LeagueItems
Adds League of Legends items into Risk of Rain 2.
Last updated | a year ago |
Total downloads | 28115 |
Total rating | 7 |
Categories | Mods Items Survivors of the Void |
Dependency string | shirograhm-LeagueItems-0.9.6 |
Dependants | 8 other packages depend on this package |
README
LeagueItemsRoR2
Adds League of Legends items for Risk of Rain 2.
Added Items
These values are configurable. To do so, run the game once with the mod installed, then navigate to the LeagueItems_Scaling.cfg file, edit the values and relaunch the game.
Blade of the Ruined King
Deals 1% (+1% per item) current health damage on-hit. Does a maximum of 100% of the initial damage.
Bloodthirster
Heal for 14% (+14% per item) of damage dealt.
Dead Man's Plate
Gain a stack of Momentum every second, up to 10 stacks. Each stack gives 3% movement speed. Once fully stacked, expend all stacks to deal 500% (+500% per item) bonus on-hit damage.
Death's Dance
Convert 28% (+28% per item) of damage taken into stacks of Defiance (each stack = 1 damage). Defiance stacks are consumed as damage over time, but damage from Defiance cannot exceed 2% of your max health per second. Cleanse all remaining stacks when killing an elite enemy.
Duskblade of Draktharr
All damage dealt ignores 80 (+40 per item) flat armor.
Guinsoo's Rageblade
Convert every 1% of crit chance to 0.75 (+0.75 per item) damage on-hit.
Heartsteel
Upon killing an elite enemy, gain 3% (+1.5% per item) of your max health as permanent base health, up to a max of 600 (+600 per item) bonus base health.
Infinity Edge
Gain 20% (+20% per item) crit chance and 60% (+60% per item) crit damage.
Nashor's Tooth
Deals 15 ((+5 per item) +1 per level) damage on-hit.
Spear of Shojin
Gain 40% (+40% per item) of your base damage as bonus cooldown reduction, up to a maximum bonus of 40% CDR.
Titanic Hydra
Increase damage by 2.5% (+1% per item) of max health.
Warmog's Armor
Gain 50% (+25% per item) of your base health as bonus health.
Wit's End
Gain a stack of Fray on-hit. Each stack of Fray grants 1% (+1% per item) bonus attack speed and 1% (+1% per item) bonus movement speed and lasts for 4 (+4 per item) seconds.