previous patch
1.2.0
Added a big group of changes, thanks to Chinchi
* EvisDash.FixedUpdate
- Merc eviserate no longer targets allies
* Duplicating.DropDroplet
- Printers use vfx again
* DetachParticleOnDestroyAndEndEmission.OnDisable
- Particle systems dont unparent inactive children
* PositionIndicator.UpdatePositions
- Position indicator NRE when hud is disabled
* Indicator.SetVisibleInternal
- IL only rewrite
* CrosshairOverrideBehavior.OnDestroy
- Collection modified error
* RuleChoiceController.FindNetworkUser
- Quit to menu event system nre
* RewiredIntegrationManager.RefreshJoystickAssignment
- No rewired input on quitout
* Frolic.TeleportAroundPlayer
- Handles teleport with no available nodes
* BurnEffectController.HandleDestroy
- Prevents engine call on destroyed object
* MeridianEventTriggerInteraction.Awake
- Fixes test state spam
* DamageIndicator.Awake
- Loads asset into the main menu camera's damageindicator
- Additionally added a ton of safeguards against calling server methods on client, instead of just letting those calls go through.
- Fixes sale star collider being incorrectly configured
Now onto my own fixes...
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Mods using the old TemporaryOverlay component will now properly initialize the new TempOverlayInstance
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Antler NREs are all gone now, sheesh
- ElusiveAntlersPickup.Start, CharacterBody.OnShardDestroyed, ElusiveAntlersPickup.FixedUpdate
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Mysterious RouletteChestController.Idle NRE
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Minionleash OnDisable NRE
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ProjectileController.Start nre without ghost
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ProcessGoldEvent nre
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FreeItemOnLevelUp called on obj with null inventory
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Vineorb onArrival
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BossGroup Ondefeated calling event with no run instance
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Remove light flicker thing cuz ss2 is good now.
- I still earn my keep by fixing the TetherVfxOrigin calling a null event.
- Also fixed the flashbang menu scene
- Thanks for continuing to boost my download count ily ss2 devs <3
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Made the Rifter fix actually fix Rifter
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Todo: update readme but euuuugh
1.1.3
- Forgot to make a hook actually do stuff
1.1.2
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Welcome Rifter to the club of mod fixes!
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Fixes a couple common errors
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Adjusts primary proc co-efficient to 1.0
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Fixed tether nre when invoking an event
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Tank: Fixed particles on genesis loop
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Tank: Enable overlays on renderers only if theyre enabled
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Updated readme to reflect all changes
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Added mod specific config options
1.1.1
- Tank utility gives fuel again
- Added new optimization config option for tank
- Tank no longer tanks fps hooray!
- Default is disabled in case of bugs.
1.1.0
- Fixed tank save bug hooray!
- Removed damage indicator "fix" because it broke stuff when it didnt break lol
1.0.9
- Fixed the stupid SceneDirector.PopulateScene exception that the new stage 1 has
- Why are they using the wrong spawn cards
- Why is the nullchecking so inconsistent
- Why
1.0.8
- Fixed the fix for Hunk TVirus
- Moved stuff around
1.0.7
- Added git repo
- Fixed damage indicator startup exception
1.0.6
- Actually fixed the previously mentioned CheesePlayerHandler error
1.0.5
- Fixed incompletable void seed bug
- Fixed GoldenCoast chest interaction error
- Fixed more CheesePlayerHandler errors
- Fixed Hunk Urostep
1.0.4
- Fixed Celestial War Tank duplicating crosshair bug
- Fixed Celestial War Tank CheesePlayerHandler spam on stage start
- Adjusted some metadata
1.0.3
- Corrected mistake made with the tyranitar rock fix
1.0.2
- Fixed Steamworks loading error
- Prevented (harmless) exception when loading without Hunk
1.0.1
- Fixed some more vanilla bugs
- Added mod specific fixes for Hunk and Tyranitar
1.0.0
- Initial release