CHANGELOG
1.1.2
- Fixed some goofs with the echos
1.1.1
- Fixed Guilded Honor tier getting swapped for the regular Guilded tier
- Minor tweaks to initialization sequence
- Changed warning logs to info
1.1.0
- The .score rewrite
- It was always gonna happen, love me some nux mods
- Fixed elites going to the wrong tiers
- Made the elite tiers configurable
- Made more stat values configurable
- Restructured for easier creation of new elites.
- Optimized stuff and improved general readability
1.0.3
- Updated for SOTS
1.0.2
- Removes debug logs (whoops)
1.0.1
- Changes Volatile Elites' missiles to use fixed damage scaling (Thanks Moffein)
- Changes Echo Elites' hunter projectiles to use fixed damage scaling
1.0.0
- Fixes wake of vultures or getting the volatile aspect giving behemoths
- Volatile elites' missiles do less damage (50% damage instead of 100%)
- Volatile elites' missiles have more turbulence (2 -> 6)
- Volatile elites' "behemoth" explosion damage reduced (25% damage instead of 60%)
- Reduces Echo elites' hunter projectile damage (300% -> 100%)
- Updated dependencies
0.9.5
- Adds Volatile Elite
- Changes Frenzied blink effect back
- Removes sound from Empowering warbanner area
0.9.0
- Fixes incompats (hopefully)
- Frenzied aspect now blinks on use instead of automatically
- Changes Frenzied blink effect
- Reduces Frenzied minimum distant to TP to player
- Adds sound to Echo spawn
0.8.5
- Adds a drop chance to the aspects
- Fixes Honor version of Empowering and Frenzied elites not having the correct damage/hp multipliers
- Enhances Frenzied TP to tp within a range around the player instead of directly on top of them
0.8.3
- Fixed Acqueducts bug
- Fixed crowns not showing up
- Added overlay to Echo Elites
- Changed Empowering Elite Ramp
0.8.2
- Fixed the config and Echo Elites can spawn now
0.8.1
- Makes Echo T2
- Adds multiplier config for T2 elites added by this mod
0.8.0
- Reworked
- 3 new T1 Elites
- Added config