MoreMountains
Add Variety with Alternate Mountain Shrines with Alternate Rewards.
Date uploaded | 2 years ago |
Version | 1.0.3 |
Download link | shbones-MoreMountains-1.0.3.zip |
Downloads | 3820 |
Dependency string | shbones-MoreMountains-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
More Mountains
Adds two new shrines to the game: the Crimson Shrine of the Mountain and the Amber Shrine of the Mountain.
These shrines function similarly to Shrine of the Mountain, although they provide rewards from tiers corresponding to their color rather than additional green rewards. They also add increased difficulty to the teleporter event by adding more director credits than a normal mountain activation would. These values are configurable.
These shrines do not spawn on their own, but instead have a chance to replace a normal Shrine of the Mountain spawn. This chance is configurable.
Default Behavior
Crimson Shrine of the Mountain
- 10% chance to replace normal Shrine of the Mountain (configurable)
- Adds 500% director credits to the teleporter event (configurable)
- Adds 1 red item to the teleporter rewards per player (not configurable)
Amber Shrine of the Mountain
- 10% chance to replace normal Shrine of the Mountain (configurable)
- Adds 400% director credits to the teleporter event (configurable)
- Adds 1 yellow item to the teleporter rewards per player (not configurable)
Known Issues
- These shrines may not be affected by other mods that modify Shrine of the Mountain's behavior (to be clear nothing should break). I intend to address this as best as I can as I find different compatibility issues.
Potential Future Work
- Textures/Shaders - I don't think I got the shaders right and my unity skills are non existent, so would like to improve these at some point
- Add Snowy/Sandy variants of shrines
- Additional Shrines - plan to add Void and Lunar Shrines in the future
- Additional Impact of Shrine beyond increasing the credit cost for added/varying difficulty
- Working on compatibility with other mods that affect Shrine of the Mountain. Please reach out to me if you notice issues here with your mod or others!
- Open to suggestions!
Suggestions/Comments/Problems/CompatibilityIssues/AnythingElse
If you have anything to say, feel free to ping me in the Risk of Rain 2 Modding discord (shbones#0085)
Credits
Everyone who contributed to the RoR2 Modding Wiki and tutorials
Everyone in the discord for answering my questions!
CHANGELOG
Changelog
1.1.2
* Fix for potential issue when scaling mountain shrine weight
1.1.1
* SOTS Update
1.1.0
* Fix bug where red/yellow drops from shrines were not reset at stage start if they were not claimed on previous stage.
1.0.9
* Change config tooltip to reflect that stacks are *additional* stacks added onto the base of 1 mountain shrine of difficulty.
1.0.8
* Added Compatibility for RiskyArtifacts' Artifact of Arrogance.
1.0.7
* No functional changes
* Removed call to DestroyImmediate
1.0.6
* Updated Model Generation
1.0.5
* Accidentally removed shrine assets. Fixed here.
1.0.4
* Add unique activation messages per shrine to be distinguishable from vanilla mountain
1.0.3
* Change access of some fields for compatibility with Infinite Shrine Of The Mountain by OkIGotIt
1.0.2
* Fix shrines' symbol appearing inactive for clients when shrine is available for use
* Update README with Default Behavior and Known Issues
1.0.1
* Updated README
1.0.0
* Initial release